stonage the Dungeon (0, 34, D) a +0 club (unseen) (0, 49, D) a +2 robe of cold resistance (0, 55, D) a +0 dagger (1, 32, D) a +5 short sword of protection (1, 33, D) a +3 ring mail of magic resistance (1, 34, D) a +0 robe (still there?) a phial of floods (still there?) (1, 35, D) a +1 hand axe of flaming (unseen) (1, 50, D) a manual of Stealth (1, 52, D) a +0 halberd (still there?) a cursed +0 flail (still there?) (2, 14, D) the cursed +1 halberd "Pautreil" {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. It has a curse placed upon it. (2, 15, D) an uncursed staff of summoning (2, 16, D) a +3 giant spiked club (unseen) (2, 32, D) a +0 hand axe (2, 33, D) a +1 hand axe of electrocution (still there?) an uncursed ring of magical power (still there?) (2, 34, D) a +3 rapier of holy wrath (unseen) (2, 37, D) a +2 antimagic war axe (unseen) (2, 50, D) a +4 blowgun (unseen) (2, 55, D) a +0 flail (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) Nasa's Spellcraft in Simple Steps Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Spectral Weapon Hexes/Charms 3 (unseen) (3, 15, D) a +2 arbalest of flaming (3, 32, D) a +0 robe (unseen) (3, 33, D) a +4 flail of holy wrath the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. a +2 battleaxe of chopping (3, 51, D) a phantom mirror (unseen) (3, 52, D) a lightning rod (4/4) (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) an uncursed ring of poison resistance (still there?) a crystal ball of energy (still there?) (4, 18, D) a +6 war axe of draining (4, 32, D) a +0 hand axe a spriggan corpse (skeletalised by now) (4, 37, D) a +7 flail of crushing a +0 robe a +0 buckler a +2 morningstar of protection (4, 50, D) a phantom mirror (5, 15, D) an uncursed staff of earth (still there?) an uncursed staff of earth (still there?) (5, 32, D) the +9 eveningstar of Lucruod {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. (5, 50, D) a fan of gales (5, 51, D) an uncursed staff of summoning (5, 52, D) a +0 dire flail (5, 53, D) a +0 battleaxe (unseen) (6, 15, D) the Incunabulum of Supportive Lightness (still there?) Spells Type Level a - Summon Butterflies Summoning 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Silence Hexes/Air 5 e - Summon Hydra Summoning 7 the Incunabulum of Supportive Lightness (still there?) Spells Type Level a - Summon Butterflies Summoning 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Silence Hexes/Air 5 e - Summon Hydra Summoning 7 (6, 33, D) a +0 war axe a +0 robe a +0 robe an uncursed staff of air a +0 robe (6, 39, D) a +0 buckler a +2 robe of fire resistance a +0 animal skin (6, 50, D) an uncursed staff of power (unseen) (6, 51, D) a +0 flail (unseen) (6, 53, D) a cursed -1 trident (still there?) a +0 cloak (still there?) (6, 56, D) a +0 long sword (unseen) (7, 13, D) a +1 morningstar of draining (7, 14, D) a +1 shield of positive energy the Guide on Boosting Poisoning Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Alistair's Intoxication Transmutation/Poison 5 (7, 17, D) a +1 falchion of electrocution (still there?) a +1 great sword of flaming (still there?) (7, 32, D) the +7 great sword of Vuguwk {elec, Dex+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+7). (7, 38, D) a +0 robe (unseen) (7, 42, D) an arrow (7, 50, D) a +0 ring mail of fire resistance (7, 51, D) the Reference Book on Damage Dealing and Enhancements Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Conjure Ball Lightning Conjuration/Air 6 (7, 53, D) a cursed +0 long sword (unseen) (8, 14, D) a +0 rapier of electrocution (8, 15, D) a +0 demon whip of