stonage the Dungeon (0, 53, D) a book of Enchantments (unseen) (1, 15, D) the Handbook of Nocuous Ignition Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 e - Venom Bolt Conjuration/Poison 5 f - Bolt of Magma Conjuration/Fire/Earth 5 (1, 32, D) a lamp of fire (1, 33, D) an uncursed staff of death (unseen) (1, 35, D) a +2 amulet of reflection (unseen) (1, 50, D) a book of the Sky (unseen) (1, 51, D) a +0 arbalest (1, 53, D) a cursed staff of poison (unseen) (1, 54, D) 14 bolts (1, 55, D) a +0 shortbow (unseen) (1, 56, D) a +0 longbow (unseen) (2, 14, D) the +13 ice dragon scales "Ugurgh" {*Contam rElec rF- rC++ Regen+ Str+4} It affects your strength (+4). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. It increases your rate of regeneration. (2, 15, D) a manual of Polearms (2, 18, D) a +0 dagger (2, 20, D) a +0 battleaxe (unseen) (2, 32, D) an uncursed staff of summoning (2, 33, D) a +2 amulet of reflection (2, 52, D) a +0 arbalest (still there?) An Introduction to Witchery (still there?) Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Sting Conjuration/Poison 1 d - Confusing Touch Hexes 1 e - Beastly Appendage Transmutation 1 (2, 54, D) a +0 shortbow (unseen) (2, 55, D) a +1 battleaxe of flaming (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) a cursed +0 robe (unseen) (3, 19, D) a cursed -2 dagger (unseen) (3, 20, D) a +5 hand axe (unseen) (3, 32, D) the Tome of Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Sting Conjuration/Poison 1 c - Stone Arrow Conjuration/Earth 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Irradiate Conjuration/Transmutation 5 (unseen) (3, 52, D) a +0 long sword of holy wrath (still there?) a phantom mirror (still there?) (3, 54, D) an uncursed staff of power (unseen) (3, 55, D) 4 large rocks (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a book of Alchemy (4, 19, D) a +0 robe (4, 20, D) a cursed +4 short sword (unseen) (4, 32, D) a +5 long sword of holy wrath (4, 33, D) a +1 battleaxe of chopping (4, 34, D) a sack of spiders (still there?) a +2 chain mail of cold resistance (still there?) (4, 50, D) a +2 spear of venom (4, 51, D) the Catalogue of the Hurtful Glacier Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Static Discharge Conjuration/Air 3 c - Sticky Flame Conjuration/Fire 4 d - Summon Ice Beast Ice/Summoning 4 e - Freezing Cloud Conjuration/Ice/Air 6 (4, 52, D) 5 large rocks (still there?) an uncursed ring of resist corrosion (still there?) (4, 54, D) a stone giant corpse (skeletalised by now) (5, 14, D) a book of Ice (5, 15, D) a +0 dagger (5, 16, D) an uncursed ring of poison resistance (unseen) (5, 19, D) a +1 quarterstaff of draining (unseen) (5, 20, D) a +5 whip of venom (5, 23, D) a +0 robe (5, 25, D) a +1 great sword (unseen) (5, 32, D) a crystal ball of energy (5, 33, D) an uncursed staff of poison (5, 50, D) a +2 robe of the Archmagi (5, 53, D) 5 large rocks (unseen) (5, 54, D) an uncursed staff of earth (unseen) (5, 55, D) a large rock (6, 14, D) a cursed staff of wizardry (6, 15, D) an uncursed staff of poison (6, 17, D) a +3 hunting sling (6, 20, D) a +0 glaive the +7 shortbow "Seuboz" {velocity, MR+++ Str-3 Int+4} Any arrow fired from it inflicts extra damage. It affects your strength (-3). It affects your intelligence (+4). It affects your resistance to hostile enchantments. a +0 plate armour (6, 32, D) an uncursed staff of earth (6, 33, D) a +1 robe of cold resistance (unseen) (6, 34, D) an uncursed staff of power (6, 54, D) an uncursed staff of power (unseen) (6, 55, D) 4 large rocks (unseen) (6, 59, D) 3 arrows (6, 61, D) a bolt (still there?) an arrow (still there?) (7, -1, D) a +0 shield a +0 scale mail (7, 14, D) an uncursed staff of cold (7, 19, D) a +0 battleaxe (7, 22, D) a +0 battleaxe a +1 hand crossbow of freezing a +0 robe a +0 falchion of electrocution a +0 robe (7, 25, D) a +2 quarterstaff of distortion (unseen) (7, 32, D) the Almanac of the Compass and Bewitchment Spells Type Level a - Confuse Hexes 3 b - Recall Summoning/Translocation 3 c - Invisibility Hexes 6 d - Disjunction Translocation 8 (7, 33, D) an uncursed ring of resist corrosion (7, 34, D) a +1 hunting sling of flaming (7, 50, D) 9 arrows a +0 arbalest a crystal ball of energy (7, 53, D) a +2 ring of dexterity an uncursed ring of fire an uncursed ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +2 hand crossbow of velocity a +0 longbow 54 arrows a +0 leather armour 3 large rocks a phantom mirror a +0 shortbow a merfolk corpse (skeletalised by now) (7, 55, D) a +0 arbalest 25 bolts 4 large rocks an uncursed staff of death 27 arrows a yaktaur corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (7, 58, D) 2 bolts 4 arrows 3 large rocks a silver javelin (7, 59, D) a silver javelin (still there?) an arrow (still there?) 2 large rocks (still there?) (8, 14, D) an uncursed staff of wizardry (8, 15, D) an uncursed staff of air (8, 18, D) a +3 great sword (unseen) (8, 32, D) the cursed +1 halberd of Ancient Evil {freeze, +Inv rElec Int-3 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It affects your dexterity (+4). It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. (8, 33, D) the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). (8, 34, D) a +0 mace of draining (8, 55, D) an uncursed staff of summoning (unseen) (8, 59, D) a javelin (still there?) an arrow (still there?) (8, 61, D) 2 large rocks (9, 14, D) an uncursed staff of poison (9, 15, D) a +0 flail (9, 16, D) a phantom mirror (9, 18, D) a +0 mace (unseen) (9, 32, D) a +1 mace of protection (9, 33, D) the Volume of Displaced Combat Magic Spells Type Level a - Recall Summoning/Translocation 3 b - Force Lance Conjuration/Translocation 4 c - Fireball Conjuration/Fire 5 d - Dispersal Translocation 6 (9, 34, D) a phantom mirror (still there?) an uncursed staff of cold (still there?) (9, 49, D) an uncursed staff of power (9, 50, D) a box of beasts (unseen) (9, 55, D) a +0 longbow (unseen) (9, 56, D) a stone giant corpse (skeletalised by now) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a phial of floods (10, 15, D) a +3 chain mail of cold resistance (10, 16, D) a book of Air (10, 32, D) an uncursed amulet of regeneration (10, 33, D) a cursed staff of death (unseen) (10, 50, D) a +0 arbalest (unseen) (10, 51, D) a +0 longbow (still there?) a +0 leather armour (still there?) (10, 52, D) a +0 longbow (still there?) a book of the Warp (still there?) (10, 55, D) a +0 longbow (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a book of Clouds (11, 15, D) an uncursed staff of poison (11, 16, D) a book of Annihilations (11, 32, D) a phantom mirror (11, 33, D) +1 acid dragon scales (11, 34, D) a +3 broad axe of venom (11, 52, D) 4 large rocks (still there?) a yaktaur corpse (skeletalised by now) (still there?) (11, 53, D) 3 large rocks (unseen) (11, 55, D) a +0 vampiric spear (still there?) 4 large rocks (still there?) (12, 14, D) a phantom mirror (12, 15, D) a +3 flail (12, 16, D) a book of Ice (12, 32, D) a +1 short sword of draining (unseen) (12, 50, D) a +3 plate armour of fire resistance (12, 52, D) a book of Power (12, 53, D) a +0 arbalest (unseen) (12, 54, D) a +0 arbalest (unseen) (12, 55, D) 35 arrows (unseen) (13, 31, D) a +1 flail of protection (13, 33, D) the ring "Huxkag" {rF+ rN+ Str-2 Int+3 Dex+4} [ring of protection from fire] It affects your strength (-2). It affects your intelligence (+3). It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. (unseen) (13, 34, D) a book of Enchantments (13, 50, D) an uncursed staff of poison (13, 51, D) a +2 plate armour of magic resistance (13, 52, D) 13 bolts (still there?) a +2 ring mail of cold resistance (still there?) (13, 53, D) 4 large rocks (14, 31, D) a book of Unlife (14, 50, D) a +2 cloak of poison resistance (14, 51, D) a lightning rod (4/4) (14, 52, D) a +3 vampiric short sword (18, 48, D) Enoligu's Disquisition on Orientation and Transmutation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Recall Summoning/Translocation 3 c - Ice Form Ice/Transmutation 4 d - Summon Forest