stonage the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +1 morningstar of protection (36, 0, D) a +2 leather armour of cold resistance (36, 1, D) a +2 ring of dexterity (37, 0, D) an uncursed staff of cold (37, 1, D) a +0 quarterstaff (38, 0, D) the Papyrus of Lucky Ice Spells Type Level a - Freeze Ice 1 b - Shroud of Golubria Charms/Translocation 2 c - Throw Frost Conjuration/Ice 2 d - Regeneration Charms/Necromancy 3 e - Freezing Cloud Conjuration/Ice/Air 6 f - Simulacrum Ice/Necromancy 6 (38, 1, D) a +4 bardiche of protection (39, 0, D) a phantom mirror (39, 1, D) a +3 ring mail of magic resistance (40, 1, D) a phantom mirror (40, 5, D) a +0 broad axe (unseen) (41, 0, D) a +2 glaive of protection (41, 1, D) 4 potions of haste (41, 5, D) a +3 vampiric lajatang (unseen) (42, 0, D) a +2 shield of positive energy (42, 1, D) a scroll of fog (42, 5, D) a wind drake corpse (49, 17, D) a cursed -3 long sword (still there?) a warg corpse (still there?) (49, 24, D) a +3 ring of strength (49, 36, D) a box of beasts (50, 0, D) a lightning rod (4/4) (50, 1, D) a +4 spear of venom (50, 13, D) a crystal ball of energy (50, 15, D) a +1 great sword of slicing a +0 arbalest 21 bolts a +0 chain mail (50, 16, D) a +0 morningstar of venom an orc corpse a warg corpse (50, 24, D) the +0 leather armour "Tazegick" {rElec rF+} It protects you from fire. It insulates you from electricity. (50, 25, D) the +7 halberd of Gototria {drain, rF+ rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from cold. (50, 36, D) the +7 hunting sling of Dim Light {flame, -Tele rF+ Dex+2 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from fire. It lets you see invisible. It prevents most forms of teleportation. (51, 0, D) a +2 robe of fire resistance (51, 12, D) an uncursed staff of wizardry (51, 13, D) a +0 short sword (51, 14, D) a +0 flail (unseen) (51, 15, D) a +4 dire flail of protection (unseen) (51, 16, D) a +0 giant club (51, 17, D) the +2 flail "Urienkae" {crush, +Rage rElec rPois} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It lets you go berserk. (unseen) (51, 36, D) the ring of Tulips {Wiz Str-4 Int+3 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your strength (-4). It affects your intelligence (+3). It makes you more stealthy. (51, 37, D) a +5 blowgun (52, 0, D) an uncursed ring of ice an uncursed amulet of guardian spirit a +5 ring of strength a +4 ring of protection a +0 shield a +0 scale mail (52, 1, D) an uncursed staff of fire (52, 7, D) a +2 mace of draining a very ugly thing corpse a shapeshifter corpse (52, 12, D) a +0 short sword (52, 13, D) a cursed ring of attention (52, 15, D) a cursed +0 giant club (52, 16, D) a +0 long sword (unseen) (52, 17, D) a +3 mace of protection (unseen) (52, 25, D) a +6 ring of dexterity (52, 31, D) a glowing shapeshifter corpse (52, 36, D) the cursed +0 whip "Sarcophage" {drain, Str-2 Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your intelligence (+5). It has a curse placed upon it. (52, 37, D) a +2 dire flail of protection (53, 0, D) a +2 leather armour of cold resistance (unseen) (53, 1, D) an uncursed staff of death (53, 5, D) a glowing shapeshifter corpse (53, 12, D) a +0 dagger (53, 24, D) a +2 plate armour of poison resistance (53, 25, D) the +8 falchion of Aderosch {elec, MR+++ Int+3 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. (53, 29, D) a glowing shapeshifter corpse (53, 31, D) a glowing shapeshifter corpse (still there?) an ugly thing corpse (still there?) (53, 36, D) a +2 longbow of freezing (53, 37, D) a box of beasts (54, 0, D) the cursed +1 spear of the Snake Pit {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It has a curse placed upon it. (54, 1, D) a cursed staff of power (54, 6, D) a glowing shapeshifter corpse (54, 12, D) a +2 halberd of protection (54, 13, D) the +10 spear of Distant Worlds {pierce, *Slow +Fly rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you fly. It may slow you when you take damage. (54, 24, D) an uncursed staff of death (54, 25, D) an uncursed staff of conjuration (54, 32, D) a shapeshifter corpse (54, 36, D) a phial of floods (55, 12, D) a lamp of fire (55, 13, D) a +0 mace (55, 33, D) a shapeshifter corpse (56, 26, D) a +0 morningstar of holy wrath (59, 36, D) a +2 scale mail of fire resistance (59, 37, D) a +4 blowgun (60, 36, D) an uncursed staff of wizardry (60, 37, D) the +10 longbow of the Chickpea {flame, *Slow rElec rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. It may slow you when you take damage. (60, 43, D) a hell hound corpse (skeletalised by now) (61, 0, D) an uncursed staff of energy (61, 8, D) a lightning rod (4/4) (61, 16, D) a fan of gales (61, 26, D) an uncursed staff of death (61, 36, D) a +2 scale mail of cold resistance (61, 37, D) the +8 plate armour "Zuicrov" {rElec rF- rC+} It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (61, 43, D) a +0 mace (62, 1, D) a +5 fustibalus of velocity (62, 9, D) a +3 chain mail of magic resistance (62, 16, D) an uncursed ring of flight (62, 17, D) a +2 trident of venom (62, 26, D) the cursed +1 chain mail of the Dolphin {-Cast -Tele rCorr Int+8} It affects your intelligence (+8). It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (62, 27, D) the +6 glaive "Jurphuf" {antimagic, rF++ Str+4 Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+2). It greatly protects you from fire. (62, 36, D) a box of beasts (63, 0, D) a +0 chain mail of poison resistance (63, 8, D) a +2 great mace of crushing (63, 17, D) the +1 double sword "Parosust" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (63, 29, D) a +0 spear a +0 robe (63, 36, D) a phantom mirror (64, 16, D) a +3 war axe of chopping (64, 17, D) an uncursed amulet of magic regeneration (64, 19, D) a +3 halberd of freezing (unseen) (64, 26, D) a +4 vampiric glaive (65, 26, D) a box of beasts (70, 8, D) the +4 mace "Gram" {crush, +Inv Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you turn invisible. (70, 9, D) a crystal ball of energy (70, 36, D) a book of Transfigurations (70, 40, D) a +0 short sword (unseen) (71, 17, D) a +5 blowgun (71, 19, D) a +3 great sword of freezing (unseen) (71, 26, D) a +1 chain mail of positive energy (71, 27, D) a +0 dagger (71, 30, D) a +2 quarterstaff of distortion (unseen) (71, 36, D) the cursed +1 troll leather armour "Loulub" {rF++ Regen+} It greatly protects you from fire. It increases your rate of regeneration. It has a curse placed upon it. (71, 37, D) a +0 rapier a +0 scale mail a crystal ball of energy (71, 38, D) a +0 dagger (unseen) (71, 40, D) a +4 dire flail of holy wrath (still there?) a +1 battleaxe of electrocution (still there?) (72, 8, D) a +2 battleaxe of chopping (72, 9, D) a crystal ball of energy (72, 17, D) an uncursed staff of power (72, 19, D) a cursed -1 morningstar a +0 robe (72, 26, D) a lamp of fire (72, 27, D) a +0 dagger (72, 30, D) a cursed -1 quarterstaff (unseen) (72, 36, D) a lightning rod (4/4) (72, 40, D) a cursed -1 short sword a +0 leather armour (72, 41, D) a +0 long sword a +0 leather armour (73, 1, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (73, 16, D) a +2 morningstar of protection (73, 17, D) a +1 scimitar (73, 19, D) the +3 quarterstaff of Disarray {crush, +Rage rF- SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It lets you see invisible. It lets you go berserk. a +0 robe (73, 26, D) an uncursed amulet of the gourmand (73, 27, D) an uncursed staff of conjuration (73, 30, D) an uncursed staff of conjuration a +0 robe (73, 36, D) a +2 plate armour of cold resistance (73, 37, D) an uncursed staff of death (73, 40, D) a +0 short sword (unseen) (73, 41, D) a +0 long sword