electrocution the +1 crystal plate armour of Imperfection {rPois} It protects you from poison. (8, 32, D) a +1 vampiric demon whip (unseen) (8, 33, D) a +0 robe an uncursed staff of earth a +2 antimagic quarterstaff a +0 animal skin a +1 war axe of venom a +0 animal skin an uncursed ring of protection from fire a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (8, 35, D) a cursed staff of energy (unseen) (8, 50, D) a +2 ring mail of fire resistance (8, 51, D) a +0 long sword (8, 52, D) a +0 battleaxe (still there?) a +2 chain mail of magic resistance (still there?) (8, 53, D) a +0 battleaxe (still there?) a +0 quarterstaff of protection (still there?) (8, 55, D) a cursed -1 scimitar (unseen) (8, 56, D) a +0 cloak (9, 14, D) a +1 broad axe of venom (9, 15, D) the cursed +3 hand axe of Doom {drain, *Slow rF+ Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It protects you from fire. It may slow you when you take damage. It has a curse placed upon it. (9, 16, D) a +0 great sword of flaming a +0 mace of protection (9, 32, D) a +0 robe (unseen) (9, 50, D) a +0 dagger (9, 52, D) a cursed -3 scimitar (still there?) a book of Callings (still there?) (9, 55, D) a +0 glaive (unseen) (9, 57, D) a +0 long sword (9, 58, D) a white draconian corpse (skeletalised by now) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a book of Changes (10, 15, D) a +2 halberd of flaming (10, 16, D) a +0 great sword of flaming (still there?) the ring of Joilar {rPois Str+3 Int+3} (still there?) [ring of strength] It affects your strength (+3). It affects your intelligence (+3). It protects you from poison. (10, 17, D) the +1 lajatang "Gyegh" {holy, Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). a +1 demon whip of electrocution (10, 32, D) the cursed +0 halberd "Kobik" {flame, rPois MR- MP+9 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (unseen) (10, 36, D) a +0 robe (unseen) (10, 50, D) a phantom mirror (10, 51, D) the +6 giant spiked club "Jellybane" {protect, rElec} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. (10, 52, D) a cursed -3 long sword (still there?) a +0 long sword (still there?) (10, 53, D) a +0 rapier a +0 cloak a +0 short sword a +0 cloak a purple draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (10, 54, D) a +0 hand axe (10, 56, D) a +0 halberd a +1 whip of flaming (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the cursed +1 war axe of Rotation {chop, rElec rN+ Str+3 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-5). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (11, 15, D) the +6 flail of Destiny {flame, rElec rC+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. the +6 flail of Destiny {flame, rElec rC+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. (11, 50, D) a Grand Grimoire (11, 51, D) an uncursed staff of air (11, 52, D) a +0 halberd Sif Muna's Tome of Arcane Weapons and Transmigration Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Petrify Transmutation/Earth 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Orb of Destruction Conjuration 7 (11, 53, D) a +0 war axe (unseen) (11, 55, D) a +0 hand axe (12, 14, D) a +2 pair of boots of running (12, 15, D) a lamp of fire (12, 32, D) an uncursed ring of protection from fire (unseen) (12, 33, D) a +0 animal skin (still there?) a cursed staff of air (still there?) (12, 36, D) a +0 buckler (unseen) (12, 51, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (12, 52, D) an uncursed staff of death (13, 16, D) a +1 demon whip of electrocution (unseen) (13, 32, D) a lightning rod (4/4) (13, 33, D) the ring "Bonetwu" {rF+ rN+} (still there?) [ring of protection from fire] It protects you from fire. It protects you from negative energy. the Almanac of Creative Heat (still there?) Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Summon Hydra Summoning 7 c - Ignition Fire 8 (13, 35, D) a +0 hand axe of chopping (13, 50, D) a book of Burglary (13, 55, D) a +0 mace (unseen) (14, 33, D) an uncursed staff of fire (14, 36, D) a +1 antimagic broad axe (unseen) (14, 50, D) an uncursed staff of power (14, 51, D) a crystal ball of energy (14, 52, D) a +1 fustibalus of flaming (18, 0, D) the +6 hunting sling "Conservator" {venom, *Contam rPois Str+2 Dex+4} It poisons the ammo it fires. It affects your strength (+2). It affects your dexterity (+4). It protects you from poison. It causes magical contamination when unequipped. (18, 33, D) an uncursed staff of death (19, 1, D) a fan of gales (19, 16, D) a +0 rapier (19, 17, D) a book of Necromancy (19, 19, D) a cursed -2 long sword (unseen) (19, 50, D) the Tome of Moulding and Talismans Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 (20, 0, D) a +1 shortbow of velocity (20, 1, D) a +1 leather armour of magic resistance (20, 16, D) a crystal ball of energy (20, 17, D) a +2 quarterstaff of protection (still there?) a book of Misfortune (still there?) (20, 18, D) a +0 longbow (unseen) (20, 19, D) a +0 long sword (unseen) (20, 32, D) Quwnyas's Volume of Captivating Shape Shifting Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Blade Hands Transmutation 5 d - Dragon Form Transmutation 7 (20, 33, D) a +3 vampiric hand axe (20, 51, D) a manual of Maces & Flails (21, 0, D) a book of Changes (21, 1, D) a lamp of fire (21, 16, D) a crystal ball of energy (21, 18, D) a +0 long sword (21, 33, D) an uncursed amulet of the gourmand (21, 34, D) a book of Cantrips +0 storm dragon scales a +2 scale mail of poison resistance (21, 35, D) a box of beasts (unseen) (21, 49, D) a book of Enchantments (unseen) (21, 50, D) the +7 lajatang of Order {silver, rMut} (still there?) It protects you from mutation. a +1 scimitar of holy wrath (still there?) (22, 0, D) the ring "Senymiut" {rC+ Stlth-} [ring of attention] It protects you from cold. It makes you less stealthy. (22, 1, D) a book of Spatial Translocations (22, 16, D) a +0 short sword (unseen) (22, 17, D) a cursed -1 dagger (still there?) a book of Air (still there?) (22, 20, D) a +0 long sword (22, 32, D) a +3 flail of protection (22, 49, D) a cursed ring of attention (23, 0, D) the +16 plate armour of Parts Unknown {Str+3} It affects your strength (+3). (23, 1, D) 4 potions of heal wounds (23, 16, D) a +0 scimitar (unseen) (23, 17, D) a +0 trident of venom (still there?) a +0 long sword (still there?) (23, 19, D) a +0 rapier (unseen) (23, 22, D) a +0 shortbow (23, 32, D) the Compendium of Mutagenic Snow Spells Type Level a - Freeze Ice 1 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Bolt of Cold Conjuration/Ice 6 (23, 33, D) the +1 lajatang of Symmetry {speed, +Blink} Attacks with this weapon are significantly faster. It lets you blink. (24, 0, D) the cursed +0 robe "Wahoj" {Stlth+} It makes you more stealthy. It has a curse placed upon it. (24, 1, D) a +2 shortbow of freezing (24, 16, D) an uncursed staff of summoning (24, 17, D) a +0 scimitar a +0 longbow 40 arrows a +0 leather armour the +6 rapier of a Hundred Beds {pain, rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. (24, 18, D) a +1 hand crossbow of velocity a +1 trident of distortion (24, 19, D) a +1 antimagic dagger a +0 robe (24, 22, D) 21 arrows (unseen) (24, 23, D) a +0 rapier (unseen) (24, 24, D) 2 arrows (24, 33, D) a +4 great sword of freezing +0 storm dragon scales an uncursed staff of power a +0 ring mail of magic resistance (24, 34, D) a book of Spatial Translocations (24, 49, D) a scroll of brand weapon (24, 51, D) a +2 hand axe of flaming (25, 0, D) an uncursed ring of wizardry (25, 1, D) an uncursed ring of poison resistance (25, 16, D) a +0 rapier (25, 17, D) a +2 flail of protection (still there?) an uncursed staff of air (still there?) (25, 20, D) a +0 battleaxe of distortion a +0 ring mail (25, 21, D) the +7 quarterstaff of Sulphur {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (25, 22, D) a +0 leather armour a +2 rapier of venom a +2 rapier of venom (25, 34, D) a +6 war axe of chopping (25, 35, D) (unseen) (25, 49, D) a +1 hunting sling of freezing (25, 50, D) a cursed staff of power (26, 0, D) a fan of gales (26, 1, D) the ring "Votuidul" {Str+5 Dex-4 SInv} [ring of see invisible] It affects your strength (+5). It affects your dexterity (-4). It lets you see invisible. (26, 4, D) a +0 halberd (unseen) (26, 16, D) a +0 rapier (unseen) (26, 17, D) a +1 halberd of freezing (still there?) a +0 long sword (still there?) (26, 22, D) a +0 short sword (unseen) (26, 32, D) a lamp of fire (26, 35, D) the +7 long sword of Doom {slice, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (26, 50, D) an uncursed staff of conjuration (still there?) a +2 scale mail of cold resistance (still there?) (27, 0, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (27, 1, D) a +4 scimitar (still there?) a phial of floods (still there?) (27, 16, D) a +0 chain mail of cold resistance (27, 17, D) a +0 long sword (still there?) a +0 leather armour (still there?) (27, 18, D) a +0 short sword of draining (still there?) a +0 short sword (still there?) (27, 32, D) a book of Maledictions (27, 34, D) a +0 robe (still there?) a cursed +2 ring of strength (still there?) (27, 49, D) a manual of Dodging (28, 0, D) a cursed amulet of the acrobat (28, 32, D) Ocurracli's Collected Works on the Enchanting Traveller Spells Type Level a - Confusing Touch Hexes 1 b - Shroud of Golubria Charms/Translocation 2 c - Summon Guardian Golem Hexes/Summoning 3 (unseen) (28, 33, D) a +1 flail of draining (28, 34, D) an uncursed staff of wizardry (unseen) (28, 50, D) a box of beasts (28, 51, D) a book of Changes (28, 52, D) an uncursed staff of poison (29, 0, D) a manual of Maces & Flails (29, 1, D) a sack of spiders (29, 16, D) a +0 hunting sling of flaming (29, 17, D) a box of beasts (still there?) a cursed staff of fire (still there?) (29, 32, D) a +2 battleaxe of chopping (unseen) (29, 49, D) a +0 vampiric hand axe (unseen) (31, 49, D) a +0 cloak of poison resistance (31, 50, D) a +4 demon whip of electrocution (still there?) a book of Flames (still there?) (32, 49, D) a book of Maledictions (32, 50, D) a +7 shortbow (33, 49, D) the +9 scales of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (34, 28, D) the +4 battleaxe "Daososay" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (34, 49, D) a book of Spatial Translocations (35, 0, D) a +0 rapier (35, 2, D) a +3 short sword of draining (unseen) (35, 14, D) an uncursed staff of power (35, 27, D) a +2 scale mail of cold resistance (35, 28, D) a phial of floods (36, 0, D) the Guide on Dusty Venom Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Venom Bolt Conjuration/Poison 5 (36, 14, D) a +3 ring of intelligence (36, 15, D) an uncursed staff of energy (36, 29, D) a +0 trident (still there?) a phial of floods (still there?) (36, 30, D) the Compendium of the Birds and