stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a +1 scimitar of slicing (49, 37, D) a +1 leather armour of poison resistance (still there?) a +1 leather armour of poison resistance (still there?) (49, 39, D) a +0 chain mail (unseen) (50, 24, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} (still there?) It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. a +2 hand crossbow of freezing (still there?) (50, 37, D) a +10 blowgun (50, 39, D) a large rock (still there?) a human corpse (still there?) (51, 25, D) Omnoo's Guide on Companions and Talismans (still there?) Spells Type Level a - Infusion Charms 1 b - Call Canine Familiar Summoning 3 c - Summon Hydra Summoning 7 d - Dragon's Call Summoning 9 an uncursed staff of energy (still there?) (51, 36, D) a +0 long sword (51, 37, D) a book of Air (51, 38, D) a +0 arbalest (unseen) (51, 41, D) a +2 large shield (51, 43, D) a +0 battleaxe a +0 plate armour (51, 44, D) 2 bolts 2 large rocks (52, 25, D) a +4 mace of crushing (still there?) an uncursed staff of fire (still there?) (52, 37, D) a +2 short sword of protection (52, 39, D) a +0 great mace (unseen) (52, 41, D) a +1 mace of crushing (unseen) (52, 42, D) a +2 bardiche of pain (unseen) (52, 44, D) a +0 great mace (unseen) (53, 24, D) a +1 morningstar of venom (53, 36, D) an uncursed staff of power (53, 37, D) the +4 long sword "Mud Pie of Death" {drain, rPois Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It makes you more stealthy. (54, 24, D) a box of beasts (still there?) a +0 great sword of holy wrath (still there?) (54, 25, D) the ring "Delur" {Ice *Corrode rElec Str+8 SInv} [ring of ice] It enhances your ice magic. It affects your strength (+8). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you see invisible. It may corrode you when you take damage. (54, 36, D) a lamp of fire (54, 40, D) a +3 war axe (unseen) (59, 36, D) a book of Enchantments (59, 37, D) the +7 hand crossbow of Subjectivity {elec, +Blink rC+ Str-5 Int+9} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-5). It affects your intelligence (+9). It protects you from cold. It lets you blink. (60, 36, D) a +1 hand axe of flaming (60, 37, D) the ring "Gol Ogua" {rPois rF+ Str+5 Dex-3} [ring of protection from fire] It affects your strength (+5). It affects your dexterity (-3). It protects you from fire. It protects you from poison. (61, 8, D) the Collected Works on Enchanting Poisoning Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spectral Weapon Hexes/Charms 3 d - Cause Fear Hexes 4 e - Discord Hexes 8 (61, 11, D) a +0 shortbow of freezing (61, 16, D) an uncursed staff of power (61, 26, D) the Incunabulum of the Dusty Compass Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Stone Arrow Conjuration/Earth 3 c - Recall Summoning/Translocation 3 d - Dispersal Translocation 6 e - Statue Form Transmutation/Earth 6 (61, 36, D) the +9 shortbow of Insufficient Pleasure {velocity, Dex+4} Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). (61, 37, D) a cursed staff of conjuration (62, 0, D) an uncursed staff of summoning (62, 1, D) the +7 battleaxe "Sooliwn" {chop, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (62, 9, D) a +3 ring of intelligence (62, 16, D) +0 gold dragon scales (62, 17, D) an uncursed staff of power (62, 20, D) a cursed +0 trident a +0 robe (62, 26, D) a +0 mace of draining (62, 27, D) the +5 quarterstaff "Had Pute" {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (62, 36, D) an uncursed staff of death (62, 37, D) a +4 lajatang of pain (63, 0, D) a lightning rod (4/4) (63, 8, D) an uncursed staff of cold (63, 16, D) a +0 robe of magic resistance (63, 17, D) an uncursed staff of power (63, 26, D) the +1 short sword of Dismay {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (63, 27, D) the +4 ring mail of the Lair of Beasts {rN+} It protects you from negative energy. (63, 31, D) a +0 morningstar a +0 robe (63, 36, D) a +1 dagger of venom (63, 37, D) an uncursed ring of positive energy (64, 17, D) a fan of gales (64, 26, D) an uncursed staff of air (64, 27, D) a +3 ring of dexterity (64, 30, D) a +2 trident (unseen) (65, 26, D) an uncursed staff of air (67, 0, D) a phial of floods (69, 0, D) a box of beasts (69, 36, D) a +0 trident (69, 37, D) the ring "Meojizie" {+Fly rPois Int+3 Dex-5 SInv} [ring of see invisible] It affects your intelligence (+3). It affects your dexterity (-5). It protects you from poison. It lets you see invisible. It lets you fly. (69, 38, D) a +0 dagger (unseen) (70, 8, D) a book of Burglary (70, 9, D) a phantom mirror (70, 37, D) a +4 war axe of flaming (still there?) a +3 ring of protection (still there?) (71, 8, D) a +7 fustibalus of flaming (71, 16, D) the +2 trident of Intuition {holy, *Drain +Fly Str+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It lets you fly. It causes draining when unequipped. (71, 17, D) a sack of spiders (71, 26, D) a +0 flail (still there?) a cursed ring of attention (still there?) (71, 27, D) a +1 leather armour of cold resistance (71, 38, D) a +0 flail (unseen) (72, 8, D) a crystal ball of energy (72, 9, D) a +1 morningstar of protection (72, 17, D) an uncursed staff of summoning (72, 27, D) a +0 dagger a +0 robe an uncursed ring of poison resistance an orc corpse (skeletalised by now) (72, 29, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (72, 30, D) a +0 war axe a +0 chain mail a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (72, 37, D) a +0 flail the +5 arbalest of Absolution {elec, MR+ Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). It affects your resistance to hostile enchantments. a +0 robe a +0 club an uncursed amulet of magic regeneration an orc corpse (skeletalised by now) (72, 38, D) a +0 scale mail (72, 39, D) a +0 flail a +0 leather armour (72, 40, D) a +0 dagger a +0 robe an uncursed staff of power a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (73, 1, D) a Young Poisoner's Handbook (73, 16, D) a +1 spear of venom (73, 17, D) a +4 blowgun (73, 26, D) an uncursed ring of protection from fire (73, 31, D) a +0 dagger (unseen) (73, 36, D) a +0 shortbow of flaming (73, 37, D) the +6 battleaxe of Rivesis {freeze, rF- Str+3} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It makes you vulnerable to fire. a +0 dagger (still there?) (75, 1, D) a +1 mace of draining