stonage the Dungeon (0, 50, D) a +0 plate armour of poison resistance (0, 51, D) an uncursed staff of power (0, 52, D) a +2 robe of magic resistance (1, 32, D) a +3 plate armour of magic resistance (1, 33, D) a +1 hand crossbow of freezing (1, 34, D) an uncursed ring of protection from fire (1, 50, D) a +2 scale mail of cold resistance (1, 51, D) a phantom mirror (1, 52, D) a phantom mirror (2, 14, D) the Collected Works on the Boosting Oath Spells Type Level a - Infusion Charms 1 b - Confusing Touch Hexes 1 c - Swiftness Charms/Air 2 d - Summon Guardian Golem Hexes/Summoning 3 e - Portal Projectile Hexes/Translocation 3 f - Yara's Violent Unravelling Hexes/Transmutation 5 g - Summon Mana Viper Hexes/Summoning 5 (2, 15, D) a lamp of fire (2, 16, D) an uncursed staff of earth (2, 31, D) a scarf of spirit shield a +3 large shield a +0 shield a +0 scale mail (2, 33, D) a crystal ball of energy (2, 50, D) a +4 plate armour of fire resistance (2, 52, D) a +1 falchion of holy wrath (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +5 great sword of holy wrath (3, 15, D) a book of Flames (3, 16, D) a +3 demon trident of flaming (3, 32, D) a book of Burglary (3, 33, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (3, 34, D) an uncursed staff of wizardry (3, 50, D) a book of Ice (3, 51, D) a +0 quarterstaff of pain (unseen) (3, 52, D) a lightning rod (4/4) (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the cursed +3 short sword of Invincibility {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. It has a curse placed upon it. (4, 15, D) a +1 flail of protection (4, 16, D) a +0 chain mail the +8 hand axe of Bile {antimagic, *Corrode rPois rC+ MP+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It protects you from poison. It affects your magic capacity (+9). It may corrode you when you take damage. a +5 scythe of freezing a +1 spear of freezing (4, 32, D) the amulet "Rukkul" {Reflect +Inv rC+ SH+5} [amulet of reflection] It shields you and reflects attacks. It protects you from cold. It lets you turn invisible. It affects your SH (+5). (4, 33, D) a +3 ring mail of poison resistance (4, 34, D) a book of Callings (4, 51, D) the +7 hand axe of Amortisation {venom, rElec Int+2 Dex-2 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (-2). It insulates you from electricity. It makes you more stealthy. (4, 52, D) the +10 flail of False Accusations {freeze, *Contam rC+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It causes magical contamination when unequipped. (unseen) (5, 16, D) a +0 trident the +5 fustibalus "Pocveoss" {freeze, *Slow rElec rN+++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It renders you almost immune to negative energy. It may slow you when you take damage. a +3 leather armour of fire resistance an uncursed staff of conjuration (5, 18, D) a +0 scythe of slicing (5, 32, D) a +1 dagger of protection (5, 33, D) a book of Changes (5, 50, D) the ring "Ikhogirr" {+Fly rN+ MR+} [ring of flight] It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. a +2 mace of crushing (5, 51, D) the cursed +1 scale mail "Qoyr" {Int-4 Dex+5} It affects your intelligence (-4). It affects your dexterity (+5). It has a curse placed upon it. (5, 52, D) the Guide on Venom and Ice Spells Type Level a - Ice Form Ice/Transmutation 4 b - Metabolic Englaciation Hexes/Ice 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Ozocubu's Refrigeration Ice 6 (5, 55, D) (unseen) (6, 16, D) the +9 hand axe of Iplaul {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (6, 32, D) the Reference Book on Doomed Fire Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Dispel Undead Necromancy 5 f - Borgnjor's Vile Clutch Necromancy/Earth 5 (6, 33, D) an uncursed amulet of faith (6, 50, D) an uncursed staff of power (6, 51, D) a book of Fire (6, 52, D) a book of Fire (7, 6, D) a scroll of holy word (7, 15, D) a +2 glaive of holy wrath (7, 32, D) a +2 great mace of protection (7, 33, D) an uncursed ring of fire (7, 34, D) the +4 flail of Pandemonium {freeze, +Inv Str+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It lets you see invisible. It lets you