stonage the Dungeon (2, 14, D) a phial of floods (2, 15, D) +0 fire dragon scales (2, 16, D) the +0 shield of the Gastropod {+Inv Dex+4} It affects your dexterity (+4). It lets you turn invisible. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a scroll of brand weapon (3, 15, D) a +0 naga barding of cold resistance (3, 16, D) a crystal ball of energy (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed staff of wizardry (4, 15, D) an uncursed staff of cold (4, 16, D) a fan of gales (5, 14, D) an uncursed staff of fire (5, 15, D) a lightning rod (4/4) (5, 16, D) a manual of Axes (6, 14, D) the +1 chain mail of Immorality {*Corrode +Fly rPois} It protects you from poison. It lets you fly. It may corrode you when you take damage. (6, 15, D) a crystal ball of energy (6, 16, D) a book of Flames (7, 14, D) the cursed +0 chain mail of Liberty {rPois Int+7} It affects your intelligence (+7). It protects you from poison. It has a curse placed upon it. (7, 15, D) an uncursed staff of cold (7, 16, D) the ring of Ibburpho {Wiz rC+ Dex+5} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+5). It protects you from cold. (7, 19, D) a ghoul corpse (8, 1, D) a +0 shield a +0 scale mail (8, 14, D) an uncursed staff of fire (8, 15, D) a cursed +3 giant club (8, 16, D) a scarf of spirit shield (9, 14, D) a +2 ring of strength (9, 15, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (9, 16, D) a crystal ball of energy (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a crystal ball of energy (10, 15, D) a +0 falchion of slicing (10, 16, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +2 morningstar of crushing (11, 15, D) the Catalogue of Floating Poisoning Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Lightning Bolt Conjuration/Air 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Conjure Ball Lightning Conjuration/Air 6 (11, 16, D) a fan of gales (12, 14, D) the +8 war axe of Tagh {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (12, 15, D) a +3 ring mail of cold resistance (12, 16, D) a +5 hand axe of venom (19, 0, D) a lightning rod (4/4) (19, 1, D) an uncursed staff of wizardry (19, 16, D) a lamp of fire (19, 32, D) a +2 falchion of holy wrath (19, 33, D) the cursed ring of the Harvest {+Fly Str-3} [ring of strength] It affects your strength (-3). It lets you fly. It has a curse placed upon it. (20, 0, D) an uncursed ring of poison resistance (20, 1, D) a cursed ring of attention (20, 16, D) an uncursed staff of fire (20, 17, D) an uncursed ring of poison resistance (20, 32, D) an uncursed staff of death (20, 33, D) a +1 long sword of freezing (21, 0, D) an uncursed ring of protection from magic (21, 1, D) a cursed -3 ring of evasion (21, 16, D) the cursed +3 quarterstaff of Fimbulwinter {flame, *Contam +Fly SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. It lets you fly. It causes magical contamination when unequipped. It has a curse placed upon it. (21, 17, D) an uncursed staff of conjuration (21, 33, D) a lamp of fire (22, 0, D) an uncursed staff of earth (22, 8, D) a +3 blowgun (unseen) (22, 16, D) an uncursed ring of wizardry (22, 17, D) a +1 morningstar of crushing (22, 32, D) an uncursed staff of conjuration (22, 34, D) a sack of spiders (23, 0, D) an uncursed staff of energy (23, 1, D) a +5 giant club (23, 16, D) a +1 long sword of holy wrath (23, 17, D) an uncursed staff of death (23, 18, D) a cursed ring of attention (23, 32, D) an uncursed staff of summoning (23, 33, D) an uncursed ring of flight (23, 34, D) a +5 flail of protection (24, 1, D) an uncursed staff of summoning (24, 3, D) an uncursed ring of protection from fire an uncursed ring of protection from magic an uncursed ring of poison resistance a +2 ring of evasion (24, 11, D) a curare-tipped needle (24, 13, D) a curare-tipped needle (24, 17, D) a +5 vampiric spear (24, 18, D) an uncursed staff of conjuration (24, 20, D) a necrophage corpse (skeletalised by now) (24, 34, D) a +4 shortbow (25, 0, D) a +2 vampiric hand axe (25, 1, D) a cursed -4 ring of protection (25, 7, D) a curare-tipped needle (25, 11, D) a curare-tipped needle (25, 16, D) a +0 ring mail of magic resistance (25, 17, D) a phial of floods (25, 32, D) a +2 long sword of protection (25, 33, D) a lamp of fire (25, 35, D) an uncursed staff of fire (26, 1, D) an uncursed amulet of harm (26, 16, D) a +0 short sword of flaming (26, 17, D) a phial of floods (26, 32, D) a +2 chain mail of poison resistance (26, 34, D) a fan of gales (27, 1, D) a +5 flail of crushing (27, 16, D) an uncursed staff of earth (27, 17, D) a phial of floods (27, 32, D) a +2 bardiche of chopping (27, 33, D) a +1 pair of boots of flying (27, 34, D) the cursed -5 large shield of Duty {rF+ rC+ rCorr} It protects you from fire. It protects you from cold. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (28, 1, D) a +5 spear of piercing (28, 16, D) an uncursed staff of conjuration (28, 17, D) an uncursed staff of conjuration (28, 32, D) a +2 leather armour of magic resistance (28, 33, D) a box of beasts (29, 0, D) a +1 ring mail of fire resistance (29, 17, D) a +3 scale mail of poison resistance (29, 32, D) a +2 leather armour of cold resistance (29, 33, D) the +3 hunting sling "Asiunk" {velocity, +Blink rElec rF- rN+++} Any stone fired from it inflicts extra damage. It makes you vulnerable to fire. It insulates you from electricity. It renders you almost immune to negative energy. It lets you blink. (34, 28, D) a phial of floods (35, 0, D) a book of Fire (35, 14, D) an uncursed ring of flight (35, 15, D) a +2 scale mail of positive energy (35, 29, D) the +6 chain mail "Nyehatic" {-Tele rElec rPois Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (36, 0, D) an uncursed ring of resist corrosion (36, 1, D) the quicksilver dragon scales "Pashyurun" {rF+ MR+ Regen+} It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (36, 9, D) a +0 shortbow (unseen) (36, 14, D) an uncursed staff of earth (36, 28, D) a phial of floods (36, 29, D) a +0 dagger (37, 8, D) an arrow (37, 14, D) the cursed +1 robe "Suylem" {Str+3} It affects your strength (+3). It has a curse placed upon it. (37, 36, D) an uncursed staff of power (unseen) (38, 0, D) a +0 scale mail of fire resistance (38, 1, D) a cursed staff of cold (38, 15, D) a +5 flail of protection (38, 29, D) a fan of gales (38, 37, D) a +1 war axe a +0 plate armour (39, 2, D) a +0 rapier of draining (39, 5, D) a +0 long sword a +1 leather armour of magic resistance (39, 15, D) a box of beasts (39, 28, D) a +2 ring mail of magic resistance (39, 35, D) an uncursed staff of air (unseen) (39, 36, D) a +0 war axe (unseen) (40, 1, D) a +1 scale mail of magic resistance (40, 4, D) a +0 longbow (unseen) (40, 5, D) 2 arrows (40, 7, D) an arrow a +3 short sword of electrocution (40, 14, D) a box of beasts (40, 15, D) a +2 long sword of holy wrath (40, 36, D) a +0 dagger (unseen) (40, 37, D) a +3 great sword of freezing (unseen) (40, 38, D) an uncursed ring of see invisible (40, 39, D) a +0 robe (41, 1, D) an uncursed staff of energy (41, 