stonage the Dungeon (0, 0, D) a +2 spear of freezing (1, -1, D) a +2 flail of holy wrath (unseen) (1, 1, D) a +0 dagger (unseen) (1, 4, D) a +0 giant club (unseen) (2, -34, D) 6 large rocks (unseen) (2, -17, D) an uncursed staff of earth (unseen) (2, -15, D) a +0 flail (2, 4, D) a +0 bardiche (unseen) (3, -36, D) a crystal ball of energy (3, -35, D) an uncursed staff of wizardry (3, -18, D) the +4 chain mail "Tiolous" {SInv} It lets you see invisible. (3, -17, D) a lamp of fire (3, 5, D) a +0 plate armour (unseen) (4, -48, D) a +5 triple sword (unseen) (4, -47, D) a +5 lajatang (4, -46, D) 1000 sling bullets (unseen) (4, -36, D) 4 large rocks (unseen) (4, -35, D) Lacrao's Catalogue of Venomous Arcane Weapons Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Spider Form Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (4, -34, D) a +1 battleaxe of freezing (4, -33, D) 2 large rocks a +0 battleaxe of freezing (4, -32, D) 3 large rocks (unseen) (4, -18, D) a phantom mirror (4, -17, D) a +0 morningstar (still there?) a +4 chain mail of cold resistance (still there?) (4, -16, D) a Young Poisoner's Handbook (still there?) a +0 war axe (still there?) (4, -15, D) an uncursed staff of earth (unseen) (4, -1, D) a lamp of fire (4, 1, D) a +0 great sword (still there?) a +0 great sword (still there?) (4, 2, D) a +0 plate armour (still there?) the cursed +0 mace of Iconoclasm {freeze, rElec MR+ Dex+3} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (4, 3, D) an uncursed ring of flight (unseen) (4, 4, D) a +0 arbalest (unseen) (4, 5, D) a +0 chain mail (unseen) (5, -48, D) a +5 quick blade (unseen) (5, -47, D) a +5 giant spiked club (unseen) (5, -46, D) a +5 bardiche (unseen) (5, -45, D) a +5 executioner's axe (unseen) (5, -43, D) a +3 large shield a +3 shield (5, -42, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -36, D) a +3 leather armour of magic resistance (5, -35, D) 3 large rocks a +1 hunting sling of freezing (5, -34, D) a +1 great sword of flaming an uncursed ring of see invisible (5, -18, D) a phantom mirror (5, -17, D) a +0 scimitar (unseen) (5, -1, D) an orc corpse (skeletalised by now) (5, 1, D) a +0 plate armour a +0 glaive a +0 chain mail a box of beasts an orc corpse (skeletalised by now) (5, 3, D) a +0 plate armour (5, 4, D) a two-headed ogre corpse (skeletalised by now) (5, 6, D) a +0 giant club (6, -36, D) a +0 dire flail a cursed -2 dire flail an uncursed staff of wizardry (6, -35, D) a lightning rod (4/4) (6, -34, D) a +0 battleaxe of freezing (still there?) 4 large rocks (still there?) (6, -18, D) an uncursed staff of air (6, 0, D) a +0 glaive the +8 hand crossbow "Jiotwoc" {velocity, MP+9} Any bolt fired from it inflicts extra damage. It affects your magic capacity (+9). a +0 plate armour a book of Death an orc corpse (skeletalised by now) (6, 1, D) a +0 battleaxe (6, 2, D) a +0 glaive (unseen) (7, -35, D) a +2 dire flail of protection (still there?) a +3 falchion of electrocution (still there?) (7, -34, D) an uncursed ring of resist corrosion (7, -30, D) 4 large rocks (7, -18, D) an uncursed ring of see invisible a +0 short sword an uncursed staff of conjuration (7, 2, D) a +0 hand axe (still there?) a +4 scythe of protection (still there?) (7, 4, D) a warg corpse (skeletalised by now) (7, 7, D) a +0 giant spiked club (8, -36, D) a +2 leather armour of fire resistance (unseen) (8, -35, D) 3 large rocks (still there?) an uncursed ring of positive energy (still there?) (8, -34, D) 3 large rocks (still there?) an uncursed amulet of faith (still there?) (8, -28, D) 2 large rocks (8, -27, D) a large rock (8, -26, D) 2 large rocks (8, -18, D) a +1 war axe of chopping an uncursed staff of air (8, -17, D) an uncursed staff of wizardry (unseen) (8, 0, D) the +4 hand axe of Defiance {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (8, 1, D) a +2 great sword of protection (unseen) (8, 2, D) a +0 battleaxe (still there?) a scroll of brand weapon (still there?) (8, 3, D) a book of Geomancy (unseen) (8, 9, D) a bolt (9, -36, D) an uncursed amulet of guardian