turn invisible. (7, 50, D) a +3 scythe of protection (7, 51, D) a +1 plate armour of poison resistance (7, 52, D) a lamp of fire (8, 14, D) a +0 chain mail of cold resistance (8, 15, D) an uncursed ring of fire the +5 war axe of the Endless Expanse {flame, +Fly rC+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (8, 16, D) a +3 rapier of electrocution (8, 32, D) a Grand Grimoire (8, 33, D) the +6 scimitar of Tukkaez {speed, Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). (8, 34, D) a book of Transfigurations (8, 50, D) a +3 fustibalus of flaming (8, 51, D) a box of beasts (8, 52, D) a book of Necromancy (unseen) (9, 14, D) the +8 long sword "Lecsegab" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (9, 15, D) a +0 halberd the Compendium of the Thirteen Ghosts Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Silence Hexes/Air 5 e - Controlled Blink Translocation 8 (9, 32, D) a phantom mirror (9, 33, D) a +3 plate armour of fire resistance (9, 50, D) a crystal ball of energy (9, 51, D) a +6 scimitar of venom (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +5 hand crossbow (10, 17, D) a +0 robe (unseen) (10, 32, D) the cursed +1 flail of Embarrassment {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It has a curse placed upon it. (10, 33, D) a lightning rod (4/4) (10, 34, D) the Volume of Scorching Cold Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Metabolic Englaciation Hexes/Ice 5 f - Bolt of Cold Conjuration/Ice 6 (10, 50, D) a book of Necromancy (10, 51, D) an uncursed staff of energy (10, 52, D) an uncursed amulet of regeneration (10, 55, D) the +9 scimitar "Saimoawk" {holy, +Fly rElec rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from negative energy. It lets you fly. (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) a +5 spear (11, 32, D) the +11 quarterstaff of the Shining Light {venom, rPois rF++ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It greatly protects you from fire. It protects you from poison. (11, 33, D) an uncursed staff of wizardry (11, 34, D) a +0 vampiric broad axe (11, 50, D) a +6 hand crossbow of freezing (11, 51, D) an uncursed ring of resist corrosion (11, 52, D) an uncursed staff of power (12, 14, D) a box of beasts (12, 15, D) a +2 robe of fire resistance a +2 leather armour of fire resistance (12, 32, D) the Almanac of the Freezing Escort Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Ice Form Ice/Transmutation 4 d - Summon Demon Summoning 5 e - Bolt of Cold Conjuration/Ice 6 (12, 34, D) a +2 plate armour of cold resistance (12, 51, D) a lamp of fire (12, 52, D) the +8 shortbow "Imyemeli" {velocity, rF+ rC+ Int-3 SInv} Any arrow fired from it inflicts extra damage. It affects your intelligence (-3). It protects you from fire. It protects you from cold. It lets you see invisible. (unseen) (13, 32, D) the +5 whip "Ozixulur" {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (13, 34, D) the +10 dagger of Pandemonium {pierce, rElec rN+ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It insulates you from electricity. It protects you from negative energy. (13, 51, D) a cursed ring of protection from cold (13, 52, D) a phial of floods (14, 50, D) a box of beasts (14, 51, D) a +0 scale mail of poison resistance (15, 53, D) the ring of the Traitor {Wiz Int+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). (17, 49, D) a book of the Sky (18, 48, D) a lightning rod (4/4) (18, 50, D) a +3 flail of crushing (unseen) (19, 0, D) a +2 shortbow of flaming (19, 1, D) the +5 plate armour of the Secret Gods {rC+ Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It protects you from cold. (19, 15, D) 17 bolts (19, 16, D) a +0 arbalest (unseen) (19, 17, D) a +0 dagger of venom (unseen) (19, 32, D) the Almanac of Beguiling and the Rocks Spells Type Level a - Cause Fear Hexes 4 b - Metabolic Englaciation Hexes/Ice 5 c - Statue Form Transmutation/Earth 6 (19, 34, D) an uncursed amulet of harm (19, 48, D) an uncursed staff of conjuration (20, 0, D) the +6 battleaxe "Bafabu Qoqa" {speed, rElec rF- Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It makes you vulnerable to