stonage the Dungeon (0, 50, D) a ration (0, 51, D) a lamp of fire (1, 17, D) a +0 robe (1, 32, D) a book of Maledictions (1, 33, D) a +2 robe of fire resistance (1, 34, D) a +3 morningstar of pain (1, 50, D) an uncursed staff of air (1, 51, D) a fan of gales the +7 mace of Plague {drain, +Rage rPois MP-9 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from poison. It affects your magic capacity (-9). It lets you go berserk. (1, 52, D) a +2 long sword of flaming (2, 14, D) the +1 longbow of Change {flame, Fragile rElec rC++ Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It greatly protects you from cold. It insulates you from electricity. It will be destroyed if unequipped. (2, 15, D) 4 scrolls of enchant weapon (2, 16, D) a +2 helmet of see invisible (2, 32, D) a +1 spear of freezing (2, 33, D) a book of the Dragon (2, 34, D) a book of Spatial Translocations (2, 51, D) a book of the Sky (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +8 plate armour "Tyomah" {rC+} It protects you from cold. (3, 15, D) a +1 arbalest of flaming (3, 16, D) a +3 blowgun (3, 32, D) Houj's Compendium of Creative Black Rituals Spells Type Level a - Pain Necromancy 1 b - Summon Small Mammal Summoning 1 c - Corpse Rot Necromancy 2 d - Vampiric Draining Necromancy 3 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Summon Forest Summoning/Translocation 5 (3, 33, D) a +1 dagger of holy wrath (3, 34, D) a box of beasts (3, 50, D) a +2 shortbow of velocity (3, 51, D) a sack of spiders (3, 52, D) an uncursed amulet of magic regeneration (3, 56, D) a +6 morningstar of protection (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (4, 15, D) a +2 crystal plate armour (4, 16, D) a phial of floods (4, 32, D) Wuddenewk's Disquisition on Quantum Necromancy Spells Type Level a - Vampiric Draining Necromancy 3 b - Lesser Beckoning Translocation 3 c - Dispel Undead Necromancy 5 (4, 33, D) the +1 dagger of Biops {flame, *Slow rF+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your resistance to hostile enchantments. It may slow you when you take damage. (4, 34, D) a fan of gales (4, 50, D) a phantom mirror (4, 51, D) an uncursed ring of fire (unseen) (5, 14, D) Sif Muna's Papyrus of Cankerous Air Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Venom Bolt Conjuration/Poison 5 (5, 32, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (5, 33, D) a +1 vampiric spear (5, 34, D) a manual of Short Blades (5, 50, D) a +2 whip of pain a +7 triple crossbow (5, 52, D) an uncursed staff of earth (6, 14, D) the +4 broad axe of Renuan {elec, rPois Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It makes you more stealthy. (6, 15, D) a cursed -2 ring of intelligence (6, 16, D) a +3 bardiche of venom (6, 32, D) a fan of gales (6, 33, D) a +5 flail of protection (6, 34, D) the +3 scale mail of Undesirable Species {rPois Regen+ rCorr} It protects you from poison. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (6, 58, D) (unseen) (6, 65, D) a hydra corpse (skeletalised by now) (7, 14, D) a +6 glaive of venom (7, 15, D) a book of Debilitation (7, 16, D) an uncursed amulet of rage (7, 25, D) a +1 robe of cold resistance (7, 32, D) a +5 great mace of draining (7, 33, D) 4 scrolls of enchant armour (7, 34, D) an uncursed staff of conjuration (7, 50, D) a +2 spear of venom (unseen) (7, 51, D) the Almanac of Vlad (still there?) Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Hexes/Translocation 3 c - Force Lance Conjuration/Translocation 4 the Almanac of Vlad (still there?) Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Hexes/Translocation 3 c - Force Lance Conjuration/Translocation 4 (7, 65, D) a hydra corpse (skeletalised by now) (8, 14, D) a phantom mirror (8, 15, D) an uncursed staff of fire (8, 16, D) a +3 leather armour of fire resistance (8, 24, D) a +0 robe (8, 32, D) a +2 robe of positive energy (8, 33, D) a +4 antimagic falchion (8, 34, D) a +3 longbow of velocity (8, 51, D) a crystal ball of energy (8, 52, D) a +2 whip of pain (8, 53, D) the Reference Book on Poison Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Venom Bolt Conjuration/Poison 5 d - Alistair's Intoxication Transmutation/Poison 5 (9, 14, D) a +0 plate armour of poison resistance (9, 15, D) a book of the Earth (9, 16, D) a +4 morningstar of draining (9, 24, D) +0 storm dragon scales (9, 32, D) a +2 short sword of electrocution (9, 33, D) an uncursed ring of wizardry (9, 34, D) a box of beasts (9, 50, D) the ring "Nihucsiu" {+Inv rF+} [ring of protection from fire] It protects you from fire. It lets you turn invisible. (9, 51, D) a crystal ball of energy (9, 52, D) a +0 helmet of see invisible (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +1 robe of the Archmagi (10, 15, D) the +7 war axe of Descent {flame, +Fly Str+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+4). It lets you fly. (10, 16, D) an uncursed staff of air (10, 25, D) an uncursed amulet of the acrobat (10, 32, D) the Reference Book on Ashen Execration Spells Type Level a - Tukima's Dance Hexes 3 b - Cause Fear Hexes 4 c - Invisibility Hexes 6 d - Statue Form Transmutation/Earth 6 (10, 33, D) a +3 dire flail of draining (10, 34, D) a +0 bardiche of chopping (10, 50, D) an uncursed amulet of faith (10, 51, D) a +2 flail of holy wrath (10, 52, D) a +1 plate armour of fire resistance (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed ring of see invisible (11, 15, D) a +5 ring of dexterity (11, 16, D) a fan of gales (11, 27, D) +0 storm dragon scales a +0 robe (11, 32, D) a +1 buckler of resistance (11, 33, D) an uncursed ring of resist corrosion (11, 34, D) a +0 naga barding of fire resistance (11, 50, D) an uncursed staff of earth (11, 51, D) a crystal ball of energy (11, 52, D) a +1 demon whip of venom (12, 14, D) a +3 whip of venom (12, 15, D) a +1 whip of venom (12, 16, D) a +2 plate armour of poison resistance (12, 32, D) the +6 shortbow "Testudineslayer" {velocity, rC+} Any arrow fired from it inflicts extra damage. It protects you from cold. (12, 33, D) a book of the Warp (12, 34, D) the Reference Book on Frigorific Protection Spells Type Level a - Song of Slaying Charms 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Deflect Missiles Charms/Air 6 d - Bolt of Cold Conjuration/Ice 6 (12, 50, D) a +1 ring mail of positive energy (12, 51, D) a +1 leather armour of poison resistance (12, 52, D) the +5 lajatang of the Imperium {slice, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (13, 32, D) a +2 plate armour of poison resistance (13, 33, D) a +2 vampiric great sword (13, 34, D) a phial of floods (13, 50, D) an uncursed ring of flight (13, 51, D) a +2 hand crossbow of freezing (13, 52, D) an uncursed staff of summoning (14, 50, D) a +5 scimitar of electrocution (14, 51, D) a +1 mace of protection (14, 52, D) a +1 scythe of flaming (18, 48, D) a book of Transfigurations (18, 49, D) a +0 ring mail (19, 0, D) Sif Muna's Collected Works on the Virous Compass Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Recall Summoning/Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Controlled Blink Translocation 8 (19, 1, D) a +1 hand axe of electrocution (19, 16, D) a Young Poisoner's Handbook (19, 17, D) a +0 trident of flaming (19, 32, D) an uncursed staff of wizardry (19, 33, D) a cursed amulet of inaccuracy (19, 48, D) a +0 dagger (19, 49, D) a box of beasts (19, 50, D) an uncursed staff of power (20, 0, D) a phial of floods (20, 16, D) the +5 plate armour of the Vestibule of Hell {rCorr Str+2} It affects your strength (+2). It provides partial protection from all sources of acid and corrosion. (20, 17, D) a crystal ball of energy (20, 32, D) the ring "Jockuxt" {rF+ rN+} [ring of protection from fire] It protects you from fire. It protects you from negative energy. (20, 33, D) the cursed +0 ring mail of Xaplusee {rElec} It insulates you from electricity. It has a curse placed upon it. (20, 48, D) a book of Transfigurations (20, 49, D) the +1 ring mail of Qoidghoc {rElec rC+ rN+ Int-4} It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. It protects you from negative energy. (20, 50, D) a +0 dagger (21, 0, D) Logodi's Collected Works on Assistive Summoning Spells Type Level a - Regeneration Charms/Necromancy 3 b - Ozocubu's Armour Charms/Ice 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Mana Viper Hexes/Summoning 5 (21, 1, D) the ring "Xeaweo" {Ice -Tele MR+ Dex+3 Stlth+} [ring of ice] It enhances your ice magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. (21, 16, D) the Incunabulum of Captivating Transformation Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Silence Hexes/Air 5 (21, 17, D) a book of Party Tricks (21, 32, D) a lightning rod (4/4) (21, 33, D) an uncursed staff of death (21, 34, D) an uncursed staff of poison (21, 49, D) a +0 long sword (22, 0, D) the cursed +1 halberd of Eleyw {chop, +Blink rElec rN+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. It lets you blink. It has a curse placed upon it. (22, 1, D) an uncursed ring of protection from cold (22, 16, D) an uncursed staff of power (22, 33, D) a phantom mirror (22, 34, D) a +1 leather armour of poison resistance (22, 48, D) a book of Minor Magic (22, 49, D) a fan of gales (22, 50, D) a book of Maledictions (23, 0, D) a book of the Earth (23, 1, D) the +2 leather armour of Socoyj {rC- Int+4 Dex+5} It affects your intelligence (+4). It affects your dexterity (+5). It makes you vulnerable to cold. (23, 6, D) an uncursed ring of fire (23, 16, D) a +3 longbow of flaming (23, 17, D) the amulet "Tirgh" {rElec Regen+ Int+3 SInv} (still there?) [amulet of regeneration] It affects your intelligence (+3). It insulates you from electricity. It lets you see invisible. It increases your rate of regeneration. a +2 leather armour of fire resistance (still there?) (23, 18, D) a +3 scythe of flaming (23, 32, D) a lamp of fire (23, 34, D) a +3 great mace of protection (23, 48, D) an uncursed staff of power (23, 49, D) a crystal ball of energy (23, 50, D) a lamp of fire (24, 0, D) a +1 vampiric long sword (24, 32, D) a +2 morningstar of protection (24, 33, D) a lightning rod (4/4) (24, 34, D) a +1 vampiric hand axe (24, 48, D) an uncursed staff of cold (24, 49, D) a book of Frost (24, 50, D) an uncursed staff of conjuration (25, 0, D) the +8 quarterstaff of Armageddon {crush, Dex+6 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It makes you less stealthy. (25, 1, D) a book of the Sky (25, 5, D) (unseen) (25, 18, D) a +1 plate armour of cold resistance an uncursed staff of energy a +4 blowgun (25, 32, D) an uncursed staff of summoning (25, 33, D) a +2 long sword of holy wrath (25, 34, D) the +5 long sword "Jomexudusub" {vamp, -Tele +Fly Dex+5 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+5). It lets you fly. It prevents most forms of teleportation. It makes you more stealthy. (25, 48, D) a +0 dagger (25, 49, D) a sack of spiders (25, 50, D) a +0 long sword (26, 0, D) a crystal ball of energy (26, 1, D) Cafalegg's Disquisition on Gliding Talismans Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Poisonous Vapours Poison/Air 2 d - Regeneration Charms/Necromancy 3 e - Silence Hexes/Air 5 f - Ring of Flames Charms/Fire 7 (26, 15, D) a book of the Tempests (unseen) (26, 16, D) a phial of floods (26, 17, D) a +2 long sword of slicing (still there?) a lamp of fire (still there?) (26, 22, D) a +4 great mace (unseen) (26, 32, D) a +0 broad axe of electrocution (26, 33, D) the +6 whip of the Ring {freeze, +Rage rPois