stonage the Dungeon (0, 14, D) the +9 hand crossbow of Ugeve {speed, rElec rPois rF+ MR+} Attacks with this weapon are significantly faster. It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (0, 50, D) a book of Changes (0, 51, D) a +3 scimitar of holy wrath (0, 52, D) a book of Transfigurations (1, 14, D) a book of Enchantments (1, 35, D) a sack of spiders (still there?) a sack of spiders (still there?) (1, 50, D) a +2 spear of venom (1, 51, D) a cursed ring of attention (1, 52, D) a book of Alchemy (2, 14, D) a book of the Dragon (2, 32, D) an uncursed staff of earth (2, 35, D) a box of beasts (2, 50, D) a +2 mace of crushing (2, 51, D) a +0 dire flail of holy wrath (2, 52, D) an uncursed staff of wizardry (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a cursed staff of fire (3, 15, D) a +0 vampiric demon whip (unseen) (3, 32, D) the +7 plate armour of Polish {rF++ Int+3} It affects your intelligence (+3). It greatly protects you from fire. (3, 34, D) an uncursed staff of fire (unseen) (3, 50, D) an uncursed amulet of regeneration (3, 51, D) the +1 scale mail of the Komtur {rF- rC+ rN+ SInv} It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you see invisible. (3, 52, D) Wokobbud's Grimoire of Cloudy Translocation Spells Type Level a - Blink Translocation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Teleport Other Translocation 3 d - Lightning Bolt Conjuration/Air 5 e - Summon Forest Summoning/Translocation 5 (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 naga barding of cold resistance (4, 15, D) the +9 whip of Poaniucw {chaos, +Rage Int-3 Dex+3} Each time it hits an enemy it has a different, random effect. It affects your intelligence (-3). It affects your dexterity (+3). It lets you go berserk. (unseen) (4, 32, D) a book of Spatial Translocations (unseen) (4, 49, D) the +5 short sword of Cobwebs {pierce, MR+ Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It makes you more stealthy. (4, 50, D) the Disquisition on Supportive Talismans Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Call Canine Familiar Summoning 3 c - Excruciating Wounds Charms/Necromancy 5 d - Summon Demon Summoning 5 (4, 51, D) a +1 longbow of velocity (4, 52, D) the cursed +0 chain mail of Death's Door {Regen+ Int+3} It affects your intelligence (+3). It increases your rate of regeneration. It has a curse placed upon it. (unseen) (5, 14, D) a +0 triple crossbow of freezing (5, 15, D) an uncursed staff of wizardry (5, 32, D) the Grimoire of the Shifting Compass Spells Type Level a - Apportation Translocation 1 b - Sticks to Snakes Transmutation 2 c - Recall Summoning/Translocation 3 d - Lesser Beckoning Translocation 3 e - Teleport Other Translocation 3 an uncursed staff of earth (5, 35, D) a +3 ring of dexterity (still there?) a +3 ring of dexterity (still there?) (6, 14, D) an uncursed staff of poison (6, 15, D) a fan of gales (6, 16, D) a +1 shortbow of freezing (6, 17, D) the Handbook of Glacial Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Demon Summoning 5 e - Simulacrum Ice/Necromancy 6 (6, 32, D) a phantom mirror (6, 34, D) an uncursed ring of fire (unseen) (6, 55, D) a +1 scimitar of flaming (unseen) (7, 6, D) a scroll of holy word (7, 14, D) an uncursed staff of poison (unseen) (7, 15, D) an uncursed staff of conjuration an uncursed staff of summoning (7, 17, D) a +0 great sword (unseen) (7, 34, D) an uncursed staff of energy the cursed +0 robe of Tuvuck {+Inv Int+3} It affects your intelligence (+3). It lets you turn invisible. It has a curse placed upon it. (7, 49, D) an uncursed staff of death (7, 51, D) the cursed +1 robe of the Eight Boll Weevils {rCorr} (still there?) It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. the cursed +1 robe of the Eight Boll Weevils {rCorr} (still there?) It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (7, 