4, D) an arrow (41, 5, D) an arrow a +0 long sword (41, 6, D) a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (41, 7, D) a +0 long sword a +0 shortbow 15 arrows a +0 leather armour a +0 short sword (41, 14, D) the +4 hand axe of Righteous Anger {venom, rN+ MR++ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (41, 15, D) a +2 dagger of freezing (41, 17, D) a +2 robe of cold resistance (41, 20, D) a +0 robe (unseen) (41, 29, D) a book of the Sky (42, 1, D) an uncursed amulet of magic regeneration (42, 5, D) 3 arrows (42, 6, D) 8 arrows (42, 14, D) a +0 rapier of venom (42, 15, D) a +0 robe of fire resistance (42, 18, D) a +2 antimagic short sword (unseen) (42, 19, D) a cursed staff of poison a +0 robe (42, 28, D) a +4 plate armour of fire resistance (42, 29, D) a phial of floods (43, 4, D) an uncursed staff of wizardry (unseen) (43, 14, D) a +1 ring mail of poison resistance (43, 15, D) an uncursed ring of protection from cold (43, 18, D) +0 storm dragon scales (unseen) (43, 29, D) a book of Party Tricks (43, 31, D) an uncursed ring of fire a +1 large shield of positive energy a +3 large shield a +6 ring of intelligence a +6 ring of dexterity a +3 ring of strength 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a manual of Throwing an uncursed ring of wizardry (49, 1, D) a cursed ring of attention (49, 12, D) a +4 mace of holy wrath (49, 24, D) the +11 falchion "Fufroppe" {venom, *Noise +Fly Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It lets you fly. It may make noises in combat. (50, 0, D) the cursed +1 scale mail of Liberty {rF+ rC+} It protects you from fire. It protects you from cold. It has a curse placed upon it. (50, 1, D) a lamp of fire (50, 3, D) a +1 dagger of draining (unseen) (50, 24, D) a +4 mace of holy wrath (50, 25, D) a +1 fustibalus of freezing (50, 41, D) a cursed -1 long sword (unseen) (51, 0, D) a +0 dagger (51, 1, D) a phial of floods (51, 6, D) a cursed -2 quarterstaff (unseen) (51, 13, D) a +0 dagger (51, 18, D) a cursed +0 great sword (unseen) (51, 19, D) an uncursed staff of power (still there?) a +0 halberd (still there?) (51, 20, D) a +0 halberd (unseen) (51, 24, D) a +2 trident of piercing (51, 25, D) a +0 trident (51, 37, D) a sack of spiders (51, 40, D) a +0 dire flail a +2 blowgun (51, 41, D) a +0 hand axe (unseen) (51, 42, D) a +0 robe (52, 0, D) a lightning rod (4/4) (52, 1, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (52, 5, D) a -1 glaive (unseen) (52, 6, D) a +5 lajatang of speed (unseen) (52, 18, D) a +3 falchion of electrocution a +0 robe (52, 20, D) a +0 battleaxe a +0 shortbow of freezing a +0 plate armour (52, 24, D) an uncursed staff of air (52, 25, D) a +1 glaive of freezing (52, 30, D) the +9 whip "Kuepis" {slash, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (52, 36, D) the Collected Works on Floating Transformation Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Deflect Missiles Charms/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 (52, 40, D) a +4 long sword of freezing a +0 robe (53, 0, D) a +2 lajatang of electrocution (53, 1, D) an uncursed staff of earth (53, 6, D) a +4 rapier of electrocution a +0 cloak a +2 pair of gloves (53, 8, D) a curare-tipped needle (53, 12, D) a fan of gales (53, 13, D) a +1 scale mail of poison resistance (53, 19, D) an uncursed staff of wizardry (unseen) (53, 24, D) a phantom mirror (53, 25, D) an uncursed staff of death (53, 28, D) a +0 dagger a +0 robe (54, 0, D) a +0 dagger of draining (54, 1, D) a +4 eveningstar of