Poisoning Spells Type Level a - Olgreb's Toxic Radiance Poison 4 b - Summon Lightning Spire Summoning/Air 4 c - Alistair's Intoxication Transmutation/Poison 5 d - Freezing Cloud Conjuration/Ice/Air 6 (unseen) (37, 0, D) a cursed amulet of inaccuracy (37, 4, D) a +0 trident (unseen) (37, 14, D) a +1 falchion of protection (37, 15, D) the Collected Works on the Compass Spells Type Level a - Gell's Gravitas Translocation 3 b - Teleport Other Translocation 3 c - Passage of Golubria Translocation 4 d - Malign Gateway Summoning/Translocation 7 (37, 28, D) a +1 trident of flaming (38, 0, D) a book of Misfortune (38, 1, D) a +4 hunting sling of flaming (38, 14, D) a sack of spiders (38, 15, D) an uncursed staff of poison (38, 28, D) a +1 double sword of protection (unseen) (39, 1, D) a phantom mirror (39, 2, D) a +0 trident of pain (unseen) (39, 5, D) a +0 rapier of electrocution a +0 robe (39, 9, D) a tomahawk (39, 14, D) a +4 short sword of venom (39, 15, D) a +1 scale mail of poison resistance (39, 28, D) a book of Unlife (39, 29, D) the +7 falchion of the Elven Halls {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (40, 0, D) a crystal ball of energy (40, 1, D) a +0 robe (40, 3, D) a +4 trident of piercing (unseen) (40, 4, D) a +2 rapier of speed (unseen) (40, 14, D) a +1 morningstar of crushing (unseen) (40, 28, D) a book of Burglary (40, 29, D) a +2 robe of positive energy (unseen) (41, 1, D) a +0 rapier (41, 3, D) a +4 demon trident of electrocution (unseen) (41, 28, D) the +8 battleaxe of a Gauntlet {freeze, +Rage rElec rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It lets you go berserk. (41, 29, D) a phantom mirror (42, 0, D) a +1 shortbow of flaming (42, 1, D) a +0 flail of protection (42, 13, D) a +1 cloak of invisibility (42, 14, D) a lightning rod (4/4) (unseen) (42, 15, D) a sack of spiders (42, 28, D) a fan of gales (42, 29, D) a +1 scythe of flaming (still there?) the +6 plate armour of the Illusory Songs {-Tele *Slow rPois SInv} (still there?) It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. It may slow you when you take damage. (43, 2, D) a +4 rapier of distortion (unseen) (43, 14, D) a +1 great sword of freezing (43, 15, D) the +2 robe "Mocogits" {+Fly Str+3} It affects your strength (+3). It lets you fly. (43, 28, D) a ration (43, 29, D) a lamp of fire (44, 28, D) a manual of Staves (47, 15, D) a +4 morningstar of crushing (48, 16, D) a +2 great sword (unseen) (48, 36, D) a crystal ball of energy (48, 38, D) a +0 great sword of freezing (still there?) a book of the Dragon (still there?) (49, 0, D) a +2 shortbow of flaming (still there?) an uncursed staff of poison (still there?) (49, 12, D) a +0 war axe of flaming (49, 24, D) an uncursed staff of summoning (50, 24, D) a +2 ring of protection (50, 26, D) an uncursed staff of fire the cursed +1 quarterstaff of Benevolence {crush, rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (51, 0, D) a box of beasts (51, 1, D) a +8 scythe of protection (unseen) (51, 13, D) a phial of floods (51, 15, D) an uncursed staff of wizardry (51, 24, D) an uncursed staff of air (51, 36, D) a book of Beasts (51, 37, D) a +2 dagger of draining (still there?) an uncursed staff of cold (still there?) (52, 1, D) a book of Fire (52, 2, D) a +0 scythe of slicing (52, 12, D) a lamp of fire (52, 13, D) a +0 scimitar (52, 37, D) the Guide on Enchantment Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 e - Discord Hexes 8 (53, 1, D) a +0 ring mail of cold resistance a lamp of fire (53, 2, D) an uncursed amulet of the gourmand (53, 13, D) a +2 battleaxe of freezing (53, 