52, D) a +3 fustibalus of velocity (still there?) a sack of spiders (still there?) (8, 14, D) a lightning rod (4/4) (8, 18, D) a +3 spear of venom (8, 32, D) a phantom mirror (8, 34, D) a +0 scimitar of holy wrath (8, 36, D) a +1 broad axe of electrocution (9, 15, D) an uncursed staff of death (9, 32, D) a scroll of brand weapon (9, 33, D) a +1 hand crossbow of freezing (9, 36, D) an uncursed staff of air (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of power (10, 15, D) a +4 hand axe of flaming (10, 16, D) a +2 leather armour of poison resistance (10, 32, D) a +2 hunting sling of freezing (10, 33, D) the +3 falchion of Toifak Domo {distort, rElec rPois Str-3 Dex+6} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (-3). It affects your dexterity (+6). It insulates you from electricity. It protects you from poison. (10, 35, D) an uncursed staff of summoning (10, 50, D) a +2 ring of protection (unseen) (10, 52, D) a lightning rod (4/4) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +5 double sword of Linearity {flame, *Rage rC+ rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It greatly protects you from negative energy. It may make you go berserk in combat. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +2 flail of crushing (unseen) (11, 15, D) the +2 pair of boots of Olururos {rC- rCorr Int+5} It affects your intelligence (+5). It makes you vulnerable to cold. It provides partial protection from all sources of acid and corrosion. (11, 33, D) a +1 flail of draining (11, 34, D) a book of Frost (still there?) an uncursed ring of stealth (still there?) (11, 51, D) an uncursed ring of wizardry (11, 52, D) an uncursed staff of cold (12, 14, D) a +2 ring mail of poison resistance (12, 16, D) a crystal ball of energy (unseen) (12, 31, D) a +1 scythe of protection (12, 32, D) a sack of spiders (unseen) (12, 51, D) a +6 glaive of freezing (12, 52, D) the +9 scythe "Wile" {venom, rF++} It poisons the flesh of those it strikes. It greatly protects you from fire. (13, 31, D) a lamp of fire (13, 33, D) a +1 trident of protection (13, 50, D) a lamp of fire (13, 51, D) a lamp of fire (13, 52, D) a book of Alchemy (14, 34, D) a +1 glaive of freezing (unseen) (14, 50, D) an uncursed amulet of harm (14, 51, D) a fan of gales (14, 52, D) an uncursed amulet of the acrobat (18, 17, D) a +2 buckler of protection (18, 48, D) a crystal ball of energy (18, 49, D) a book of Death (18, 50, D) the ring of Miracles {Fire rElec rN+ Stlth+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (19, 16, D) a book of Unlife (19, 32, D) the +1 scale mail of Hurodgh {Int+4} It affects your intelligence (+4). (19, 33, D) a +0 whip of freezing (unseen) (19, 48, D) a fan of gales (19, 49, D) a book of Dreams (19, 50, D) a +1 shield of poison resistance (20, 2, D) a +0 flail a +0 plate armour (20, 16, D) a +4 morningstar of freezing (unseen) (20, 32, D) a +0 short sword (20, 33, D) a +1 short sword of speed (unseen) (20, 34, D) a +0 long sword (unseen) (20, 35, D) an uncursed amulet of magic regeneration (unseen) (20, 48, D) a box of beasts (20, 49, D) a manual of Bows (20, 50, D) a book of Annihilations (unseen) (21, 0, D) a phial of floods (21, 1, D) a lightning rod (4/4) (21, 3, D) a +0 mace a +0 plate armour (21, 5, D) a +0 scimitar (unseen) (21, 16, D) a book of Battle (21, 32, D) a +0 trident of holy wrath (unseen) (21, 33, D) a lamp of fire (unseen) (21, 34, D) a +1 flail of crushing (unseen) (21, 48, D) a +1 chain mail of fire resistance (21, 49, D) an uncursed staff of power (21, 50, D) a lightning rod (4/4) (22, 1, D) Vunor's Papyrus of Transmutation and Evil Spells Type Level a - Passwall Transmutation/Earth 2 b - Regeneration Charms/Necromancy 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Dragon Form Transmutation 7 (22, 4, D) a +0 