rF++ Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It greatly protects you from fire. It protects you from poison. It lets you go berserk. (26, 34, D) a +5 hand crossbow of flaming (26, 47, D) 2 arrows (26, 49, D) a phantom mirror (26, 50, D) a +0 hunting sling of freezing (27, 0, D) +0 ice dragon scales (27, 1, D) a box of beasts (27, 5, D) a +2 scimitar of holy wrath (27, 16, D) a +1 mace of venom (27, 17, D) a +4 plate armour of cold resistance (27, 32, D) the ring of Xom's Entertainment {Str+5 Stlth-} [ring of attention] It affects your strength (+5). It makes you less stealthy. (27, 33, D) a box of beasts (27, 34, D) the +4 flail of Risk Management {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (27, 48, D) an uncursed staff of wizardry (27, 49, D) a +0 leather armour (27, 50, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (27, 57, D) an arrow (27, 58, D) 3 arrows (28, 1, D) a fan of gales (28, 16, D) the +8 mace of Severance {elec, Int+4 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+2). (28, 17, D) the Grimoire of the Rocks Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Iron Shot Conjuration/Earth 6 (28, 32, D) an uncursed staff of power (28, 34, D) a +3 scale mail of poison resistance (28, 48, D) a box of beasts (28, 49, D) a +2 mace of protection (28, 50, D) an uncursed staff of summoning (29, 0, D) a +5 giant club (29, 1, D) a phial of floods (29, 16, D) a +0 glaive of distortion (29, 17, D) a Fen Folio (29, 32, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (29, 33, D) a +2 mace of crushing (29, 49, D) a +0 short sword (29, 50, D) a +1 long sword of slicing (30, 49, D) a +0 dagger (30, 50, D) a manual of Throwing (31, 48, D) a +0 dagger (31, 49, D) a book of Changes (31, 50, D) a +1 robe of magic resistance (32, 48, D) an uncursed staff of fire (32, 49, D) a +0 long sword (32, 50, D) a +0 leather armour (33, 48, D) an uncursed staff of air (33, 49, D) an uncursed staff of earth (33, 50, D) an uncursed ring of see invisible (34, 28, D) an uncursed staff of conjuration (34, 48, D) an uncursed staff of wizardry (34, 49, D) a +0 short sword (34, 50, D) an uncursed staff of air (35, 0, D) an uncursed staff of wizardry (35, 14, D) a +0 long sword (35, 18, D) a +1 hand axe of electrocution (unseen) (35, 28, D) a cursed ring of attention (35, 29, D) a box of beasts (36, 0, D) an uncursed staff of cold (36, 1, D) a +0 rapier (36, 14, D) a +2 short sword of holy wrath (36, 15, D) an uncursed staff of power (36, 20, D) a +0 whip (unseen) (36, 28, D) a +0 vampiric scimitar (36, 29, D) the +6 flail of the Heavens {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (37, 0, D) an uncursed staff of poison (37, 1, D) Sinur's Reference Book on the Escort and the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Forest Summoning/Translocation 5 c - Ring of Flames Charms/Fire 7 d - Spellforged Servitor Conjuration/Summoning 7 (37, 5, D) a +2 trident of freezing (unseen) (37, 6, D) a +3 war axe of flaming (unseen) (37, 14, D) a lightning rod (4/4) (37, 18, D) a +0 mace (37, 20, D) a +1 long sword of holy wrath a +0 cloak a +0 large shield a +0 scimitar (37, 21, D) a +0 war axe (37, 28, D) a +2 glaive of venom (37, 29, D) a scroll of brand weapon (38, 2, D) a +0 spear (unseen) (38, 4, D) a +3 trident of protection (unseen) (38, 5, D) a +0 robe (38, 14, D) the cursed +1 crystal plate armour of Liberty {rElec Dex+4} It affects your dexterity (+4). It insulates you from electricity. It has a curse placed upon it. (38, 17, D) a +0 flail (38, 28, D) a scroll of brand weapon (38, 29, D) a book of Spatial Translocations (38, 49, D) a book of Ice (38, 50, D) the +0 leather armour of Forking Paths {*Contam rC+ Regen+ Int+3} It affects your intelligence (+3). It protects you from cold. It causes magical contamination when unequipped. It increases your rate