fire. It insulates you from electricity. (20, 1, D) a +5 quarterstaff of speed (20, 15, D) a +0 plate armour (unseen) (20, 17, D) a lightning rod (4/4) (20, 32, D) the +3 long sword of the Median {holy, Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). (20, 33, D) a +2 chain mail of magic resistance (20, 48, D) an uncursed ring of protection from cold (20, 49, D) a +3 chain mail of cold resistance (unseen) (21, 0, D) a +2 rapier of speed (21, 1, D) a +0 hand axe of freezing (21, 16, D) an uncursed staff of summoning (21, 17, D) a +1 great mace of draining (unseen) (21, 18, D) a +0 falchion (still there?) a +0 plate armour (still there?) (21, 32, D) the +6 fustibalus of Magnificence {flame, rElec rC+ MR+ Dex-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (21, 34, D) a book of the Earth (21, 48, D) the +10 mace "Banisher" {crush, Int+4 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+4). (22, 0, D) a fan of gales (22, 16, D) the +7 morningstar of Ninoiw {crush, MR++ Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It affects your resistance to hostile enchantments. (22, 17, D) a +2 dire flail of protection (unseen) (22, 18, D) a +0 hand axe of chopping (unseen) (22, 20, D) a +0 troll leather armour a +0 plate armour a +3 long sword (22, 22, D) a +1 antimagic battleaxe (unseen) (22, 34, D) a +2 ring of intelligence (still there?) a +0 dagger of speed (still there?) (22, 35, D) an uncursed staff of air (22, 48, D) a Grand Grimoire the +4 executioner's axe of Wouvosch {venom, *Corrode rPois rF+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from fire. It protects you from poison. It may corrode you when you take damage. (22, 49, D) the +10 morningstar of Expedience {venom, rC+ rN+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from negative energy. (unseen) (22, 50, D) a +2 scimitar of holy wrath (23, 0, D) a box of beasts (23, 1, D) the cursed +1 bardiche "Hifapt" {venom, +Blink Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It lets you blink. It has a curse placed upon it. (23, 16, D) a +0 leather armour (unseen) (23, 18, D) a +0 plate armour a +0 halberd a +0 broad axe a +0 plate armour a fan of gales (23, 22, D) a +1 long sword of draining a +3 scale mail of cold resistance (23, 32, D) a phantom mirror (23, 33, D) a Necronomicon (23, 34, D) the cursed +0 robe "Nizeynel" {MR- Str+3 Dex+7 Stlth+} It affects your strength (+3). It affects your dexterity (+7). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. a lightning rod (4/4) (23, 43, D) an uncursed ring of fire (23, 48, D) a fan of gales (23, 50, D) the ring "Qom Xusa" {*Drain rPois rN++} [ring of poison resistance] It protects you from poison. It greatly protects you from negative energy. It causes draining when unequipped. (24, 0, D) a lamp of fire (24, 32, D) an uncursed staff of power (24, 33, D) Qeaptep's Catalogue of Poison and Talismans Spells Type Level a - Infusion Charms 1 b - Sting Conjuration/Poison 1 c - Ozocubu's Armour Charms/Ice 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Venom Bolt Conjuration/Poison 5 (24, 34, D) a +8 quarterstaff of crushing (24, 48, D) an uncursed staff of power (24, 49, D) the +4 scimitar "Lelamm" {drain, -Tele rElec Dex+2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (24, 50, D) a +0 chain mail of cold resistance (25, 0, D) Sif Muna's Collected Works on Glacial Displacement Spells Type Level a - Freeze Ice 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Passage of Golubria Translocation 4 (25, 1, D) the +3 whip of the Depths {drain, rElec rC+++ Dex-2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-2). It renders you almost immune to cold. It insulates you from electricity. It lets you see invisible. a box of beasts (25, 16, D) a +0 war axe (unseen) (25, 17, D) a +1 robe of resistance (unseen) (25, 19, D) a +0 scimitar (25, 25, D) a bolt (25, 32, D) a book of Debilitation (25, 33, D) a +3 ring of intelligence (unseen) (25, 34, D) Fiabak's Collected Works on the Assistive Escort Spells Type Level a - Swiftness Charms/Air 2 b - Call Imp Summoning 2 c - Regeneration Charms/Necromancy 3 d - Summon Demon Summoning 