spirit (9, -35, D) 4 large rocks (still there?) a +1 executioner's axe of electrocution (still there?) (9, -34, D) 3 large rocks (still there?) a +1 centaur barding of flying (still there?) (9, -33, D) a large rock (unseen) (9, -26, D) a large rock (9, -16, D) a +1 whip of electrocution (still there?) a +2 long sword of slicing (still there?) (9, -14, D) a +0 battleaxe (unseen) (9, -12, D) a +2 glaive of protection (9, 0, D) a +0 troll leather armour (unseen) (9, 1, D) a +1 chain mail of positive energy (9, 4, D) a +2 robe (unseen) (10, -36, D) a book of Enchantments (10, -35, D) a +2 battleaxe of freezing (still there?) an uncursed staff of death (still there?) (10, -34, D) an uncursed amulet of rage (10, -30, D) a +1 great sword of flaming (10, -26, D) a large rock (10, -19, D) a fan of gales (unseen) (10, 0, D) an uncursed staff of cold (unseen) (10, 2, D) a +0 quarterstaff of speed (still there?) an uncursed staff of cold (still there?) (11, -49, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -46, D) a lightning rod (4/4) (11, -45, D) an uncursed ring of flight (11, -44, D) an uncursed staff of energy a crystal ball of energy (11, -36, D) a +0 great sword of flaming (still there?) an uncursed staff of fire (still there?) (11, -35, D) a book of Maledictions (11, -18, D) a +0 trident (still there?) a book of Burglary (still there?) (11, -17, D) a +4 trident (still there?) a +4 mace of crushing (still there?) (11, -14, D) a cursed -1 flail (unseen) (11, -13, D) a cursed -2 long sword (unseen) (11, 1, D) a lamp of fire (unseen) (11, 4, D) a +0 short sword (unseen) (11, 6, D) a troll corpse (skeletalised by now) (12, -49, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -35, D) 3 large rocks (still there?) a +1 ring mail of poison resistance (still there?) (12, -34, D) 5 large rocks (still there?) the Papyrus of the Birds (still there?) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Summon Lightning Spire Summoning/Air 4 c - Lightning Bolt Conjuration/Air 5 (12, -33, D) a scroll of brand weapon (unseen) (12, -32, D) 4 large rocks (unseen) (12, -19, D) a +2 dagger of venom (12, -17, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (12, -16, D) an uncursed staff of cold (still there?) a +2 plate armour of positive energy (still there?) (12, 1, D) a phial of floods (still there?) a phial of floods (still there?) (12, 2, D) a +0 long sword (still there?) a +2 robe of cold resistance (still there?) (12, 5, D) a +0 troll leather armour (unseen) (13, -37, D) the +6 plate armour of Anarchy {Int+3} It affects your intelligence (+3). (13, -36, D) an uncursed staff of power (13, -35, D) a +0 dire flail (still there?) a book of Frost (still there?) (13, -34, D) a +0 dire flail (still there?) the +1 plate armour "Pinkugez" {+Fly} (still there?) It lets you fly. (13, -18, D) a crystal ball of energy (13, -17, D) a +0 scimitar (13, -14, D) a +0 battleaxe (unseen) (13, 0, D) a +1 dagger of draining (13, 1, D) a +0 plate armour (13, 2, D) a +0 long sword (still there?) the Papyrus of Cloudy Augmentations (still there?) Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Lightning Bolt Conjuration/Air 5 d - Silence Hexes/Air 5 (13, 3, D) a warg corpse (skeletalised by now) (14, -18, D) a book of Maledictions (14, -17, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (unseen) (14, 0, D) a +0 battleaxe (14, 1, D) the +6 mace of Fuapir {flame, +Fly rF+++ Int-4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It renders you almost immune to fire. It lets you fly. a lamp of fire (still there?) (14, 2, D) a phial of floods (15, 0, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (unseen) (15, 1, D) a +0 dagger (still there?) a +0 dagger (still there?) (15, 2, D) an uncursed staff of air (19, -2, D) a +2 flail of holy wrath (19, -1, D) a lamp of fire (19, 0, D) the ring of Neac {Str+2 Int+2 Dex+5} [ring of dexterity] It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (+5). (20, -50, D) the +2 pair of gloves of the Komodo Dragon {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (20, -49, D) a +0 dagger (20, -34, D) a sack of spiders (20, -32, D) a +0 hand axe (unseen) (20, -18, D) a cursed staff of summoning (20, -17, D) the +3 chain mail of the Old World {Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). (20, -15, D) a +0 trident (20, -2, D) a +6 short sword of venom (20, -1, D) a +0 chain mail of poison resistance (20, 0, D) an uncursed staff of summoning (21, -50, D) the cursed +1 flail "Yvusul" {elec, Fragile rF+ rN+} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It protects you from negative energy. It will be destroyed if unequipped. It has a curse placed upon it. a +0 quarterstaff of speed (still there?) (21, -48, D) an uncursed amulet of guardian spirit (unseen) (21, -34, D) a book of Spatial Translocations (21, -18, D) an uncursed staff of air (21, -17, D) a +4 rapier of holy wrath (21, -14, D) an uncursed staff of earth (unseen) (21, -6, D) a +0 chain mail (21, -1, D) a phantom mirror (21, 0, D) the +8 whip of Wyrd {flame, *Contam Int+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It causes magical contamination when unequipped. It makes you more stealthy. (22, -34, D) a +0 leather armour of fire resistance (22, -16, D) a +0 dire flail (still there?) a lamp of fire (still there?) (22, -14, D) a +0 glaive (unseen) (22, -2, D) a cursed staff of earth (22, -1, D) a +2 long sword of protection (22, 0, D) a scroll of brand weapon (23, -51, D) a fan of gales (unseen) (23, -50, D) a +0 robe (still there?) a +0 battleaxe (still there?) (23, -34, D) a +4 hand crossbow (23, -33, D) a +0 scimitar (still there?) a +0 long sword (still there?) (23, -5, D) a cursed +0 great mace (23, -2, D) the cursed +3 great sword of Neungase {antimagic, rC+++ Int+5 Dex-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It affects your dexterity (-5). It renders you almost immune to cold. It has a curse placed upon it. (23, -1, D) a phantom mirror (23, 0, D) a +0 broad axe of chopping (24, -50, D) a +2 flail of protection (still there?) a book of Flames (still there?) (24, -34, D) an uncursed staff of earth (24, -33, D) a +0 flail (still there?) a phial of floods (still there?) (24, -30, D) a +3 vampiric war axe (unseen) (24, -18, D) a +4 vampiric dagger (24, -17, D) a fan of gales (24, -16, D) a crystal ball of energy (24, -15, D) an uncursed ring of protection from cold (unseen) (24, -2, D) an uncursed ring of stealth (24, -1, D) a +2 hand axe of venom (unseen) (24, 0, D) a +4 scale mail of positive energy (25, -49, D) a book of Unlife a +0 dagger a cursed +0 robe a +0 trident (25, -47, D) a +0 robe (25, -34, D) a +4 blowgun (25, -33, D) an uncursed staff of energy (25, -32, D) a +0 glaive (still there?) a +4 ring mail of magic resistance (still there?) (25, -18, D) a phantom mirror (25, -17, D) a +0 robe (25, -16, D) a +0 dagger a +0 robe a +0 dagger the cursed +0 leather armour of Compassion {rPois Regen+ Int+7 Dex-3} It affects your intelligence (+7). It affects your dexterity (-3). It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (25, -2, D) a +5 shortbow (25, -1, D) an uncursed staff of power (26, -50, D) a fan of gales (26, -49, D) the cursed +0 flail "Ficac" {antimagic, rElec rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (unseen) (26, -34, D) a +0 pair of gloves of archery (26, -33, D) a +0 glaive a +1 trident of protection a +2 ring mail of cold resistance (26, -32, D) a +0 dire flail the +1 ring mail "Deicyotu" {Dex+4} It affects your dexterity (+4). (26, -31, D) a +1 scimitar of electrocution (26, -17, D) a cursed staff of cold (26, -14, D) an uncursed amulet of magic regeneration (26, -2, D) a +1 morningstar of holy wrath a shadow dragon corpse (skeletalised by now) (26, -1, D) an uncursed ring of poison resistance (unseen) (26, 0, D) a +3 leather armour of fire resistance (26, 2, D) a ghoul corpse (skeletalised by now) (26, 3, D) a ghoul corpse (skeletalised by now) (27, -51, D) an uncursed ring of flight (unseen) (27, -48, D) a +0 robe (27, -47, D) a +0 battleaxe a +0 robe an uncursed amulet of faith (27, -34, D) an uncursed staff of fire (27, -33, D) a +2 robe (27, -32, D) a +1 long sword of flaming (unseen) (27, -31, D) a +0 battleaxe (unseen) (27, -15, D) a box of beasts (27, -14, D) a +2 spear of venom (unseen) (27, -2, D) the +5 broad axe "Nosexuhie" {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). (27, 0, D) a +3 chain mail of magic resistance (28, -50, D) a lamp of fire (28, -49, D) a +2 war axe of electrocution (still there?) an uncursed staff of earth (still there?) (28, -34, D) the +1 scale mail of Ymuwat {Str+4} It affects your strength (+4). (28, -33, D) a +0 long sword (still there?) a +0 whip (still there?) (28, -31, D) a +0 glaive (unseen) (28, -30, D) a +0 trident (unseen) (28, -18, D) the +4 scale mail of the Farrier {*Corrode rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. It may corrode you when you take damage. (28, -17, D) the +3 leather armour of the Lost Path {+Fly Str+4} It affects your strength (+4). It lets you fly. (28, -16, D) a +0 dagger (28, -12, D) a +2 halberd of protection (28, -6, D) an uncursed ring of fire (unseen) (28, -2, D) a +4 hand axe of chopping (28, -1, D) an uncursed ring of protection from fire (28, 0, D) the ring "Coecs" {+Fly rN+ Int+3} [ring of positive energy] It affects your intelligence (+3). It protects you from negative energy. It lets you fly. (28, 2, D) a +2 scythe of venom (29, -51, D) a cursed +0 robe (29, -47, D) a +0 robe (unseen) (29, -34, D) an uncursed staff of wizardry (29, -32, D) a +1 falchion of protection (29, -18, D) a scarf of repulsion (29, -17, D) an uncursed ring of ice (29, -13, D) a +0 robe (29, -2, D) a crystal ball of energy (29, -1, D) an uncursed staff of earth (30, -51, D) a +0 dagger (30, -34, D) the +3 falchion of Heonem {slice, Str+3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+4). (30, -33, D) a fan of gales (30, -32, D) a +0 scimitar (unseen) (30, -18, D) the Incunabulum of Shifting Stones Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Statue Form Transmutation/Earth 6 (30, -17, D) a phial of floods (30, -5, D) a +0 plate armour (still there?) an uncursed staff of cold (still there?) (30, -2, D) the +9 rapier "Jeysoech" {pierce, -Tele rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. (30, -1, D) a +1 glaive of chopping (unseen) (30, 0, D) a crystal ball of energy (31, -50, D) a +2 ring mail of cold resistance (31, -2, D) a Young Poisoner's Handbook (31, -1, D) a +1 eveningstar of protection (31, 0, D) a +3 ring mail of cold resistance (32, -2, D) a +4 trident of flaming (32, -1, D) a sack of spiders (32, 0, D) the +7 hunting sling of Theory {velocity, rF+} Any stone fired from it inflicts extra damage. It protects you from fire. (32, 3, D) +0 shadow dragon scales (unseen) (33, -2, D) a book of Battle (33, -1, D) the +7 flail of Heot {antimagic, +Blink rC- Str+4 Int-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (-4). It makes you vulnerable to cold. It lets you blink. (33, 0, D) an uncursed staff of conjuration (34, -2, D) a book of the Earth (34, -1, D) an uncursed ring of positive energy (34, 0, D) Bedurowk's Guide on Attacks and Ignition Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Force Lance Conjuration/Translocation 4 c - Irradiate Conjuration/Transmutation 5 d - Spellforged Servitor Conjuration/Summoning 7 (35, -35, D) a crystal ball of energy (35, -22, D) a sack of spiders (35, -1, D) a +2 dagger of speed (35, 0, D) an uncursed amulet of harm (36, -47, D) a +2 robe of magic resistance (36, -36, D) a phial of floods (36, -33, D) a +0 war axe of flaming (36, -22, D) the +5 quarterstaff of Iconoclasm {flame, rF- rC+ rN+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (36, -21, D) a +2 battleaxe of chopping (37, -36, D) an uncursed ring of ice (37, -35, D) the +4 falchion "Saupliluca" {venom, +Blink +Fly MR- Str-3} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your resistance to hostile enchantments. It lets you fly. It lets you blink. (37, -22, D) an uncursed ring of protection from magic (38, -51, D) a +0 robe an uncursed