dagger a +2 robe of cold resistance (22, 16, D) an uncursed staff of wizardry (unseen) (22, 17, D) a +6 shortbow (22, 32, D) the Volume of Virous Augmentations Spells Type Level a - Infusion Charms 1 b - Sting Conjuration/Poison 1 c - Shroud of Golubria Charms/Translocation 2 d - Regeneration Charms/Necromancy 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Ring of Flames Charms/Fire 7 (22, 33, D) a +0 rapier (unseen) (22, 36, D) 10 arrows (unseen) (22, 50, D) an uncursed staff of earth (23, 4, D) a +2 dire flail of protection (unseen) (23, 5, D) a +0 dire flail a +0 plate armour (23, 6, D) a +0 great sword a +0 plate armour a +0 giant club (23, 16, D) a book of Party Tricks (unseen) (23, 17, D) a box of beasts (unseen) (23, 33, D) a +1 robe of magic resistance (unseen) (23, 48, D) a book of Dreams (23, 49, D) a book of Spatial Translocations (23, 50, D) a book of Minor Magic (23, 55, D) a +3 vampiric war axe (unseen) (24, -1, D) a +1 pair of gloves of archery a +2 pair of boots of flying a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (24, 1, D) a +2 plate armour of magic resistance (24, 2, D) a +0 long sword (unseen) (24, 4, D) a +0 giant club (24, 17, D) Sif Muna's Guide on Shape Shifting Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Statue Form Transmutation/Earth 6 e - Dragon Form Transmutation 7 (24, 32, D) a +0 scimitar a +0 shortbow 18 arrows an uncursed staff of power a +2 great sword of slicing (24, 34, D) a +0 short sword a +0 chain mail a +0 rapier a phantom mirror (24, 35, D) a +0 leather armour a +0 long sword a +0 leather armour a crystal ball of energy a +1 quarterstaff of protection (24, 38, D) a +0 long sword (24, 40, D) 2 arrows (24, 41, D) an arrow (24, 42, D) an arrow (24, 48, D) a +2 ring of protection (24, 49, D) an uncursed staff of death (24, 50, D) a cursed staff of conjuration (25, 1, D) a lightning rod (4/4) (25, 4, D) a +0 troll leather armour (unseen) (25, 5, D) a +0 glaive (unseen) (25, 6, D) a +0 dagger (unseen) (25, 16, D) a +3 amulet of reflection (25, 17, D) a book of Air a +1 hunting sling of freezing (25, 33, D) a +0 rapier (unseen) (25, 35, D) 28 arrows (unseen) (25, 38, D) a +0 leather armour (25, 48, D) the Almanac of Snow and Malediction Spells Type Level a - Corona Hexes 1 b - Ozocubu's Armour Charms/Ice 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Summon Mana Viper Hexes/Summoning 5 (25, 54, D) a +5 hand crossbow of velocity (26, 0, D) the cursed +0 scale mail of Reason {rElec Int-4 Dex+7} It affects your intelligence (-4). It affects your dexterity (+7). It insulates you from electricity. It has a curse placed upon it. (26, 1, D) an uncursed staff of poison (26, 2, D) a +1 vampiric scimitar (unseen) (26, 4, D) a +0 battleaxe (unseen) (26, 5, D) a +0 halberd (unseen) (26, 16, D) a +1 trident of protection (26, 17, D) an uncursed staff of wizardry (26, 32, D) a +0 dagger (unseen) (26, 34, D) a lamp of fire (still there?) a lamp of fire (still there?) (26, 48, D) a +2 morningstar of flaming (26, 49, D) a book of Minor Magic (27, 3, D) a +0 battleaxe (27, 4, D) a +2 mace of venom (unseen) (27, 17, D) a +5 spear (27, 34, D) a +0 short sword (27, 48, D) a cursed ring of protection from cold (still there?) a potion of agility (still there?) (27, 51, D) (unseen) (28, 16, D) a lamp of fire (28, 32, D) a +1 cloak of magic resistance (28, 33, D) a +0 longbow (unseen) (28, 35, D) a +0 rapier (28, 37, D) a +0 dagger (28, 49, D) a phantom mirror (28, 50, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (29, 1, D) a phial of floods (still there?) a lightning rod (4/4) (still there?) (29, 2, D) an uncursed staff of conjuration (unseen) (29, 16, D) a lightning rod (4/4) (still there?) a +1 dagger of flaming (still there?) (29, 17, D) a crystal ball of energy (29, 32, D) a book of Enchantments (29, 33, D) a +0 long sword (unseen) (29, 48, D) the +1 ring mail "Fyibboin" {rPois rC+ rN+} (still there?) It protects you from cold. It protects you from poison. It protects you from negative energy. a +2 broad axe of flaming (still there?) (29, 52, D) an uncursed ring of wizardry (31, 1, D) a +0 dagger (31, 48, D) the Tome of the Seventy-Seven Nights (still there?) Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Inner Flame Hexes/Fire 3 c - Silence Hexes/Air 5 d - Discord Hexes 8 the +10 scythe of the Reaper {venom, *Rage +Fly rPois Str+4} (still there?) It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from poison. It lets you fly. It may make you go berserk in combat. (31, 51, D) a fan of gales (unseen) (32, 49, D) a +2 arbalest of velocity the cursed +2 falchion of Geur {flame, Str+7 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It makes you more stealthy. It has a curse placed upon it. (32, 50, D) the cursed -7 pair of gloves of a Billion Queens {*Slow rF+++ rN+ Int+4} It affects your intelligence (+4). It renders you almost immune to fire. It protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. a +3 ring of slaying the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. a +6 ring of strength a +6 ring of strength an uncursed ring of positive energy an uncursed ring of magical power (33, 48, D) a phial of floods (33, 49, D) an uncursed ring of flight (33, 50, D) a book of Geomancy (34, 28, D) a box of beasts (34, 48, D) a phantom mirror (34, 49, D) a +0 pair of gloves of dexterity (34, 50, D) a book of Power (35, 0, D) a lamp of fire (35, 15, D) an uncursed staff of energy (still there?) the Disquisition on Assistive Hexes (still there?) Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Spectral Weapon Hexes/Charms 3 d - Inner Flame Hexes/Fire 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Invisibility Hexes 6 (35, 28, D) a sack of spiders (35, 29, D) a +0 halberd (35, 31, D) a +0 short sword (36, 0, D) a book of Enchantments (36, 1, D) an uncursed staff of power (36, 14, D) the Grimoire of the Blistering Rocks Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Fireball Conjuration/Fire 5 c - Bolt of Fire Conjuration/Fire 6 d - Statue Form Transmutation/Earth 6 (unseen) (36, 28, D) an uncursed staff of power (36, 29, D) a +0 mace (36, 30, D) a +0 long sword (unseen) (36, 31, D) a +0 glaive (36, 32, D) a +2 great sword of electrocution (37, 1, D) a +0 hand axe (still there?) a +0 hand crossbow of flaming (still there?) (37, 14, D) a fan of gales (37, 29, D) a cursed -3 dire flail (unseen) (37, 31, D) a +0 battleaxe (38, 1, D) a +1 great sword of freezing (38, 4, D) a +0 demon trident (38, 14, D) an uncursed staff of fire (38, 17, D) a +0 scimitar of flaming (38, 28, D) Kiegrey's Almanac of the Lucky Voyage Spells Type Level a - Gell's Gravitas Translocation 3 b - Passage of Golubria Translocation 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Controlled Blink Translocation 8 (38, 29, D) the cursed +0 crystal plate armour of the Tundras {rCorr Dex+5} It affects your dexterity (+5). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (38, 30, D) a +3 war axe of flaming (38, 31, D) a +2 spear of flaming (unseen) (38, 49, D) Sif Muna's Guide on Hurtful Augmentations Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shroud of Golubria Charms/Translocation 2 c - Sticky Flame Conjuration/Fire 4 d - Iron Shot Conjuration/Earth 6 e - Ring of Flames Charms/Fire 7 (38, 50, D) a book of Frost (39, -1, D) a phial of floods a book of Debilitation a +0 dagger of freezing (39, 14, D) a lightning rod (4/4) (39, 16, D) a phial of floods (39, 28, D) a crystal ball of energy (39, 29, D) a +0 war axe (39, 30, D) a +0 glaive (unseen) (39, 31, D) a +0 cloak (unseen) (39, 33, D) a +0 dagger (unseen) (39, 48, D) a book of Ice (39, 49, D) a +0 shortbow (still there?) 