5 (25, 48, D) an uncursed staff of death (25, 49, D) a +3 falchion of slicing (25, 54, D) a +2 battleaxe of freezing (unseen) (26, 0, D) a book of Flames (26, 1, D) the Volume of Companions Spells Type Level a - Call Imp Summoning 2 b - Summon Ice Beast Ice/Summoning 4 c - Summon Lightning Spire Summoning/Air 4 d - Dragon's Call Summoning 9 (26, 17, D) 18 bolts (unseen) (26, 18, D) a +0 halberd (still there?) a +0 plate armour (still there?) (26, 22, D) a +0 ring mail (26, 32, D) an uncursed staff of air (26, 48, D) a +2 great sword of slicing (26, 49, D) the +5 lajatang of Earthquakes {slice, *Drain Str+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It causes draining when unequipped. (26, 50, D) a +3 morningstar of draining (27, 0, D) the +7 halberd "Vyidadd" {pain, MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. (27, 1, D) a phial of floods (27, 16, D) a +0 hand axe (27, 21, D) a +0 buckler (still there?) a +0 trident of freezing (still there?) (27, 33, D) an uncursed staff of cold (27, 34, D) a +7 short sword of draining (27, 48, D) a +4 trident of flaming (27, 49, D) the cursed +0 scale mail of Hedge Wizardry {rC+ rCorr Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It protects you from cold. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (27, 50, D) an uncursed staff of earth (27, 53, D) a +1 battleaxe of freezing (unseen) (28, 0, D) an uncursed staff of power (28, 1, D) a +2 robe of magic resistance (28, 16, D) an uncursed staff of poison (28, 17, D) a +0 robe (unseen) (28, 32, D) an uncursed staff of energy (28, 48, D) a +1 scale mail of poison resistance (28, 49, D) a +2 robe of fire resistance (29, 0, D) an uncursed amulet of harm (29, 1, D) a phantom mirror (29, 16, D) the Grimoire of Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Cold Conjuration/Ice 6 (29, 17, D) a +0 chain mail (unseen) (29, 32, D) a +5 blowgun (29, 48, D) a book of Geomancy (29, 49, D) a Fen Folio (29, 50, D) an uncursed staff of air (30, 48, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (30, 49, D) the +10 scimitar of Integrity {flame, rElec rC- Str+9 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+9). It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. (unseen) (30, 50, D) a +1 halberd of protection (31, 49, D) an uncursed staff of energy (31, 52, D) a +2 battleaxe of freezing (32, 48, D) a box of beasts (32, 49, D) a lamp of fire (32, 50, D) a +1 robe of magic resistance (33, 48, D) the cursed +1 falchion "Qumumyo" {antimagic, rC++ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It greatly protects you from cold. It has a curse placed upon it. (33, 49, D) a cursed staff of conjuration (34, 17, D) a cursed +0 short sword (unseen) (34, 28, D) the Papyrus of Displacement Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Hexes/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 e - Controlled Blink Translocation 8 (34, 29, D) an uncursed staff of energy (34, 48, D) an uncursed ring of poison resistance (34, 50, D) a +1 hand crossbow of velocity (35, 14, D) an uncursed staff of energy (35, 15, D) the ring of the Moon {Wiz *Corrode rPois Stlth+} [ring of wizardry] It improves your spell success rate. It protects you from poison. It may corrode you when you take damage. It makes you more stealthy. (35, 28, D) a +0 arbalest (unseen) (35, 30, D) a +3 shortbow (35, 49, D) a +3 ring of protection the ring "Mounywea" {rPois Stlth+} [ring of stealth] It protects you from poison. It makes you more stealthy. a +1 helmet of see invisible a +3 amulet of reflection a +6 ring of dexterity an uncursed amulet of guardian spirit 3 potions of berserk rage (36, 2, D) a +4 halberd (unseen) (36, 3, D) a +1 dagger of distortion (unseen) (36, 14, D) the +3 chain mail "Dyegrom" {rC+ Str+8} It affects your strength (+8). It protects you from cold. (36, 15, D) a Young Poisoner's Handbook (36, 17, D) a +0 hat (unseen) (36, 28, D) a +2 arbalest of velocity (36, 30, D) a +2 spear of freezing (unseen) (36, 31, D) a +0 spear (unseen) (37, 1, D) a +5 falchion of slicing (37, 4, D) a +1 scale mail of cold resistance (unseen) (37, 14, D) a +2 leather armour