staff of cold a box of beasts the cursed +0 pair of gloves of Beogh's Hope {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (38, -36, D) a fan of gales (38, -35, D) a +0 war axe (unseen) (38, -34, D) a +2 plate armour of poison resistance (unseen) (38, -22, D) a +2 scale mail of cold resistance the +0 hat of Context {rPois Regen+ Str-4} It affects your strength (-4). It protects you from poison. It increases your rate of regeneration. (39, -47, D) +0 storm dragon scales a lamp of fire (39, -36, D) an uncursed staff of wizardry (still there?) a +0 great mace (still there?) (39, -34, D) an uncursed staff of air (still there?) 4 large rocks (still there?) (39, -33, D) a +0 great sword of holy wrath (unseen) (39, -31, D) a +0 great sword (unseen) (39, -22, D) a phantom mirror a +1 large shield of reflection (39, -21, D) a +2 battleaxe of freezing (39, -2, D) an uncursed staff of poison (39, 0, D) a lightning rod (4/4) (40, -50, D) a book of Battle (40, -49, D) the cursed +2 war axe of Exoneration {flame, -Tele rPois SInv} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. It has a curse placed upon it. a +4 scale mail of poison resistance (still there?) (40, -37, D) a lamp of fire (40, -33, D) a +0 great sword of holy wrath a +0 chain mail (40, -31, D) a +0 battleaxe a +0 plate armour (40, -29, D) a bolt (40, -2, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (40, -1, D) a +4 longbow of velocity (40, 0, D) an uncursed amulet of the gourmand (41, -50, D) an uncursed ring of stealth (41, -49, D) an uncursed ring of poison resistance (41, -35, D) a +2 long sword (still there?) a +0 plate armour (still there?) (41, -34, D) a +0 war axe (unseen) (41, -33, D) a +2 great mace (unseen) (41, -32, D) a +0 long sword (unseen) (41, -22, D) a +2 leather armour of cold resistance (41, -21, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (41, -2, D) a +5 ring of strength (41, -1, D) a fan of gales (41, 0, D) a +0 halberd (42, -50, D) the cursed +2 glaive "Qulaor" {chop, *Drain rC+++ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It renders you almost immune to cold. It causes draining when unequipped. It has a curse placed upon it. (42, -49, D) a +2 pair of gloves of archery (42, -32, D) a +0 dire flail (unseen) (42, -21, D) the +1 ring mail "Enionoe" {rElec Str+4} It affects your strength (+4). It insulates you from electricity. (42, -2, D) an uncursed ring of wizardry (42, -1, D) an uncursed ring of poison resistance a +3 hunting sling of flaming (42, 0, D) an uncursed amulet of faith (43, -50, D) a +1 robe of magic resistance (43, -49, D) Sif Muna's Guide on the Flying Escort Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Summon Ice Beast Ice/Summoning 4 c - Silence Hexes/Air 5 d - Aura of Abjuration Summoning 5 (43, -36, D) an uncursed staff of energy (43, -35, D) a +1 halberd of venom (still there?) a +2 robe of positive energy (still there?) (43, -33, D) a +3 dire flail of venom (unseen) (43, -23, D) a lamp of fire (43, -21, D) an uncursed staff of energy (43, -2, D) a fan of gales a manual of Short Blades a +2 pair of gloves of dexterity (44, -37, D) a +3 ring mail of poison resistance (44, -34, D) 11 bolts (unseen) (44, -22, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. a +1 troll leather armour (44, -21, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (44, -2, D) a +1 halberd of pain (unseen) (44, 5, D) a +2 morningstar of protection a green draconian corpse (skeletalised by now) (45, -22, D) the +2 robe of Gineruv {Str+2} It affects your strength (+2). (45, -2, D) a +1 mace of protection (unseen) (45, 1, D) a +0 robe (unseen) (46, -2, D) a +3 ring of evasion (unseen) (46, 13, D) a hell hound corpse (skeletalised by now) (46, 14, D) a raiju corpse (skeletalised by now) (47, -2, D) an uncursed staff of cold the +3 hand crossbow of Linearity {elec, Fragile Int+8 Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+8). It affects your dexterity (+3). It will be destroyed if unequipped. (47, -1, D) an uncursed staff of earth a +4 spear of flaming