Summoning/Translocation 5 e - Blade Hands Transmutation 5 (18, 50, D) the amulet of Daeggie {Harm *Drain rF+++ rC+ Str+2 Dex-2} [amulet of harm] It increases damage dealt and taken. It affects your strength (+2). It affects your dexterity (-2). It renders you almost immune to fire. It protects you from cold. It causes draining when unequipped. (19, 0, D) the +6 hand axe "Hubil" {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (19, 1, D) the +3 ring mail "Zamoa" {Dex+2} It affects your dexterity (+2). (19, 16, D) a book of the Earth (19, 17, D) the +5 flail of Mawetimi {flame, +Rage Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It lets you go berserk. (19, 48, D) a book of Changes (still there?) a book of Alchemy (still there?) (20, 0, D) an uncursed staff of death (20, 1, D) a +0 long sword of protection (20, 16, D) a sack of spiders (20, 17, D) a +1 shortbow of velocity (20, 33, D) a fan of gales a +2 arbalest of velocity (20, 48, D) the Disquisition on Hexes and Snow Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Portal Projectile Hexes/Translocation 3 c - Simulacrum Ice/Necromancy 6 d - Discord Hexes 8 (20, 49, D) a crystal ball of energy (20, 51, D) a catoblepas corpse (skeletalised by now) (21, 0, D) a box of beasts (21, 1, D) a +2 robe of cold resistance (21, 16, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (21, 17, D) a +5 trident of protection (21, 33, D) a +0 trident (unseen) (21, 35, D) a +2 ring of strength (21, 48, D) an uncursed ring of stealth (21, 49, D) the cursed +0 quarterstaff of Summertime {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It has a curse placed upon it. (21, 50, D) a scroll of brand weapon (21, 51, D) a lamp of fire (still there?) a hippogriff corpse (skeletalised by now) (still there?) (22, 0, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (22, 1, D) a +0 long sword of electrocution (22, 15, D) the ring of Vyucun {Str+3 Stlth-} [ring of attention] It affects your strength (+3). It makes you less stealthy. (22, 16, D) a +4 trident of freezing (22, 17, D) a +3 leather armour of fire resistance (still there?) a phial of floods (still there?) (22, 19, D) a +0 trident (22, 33, D) a book of Transfigurations (22, 48, D) the +8 dagger "Zosexkei" {venom, rN+++ MR+ MP-9} It poisons the flesh of those it strikes. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (22, 49, D) the cursed +1 ring mail "Inwuokh" {Str+3} (still there?) It affects your strength (+3). It has a curse placed upon it. a lightning rod (4/4) (still there?) (22, 52, D) a black mamba corpse (skeletalised by now) (23, 0, D) the Catalogue of the Mountains Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Shatter Earth 9 (23, 1, D) a manual of Earth Magic (23, 32, D) a lightning rod (4/4) (23, 33, D) a +1 long sword of electrocution (23, 35, D) a cursed +0 long sword a +0 robe (23, 47, D) a book of Changes (23, 48, D) a +2 cloak of invisibility (23, 49, D) a +1 shortbow of flaming (unseen) (23, 50, D) a Young Poisoner's Handbook (23, 51, D) a dire elephant corpse (skeletalised by now) (23, 55, D) a hydra corpse (skeletalised by now) (24, 0, D) a +6 shortbow (24, 1, D) a +1 ring of protection (24, 15, D) a book of Spatial Translocations (24, 18, D) a +3 chain mail of positive energy an uncursed staff of death (24, 20, D) a +4 long sword a +0 chain mail (24, 32, D) a +0 buckler of reflection (24, 33, D) an uncursed staff of air (24, 49, D) an uncursed staff of energy (24, 50, D) a crystal ball of energy (24, 53, D) a crocodile corpse (skeletalised by now) (24, 54, D) a crocodile corpse (skeletalised by now) (25, 0, D) a +1 war axe of flaming (25, 16, D) a fan of gales (25, 17, D) an uncursed staff of air an uncursed staff of power (25, 32, D) a +5 demon trident (unseen) (25, 33, D) a +3 short sword of protection (25, 34, D) a +2 shortbow of flaming (25, 49, D) a +2 glaive of flaming (25, 50, D) a +3 falchion of venom (26, 0, D) the amulet "Zuisugg" {Reflect rF+ SH+3 Stlth+} [amulet of reflection] It shields you and reflects attacks. It