of regeneration. (39, -1, D) a javelin a large rock (39, 0, D) a +1 dagger of venom (39, 1, D) a box of beasts (39, 8, D) a sling bullet a throwing net (39, 9, D) a throwing net (39, 15, D) a +3 shortbow of freezing (39, 16, D) a +0 rapier of speed a +0 cloak (39, 17, D) an uncursed amulet of rage a +0 mace (39, 18, D) a cursed -2 short sword (39, 20, D) a +0 flail (unseen) (39, 21, D) a +3 war axe of chopping (unseen) (39, 28, D) an uncursed staff of air (39, 29, D) the ring of Julaon {Str-2 Int+3 SInv Stlth-} [ring of attention] It affects your strength (-2). It affects your intelligence (+3). It lets you see invisible. It makes you less stealthy. (39, 48, D) a lamp of fire (39, 49, D) a book of Spatial Translocations (39, 50, D) a scroll of brand weapon (40, 0, D) a +0 robe (40, 2, D) a +0 trident (unseen) (40, 14, D) a +0 flail (40, 15, D) a book of Party Tricks (40, 16, D) a +0 cloak (unseen) (40, 17, D) a +0 hand axe (unseen) (40, 18, D) a +4 mace of protection (unseen) (40, 28, D) a +1 spear of venom (40, 29, D) an uncursed staff of summoning (40, 48, D) a sack of spiders (40, 49, D) a manual of Slings (40, 50, D) a crystal ball of energy (41, 0, D) an uncursed staff of death (41, 1, D) a large rock a +1 dagger of flaming (41, 2, D) a +0 hunting sling (unseen) (41, 3, D) a +0 trident (unseen) (41, 14, D) the Disquisition on the Mutagenic Arsonist Spells Type Level a - Passwall Transmutation/Earth 2 b - Inner Flame Hexes/Fire 3 c - Spider Form Transmutation/Poison 3 d - Irradiate Conjuration/Transmutation 5 e - Hydra Form Transmutation 6 (41, 18, D) a +0 halberd (unseen) (41, 20, D) a +0 cloak (unseen) (41, 21, D) a +0 whip (41, 28, D) the +8 war axe of Truncation {vamp, rElec MR+ Int-2 Dex+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-2). It affects your dexterity (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. (41, 29, D) a scroll of brand weapon (41, 48, D) a +2 rapier of speed (41, 50, D) an uncursed staff of death (42, 1, D) a crystal ball of energy (42, 14, D) a book of Ice (42, 15, D) a +0 dagger of speed (42, 28, D) the +8 hand axe "Nataud" {flame, Str+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your dexterity (+3). (42, 29, D) a box of beasts (42, 48, D) a +2 halberd of protection (42, 49, D) a cursed ring of attention (42, 53, D) the ring "Ysiuruopi" {Fire Stlth+} (still there?) [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. the +6 lajatang "Qutotyf" {elec, rC- Dex-4 SInv Stlth+} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-4). It makes you vulnerable to cold. It lets you see invisible. It makes you more stealthy. (43, 14, D) a +1 naga barding of stealth (43, 15, D) a book of the Warp (43, 20, D) a +0 short sword (43, 28, D) a +2 rapier of draining (43, 29, D) a cursed -4 ring of protection (43, 48, D) a +2 robe of positive energy (43, 49, D) a +4 ring of evasion (43, 50, D) a +1 chain mail of cold resistance (43, 55, D) an uncursed staff of summoning (44, 28, D) a +4 spear of piercing (44, 48, D) an uncursed staff of summoning (44, 49, D) a Grand Grimoire (44, 50, D) a lamp of fire (44, 51, D) a book of Clouds (44, 65, D) a +0 leather armour (unseen) (45, 48, D) a scroll of brand weapon (45, 49, D) a +2 leather armour of magic resistance (45, 50, D) the +15 plate armour "Kobar" {rN+} It protects you from negative energy. (45, 51, D) a +2 vampiric rapier (45, 64, D) 20 arrows (unseen) (46, 49, D) a book of Geomancy (46, 50, D) the +8 plate armour of Whack-A-Mole {rF+ rC+ Dex-2} It affects your dexterity (-2). It protects you from fire. It protects you from cold. (46, 51, D) a phial of floods (46, 63, D) a +2 dagger of venom a +0 shortbow 23 arrows a +1 robe of cold resistance (47, 48, D) a box of beasts (47, 49, D) an uncursed staff of wizardry (47, 50, D) a lamp of fire (47, 51, D) a sack of spiders (48, -1, D) a ration (48, 48, D) an uncursed ring of see invisible (48, 49, D) the +2 longbow of Kasi {flame, rPois rF+ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from poison. It makes you more stealthy. (48, 50, D) an uncursed staff of poison (48, 51, D) a +5 quarterstaff of crushing (49, -1, D) an uncursed staff of energy (49, 12, D) a +4 ring of strength (49, 24, D) a book of Annihilations (49, 36, D) an uncursed staff of cold (49, 48, D) a +1 robe of magic resistance (49, 49, D) a +10 plate armour of ponderousness (49, 50, D) a +1 scale mail of fire resistance (50, -1, D) a +0 plate armour of cold resistance (50, 0, D) a phantom mirror (50, 12, D) an uncursed amulet of guardian spirit (50, 24, D) a +0 trident of venom (50, 25, D) an uncursed staff of death (50, 36, D) a crystal ball of energy (50, 37, D) a book of Geomancy (50, 48, D) the ring of Zaoc {rElec rC- Str-4 Slay+5 Stlth-} [ring of attention] It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to cold. It insulates you from electricity. It makes you less stealthy. (50, 49, D) the ring "Cyiruz" {MR+ Str+6 SInv} [ring of see invisible] It affects your strength (+6). It affects your resistance to hostile enchantments. It lets you see invisible. (51, 12, D) a book of Changes (51, 13, D) a phial of floods (51, 14, D) an uncursed staff of summoning (51, 24, D) a scroll of brand weapon (51, 35, D) a +0 shield a +0 scale mail (51, 36, D) an uncursed ring of flight (51, 37, D) a book of Ice (51, 48, D) a +1 leather armour of magic resistance (51, 49, D) a book of Death (51, 50, D) an uncursed staff of power (52, 0, D) a lamp of fire (52, 1, D) an uncursed ring of flight a +5 quick blade a +2 chain mail of magic resistance (52, 2, D) a +0 war axe a +0 robe (52, 4, D) a +0 mace a cursed +0 robe (52, 12, D) the +3 dagger of Wisdom {distort, *Slow rF++ rC- MR+++} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It may slow you when you take damage. an uncursed amulet of guardian spirit (52, 13, D) a sack of spiders (52, 25, D) a +2 trident of freezing a +2 falchion of protection (52, 26, D) a +0 mace of venom (52, 31, D) +0 shadow dragon scales (52, 36, D) the cursed +1 chain mail of Holy Zosch {rN+ Dex+2 SInv} It affects your dexterity (+2). It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (52, 37, D) the +2 buckler of Mumblety Peg {rCorr Int+8} It affects your intelligence (+8). It provides partial protection from all sources of acid and corrosion. (52, 48, D) an uncursed ring of fire (52, 49, D) a book of Enchantments (52, 50, D) the ring "Leakla Siute" {+Fly rPois rF++ Int+3 Slay-2} [ring of poison resistance] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It greatly protects you from fire. It protects you from poison. It lets you fly. (53, 0, D) a +1 arbalest of freezing (53, 1, D) an uncursed staff of death (53, 13, D) a +6 quick blade (53, 24, D) a sack of spiders (53, 27, D) a +3 battleaxe of electrocution (53, 36, D) a +2 morningstar of protection (53, 48, D) a +1 leather armour of poison resistance (53, 49, D) a +0 flail of venom (53, 50, D) a +2 falchion of draining (54, 0, D) the cursed ring "Keud" {rC++ Int+3 Dex-3} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (-3). It greatly protects you from cold. It has a curse placed upon it. (54, 4, D) a +2 scythe of freezing (54, 12, D) the +10 mace of Sorhoa {speed, +Rage rF+ MR- Int+6} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It protects you from fire. It affects your resistance to hostile enchantments. It lets you go berserk. (unseen) (54, 24, D) a +1 dagger of venom (54, 36, D) the +2 plate armour of Servitude {Int+5} It affects your intelligence (+5). (54, 48, D) a Necronomicon (54, 49, D) a lamp of fire (54, 50, D) a manual of Summonings (55, 0, D) an uncursed staff of death (55, 1, D) a phantom mirror (still there?) the +3 giant club "Skullcrusher" {speed, Str+7} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+7). (55, 12, D) a phial of floods (55, 14, D) a box of beasts (55, 24, D) an uncursed ring of protection from magic (57, 47, D) a +0 mace (57, 48, D) a +4 shortbow of velocity (unseen) (58, 46, D) the +10 hunting sling of Due Proportion {speed, rN+ Str+5 Int+4} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your intelligence (+4). It protects you from negative energy. (58, 50, D) a manual of Dodging (unseen) (59, 36, D) a scroll of brand weapon (59, 37, D) a +0 bardiche of venom (59, 50, D) an uncursed staff of fire (60, 37, D) a scroll of brand weapon (60, 46, D) a phial of floods (60, 47, D) a crystal ball of energy (60, 50, D) a fan of gales (unseen) (61, 8, D) an uncursed staff of earth (61, 16, D) an uncursed amulet of rage (61, 26, D) the cursed +1 plate armour of the Skies Above {-Tele MR++} It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (61, 36, D) an uncursed staff of power (61, 37, D) a book of Necromancy (61, 47, D) a +0 war axe (still there?) a book of Battle (still there?) (61, 52, D) a +0 long sword (unseen) (62, 0, D) a +4 ring mail of poison resistance (62, 1, D) a book of Minor Magic (62, 4, D) a +1 long sword a +0 robe (62, 9, D) the Handbook of Flight and Evil Arts Spells Type Level a - Airstrike Air 4 b - Lightning Bolt Conjuration/Air 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Agony Necromancy 5 (62, 16, D) an uncursed staff of poison (62, 17, D) a +0 shortbow (still there?) a +2 war axe of holy wrath (still there?) (62, 18, D) an uncursed staff of earth (unseen) (62, 20, D) a cursed -3 trident (62, 26, D) an uncursed staff of poison (still there?) the +6 scimitar "Trog's Wrath" {flame, +Blink rF+ Int+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from fire. It lets you blink. (62, 36, D) a +3 long sword of draining (62, 37, D) a crystal ball of energy (62, 47, D) a +0 morningstar (still there?) a +0 long sword (still there?) (62, 53, D) a +0 trident (unseen) (63, 0, D) the ring "Kiacen" {Ice Int+2 Dex+6 Stlth+} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (63, 8, D) a +2 mace of protection (63, 16, D) 2 large rocks a +3 arbalest of freezing (63, 23, D) a throwing net 2 large rocks an arrow (63, 26, D) the Handbook of the Entourage and the Birds Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Demon Summoning 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Malign Gateway Summoning/Translocation 7 (63, 27, D) a phantom mirror (63, 36, D) the +11 flail "Vosuo" {crush, Fragile rPois MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (63, 37, D) an uncursed staff of poison (63, 47, D) a yellow draconian corpse (63, 49, D) an uncursed staff of wizardry (still there?) the +6 scale mail "Iddu Seened" {rC++ rN+ Dex+2} (still there?) It affects your dexterity (+2). It greatly protects you from cold. It protects you from negative energy. (64, 16, D) a +2 short sword of protection (64, 17, D) 3 large rocks a +0 shortbow (64, 19, D) 20 arrows (64, 26, D) an uncursed staff of energy (64, 27, D) the ring "Wihoc" {rElec rC+ MR+ Int-2} [ring of protection from cold] It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (64, 47, D) a +0 rapier (still there?) an uncursed staff of death (still there?) (64, 48, D) a book of Conjurations a cursed +0 cloak 3 potions of haste a +0 mace a cursed -3 short sword a +0 morningstar a white draconian corpse a black draconian corpse (64, 53, D) a +2 vampiric long sword (unseen) (64, 54, D) a +0 short sword (unseen) (64, 55, D) a +0 mace (65, 26, D) the +4 plate armour of Ethics {rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. (65, 47, D) a scroll of brand weapon a +0 scimitar a +2 scale mail of fire resistance a purple draconian corpse (65, 53, D) a +0 war axe (unseen) (66, 46, D) a +0 cloak (66, 55, D) an uncursed amulet of the gourmand (unseen) (67, 0, D) the +8 shortbow "Kyvvaxzu" {flame, MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (67, 54, D) a +0 battleaxe (unseen) (68, 0, D) the +10 hunting sling of Defence by Offence {velocity, Int-5 Dex+5} Any stone fired from it inflicts extra damage. It affects your intelligence (-5). It affects your dexterity (+5). (68, 46, D) the +10 shadow dragon scales "Quredoso" {rCorr Int-4 Dex+3 Slay+2 Stlth++++} It affects your intelligence (-4). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It provides partial protection from all sources of acid and corrosion. It makes you much more stealthy. (unseen) (68, 48, D) an uncursed staff of earth (still there?) a +2 scimitar of draining (still there?) (68, 54, D) a +0 long sword (unseen) (69, 0, D) the +7 quarterstaff "Duro" {pain, +Rage rF+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from fire. It lets you go berserk. (69, 36, D) the +9 staff of Olgreb {rPois} It protects you from poison. (69, 40, D) a +0 dagger (still there?) a cursed +0 short sword (still there?) (69, 48, D) a +0 long sword (unseen) (69, 54, D) a black draconian corpse (unseen) (70, 8, D) the Reference Book on Enchanting Venom Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Dazzling Spray Conjuration/Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 (70, 9, D) an uncursed staff of cold (70, 36, D) a +0 mace (70, 37, D) a +0 dagger (still there?) a lamp of fire (still there?) (70, 38, D) a +2 morningstar of protection a +0 plate armour (70, 39, D) a +2 battleaxe of flaming (unseen) (70, 40, D) a +3 war axe of chopping (unseen) (70, 41, D) a +0 war axe (unseen) (70, 47, D) a +1 dagger of holy wrath (70, 48, D) a +0 vampiric spear (unseen) (70, 52, D) an uncursed amulet of regeneration (70, 54, D) a purple draconian corpse (71, 8, D) the +5 flail of Ustuhiq {crush, +Fly rN+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from negative energy. It lets you fly. (71, 16, D) an uncursed amulet of guardian spirit (71, 17, D) a sack of spiders (71, 26, D) a book of Clouds (71, 27, D) a cursed staff of earth (still there?) a +0 dagger (still there?) (71, 47, D) a manual of Short Blades (71, 48, D) a cursed +0 long sword (unseen) (71, 49, D) a box of beasts (still there?) a +0 cloak (still there?) (72, 8, D) an uncursed staff of earth (72, 9, D) an uncursed amulet of rage (72, 17, D) an uncursed staff of poison (72, 22, D) a +0 rapier a +0 robe (72, 31, D) a +0 hand axe (72, 36, D) a +0 glaive of protection (72, 37, D) a +0 scimitar (72, 39, D) a +0 flail (unseen) (72, 40, D) a +1 quarterstaff of speed (unseen) (72, 47, D) a lamp of fire (72, 49, D) a book of Air (72, 50, D) an uncursed ring of protection from cold (72, 51, D) a +0 long sword (73, 1, D) the Disquisition on the Glacier Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Ice Form Ice/Transmutation 4 e - Summon Ice Beast Ice/Summoning 4 f - Ozocubu's Refrigeration Ice 6 (73, 16, D) a +2 glaive of pain (73, 17, D) the ring of Divine Intervention {*Slow +Inv rElec rN+ Dex+3} [ring of dexterity] It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. It may slow you when you take damage. (73, 26, D) the ring of Tesail {rPois rF+ MP+9} [ring of magical power] It protects you from fire. It protects you from poison. It affects your magic capacity (+9). (73, 27, D) a +1 trident of protection (73, 28, D) a +0 whip (73, 31, D) a +0 scimitar (still there?) a cursed -2 short sword (still there?) (73, 36, D) a +2 chain mail of cold resistance (still there?) a +1 hand axe of electrocution (still there?) (73, 47, D) a +1 antimagic short sword (73, 48, D) a +0 short sword (73, 49, D) a +1 robe of cold resistance (74, 47, D) a scarf of resistance (75, 1, D) a +1 dire flail of draining