16, D) a cursed -2 hand axe (53, 18, D) the +9 broad axe of Niexob {pain, *Contam rElec rF+ Int+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). It protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. a +1 robe of magic resistance a potion of blood (53, 25, D) a +3 ring mail of cold resistance a +2 dire flail of crushing (53, 35, D) a +5 hand axe of electrocution (53, 37, D) a cursed ring of attention (54, 0, D) an uncursed staff of power (54, 23, D) a book of Clouds (54, 25, D) a +4 scale mail of poison resistance (54, 35, D) a manual of Earth Magic (55, 11, D) a +3 rapier of speed (unseen) (56, 1, D) a lamp of fire (unseen) (58, 36, D) a sack of spiders (59, 35, D) a crystal ball of energy (60, 37, D) a book of the Tempests (61, 0, D) a +2 long sword of holy wrath (61, 1, D) a +0 flail (unseen) (61, 2, D) a +0 war axe (61, 8, D) a +5 spear of piercing (61, 16, D) the +0 robe of the Ditch-Digger {rPois rF+ Int-2 Stlth+} It affects your intelligence (-2). It protects you from fire. It protects you from poison. It makes you more stealthy. (61, 26, D) a +6 short sword of draining (still there?) an uncursed amulet of regeneration (still there?) (61, 35, D) a box of beasts (61, 36, D) a +0 shield a +0 scale mail (62, 0, D) a +0 falchion of slicing (62, 1, D) a +0 dagger a cursed +0 robe a +4 ring mail of magic resistance (62, 8, D) the +2 leather armour of the Gusle {Dex+2} It affects your dexterity (+2). (62, 17, D) a fan of gales (62, 20, D) a +0 short sword of venom (unseen) (62, 36, D) a +4 ring of intelligence (62, 37, D) a phial of floods (still there?) the cursed +0 quarterstaff of the Vanishing Wars {antimagic, Int+5} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It has a curse placed upon it. (63, 0, D) a +2 shortbow of freezing (63, 8, D) an uncursed staff of conjuration (63, 17, D) an uncursed staff of death (63, 20, D) a +0 quarterstaff a +0 robe (63, 36, D) a sack of spiders (63, 37, D) a +1 antimagic quarterstaff (64, 16, D) a fan of gales (64, 17, D) a +2 robe of magic resistance (64, 18, D) a +0 short sword (unseen) (64, 20, D) a +0 spear of piercing (unseen) (64, 27, D) an uncursed staff of wizardry (still there?) a scroll of brand weapon (still there?) (67, 0, D) a +6 great sword of protection (69, 0, D) the +8 dagger of Beogh's Outrage {pierce, *Drain +Blink rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you blink. It causes draining when unequipped. (69, 36, D) a +2 hand crossbow (70, 8, D) a lightning rod (4/4) (70, 9, D) an uncursed staff of summoning (70, 36, D) a +0 spear of flaming (70, 38, D) a +1 vampiric halberd (71, 8, D) a +3 chain mail of cold resistance (71, 16, D) a +1 dagger of freezing (71, 17, D) a +2 chain mail of fire resistance (71, 26, D) the Catalogue of Attacks Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Static Discharge Conjuration/Air 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Bolt of Magma Conjuration/Fire/Earth 5 (71, 37, D) a +1 hand crossbow of freezing the +4 plate armour "Rumeiby" {*Drain rCorr Str-4 Dex+8} It affects your strength (-4). It affects your dexterity (+8). It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. (72, 8, D) a Necronomicon (72, 9, D) a +3 shortbow of flaming (72, 27, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (72, 28, D) a +1 mace of venom (72, 36, D) a phial of floods (73, 1, D) a book of Transfigurations (73, 16, D) a +1 pair of boots of running (73, 17, D) an uncursed amulet of rage (73, 26, D) a cursed +3 ring of intelligence (73, 27, D) a cursed amulet of inaccuracy (73, 37, D) a book of Air