protects you from fire. It affects your SH (+3). It makes you more stealthy. (26, 1, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} (still there?) It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} (still there?) It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (26, 17, D) a book of Burglary (26, 18, D) a +0 demon whip (26, 33, D) a book of Burglary (26, 34, D) an uncursed staff of wizardry (26, 36, D) a +0 demon whip (unseen) (26, 48, D) the +5 long sword "Qizesy" {flame, rC+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from cold. an uncursed staff of fire (26, 50, D) a book of Conjurations the +3 hand crossbow "Tampok" {penet, MR+ Int+3 Dex+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (26, 51, D) a catoblepas corpse (skeletalised by now) (26, 55, D) a yak corpse (skeletalised by now) (27, 0, D) a +3 leather armour of cold resistance (27, 1, D) a phial of floods (27, 16, D) the +0 fire dragon scales of Sobirph {*Slow rElec rF++ rC- Dex+2 Slay+3} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It may slow you when you take damage. (27, 17, D) a +1 hunting sling of freezing (27, 32, D) a sack of spiders (27, 33, D) a +0 trident (unseen) (27, 48, D) an uncursed staff of death (still there?) the cursed +0 plate armour of Idawyjus {Str+2} (still there?) It affects your strength (+2). It has a curse placed upon it. (27, 50, D) a Young Poisoner's Handbook (27, 53, D) a water moccasin corpse (skeletalised by now) (still there?) a crocodile corpse (skeletalised by now) (still there?) (28, 0, D) the +9 hand axe of Megalomania {flame, *Drain rC+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. (28, 1, D) a +1 ring mail of fire resistance (still there?) a +1 ring mail of fire resistance (still there?) (28, 3, D) (unseen) (28, 16, D) the ring "Xyigragisk" {+Fly rC+ Int+2 Dex+6} [ring of flight] It affects your intelligence (+2). It affects your dexterity (+6). It protects you from cold. It lets you fly. (28, 17, D) the cursed ring of Vycaefog {AC-2 Stlth+} [ring of protection] It affects your AC (-2). It makes you more stealthy. It has a curse placed upon it. (28, 32, D) a +3 dagger of venom (28, 33, D) a crystal ball of energy (28, 48, D) an uncursed staff of energy (28, 49, D) a +2 antimagic glaive (still there?) a +1 antimagic mace (still there?) (29, 0, D) a box of beasts (29, 1, D) a +3 hunting sling of flaming (29, 16, D) the Volume of Shape Shifting and Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Blade Hands Transmutation 5 d - Bolt of Fire Conjuration/Fire 6 (29, 17, D) a +2 dagger of flaming (29, 32, D) a +2 cloak of invisibility (29, 33, D) the cursed ring of Ziunual {MP+9 Dex+2 Slay-6 Stlth-} [ring of slaying] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It affects your magic capacity (+9). It makes you less stealthy. It has a curse placed upon it. (29, 48, D) the cursed +1 great sword of Gutaiwn {slice, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It has a curse placed upon it. (29, 49, D) the cursed +3 fustibalus "Kikkigui" {flame, *Drain rPois MR+ Str+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (29, 50, D) a sack of spiders (still there?) a +0 vampiric long sword (still there?) (29, 51, D) a crocodile corpse (skeletalised by now) (29, 53, D) a crocodile corpse (skeletalised by now) (29, 56, D) a spiny frog corpse (skeletalised by now) (30, 48, D) the +4 troll leather armour of Wiygech {rF+ Regen+ Str+8 Int+3} It affects your strength (+8). It affects your intelligence (+3). It protects you from fire. It increases your rate of regeneration. (30, 49, D) a +1 quarterstaff of crushing (unseen) (30, 52, D) a catoblepas corpse (skeletalised by now) (31, 48, D) a +3 great sword of flaming (31, 49, D) a +2 plate armour of poison resistance (32, 48, D) the ring "Yziozego" {MR+ Int-5 Dex+6 SInv} [ring of protection from magic] It affects your intelligence (-5). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It lets you see invisible. (32, 49, D) the +6 quarterstaff "Yrawnuo" {venom, Dex+10} It poisons the flesh of those it strikes. It affects your dexterity (+10). (unseen) (32, 50, D) a +5 dire flail of protection (32, 51, D) a black mamba corpse (skeletalised by now) (33, 48, D) an uncursed staff of conjuration (33, 49, D) an uncursed ring of resist corrosion (33, 50, D) a crystal ball of energy (34, 28, D) a +0 great sword of protection (34, 48, D) the Almanac of Dark Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Sublimation of Blood Necromancy 2 c - Recall Summoning/Translocation 3 d - Summon Mana Viper Hexes/Summoning 5 e - Dragon's Call Summoning 9 (34, 49, D) a +0 broad axe of electrocution (34, 50, D) a lamp of fire (35, 14, D) a book of Conjurations (35, 15, D) a +1 falchion of holy wrath (35, 19, D) a +0 dagger (unseen) (35, 28, D) a +4 ring of evasion (35, 29, D) an uncursed staff of power (36, 0, D) an uncursed staff of summoning (36, 1, D) a +2 morningstar of holy wrath (36, 14, D) a box of beasts (36, 15, D) a +2 rapier of speed (36, 28, D) a scroll of brand weapon (36, 29, D) the cursed +0 longbow of the Tomato {freeze, +Fly rC+ MR- Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (37, 1, D) a +2 shortbow of flaming (37, 14, D) the ring of Sin {rCorr rF+} [ring of resist corrosion] It protects you from fire. (37, 15, D) a lightning rod (4/4) (38, 0, D) a sack of spiders (38, 1, D) a +3 leather armour of magic resistance (38, 14, D) a +2 robe of magic resistance (38, 28, D) a book of Flames (38, 29, D) a +2 hand crossbow of flaming (39, 1, D) a phantom mirror (39, 14, D) a +0 dagger (39, 15, D) a +5 triple sword of slicing a +0 robe the +9 plate armour of the Guilds {rF+ rC+ MR-} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (39, 20, D) a +0 long sword (39, 21, D) a +0 hand axe a +0 robe (39, 23, D) a +1 leather armour of poison resistance (39, 24, D) the +8 war axe "Nioneom" {flame, *Noise rPois MR+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may make noises in combat. a +0 robe (39, 27, D) a +2 buckler of protection (39, 28, D) the cursed +3 hunting sling "Irhim" {flame, +Inv rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you turn invisible. It has a curse placed upon it. (39, 29, D) an uncursed staff of conjuration (39, 48, D) the +8 spear "Izesig" {protect, Int+3 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It makes you more stealthy. (39, 50, D) a wind drake corpse (40, 0, D) a +0 vampiric scimitar (40, 1, D) a +1 robe of positive energy (40, 23, D) a +2 antimagic hand axe (40, 28, D) a phantom mirror (40, 49, D) a book of Maledictions (40, 50, D) a +0 vampiric demon trident (still there?) a +2 halberd of freezing (still there?) (40, 53, D) a +2 flail of holy wrath (unseen) (41, 0, D) a book of Transfigurations (41, 1, D) a +0 demon trident of venom (41, 19, D) a +3 scale mail of fire resistance (unseen) (41, 28, D) a sack of spiders (41, 29, D) an uncursed staff of cold (41, 47, D) a +0 robe (41, 49, D) a +2 glaive of chopping (41, 51, D) a +3 rapier of protection (unseen) (41, 53, D) a cursed +0 robe (unseen) (41, 54, D) a +0 robe (unseen) (42, 0, D) an uncursed staff of energy (42, 1, D) the Volume of Confrontation and Talismans Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Bolt of Fire Conjuration/Fire 6 d - Ring of Flames Charms/Fire 7 (42, 15, D) a +0 scimitar (42, 22, D) an uncursed staff of earth (42, 28, D) a +4 halberd of protection (42, 29, D) a box of beasts (42, 48, D) a +2 hand axe of flaming (unseen) (42, 49, D) a +4 lajatang of protection (unseen) (43, 14, D) a +2 scale mail of cold resistance (43, 15, D) an uncursed staff of death (43, 28, D) a phantom mirror (43, 29, D) an uncursed staff of air (43, 47, D) a fan of gales (43, 48, D) the cursed +1 hunting sling of the Bruised Scars {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. It has a curse placed upon it. (43, 49, D) a cursed -3 spear (unseen) (43, 50, D) a +0 robe (still there?) a sack of spiders (still there?) (44, 28, D) an uncursed staff of summoning (44, 52, D) a +4 