4 large rocks (still there?) (39, 50, D) a +0 longbow (still there?) a book of Power (still there?) (40, 14, D) a book of the Warp (40, 15, D) a book of Frost (40, 28, D) a +2 chain mail of cold resistance (40, 29, D) a +0 trident (unseen) (40, 30, D) a +0 halberd (still there?) the +1 trident of Valour {protect, Int+3} (still there?) It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). (40, 32, D) a +0 mace (unseen) (40, 49, D) a +3 mace of protection (still there?) a +1 spear of freezing (still there?) (40, 50, D) a +0 spear (40, 51, D) a +0 spear (unseen) (40, 52, D) a +0 shortbow (unseen) (41, 0, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (unseen) (41, 1, D) a +5 long sword of flaming (41, 14, D) the +8 chain mail of Foolhardiness {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (41, 15, D) an uncursed staff of earth (41, 28, D) a book of Flames (41, 29, D) a +0 scimitar (41, 32, D) a +0 dire flail (unseen) (41, 49, D) a Grand Grimoire (41, 50, D) a +0 shortbow (still there?) a fan of gales (still there?) (41, 51, D) 6 large rocks (unseen) (42, 0, D) a book of Ice (42, 1, D) a +0 trident (unseen) (42, 3, D) a +0 battleaxe (unseen) (42, 14, D) a book of Flames (42, 28, D) a +0 short sword (42, 29, D) a +1 plate armour of poison resistance (42, 48, D) a cursed amulet of inaccuracy (42, 50, D) a +0 shortbow (still there?) a lightning rod (4/4) (still there?) (42, 51, D) an uncursed staff of power (unseen) (42, 59, D) a large rock (43, 14, D) an uncursed ring of magical power (43, 15, D) a box of beasts (43, 16, D) a +0 quarterstaff of speed (43, 28, D) a +5 blowgun (43, 29, D) a +0 dagger (unseen) (43, 32, D) a +0 trident (unseen) (43, 49, D) the +4 hand axe of Contradiction {elec, rC+ Str-4 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-4). It affects your dexterity (+3). It protects you from cold. (43, 50, D) a +2 morningstar of pain (still there?) a cursed staff of cold (still there?) (43, 53, D) 12 bolts (unseen) (43, 54, D) a +0 leather armour (unseen) (44, 49, D) a cursed +0 longbow (unseen) (44, 54, D) 32 arrows (45, 27, D) the Tome of Virous Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Dragon Form Transmutation 7 (45, 28, D) a +2 dagger of holy wrath (45, 48, D) a +0 leather armour (45, 49, D) the cursed +0 shield "Zahy" {-Cast +Blink MP+9 Stlth+} It affects your magic capacity (+9). It lets you blink. It prevents spellcasting. It makes you more stealthy. It has a curse placed upon it. a book of Changes (45, 50, D) 3 large rocks (45, 51, D) a +3 plate armour of magic resistance 33 bolts an uncursed ring of poison resistance a +0 shortbow 45 arrows a +2 hunting sling of freezing a cyclops corpse (45, 52, D) a +0 shortbow a +0 shortbow a +0 leather armour 18 javelins of penetration a cursed +0 leather armour 3 large rocks a +0 shortbow a +0 arbalest a +0 arbalest a +1 executioner's axe of flaming 5 bolts a +0 shortbow 35 arrows an elf corpse (45, 56, D) a +0 shortbow (45, 60, D) a large rock (46, 48, D) a Necronomicon (46, 49, D) an uncursed staff of wizardry a cursed -3 arbalest 19 bolts a +2 quarterstaff of speed a +0 shortbow 34 arrows a phial of floods (46, 50, D) a +0 arbalest (still there?) a +0 longbow (still there?) (46, 56, D) 3 javelins a large rock 4 bolts 5 arrows (46, 57, D) a javelin a large rock 4 arrows (46, 58, D) a large rock 4 arrows (47, 49, D) a +0 arbalest a +1 helmet of see invisible 50 bolts a yaktaur corpse a centaur corpse a centaur corpse (47, 54, D) a +0 centaur barding (unseen) (47, 59, D) 2 bolts (48, 38, D) a +0 long sword (unseen) (48, 47, D) a book of Flames (48, 49, D) a phantom mirror (48, 60, D) a large rock (49, 0, D) a +1 shortbow of flaming (49, 1, D) a +0 dagger of electrocution (49, 23, D) a +0 quarterstaff (49, 35, D) a cursed staff of conjuration (49, 38, D) a lightning rod (4/4) (unseen) (49, 48, D) a +2 short sword of venom (unseen) (49, 49, D) a +0 arbalest (still there?) 