a +2 ring of strength an uncursed amulet of regeneration (48, -2, D) a book of Unlife (48, -1, D) a +2 short sword of freezing (48, 0, D) an uncursed staff of summoning (48, 1, D) an uncursed ring of protection from cold (still there?) a +0 helmet of see invisible (still there?) (49, -2, D) a crystal ball of energy (49, 0, D) Kaxt's Volume of the Doomed Volcanoes Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Bolt of Fire Conjuration/Fire 6 d - Death Channel Necromancy 6 (50, -50, D) a +4 falchion of slicing (50, -49, D) a +3 hunting sling (50, -38, D) a +0 dagger (50, -34, D) a +7 dagger of venom (unseen) (50, -27, D) a +2 leather armour of fire resistance (unseen) (50, -14, D) a +0 robe (still there?) a lightning rod (4/4) (still there?) (50, -13, D) an uncursed staff of air (50, -12, D) a +0 giant spiked club (unseen) (50, -2, D) Tienu's Guide on the Frigorific Rocks Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Leda's Liquefaction Hexes/Earth 4 d - Metabolic Englaciation Hexes/Ice 5 e - Iron Shot Conjuration/Earth 6 (50, -1, D) a sack of spiders (unseen) (50, 0, D) a +0 cloak (unseen) (51, -50, D) a +3 scale mail of fire resistance (51, -38, D) a book of the Dragon (51, -37, D) an uncursed staff of poison (51, -36, D) a +0 short sword (unseen) (51, -35, D) a cursed -3 long sword (unseen) (51, -24, D) an uncursed staff of air (unseen) (51, -14, D) a +0 cloak an uncursed staff of wizardry a +3 ring mail of fire resistance a +0 hunting sling a +1 quarterstaff of protection a sack of spiders (51, -2, D) a +2 mace of protection (52, -50, D) an uncursed ring of protection from magic (52, -49, D) the +8 chain mail of Xeteqam {Regen+} It increases your rate of regeneration. (52, -46, D) an uncursed amulet of harm (52, -38, D) an uncursed ring of positive energy (52, -37, D) an uncursed staff of power (52, -35, D) a +0 long sword (unseen) (52, -14, D) the +1 robe of Joy {Str+6} It affects your strength (+6). (unseen) (52, -11, D) a cursed +0 dagger (52, -2, D) a lightning rod (4/4) (52, -1, D) the Handbook of Igneous Clay Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Throw Flame Conjuration/Fire 2 d - Fireball Conjuration/Fire 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Bolt of Fire Conjuration/Fire 6 (unseen) (52, 1, D) an uncursed ring of stealth (still there?) an uncursed ring of poison resistance (still there?) (53, -38, D) a lightning rod (4/4) (53, -37, D) a +0 long sword (53, -36, D) a +0 short sword of speed a +0 shortbow 21 arrows a +0 leather armour (53, -33, D) a +1 morningstar of protection (53, -14, D) a +0 dagger (53, -11, D) a +0 leather armour (53, -2, D) a crystal ball of energy (54, -50, D) a +1 morningstar of protection (54, -49, D) a lamp of fire (54, -38, D) a +0 short sword (54, -37, D) a +0 shortbow (still there?) a +3 flail of crushing (still there?) (54, -36, D) a +0 short sword (unseen) (54, -35, D) a +1 great sword of electrocution (unseen) (54, -32, D) a +0 rapier (unseen) (54, -26, D) a lamp of fire (still there?) a book of Misfortune (still there?) (54, -24, D) a +2 spear of piercing (54, -12, D) a +0 rapier (unseen) (54, -2, D) an uncursed staff of air (54, -1, D) an uncursed staff of conjuration (54, 0, D) a crystal ball of energy (unseen) (55, -50, D) a lamp of fire (55, -49, D) a phial of floods (55, -38, D) a phantom mirror (55, -37, D) a +1 ring mail of fire resistance (55, -26, D) an uncursed staff of air (55, -14, D) the +2 leather armour of Efec {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (55, -11, D) 10 large rocks (56, -50, D) an uncursed ring of see invisible (56, -49, D) an uncursed staff of cold (56, -38, D) an uncursed staff of wizardry (56, -37, D) a +0 leather armour (still there?) an uncursed staff of earth (still there?) (56, -33, D) a +0 leather armour (56, -25, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (56, -13, D) a +1 great sword of holy wrath (unseen) (58, -12, D) a +0 dire flail (unseen) (59, -12, D) a +3 great sword of holy wrath (unseen) (59, -2, D) a crystal ball of energy (unseen) (60, -13, D) the +3 hand axe "Xeorhaf" {chop, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (60, -4, D) the ring "Qetar" {Int+3 Dex+3} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+3). (61, -47, D) a +0 shortbow (unseen) (61, -14, D) a +3 dire flail (61, -13, D) a +0 troll leather armour (61, -12, D) a +3 bardiche of protection (unseen) (61, -10, D) +0 shadow dragon scales (unseen) (61, -1, D) an uncursed ring of protection from magic (still there?) a +2 ring of dexterity (still there?) (62, -50, D) a +0 short sword (62, -42, D) a +4 spear of distortion (62, -34, D) a +0 halberd (62, -24, D) the +12 war axe "Impbane" {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (62, -14, D) a +0 halberd (62, -13, D) a cursed -3 great mace the +1 plate armour of Distant Worlds {Regen+ Str-2 Dex-4 SInv} It affects your strength (-2). It affects your dexterity (-4). It lets you see invisible. It increases your rate of regeneration. a +2 spear of flaming (62, -11, D) a +0 great sword a +0 long sword a +0 plate armour a +0 chain mail a +2 great sword a +0 plate armour (62, -7, D) a large rock (62, -6, D) a large rock (63, -50, D) a +1 ring mail of cold resistance (63, -49, D) a +0 flail of protection (63, -47, D) a +4 trident (63, -46, D) a +0 long sword (63, -45, D) 5 arrows (63, -42, D) the Catalogue of Snow Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ozocubu's Refrigeration Ice 6 (63, -34, D) the cursed +1 dagger of Iconoclasm {drain, rN+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (63, -33, D) a +5 arbalest of flaming (63, -24, D) a +0 falchion of holy wrath (63, -14, D) a +0 plate armour (63, -13, D) an uncursed staff of poison (still there?) a +0 antimagic war axe (still there?) (63, -4, D) a +2 robe of positive energy (63, -2, D) a +6 ring of strength (64, -42, D) a +0 great mace of crushing (64, -34, D) an uncursed staff of energy (64, -29, D) a +0 broad axe of chopping a +0 robe (64, -23, D) a +3 scythe of slicing (64, -13, D) an uncursed ring of resist corrosion (64, -3, D) the cursed +0 mace of Growth {freeze, rElec Str+2 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (unseen) (64, -2, D) an uncursed ring of positive energy (64, 1, D) a book of the Tempests (65, -34, D) a lamp of fire (65, -33, D) a +0 club (65, -29, D) an uncursed staff of death (65, -28, D) a +0 whip (unseen) (65, -24, D) a scroll of fog (65, -23, D) a +2 ring of intelligence (65, -3, D) a potion of agility (65, -2, D) a +3 flail of protection (65, -1, D) a +6 blowgun (still there?) the Tome of Grandeur (still there?) Spells Type Level a - Confusing Touch Hexes 1 b - Throw Frost Conjuration/Ice 2 c - Spectral Weapon Hexes/Charms 3 d - Inner Flame Hexes/Fire 3 e - Summon Ice Beast Ice/Summoning 4 (65, 0, D) a +5 flail of protection (66, -24, D) the +1 ring mail of Slovenliness {rElec rF+ Int-2 SInv} It affects your intelligence (-2). It protects you from fire. It insulates you from electricity. It lets you see invisible. (66, -3, D) a +1 whip of electrocution (66, -2, D) a +5 hand axe of electrocution (66, -1, D) a cursed ring of attention (66, 0, D) a +2 ring of dexterity an uncursed ring of protection from magic an uncursed ring of protection from cold a +0 buckler a +0 robe (67, -4, D) a +0 spear (67, -2, D) a +0 glaive of protection (67, -1, D) the Tome of the Vitriolic Compass Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Hexes/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Malign Gateway Summoning/Translocation 7 (67, 0, D) the ring of Axuwa {Ice rN+ Str+4} [ring of ice] It enhances your ice magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (67, 1, D) a +2 helmet of see invisible (68, -50, D) a +3 leather armour of poison resistance (68, -47, D) a +0 hand axe (68, -3, D) Usmufeg's Primer on Wizardry Spells Type Level a - Regeneration Charms/Necromancy 3 b - Dazzling Spray Conjuration/Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Inner Flame Hexes/Fire 3 e - Recall Summoning/Translocation 3 (68, -1, D) a +2 spear of venom (69, -50, D) a