of cold resistance (37, 15, D) a +0 dire flail of draining (37, 16, D) 11 large rocks (37, 28, D) the Papyrus of the Three Wishes Spells Type Level a - Passwall Transmutation/Earth 2 b - Spider Form Transmutation/Poison 3 c - Summon Lightning Spire Summoning/Air 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (unseen) (37, 29, D) a +0 arbalest (unseen) (37, 30, D) a +0 shortbow (unseen) (37, 50, D) an uncursed staff of air (38, 0, D) 6 arrows (38, 1, D) a +0 hand axe (38, 14, D) an uncursed ring of protection from fire (38, 15, D) a box of beasts (38, 17, D) a +4 scimitar of flaming (still there?) a large rock (still there?) (38, 29, D) a +0 shortbow (unseen) (38, 47, D) a book of Frost (unseen) (39, -1, D) a fan of gales (39, 0, D) a +3 longbow of flaming the +5 demon trident of Malaise {venom, rN+ MR+ Int-2 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (-2). It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. 5 arrows a +0 centaur barding Roxanne's Compendium of Transmutation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Irradiate Conjuration/Transmutation 5 c - Statue Form Transmutation/Earth 6 d - Hydra Form Transmutation 6 an uncursed staff of summoning (39, 1, D) a fan of gales (39, 3, D) a +4 dagger of speed (unseen) (39, 7, D) 3 arrows (39, 14, D) a +2 mace of protection (39, 15, D) a cursed staff of death (39, 17, D) a +3 quarterstaff of chaos (unseen) (39, 28, D) a +0 shortbow (39, 29, D) 2 large rocks an uncursed staff of summoning (39, 30, D) a +7 longbow 17 arrows a large rock (39, 50, D) an uncursed staff of death (40, 3, D) a +0 scimitar a cursed +0 chain mail a +0 shield (40, 4, D) a +0 giant spiked club a +0 robe (40, 7, D) a +2 lajatang of pain (unseen) (40, 8, D) an arrow (40, 9, D) a throwing net (40, 14, D) a +0 dagger of chaos the +2 robe of Tender Moments {rPois Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from poison. a +0 robe (40, 18, D) a +1 flail of draining (unseen) (40, 28, D) an uncursed ring of resist corrosion (40, 29, D) 2 large rocks (still there?) a +3 battleaxe of chopping (still there?) (40, 30, D) a +0 arbalest 19 bolts (40, 31, D) a +0 shortbow 16 arrows (40, 33, D) an arrow (40, 34, D) an arrow (40, 48, D) an uncursed staff of energy (40, 49, D) a phial of floods (40, 50, D) the +2 hunting sling of the Depths {freeze, MR+ MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (41, 1, D) a phial of floods a +0 hand crossbow of flaming (41, 2, D) a +0 dagger (41, 4, D) a +0 dagger a +0 robe (41, 19, D) a +0 whip of electrocution (unseen) (41, 28, D) a book of Callings (41, 29, D) 3 large rocks (still there?) a +3 plate armour of fire resistance (still there?) (41, 31, D) 3 large rocks (41, 36, D) 2 large rocks a javelin 4 arrows (41, 37, D) a poisoned javelin 3 large rocks a javelin 2 arrows (41, 48, D) an uncursed staff of conjuration (41, 49, D) a book of the Sky (41, 50, D) a book of Conjurations (41, 53, D) a dryad skeleton (42, 0, D) the +5 dagger of Grandeur {venom, *Rage rElec MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make you go berserk in combat. a +2 hand crossbow of velocity (42, 15, D) an uncursed staff of fire (42, 17, D) a +0 robe (unseen) (42, 28, D) a cursed -3 shortbow (unseen) (42, 29, D) a +0 shortbow (still there?) a fan of gales (still there?) (42, 31, D) a +0 longbow (unseen) (42, 49, D) a +4 lajatang of protection (unseen) (42, 50, D) an uncursed staff of power (42, 55, D) a +0 war axe (unseen) (43, 15, D) a fan of gales (43, 28, D) the Volume of Warped Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Apportation Translocation 1 c - Call Imp Summoning 2 d - Summon Forest Summoning/Translocation 5 e - Controlled Blink Translocation 8 (43, 29, D) a +2 hand axe of electrocution (still there?) an uncursed staff of conjuration (still there?) (43, 48, D) the Volume of Clay Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Iron Shot Conjuration/Earth 6 (43, 50, D) a +0 robe (43, 51, D) a +0 quarterstaff (unseen) (43, 52, D) a +0 rapier a +1 antimagic flail a +2 antimagic war axe a +0 spear a spriggan skeleton (43, 54, D) an uncursed ring of resist corrosion (43, 57, D) a spriggan skeleton (44, 48, D) a sack of spiders (44, 49, D) a +1 cloak of invisibility (unseen) (44, 50, D) a +0 animal skin (still there?) a +1 rapier of holy wrath (still there?) (44, 52, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a +0 robe A Thorough Guide to Spellweaving Spells Type Level a - Discord Hexes 8 b - Controlled Blink Translocation 8 a +0 rapier (45, 49, D) a +1 hand crossbow of flaming (unseen) (45, 53, D) a +1 antimagic quarterstaff (unseen) (46, 48, D) a +0 animal skin a +1 lajatang of electrocution a +0 quarterstaff a +2 lajatang of speed a +0 robe a +2 hunting sling of freezing an uncursed staff of energy (47, 48, D) a +3 ring of dexterity a +0 quarterstaff a cursed +0 robe a +0 robe a book of Spatial Translocations (47, 57, D) a +0 animal skin (48, 52, D) a +0 animal skin a cursed -3 war axe a +0 robe a +2 spear of freezing a +2 quarterstaff of speed a +0 robe a +0 lajatang of electrocution a cursed -1 robe a +2 antimagic quarterstaff a +0 animal skin a +0 animal skin a +0 quarterstaff a +0 robe a spriggan skeleton a spriggan skeleton a spriggan skeleton a spriggan skeleton (49, 0, D) a +3 demon whip of draining (49, 1, D) a +1 dagger of distortion (49, 5, D) a +0 giant spiked club (49, 12, D) a +2 quarterstaff of draining (49, 24, D) a +2 robe of magic resistance (49, 37, D) a fan of gales (49, 39, D) 4 large rocks (49, 40, D) a +0 giant spiked club (49, 41, D) 3 large rocks (49, 48, D) an apis skeleton (49, 49, D) a +3 mace of protection (unseen) (49, 55, D) a +0 robe a spriggan skeleton a spriggan skeleton (50, 0, D) an uncursed ring of poison resistance (50, 1, D) a phantom mirror (50, 5, D) a +0 troll leather armour (50, 12, D) a sack of spiders (50, 13, D) a phial of floods (50, 24, D) a lamp of fire (50, 36, D) an uncursed staff of earth (50, 41, D) a +0 battleaxe of freezing a +0 troll leather armour (50, 42, D) 2 large rocks (50, 43, D) a large rock (50, 55, D) an uncursed ring of fire a +2 buckler a +0 robe a +2 demon whip of venom (51, 1, D) a phantom mirror (51, 2, D) a +0 giant club (unseen) (51, 8, D) 2 large rocks (51, 12, D) a cursed -1 halberd (still there?) a box of beasts (still there?) (51, 13, D) an uncursed staff of fire (51, 16, D) a +0 robe (unseen) (51, 31, D) a +0 trident a +0 robe (51, 36, D) a +2 short sword of venom (51, 37, D) a lamp of fire (51, 41, D) a +0 battleaxe of freezing (51, 42, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club (51, 48, D) the +0 scimitar of Valiance {slice, rPois Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. (51, 51, D) a +2 antimagic hand axe (unseen) (52, 0, D) a +2 mace of draining (52, 2, D) a +0 giant club a +0 dire flail (52, 5, D) a +0 giant club a +0 giant spiked club (52, 7, D) 2 large rocks (52, 8, D) 2 large rocks (52, 12, D) a +0 mace (52, 13, D) a +4 spear of piercing a +2 great sword of protection (52, 14, D) (unseen) (52, 26, D) an uncursed ring of resist corrosion (52, 29, D) an uncursed ring of poison resistance (52, 31, D) a +0 spear (52, 32, D) (unseen) (52, 36, D) a +0 flail of draining (52, 37, D) an uncursed staff of death (52, 41, D) 3 large rocks (52, 49, D) a +0 robe Sif Muna's Compendium of the Poisonous Arsonist Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Ignition Fire 8 (52, 51, D) a +2 scimitar of slicing (unseen) (52, 54, D) a +4 lajatang of protection (53, 2, D) a +2 battleaxe of freezing (53, 3, D) 5 large rocks (53, 12, D) a fan of gales (still there?) a fan of gales (still there?) (53, 16, D) a +2 antimagic halberd (unseen) (53, 27, D) a +0 dire flail (53, 30, D) a +0 battleaxe the +5 hand crossbow "Biqosad" {velocity, +Blink rElec rC- rN++} Any bolt fired from it inflicts extra damage. It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. It lets you blink. a +0 robe (53, 31, D) a +0 club a +1 shield of protection (53, 36, D) a +3 ring of evasion (53, 37, D) a +1 glaive of chopping (53, 48, D) the +2 cloak of Hospitality {+Fly rN++} It greatly protects you from negative energy. It lets you fly. (53, 51, D) the +6 flail "Gebewor" {freeze, rPois rN+ Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It