antimagic lajatang (unseen) (44, 53, D) a +0 robe (unseen) (44, 56, D) a +2 antimagic broad axe (unseen) (45, 49, D) an uncursed staff of summoning (unseen) (45, 50, D) 15 sling bullets (unseen) (45, 51, D) the cursed +1 great sword "Ilaep Gupoc" {freeze, rPois rC+ Str-2} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It protects you from cold. It protects you from poison. It has a curse placed upon it. a +4 quick blade (still there?) (45, 52, D) the amulet of Cacyjox {Regen+ Int+3} [amulet of regeneration] It affects your intelligence (+3). It increases your rate of regeneration. (unseen) (45, 53, D) an uncursed amulet of rage (unseen) (45, 55, D) a +2 rapier of protection (unseen) (45, 56, D) a +0 broad axe (unseen) (46, 48, D) an uncursed staff of energy a book of Maledictions (46, 49, D) a +4 trident of piercing a book of Death a +0 buckler a +1 flail of protection (46, 51, D) a +0 robe a book of Spatial Translocations (46, 53, D) a +0 flail (46, 54, D) a +0 quarterstaff a +0 animal skin a spriggan corpse (46, 55, D) a +3 lajatang of venom a +0 robe a hornet corpse a spriggan corpse (46, 56, D) an anaconda corpse (47, 49, D) a +0 robe (unseen) (47, 50, D) an uncursed staff of conjuration a cursed +0 animal skin a +1 antimagic hand axe a book of the Earth an uncursed staff of wizardry a +0 robe a hornet corpse (47, 52, D) a +1 crystal plate armour (unseen) (47, 55, D) a +0 animal skin (unseen) (47, 57, D) a +0 hand axe (unseen) (48, 37, D) a book of Clouds (48, 53, D) a +0 robe (unseen) (48, 55, D) a spriggan corpse (49, 0, D) a cursed -4 ring of dexterity (unseen) (49, 12, D) a box of beasts (49, 24, D) an uncursed staff of poison (49, 36, D) the +4 skin of Zhor {Hibernate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (49, 48, D) an uncursed staff of fire (unseen) (49, 51, D) a +0 longbow (unseen) (50, -1, D) a +1 glaive of venom (unseen) (50, 4, D) a +0 trident (50, 12, D) the Papyrus of Poisoning and Unholy Rituals Spells Type Level a - Regeneration Charms/Necromancy 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Dispel Undead Necromancy 5 (50, 13, D) the +9 glaive "Loest" {speed, Str+3 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+3). It makes you more stealthy. (50, 24, D) an uncursed staff of fire (50, 25, D) an uncursed staff of death (50, 36, D) an uncursed ring of stealth (50, 37, D) a +2 quarterstaff of speed (50, 48, D) the amulet of Ijeraash {Spirit Dex+5 Stlth-} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+5). It makes you less stealthy. (50, 52, D) 23 arrows (50, 53, D) a +0 animal skin (51, 4, D) a cursed +0 trident (51, 13, D) the cursed +2 quarterstaff "Yxoocso" {elec, rC+ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from cold. It has a curse placed upon it. a book of Debilitation (51, 24, D) a book of Changes (51, 25, D) an uncursed staff of wizardry (51, 36, D) a book of Conjurations (51, 48, D) 4 potions of heal wounds (unseen) (51, 49, D) a phantom mirror (unseen) (51, 50, D) a +4 quick blade (unseen) (51, 51, D) a +0 robe (unseen) (51, 54, D) a wind drake corpse (52, -1, D) the Disquisition on Shifting Boosts Spells Type Level a - Regeneration Charms/Necromancy 3 b - Petrify Transmutation/Earth 4 c - Statue Form Transmutation/Earth 6 d - Dragon Form Transmutation 7 (52, 0, D) a phantom mirror the +7 glaive "Jellyslayer" {distort, Str+4 Dex+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It affects your dexterity (+4). (52, 1, D) the +2 naga barding of Hedge Wizardry {Str+4} It affects your strength (+4). (52, 2, D) a +0 demon trident of freezing (52, 11, D) a +0 scimitar of electrocution (52, 15, D) a +0 quarterstaff of pain a +0 robe (52, 24, D) an uncursed staff of wizardry (52, 49, D) a +4 plate armour of cold resistance (53, 0, D) a +5 hunting sling (53, 1, D) an uncursed staff of power (53, 2, D) a +0 trident (53, 4, D) a +0 scythe of venom (53, 13, D) the cursed +3 hand axe "Vohoaduc" {chop, MR++} (still there?) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 whip (still there?) (53, 14, D) a cursed ring of stealth (53, 24, D) the Grimoire of the Dusty Entourage (still there?) Spells Type Level a - Aura of Abjuration Summoning 5 b - Statue Form Transmutation/Earth 6 a book of Enchantments (still there?) (53, 25, D) an uncursed ring of magical power (53, 38, D) an uncursed staff of summoning (53, 40, D) a +0 mace of crushing (53, 48, D) a +1 antimagic glaive (53, 49, D) a +2 mace of protection (53, 50, D) an uncursed ring of poison resistance (unseen) (54, 0, D) an uncursed staff of air (54, 1, D) a +2 ring of intelligence (54, 3, D) a +0 trident (unseen) (54, 12, D) the +5 scythe "Cusushrul" {flame, *Drain rF+++ Int-3 Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-3). It affects your dexterity (+7). It renders you almost immune to fire. It causes draining when unequipped. (54, 13, D) an uncursed staff of wizardry (54, 25, D) a lightning rod (4/4) (54, 36, D) an uncursed staff of poison (54, 48, D) a +0 chain mail of fire resistance (54, 49, D) the +3 ring mail of the Louse {MP+9 Str+4 Slay+3} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). (55, 0, D) a Necronomicon (55, 12, D) a phantom mirror (55, 13, D) a +2 halberd of chopping (55, 24, D) a lamp of fire (59, 36, D) a +1 short sword of flaming (59, 47, D) a +2 dagger of venom (59, 48, D) a +4 dagger of electrocution (60, 36, D) an uncursed staff of conjuration (unseen) (60, 37, D) a book of Death (60, 47, D) an uncursed staff of wizardry (60, 48, D) a +3 morningstar of venom (60, 49, D) a +0 whip (unseen) (60, 50, D) a +2 vampiric spear (unseen) (61, 2, D) an uncursed staff of air (unseen) (61, 8, D) an uncursed staff of earth (61, 16, D) a fan of gales (61, 26, D) the +7 flail of the First Beggars {elec, rPois Dex+4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from poison. It makes you more stealthy. (61, 35, D) a +0 great sword of protection (61, 47, D) an uncursed ring of see invisible (61, 48, D) a +0 halberd of freezing (61, 49, D) an uncursed staff of cold (61, 51, D) an anaconda corpse (61, 52, D) a black mamba corpse (62, 0, D) an uncursed staff of fire (62, 2, D) a +0 trident (62, 8, D) an uncursed staff of air (62, 9, D) an uncursed staff of fire (62, 16, D) a book of Burglary (62, 20, D) an uncursed staff of death (62, 26, D) an uncursed ring of protection from cold (62, 27, D) the Volume of Flying Transmutation Spells Type Level a - Shock Conjuration/Air 1 b - Passwall Transmutation/Earth 2 c - Irradiate Conjuration/Transmutation 5 d - Silence Hexes/Air 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (62, 37, D) a Necronomicon (62, 38, D) a +2 chain mail of magic resistance (62, 47, D) a phantom mirror (62, 49, D) an uncursed staff of death (62, 51, D) a +0 long sword (unseen) (63, 0, D) a +0 dagger (63, 2, D) an uncursed staff of power (unseen) (63, 8, D) a +0 hand crossbow of flaming (63, 16, D) an uncursed staff of poison (63, 17, D) a phantom mirror (63, 26, D) a cursed staff of summoning (63, 36, D) an uncursed ring of flight (63, 37, D) a +1 great sword of protection (63, 47, D) a book of Battle (63, 49, D) a +0 robe (unseen) (63, 50, D) a +0 spear (unseen) (63, 51, D) a +0 dagger of venom (unseen) (63, 52, D) an anaconda corpse (63, 54, D) a guardian serpent corpse (still there?) an adder corpse (still there?) (64, 16, D) a book of Minor Magic (64, 17, D) a fan of gales (64, 26, D) a +2 pair of gloves of archery (64, 47, D) a book of Changes (64, 48, D) the cursed +3 dagger of Profit {pierce, rC++ rN++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It greatly protects you from negative energy. It has a curse placed upon it. (64, 49, D) a +0 whip (unseen) (65, 26, D) the cursed +0 arbalest of Pestilence {penet, rPois Int+5 Dex-5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+5). It affects your dexterity (-5). It protects you from poison. It has a curse placed upon it. (65, 47, D) an uncursed ring of protection from magic (65, 48, D) a crystal ball of energy (65, 49, D) a +0 spear (65, 50, D) a lightning rod (4/4) (unseen) (65, 52, D) a +3 scythe of freezing (unseen) (65, 53, D) a +0 whip (65, 56, D) a guardian serpent corpse (66, 48, D) the +2 chain mail of Loss {Regen+ Str+2} It affects your strength (+2). It increases your rate of regeneration. (66, 49, D) a book of Necromancy (66, 50, D) an uncursed staff of death (unseen) (66, 51, D) a +0 robe (still there?) a +5 hand crossbow (still there?) (66, 53, D) a +0 war axe (unseen) (66, 54, D) a cursed +0 long sword (unseen) (66, 55, D) a +1 halberd of protection (still there?) an anaconda corpse (still there?) (66, 57, D) an anaconda corpse (67, 0, D) a +0 hat (67, 48, D) a +0 hand axe (67, 50, D) a +0 broad axe a cursed +0 robe a water moccasin corpse (67, 53, D) an uncursed ring of see invisible a +0 battleaxe a +0 robe (67, 58, D) a +0 quarterstaff of protection (unseen) (68, 39, D) a +0 vampiric rapier (68, 47, D) a +0 whip (68, 48, D) a fan of gales (unseen) (68, 49, D) a +1 mace of venom (unseen) (68, 50, D) a +0 robe (unseen) (68, 52, D) a cursed +0 robe a +0 halberd (68, 54, D) a guardian serpent corpse (69, 0, D) a box of beasts (69, 22, D) 2 large rocks (69, 35, D) a cursed ring of attention (69, 38, D) a +0 short sword (unseen) (69, 47, D) an uncursed staff of wizardry (69, 48, D) a phial of floods (unseen) (69, 53, D) an anaconda corpse (70, 8, D) a +6 ring of strength (70, 9, D) an uncursed ring of protection from magic (70, 11, D) a +0 giant club (70, 12, D) a cursed -2 giant club (70, 18, D) a +0 trident (unseen) (70, 36, D) an uncursed staff of poison (70, 37, D) a +2 great sword of holy wrath (unseen) (70, 38, D) a +0 short sword (70, 47, D) a +0 war axe of flaming (70, 48, D) a +1 great sword of protection (70, 52, D) a +0 long sword (unseen) (70, 54, D) a +0 short sword (unseen) (71, 8, D) a +4 blowgun (71, 10, D) 4 large rocks (71, 11, D) a +0 giant spiked club (71, 12, D) a large rock (71, 18, D) a +2 glaive of chopping a +0 shortbow 15 arrows (71, 26, D) a book of Frost (71, 27, D) a +1 hunting sling of flaming (71, 36, D) a +0 dagger (71, 37, D) an uncursed staff of earth (71, 38, D) a +2 hand axe of draining (71, 40, D) a +0 short sword of venom a +2 halberd of venom (71, 41, D) 2 arrows (71, 47, D) an uncursed ring of ice (71, 48, D) a lightning rod (4/4) (71, 49, D) a +3 scale mail of fire resistance (71, 50, D) a +0 halberd (72, 8, D) a +3 morningstar of draining (72, 9, D) the ring "Keyn" {+Fly SInv Stlth-} [ring of attention] It lets you see invisible. It lets you fly. It makes you less stealthy. (72, 11, D) a +0 giant club (unseen) (72, 17, D) a crystal ball of energy (72, 18, D) a cursed -2 trident (unseen) (72, 19, D) a +0 trident (72, 20, D) a large rock (72, 21, D) a tomahawk (72, 23, D) a large rock a tomahawk (72, 27, D) a +2 robe of fire resistance (72, 30, D) a +0 long sword a +0 chain mail (72, 37, D) a +0 dagger (72, 41, D) a +0 long sword (unseen) (72, 47, D) an uncursed staff of death (72, 48, D) a +2 hand crossbow of freezing (72, 51, D) a +2 short sword of draining (unseen) (72, 52, D) a +0 mace (unseen) (73, 2, D) a cursed -2 arbalest (unseen) (73, 17, D) a lamp of fire (73, 19, D) a +0 trident (unseen) (73, 26, D) a book of Alchemy (73, 27, D) an uncursed staff of conjuration (73, 30, D) a +0 war axe of chopping (73, 31, D) a +0 long sword (unseen) (73, 32, D) a cursed -3 long sword (73, 36, D) an uncursed ring of protection from fire (73, 37, D) a +1 vampiric dagger (still there?) an uncursed amulet of regeneration (still there?) (73, 43, D) an arrow (73, 47, D) a +0 long sword of freezing (73, 48, D) a +0 long sword (unseen) (73, 50, D) a lightning rod (4/4) (74, 2, D) a +0 arbalest 20 bolts (74, 3, D) a bolt (74, 4, D) 6 bolts (74, 47, D) an uncursed staff of death (74, 48, D) an uncursed staff of power (unseen) (74, 49, D) a +3 ring mail of fire resistance (75, 1, D) the +2 leather armour "Qoxop" {rPois Dex+6} It affects your dexterity (+6). It protects you from poison. (75, 47, D) a book of Summonings (75, 48, D) a +0 spear (75, 49, D) a sack of spiders