lightning rod (4/4) (69, -48, D) a +0 hand axe (69, -47, D) a +1 dagger of speed (69, -2, D) a book of Callings (unseen) (69, 2, D) the cursed ring "Emninoqoer" {rElec rPois rC+ Str-3} [ring of strength] It affects your strength (-3). It protects you from cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (70, -50, D) an uncursed ring of protection from magic (70, -14, D) a book of Death (70, -12, D) a +0 dagger (unseen) (70, -3, D) an uncursed staff of power (70, -2, D) an uncursed staff of energy (71, -42, D) the Collected Works on the Glacier and Shape Shifting Spells Type Level a - Freeze Ice 1 b - Beastly Appendage Transmutation 1 c - Passwall Transmutation/Earth 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spider Form Transmutation/Poison 3 f - Throw Icicle Conjuration/Ice 4 g - Metabolic Englaciation Hexes/Ice 5 (71, -41, D) an uncursed staff of air (71, -40, D) a +3 halberd (unseen) (71, -39, D) a cursed +0 war axe (unseen) (71, -14, D) the +2 falchion of Trial by Ordeal {freeze, *Corrode +Inv Str+3 Int+9} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+9). It lets you turn invisible. It may corrode you when you take damage. a +0 dagger (still there?) (71, -13, D) a +0 long sword (still there?) a +1 dagger of venom (still there?) (71, -3, D) an uncursed ring of poison resistance (71, -2, D) a cursed ring of attention (unseen) (71, -1, D) an uncursed staff of wizardry (still there?) an uncursed staff of energy (still there?) (72, -33, D) a +2 glaive of protection (72, -29, D) a +0 trident (unseen) (72, -24, D) an uncursed staff of cold (72, -23, D) a +0 mace of holy wrath (72, -20, D) a +0 mace of draining (72, -14, D) a cursed -1 dagger a +0 robe Advanced Steps in Witchery Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Metabolic Englaciation Hexes/Ice 5 c - Silence Hexes/Air 5 d - Agony Necromancy 5 e - Blade Hands Transmutation 5 f - Alistair's Intoxication Transmutation/Poison 5 (72, -12, D) a +0 dagger (72, -3, D) a +1 scale mail of cold resistance (still there?) Saosofu's Disquisition on Unholy Feathers (still there?) Spells Type Level a - Pain Necromancy 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Dispel Undead Necromancy 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (73, -42, D) the +7 dagger of Megalomania {venom, rN+++ Str-3 Int-4 Dex+6} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your intelligence (-4). It affects your dexterity (+6). It renders you almost immune to negative energy. (73, -41, D) a lamp of fire (73, -34, D) a +0 trident (73, -33, D) a +4 glaive of chopping (73, -31, D) a +0 trident a throwing net (73, -27, D) a throwing net 2 large rocks (73, -24, D) a +2 shortbow of flaming (73, -23, D) the cursed +1 hand axe of Psychosis {venom, Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It has a curse placed upon it. (73, -14, D) a box of beasts (still there?) a lightning rod (4/4) (still there?) (73, -13, D) a +6 mace of crushing (still there?) a +0 dagger (still there?) (73, -12, D) a +0 dagger of speed (unseen) (73, -4, D) a +1 quarterstaff of protection (73, -2, D) a scroll of brand weapon (74, -49, D) an uncursed staff of wizardry (74, -34, D) the +0 ring mail "Nudabb" {rC+} It protects you from cold. (74, -33, D) the Tome of Frigorific Stolen Souls Spells Type Level a - Corpse Rot Necromancy 2 b - Throw Icicle Conjuration/Ice 4 c - Agony Necromancy 5 (74, -28, D) the +3 great sword "Vecosel" {slice, +Blink rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you blink. It makes you more stealthy. (74, -23, D) a +1 pair of boots of running (74, -14, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (74, -13, D) a +0 whip (still there?) a +0 dagger (still there?) (74, -3, D) an uncursed ring of fire (74, -2, D) a +1 long sword of electrocution (74, -1, D) an uncursed staff of earth (74, 0, D) a phial of floods (75, -12, D) a cursed -3 trident (unseen) (75, -3, D) a +1 pair of boots of flying (75, -2, D) a lamp of fire (75, -1, D) a phial of floods (76, -49, D) an uncursed amulet of rage