protects you from poison. It protects you from negative energy. (53, 53, D) a +0 robe a +0 buckler the +6 whip "Kusygh" {holy, Fragile +Fly MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. It lets you fly. It will be destroyed if unequipped. a +0 robe +0 acid dragon scales a spriggan skeleton a spriggan skeleton (53, 54, D) a +2 vampiric lajatang a +0 robe a +0 demon whip of electrocution a +0 quarterstaff a wind drake skeleton (54, 0, D) an uncursed staff of earth (still there?) the +4 dagger of the Mouth {flame, rPois rF+ rN+ Dex+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from fire. It protects you from poison. It protects you from negative energy. (54, 3, D) 3 large rocks (54, 13, D) a cursed +0 flail (still there?) a phantom mirror (still there?) (54, 24, D) a lightning rod (4/4) (54, 36, D) the +5 chain mail "Mun Vay" {rC+ Dex+4 Slay+2} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. (54, 48, D) a book of the Warp (54, 50, D) a +2 plate armour of cold resistance a book of Battle (55, 0, D) the cursed +0 scale mail of the Nightingale {*Corrode rElec rF+ rN+} It protects you from fire. It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. It has a curse placed upon it. (55, 1, D) a +0 falchion of flaming (55, 2, D) the +12 chain mail "Hesi Zub" {Str+6 Stlth+} It affects your strength (+6). It makes you more stealthy. (55, 3, D) 3 large rocks (55, 11, D) a +3 plate armour of cold resistance (55, 12, D) an uncursed amulet of regeneration (55, 24, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (56, 3, D) 4 large rocks (unseen) (57, 15, D) a +1 leather armour of magic resistance (58, 47, D) an uncursed ring of ice (58, 48, D) the +6 great sword of Debt {venom, +Inv rN+ Int-5 Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (-5). It affects your dexterity (+2). It protects you from negative energy. It lets you turn invisible. It makes you more stealthy. (58, 49, D) a scroll of brand weapon (58, 56, D) a +0 robe (59, 36, D) the +2 robe "Makhil" {*Corrode rPois SInv} It protects you from poison. It lets you see invisible. It may corrode you when you take damage. (59, 37, D) the +1 plate armour of the Forest {*Contam rN++ Stlth+} It greatly protects you from negative energy. It causes magical contamination when unequipped. It makes you more stealthy. (59, 47, D) an uncursed staff of energy (59, 48, D) a book of Conjurations (59, 49, D) the ring of Zioholua {rC- EV+2 Int+9 SInv} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+9). It makes you vulnerable to cold. It lets you see invisible. (59, 59, D) a titan corpse a wind drake corpse (60, 36, D) an uncursed amulet of rage (60, 37, D) a lightning rod (4/4) (60, 47, D) an uncursed staff of summoning (60, 48, D) the Tome of Air and Cold Spells Type Level a - Swiftness Charms/Air 2 b - Throw Frost Conjuration/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ozocubu's Refrigeration Ice 6 (60, 49, D) an uncursed ring of positive energy (unseen) (60, 61, D) a wind drake corpse (61, 27, D) a +1 ring of evasion (61, 28, D) a +0 trident a +5 arbalest of velocity (61, 47, D) a +0 flail of draining (61, 49, D) a cursed +0 robe (unseen) (62, 0, D) an uncursed ring of flight (62, 1, D) a +2 long sword of flaming (62, 8, D) the cursed +1 robe of Beogh's Wrath {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (62, 10, D) a +4 long sword of freezing a +0 robe (62, 16, D) a cursed staff of energy (62, 17, D) an uncursed staff of death (62, 26, D) an uncursed staff of summoning (62, 27, D) a +3 chain mail of fire resistance (62, 28, D) a +0 trident 5 tomahawks of returning (62, 29, D) a +0 trident (62, 47, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (62, 48, D) a book of Conjurations (62, 52, D) a wind drake corpse (63, 0, D) an uncursed staff of summoning (63, 8, D) a +2 dagger of electrocution (63, 16, D) the cursed +3 halberd "Qurrarph" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It has a curse placed upon it. (63, 17, D) an uncursed ring of magical power (63, 26, D) a +2 hand axe of electrocution (63, 28, D) 5 large rocks (63, 29, D) a +0 trident (63, 