3 large rocks (still there?) (49, 50, D) a +2 spear of piercing (still there?) a scroll of brand weapon (still there?) (49, 52, D) 4 large rocks (unseen) (49, 54, D) the +3 morningstar of Trial by Ordeal {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (49, 60, D) a javelin of penetration (50, 0, D) a book of Power (50, 1, D) a +2 great mace of protection (50, 12, D) a sack of spiders (50, 13, D) a box of beasts (50, 23, D) Wumid's Collected Works on the Voyage and Arcane Weapons Spells Type Level a - Lesser Beckoning Translocation 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Lightning Bolt Conjuration/Air 5 d - Orb of Destruction Conjuration 7 (50, 24, D) a +0 quarterstaff of speed (unseen) (50, 36, D) a book of Ice (unseen) (50, 38, D) a +2 flail of venom (still there?) a +0 glaive (still there?) (50, 49, D) a +2 chain mail of cold resistance (still there?) a box of beasts (still there?) (50, 52, D) a +0 shortbow (unseen) (51, 0, D) a +0 battleaxe of freezing (51, 1, D) a +5 ring of dexterity (51, 12, D) a lamp of fire (51, 13, D) the Guide on Shifting Beguiling Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Portal Projectile Hexes/Translocation 3 e - Darkness Hexes 6 (51, 24, D) a book of Battle (51, 25, D) a +0 robe a +0 dire flail of venom (51, 26, D) a +0 antimagic quarterstaff (unseen) (51, 36, D) an uncursed staff of summoning a +4 mace of protection (51, 37, D) the +9 scythe "Qempofoz" {antimagic, rPois rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It protects you from poison. a cursed +0 hand axe a +0 long sword a +3 scale mail of positive energy (51, 39, D) a cursed -2 flail a +0 whip (51, 48, D) a +4 plate armour of fire resistance (unseen) (52, 0, D) a +3 long sword of slicing (52, 1, D) an uncursed staff of energy (52, 11, D) a +0 shield a +0 scale mail (52, 12, D) a +3 quarterstaff of protection (52, 14, D) a +0 quarterstaff of draining (unseen) (52, 24, D) a +0 antimagic mace (52, 48, D) a box of beasts (52, 49, D) 5 large rocks (still there?) a lightning rod (4/4) (still there?) (52, 51, D) the ring "Liute" {Slay+5 Stlth-} [ring of attention] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you less stealthy. (unseen) (52, 52, D) a +0 longbow (unseen) (53, 0, D) a lamp of fire (53, 1, D) a +2 ring of dexterity (53, 12, D) a +1 broad axe of flaming (53, 15, D) an uncursed amulet of faith (unseen) (53, 25, D) a scroll of holy word a +2 mace of draining (53, 26, D) a +0 robe (53, 35, D) a +0 cloak (53, 37, D) a +0 war axe (still there?) a +0 trident (still there?) (53, 48, D) a book of Minor Magic (53, 49, D) a +0 arbalest (still there?) the Disquisition on Conjuration (still there?) Spells Type Level a - Iskenderun's Mystic Blast Conjuration 4 b - Force Lance Conjuration/Translocation 4 c - Iron Shot Conjuration/Earth 6 d - Conjure Ball Lightning Conjuration/Air 6 (53, 50, D) 20 poisoned javelins (still there?) a Young Poisoner's Handbook (still there?) (54, 0, D) a book of Changes (54, 1, D) a +2 robe of positive energy (54, 12, D) a +3 quarterstaff of protection (54, 13, D) an uncursed ring of magical power (54, 16, D) (unseen) (54, 24, D) a +2 ring mail of fire resistance (54, 36, D) a +2 hand crossbow of freezing (unseen) (54, 51, D) a merfolk corpse (55, 0, D) a +3 hand crossbow of freezing (55, 1, D) a +0 dagger of electrocution (55, 12, D) an uncursed staff of conjuration (55, 13, D) a book of Necromancy (55, 24, D) a +1 leather armour of magic resistance (55, 26, D) the Incunabulum of Creative Malediction Spells Type Level a - Confusing Touch Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Aura of Abjuration Summoning 5 e - Malign Gateway Summoning/Translocation 7 (55, 27, D) a +0 hand axe (unseen) (56, 27, D) a +0 robe (58, 47, D) a +0 chain mail (58, 48, D) a +0 dagger (58, 49, D) a book of Unlife (59, 47, D) a box of beasts (unseen) (59, 48, D) a +0 dagger (still there?) a +1 ring mail of positive energy (still there?) (59, 49, D) a +3 mace of protection (60, 36, D) a book of Air (60, 37, D) a fan of gales a +1 rapier of draining a crystal ball of energy (60, 49, D) a +3 hand axe of chopping (still there?) Sif Muna's Papyrus of Warped Companions (still there?) Spells Type Level a - Apportation Translocation 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Lesser Beckoning Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Dragon's Call Summoning 9 (60, 51, D) a +0 long sword (unseen) (61, 0, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (61, 8, D) a phial of floods (61, 17, D) a +0 short sword (unseen) (61, 26, D) a +0 double sword of electrocution (61, 35, D) a +2 hunting sling of freezing (61, 36, D) a book of Flames (61, 48, D) a +0 mace of protection (still there?) a crystal ball of energy (still there?) (61, 49, D) a phial of floods (61, 50, D) a +0 battleaxe (unseen) (61, 51, D) a +2 scimitar of holy wrath (unseen) (61, 53, D) 4 large rocks (61, 54, D) a +0 dagger (62, 0, D) the cursed +1 morningstar of a bailey {flame, *Contam rF+++ Int-4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It renders you almost immune to fire. It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (62, 1, D) a +2 whip of flaming (62, 8, D) the Grimoire of Conjuration and Flames Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Ignition Fire 8 (62, 9, D) a +2 hunting sling of velocity (62, 17, D) an uncursed staff of cold (62, 20, D) a +0 spear (62, 26, D) an uncursed ring of protection from magic (62, 27, D) a +0 demon whip (62, 47, D) a sack of spiders (62, 49, D) a +1 glaive of protection (62, 50, D) a +1 antimagic battleaxe (unseen) (62, 52, D) 7 large rocks (63, 0, D) an uncursed staff of wizardry (63, 8, D) the +9 hunting sling of Chaos {venom, *Slow rC+ rN++ Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It protects you from cold. It greatly protects you from negative energy. It may slow you when you take damage. (63, 16, D) a +0 mace of crushing (63, 17, D) a cursed amulet of inaccuracy (63, 21, D) a +0 rapier a +0 robe a +0 buckler (63, 25, D) an uncursed staff of earth (63, 28, D) the +9 morningstar of Hosoogg {elec, rPois MR+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 36, D) a +1 hand axe of venom (unseen) (63, 37, D) a +1 shortbow of freezing (still there?) a +1 ring mail of cold resistance (still there?) (63, 47, D) a Grand Grimoire (63, 48, D) the +8 rapier "Giokhlikk" {flame, rN+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. a +2 great sword of protection (still there?) (63, 50, D) the ring "Ecauhea" {rElec rPois rN+ Stlth+} [ring of stealth] It insulates you from electricity. It protects you from poison. It protects you from negative energy. It makes you more stealthy. (unseen) (63, 51, D) 4 large rocks (63, 52, D) 4 large rocks (63, 55, D) a +1 robe (64, 2, D) a +0 dire flail (unseen) (64, 16, D) an uncursed ring of protection from magic (64, 17, D) a fan of gales (64, 21, D) a +0 rapier (unseen) (64, 27, D) a cursed staff of summoning (still there?) an uncursed amulet of rage (still there?) (64, 47, D) a +0 giant spiked club (unseen) (64, 48, D) a +0 chain mail (still there?) a +6 blowgun (still there?) (64, 49, D) 4 large rocks (still there?) a +0 hand axe (still there?) (64, 50, D) 2 large rocks (unseen) (64, 52, D) a +0 short sword of holy wrath (unseen) (65, 48, D) a book of Misfortune (65, 50, D) a cursed +0 arbalest a +1 battleaxe of electrocution 24 bolts a +3 scale mail of cold resistance the +6 long sword of a Billion Eyes {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. an orc corpse (65, 52, D) a +1 long sword of slicing a cursed +0 chain mail a +0 halberd a +0 plate armour an orc corpse (65, 53, D) a bolt (65, 55, D) a warg corpse (66, 46, D) a +1 pair of gloves of archery (66, 48, D) a +0 glaive a +2 arbalest of freezing a +0 plate armour (66, 49, D) a +0 halberd (66, 50, D) a +4 trident of distortion a +0 robe an orc corpse (66, 52, D) a +1 dagger of protection (unseen) (66, 54, D) a bolt a +0 long sword a +0 chain mail an uncursed amulet of magic regeneration an orc corpse (66, 55, D) a bolt a large rock (66, 57, D) a large rock (66, 58, D) a large rock (67, 0, D) a book of Clouds (67, 47, D) a +1 plate armour of fire resistance (67, 48, D) a +2 long sword of freezing (67, 49, D) a +0 dire flail (still there?) a +3 plate armour of magic resistance (still there?) (67, 50, D) a phantom mirror (still there?) a +0 chain mail (still there?) (67, 53, D) a +0 chain mail (67, 55, D) a +0 great mace (unseen) (68, 47, D) a +4 scimitar of slicing (unseen) (68, 48, D) a +0 dagger (68, 54, D) a +0 glaive (69, 0, D) a +2 war axe of venom (69, 36, D) a +0 short sword of speed (69, 38, D) a +1 scale mail of fire resistance (unseen) (69, 48, D) a +0 chain mail (still there?) a +0 dagger (still there?) (69, 50, D) a +0 robe (still there?) a +0 giant spiked club (still there?) (70, 11, D) a +0 hand axe (70, 46, D) the ring "Ved Bass" {Ice rPois rN+ Dex+4} [ring of ice] It enhances your ice magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. (70, 48, D) 3 large rocks (still there?) a +2 war axe of holy wrath (still there?) (70, 49, D) a +0 plate armour (still there?) a +0 ring mail of fire resistance (still there?) (70, 50, D) a +0 giant club (unseen) (70, 52, D) a +0 leather armour (still there?) a +0 chain mail (still there?) (71, 10, D) a +0 short sword (71, 17, D) a crystal ball of energy (71, 21, D) a +4 hand axe of electrocution (71, 22, D) a +4 flail of protection (71, 26, D) a fan of gales (71, 27, D) a Grand Grimoire (71, 35, D) +0 acid dragon scales a +1 scale mail of cold resistance the cursed +0 robe of the King {rPois Regen+ Str+4} It affects your strength (+4). It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (71, 47, D) a +0 giant club (unseen) (71, 49, D) a cursed -3 giant spiked club (still there?) a +0 hand axe (still there?) (71, 54, D) a +0 morningstar of draining (unseen) (72, 8, D) a +0 club (72, 9, D) a lightning rod (4/4) (72, 10, D) a +1 quarterstaff of speed (72, 11, D) a +0 short sword (72, 17, D) a phantom mirror (72, 18, D) the +7 hunting sling "Laseckuna" {flame, rN+ Str+7 Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It affects your intelligence (+3). It protects you from negative energy. (72, 27, D) a book of Frost (72, 38, D) +0 acid dragon scales (unseen) (72, 47, D) a +0 dire flail (unseen) (72, 48, D) a +0 dagger (still there?) Ehoot's Compendium of the Birds and Poison (still there?) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Spider Form Transmutation/Poison 3 e - Tornado Air 9 (72, 49, D) the +5 hand axe of Upheaval {pain, Dex+3} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). a +2 scimitar of protection (still there?) (72, 50, D) a +1 war axe of freezing (unseen) (73, 3, D) a +1 hunting sling of velocity (73, 16, D) a +3 ring of intelligence (73, 26, D) an uncursed staff of cold (73, 27, D) an uncursed staff of wizardry (73, 35, D) a phantom mirror (unseen) (73, 36, D) a scarf of repulsion (73, 37, D) the +7 chain mail of Optimism {rElec Regen+ Int+4} It affects your intelligence (+4). It insulates you from electricity. It increases your rate of regeneration. (73, 47, D) a phantom mirror (73, 48, D) a +0 plate armour (73, 49, D) a cursed +0 great sword (still there?) a +3 falchion of flaming (still there?) (73, 50, D) a +0 giant club (unseen) (75, 1, D) an uncursed staff of air