protection (54, 5, D) a +0 trident of venom (unseen) (54, 6, D) a +0 dagger of chaos (unseen) (54, 8, D) a curare-tipped needle (54, 13, D) a +0 robe (54, 24, D) a lightning rod (4/4) (54, 25, D) a +2 spear of piercing (54, 30, D) a +2 rapier of draining a +0 robe (54, 36, D) a +2 ring mail of positive energy (55, 0, D) a +6 hunting sling of freezing (55, 1, D) an uncursed staff of poison (55, 5, D) an uncursed staff of summoning (unseen) (55, 24, D) a +0 dagger (59, 36, D) a fan of gales (59, 37, D) a +0 hand axe of electrocution (60, 37, D) an uncursed staff of earth (60, 41, D) a +0 vampiric scythe (61, 8, D) a box of beasts (61, 16, D) a phial of floods (61, 26, D) a +0 great sword of flaming (61, 36, D) a +3 blowgun (61, 37, D) an uncursed staff of power (61, 40, D) a +1 scythe of venom (62, 8, D) a +0 long sword of slicing (62, 9, D) a +2 mace of crushing (62, 16, D) a phantom mirror (62, 20, D) a +0 dagger (unseen) (62, 21, D) a +0 scimitar (unseen) (62, 26, D) a lightning rod (4/4) (62, 27, D) a +1 quarterstaff of protection (62, 31, D) a cursed +0 war axe a +0 robe (62, 36, D) a +3 leather armour of poison resistance (62, 40, D) a +0 war axe (63, 0, D) a +2 hand axe of freezing (63, 3, D) an uncursed staff of summoning (63, 8, D) a +3 plate armour of cold resistance (63, 16, D) a lightning rod (4/4) (63, 17, D) +2 acid dragon scales (63, 20, D) a +0 dire flail a +0 plate armour (63, 26, D) a +4 whip of venom (63, 27, D) a +0 quarterstaff of speed (63, 37, D) a lightning rod (4/4) (63, 41, D) a +0 scythe of freezing (64, 17, D) a +2 chain mail of magic resistance (64, 20, D) a +0 dagger (64, 21, D) a +0 dagger (unseen) (64, 26, D) a +5 war axe of chopping (64, 27, D) a +5 whip of venom (65, 26, D) a box of beasts (67, 0, D) the +9 trident of the Original Sin {speed, rElec rPois rC++ Stlth-} Attacks with this weapon are significantly faster. It greatly protects you from cold. It insulates you from electricity. It protects you from poison. It makes you less stealthy. (69, 0, D) a fan of gales (70, 8, D) the cursed +1 morningstar of Ru's Reproof {antimagic, rN+ SInv Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (70, 36, D) a +0 hunting sling of freezing (71, 16, D) a +0 trident (71, 19, D) 3 large rocks (71, 20, D) 2 large rocks a throwing net (71, 27, D) a +1 scimitar of holy wrath (71, 39, D) a +0 long sword (unseen) (71, 40, D) a +0 shortbow (still there?) a +0 long sword (still there?) (71, 41, D) an arrow (71, 43, D) an arrow (72, 8, D) a sack of spiders (72, 16, D) a crystal ball of energy (72, 19, D) a +0 trident (72, 21, D) a large rock (72, 23, D) a large rock a throwing net (72, 27, D) +0 acid dragon scales (72, 36, D) the +4 chain mail "Piphiysi" {rC+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. (72, 37, D) a lightning rod (4/4) (73, 1, D) a +2 scale mail of poison resistance (73, 17, D) a +3 ring mail of cold resistance (73, 26, D) a +1 robe of magic resistance (73, 27, D) the +6 short sword "Xonymet" {pierce, *Noise rElec rC++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It greatly protects you from cold. It insulates you from electricity. It may make noises in combat. (73, 36, D) a +1 great sword of pain (73, 37, D) a lightning rod (4/4) (73, 39, D) a cursed -3 long sword (73, 40, D) a +0 hand axe of electrocution (74, 2, D) a +1 scythe of venom a +0 robe (75, 1, D) the +5 hand crossbow of Goemiofa {freeze, rN+++ MR- MP-9 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you see invisible. (75, 2, D) a +0 robe