33, D) a throwing net (63, 36, D) the cursed +2 short sword of the Genius {drain, *Corrode Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It may corrode you when you take damage. It has a curse placed upon it. (63, 47, D) a sack of spiders (63, 48, D) a +2 scale mail of poison resistance (63, 49, D) a +2 dagger of venom (unseen) (63, 56, D) a titan corpse (63, 57, D) a wind drake corpse a titan corpse (64, 17, D) a +1 flail of protection (64, 26, D) an uncursed ring of stealth (64, 27, D) a +0 leather armour of positive energy (64, 47, D) a book of Death (64, 48, D) an uncursed staff of energy (64, 50, D) a +4 blowgun (still there?) a +4 blowgun (still there?) (64, 53, D) a titan corpse (65, 47, D) a ration (65, 48, D) an uncursed staff of conjuration (unseen) (65, 49, D) +0 storm dragon scales (unseen) (66, 21, D) a cursed +4 long sword of freezing (unseen) (66, 48, D) a +1 leather armour of cold resistance (66, 49, D) +0 storm dragon scales a storm dragon corpse (66, 50, D) the cursed +3 war axe of the Maze {elec, MR+ MP+9 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (67, 47, D) a crystal ball of energy (67, 48, D) a book of Debilitation (67, 49, D) the +8 quarterstaff "Banisher" {pain, +Blink rPois rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It protects you from negative energy. It lets you blink. (67, 50, D) a +5 ring of dexterity (68, 0, D) a lamp of fire (68, 47, D) a book of Cantrips (68, 48, D) a book of Clouds (68, 49, D) an uncursed staff of cold (68, 50, D) a manual of Axes (69, 0, D) a cursed staff of earth (69, 36, D) an uncursed staff of energy (69, 47, D) the +6 great sword of Kaugosimej {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). (69, 48, D) a book of Misfortune (69, 49, D) a lightning rod (4/4) (69, 50, D) a phantom mirror (70, 8, D) an uncursed staff of summoning (70, 36, D) a +0 shortbow of flaming (70, 37, D) a +2 shortbow of velocity (70, 47, D) a book of the Warp (70, 48, D) an uncursed staff of summoning (70, 49, D) the ring of Wydo {Ice Dex+4 Stlth-} [ring of ice] It enhances your ice magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It makes you less stealthy. (71, 8, D) a sack of spiders (71, 16, D) a box of beasts (71, 27, D) an uncursed staff of fire (71, 36, D) the +9 dire flail of the Ancients {vamp, rN+ Dex+2 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It protects you from negative energy. It makes you more stealthy. (71, 47, D) an uncursed staff of earth (71, 48, D) the Tome of Mutagenic Companions Spells Type Level a - Call Imp Summoning 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Aura of Abjuration Summoning 5 e - Summon Demon Summoning 5 (71, 49, D) a +3 ring mail of fire resistance (72, 8, D) an uncursed staff of fire (72, 9, D) a +4 short sword of venom (72, 16, D) a +2 great mace of draining (72, 17, D) a lightning rod (4/4) (72, 26, D) a box of beasts (72, 27, D) an uncursed staff of fire (72, 36, D) a +1 dagger of venom (72, 37, D) an uncursed staff of power (72, 47, D) the amulet "Peuxidwacw" {Inacc rPois} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from poison. (72, 48, D) a book of Annihilations (72, 49, D) an uncursed staff of death (73, 1, D) a +6 falchion of holy wrath (73, 17, D) a phial of floods (73, 26, D) a fan of gales (73, 27, D) a cursed amulet of inaccuracy (73, 36, D) a +2 hand axe of flaming (73, 37, D) an uncursed ring of stealth (73, 47, D) a +2 robe of positive energy (73, 48, D) the +1 halberd of Myfyb {holy, rC+ MR+ Int+9 Dex-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+9). It affects your dexterity (-5). It protects you from cold. It affects your resistance to hostile enchantments. (73, 49, D) a lamp of fire (74, 47, D) a manual of Ice Magic (74, 48, D) the +12 hand axe "Orb Guardian's Foe" {vamp, rPois Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It protects you from poison. (74, 49, D) an uncursed staff of wizardry (75, 47, D) the ring of Untruth {Fire Int+3 SInv} [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. (75, 48, D) a +1 arbalest of velocity (75, 49, D) an uncursed ring of protection from magic