stonage the Dungeon (0, 50, D) a book of Alchemy (0, 51, D) a book of Callings (0, 52, D) a +2 scale mail of cold resistance (1, 32, D) an uncursed ring of poison resistance (1, 33, D) an uncursed staff of power (1, 34, D) the amulet of Desertification {Spirit Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+2). (1, 50, D) a +2 chain mail of fire resistance (1, 51, D) the +3 hand crossbow "Dybankomn" {velocity, rC+++ rN++ MR-} Any bolt fired from it inflicts extra damage. It renders you almost immune to cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (1, 52, D) an uncursed ring of fire (2, 14, D) a book of Minor Magic (2, 15, D) a +0 long sword (2, 17, D) a +0 robe (2, 18, D) a +0 war axe (unseen) (2, 32, D) an uncursed staff of conjuration (2, 33, D) a phial of floods (2, 36, D) a +0 robe (2, 50, D) a lamp of fire (2, 51, D) an uncursed staff of power (2, 52, D) the +0 scale mail of Grace {rF+ Int-2 Dex+3 Stlth+} It affects your intelligence (-2). It affects your dexterity (+3). It protects you from fire. It makes you more stealthy. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a lamp of fire (unseen) (3, 17, D) +0 steam dragon scales (3, 32, D) a +0 morningstar of draining (unseen) (3, 33, D) a book of Beasts (unseen) (3, 34, D) an uncursed ring of protection from cold (3, 51, D) the ring "Fawk" {rC- Str+2 Int+2 Dex+2} [ring of dexterity] It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (+2). It makes you vulnerable to cold. (3, 52, D) a +0 flail of protection (3, 54, D) a +2 scythe of protection (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 18, D) a +1 great mace (unseen) (4, 31, D) a +1 scimitar of holy wrath (4, 32, D) the +3 whip of Dishonesty {vamp, Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). (unseen) (4, 50, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (4, 51, D) a +2 scale mail of magic resistance (unseen) (5, 13, D) a +4 hand crossbow of freezing (5, 15, D) a crystal ball of energy (5, 16, D) a book of Battle (still there?) a book of Battle (still there?) (5, 17, D) a +1 morningstar of freezing (unseen) (5, 34, D) the Reference Book on Mutagenic Ice Spells Type Level a - Sticks to Snakes Transmutation 2 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Ice Form Ice/Transmutation 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 (unseen) (5, 35, D) an uncursed ring of magical power (still there?) the +7 spear of Pyromania {venom, rF++ rC+ Dex-3 SInv} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (-3). It greatly protects you from fire. It protects you from cold. It lets you see invisible. (5, 50, D) a +5 mace of protection (5, 51, D) an uncursed staff of power (unseen) (6, 16, D) a book of Changes (6, 19, D) a +0 robe (6, 37, D) +0 storm dragon scales (unseen) (6, 50, D) a +10 plate armour of ponderousness a +2 chain mail of fire resistance (6, 54, D) a +0 trident (7, 6, D) a scroll of holy word (7, 14, D) a cursed +5 flail (unseen) (7, 15, D) a +0 robe (unseen) (7, 16, D) a +0 battleaxe (still there?) a +1 spear (still there?) (7, 19, D) a +0 great sword (unseen) (7, 20, D) the +7 demon blade of Gammi Con {protect, rC+ Dex+2 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+2). It protects you from cold. It makes you more stealthy. (unseen) (7, 25, D) the +6 spear of Pasid {pierce, rPois MR+ Dex+3} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. a +2 war axe of venom (still there?) a +0 robe (still there?) (7, 31, D) a +2 quarterstaff of pain (7, 32, D) a lightning rod (4/4) a phantom mirror (7, 33, D) the +1 robe "Ibbeimoerch" {rCorr Int+9 Dex-4 Slay+3} (still there?) It affects your intelligence (+9). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It provides partial protection from all sources of acid and corrosion. a +4 giant spiked club (still there?) (7, 51, D) a cursed -4 ring of protection (unseen) (8, 15, D) a +2 great sword of freezing (unseen) (8, 16, D) a +3 long sword (still there?) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (8, 18, D) a +2 war axe of venom a +0 plate armour (8, 23, D) a +1 mace of draining a +0 robe (8, 50, D) a +4 eveningstar of crushing (8, 51, D) the +6 broad axe of Agony {freeze, rF+ Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It protects you from fire. (9, 14, D) a +1 trident of piercing (9, 16, D) a +0 quarterstaff of protection (unseen) (9, 32, D) a +3 leather armour of fire resistance (9, 50, D) an uncursed staff of wizardry (9, 51, D) a book of Unlife (9, 53, D) a +1 robe of resistance (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 halberd (10, 15, D) a +0 dagger (10, 32, D) an uncursed ring of ice (10, 33, D) a +0 scale mail of positive energy (still there?) a +2 hunting sling of flaming (still there?) (10, 50, D) a +2 hunting sling of velocity (10, 52, D) the +3 hunting sling of Foolhardiness {venom, SInv Stlth+} It poisons the ammo it fires. It lets you see invisible. It makes you more stealthy. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +0 pair of gloves of dexterity (11, 15, D) a lamp of fire (11, 32, D) the cursed +3 flail of Disharmony {flame, rElec Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It has a curse placed upon it. (11, 50, D) a +4 battleaxe of electrocution the +6 rapier "Sutzikol" {speed, -Tele rElec rF+ Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It protects you from fire. It insulates you from electricity. It prevents most forms of teleportation. (11, 51, D) an uncursed staff of poison (11, 52, D) a book of Alchemy (12, 14, D) a +2 giant spiked club (12, 15, D) a +2 ring of intelligence (12, 17, D) a +2 great mace of protection (12, 31, D) an uncursed staff of poison (12, 33, D) a +2 ring of slaying (unseen) (12, 50, D) a box of beasts (12, 52, D) a +4 ring mail of fire resistance (13, 31, D) a book of Dreams (unseen) (13, 33, D) a +2 lajatang of distortion (13, 35, D) an uncursed ring of magical power (13, 50, D) the Papyrus of Creative Combat Magic Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Dazzling Spray Conjuration/Hexes 3 c - Summon Ice Beast Ice/Summoning 4 d - Bolt of Draining Conjuration/Necromancy 5 (13, 52, D) a fan of gales (14, 50, D) an uncursed staff of fire (14, 51, D) a +2 great sword of slicing (14, 52, D) a +3 falchion of protection (18, 36, D) a +0 leather armour of fire resistance (18, 48, D) an uncursed staff of wizardry (18, 49, D) the Collected Works on Darkness and Intoxication Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Agony Necromancy 5 (19, 0, D) an uncursed staff of summoning (19, 1, D) a +0 flail of crushing (19, 16, D) the +2 dagger "Killer Klown's Bane" {protect, +Inv rC+} It protects the one who uses it against injury (+AC on strike). It protects you from cold. It lets you turn invisible. (19, 17, D) an uncursed staff of energy (19, 32, D) a +1 cloak of invisibility (19, 34, D) a +0 long sword (19, 48, D) a +0 leather armour (19, 50, D) an uncursed staff of wizardry (still there?) a phantom mirror (still there?) (19, 52, D) a +0 scale mail (20, 0, D) a +3 spear of flaming (20, 1, D) a +0 trident (still there?) a +2 ring mail of fire resistance (still there?) (20, 16, D) an uncursed staff of conjuration (20, 17, D) an uncursed amulet of regeneration (20, 32, D) 16 arrows (unseen) (20, 33, D) a +0 longbow (still there?) a book of Misfortune (still there?) (20, 34, D) a +0 short sword (unseen) (20, 48, D) an uncursed staff of power (unseen) (20, 49, D) a +0 rapier (unseen) (21, 0, D) a +1 battleaxe of venom (21, 1, D) a +0 battleaxe of flaming (still there?) the cursed +1 longbow of Brawling {velocity, MR++} (still there?) Any arrow fired from it inflicts extra damage. It affects your resistance to hostile enchantments. It has a curse placed upon it. (21, 16, D) an uncursed staff of power (21, 17, D) the ring of Darkness {rCorr Int+9} [ring of resist corrosion] It affects your intelligence (+9). (21, 32, D) a Grand Grimoire (21, 49, D) a book of Changes (unseen) (21, 50, D) a +2 rapier of electrocution (still there?) a book of Frost (still there?) (21, 55, D) a +5 executioner's axe of pain (22, 0, D) an uncursed ring of stealth (still there?) a +3 leather armour of fire resistance (still there?) (22, 16, D) a Fen Folio (22, 17, D) a book of Callings (22, 32, D) a +0 chain mail of fire resistance (22, 33, D) 22 arrows (still there?) a +0 rapier (still there?) (22, 34, D) a +0 long sword (unseen) (22, 48, D) a +2 shortbow of flaming (23, 2, D) a fan of gales (23, 16, D) a +2 ring mail of fire resistance (23, 17, D) an uncursed staff of summoning (23, 18, D) a scroll of brand weapon (23, 32, D) the cursed +0 long sword of Xuelall {slice, rN+ MR+ Dex+4 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. (23, 33, D) the +2 Maxwell's thermic engine {flame, freeze} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. a book of Flames (still there?) (23, 34, D) a +0 shortbow (still there?) an uncursed ring of poison resistance (still there?) (23, 36, D) a +0 chain mail (unseen) (23, 47, D) a +3 quarterstaff of chaos (23, 49, D) an uncursed amulet of faith (unseen) (24, -1, D) a +0 glaive of venom a +2 leather armour of poison resistance the +4 chain mail "Eddekh" {rN+ Str+7 Int-4} It affects your strength (+7). It affects your intelligence (-4). It protects you from negative energy. (24, 16, D) a crystal ball of energy (24, 17, D) a +0 war axe a +2 arbalest of flaming (24, 18, D) the +2 buckler of Weightlessness {rC+ Str-5 Dex+4 Stlth+} It affects your strength (-5). It affects your dexterity (+4). It protects you from cold. It makes you more stealthy. (24, 19, D) a +0 scythe of slicing (24, 22, D) a +0 giant club (24, 32, D) a +0 short sword a phantom mirror (24, 33, D) a +2 long sword of holy wrath a +0 scimitar a lamp of fire (24, 34, D) a +0 shortbow a +0 long sword (24, 37, D) a +1 rapier of draining (24, 39, D) a +4 long sword of electrocution (24, 55, D) a +0 scale mail (still there?) the ogre corpse of Erolcha (skeletalised by now) (still there?) (25, 17, D) a +4 scythe of pain (25, 18, D) a +3 scythe of slicing (still there?) an uncursed staff of poison (still there?) (25, 32, D) a lamp of fire (25, 33, D) a book of the Tempests (25, 34, D) a +0 scimitar (still there?) a crystal ball of energy (still there?) (25, 36, D) 4 scrolls of enchant weapon (25, 48, D) a +0 war axe (unseen) (25, 49, D) a +2 morningstar of protection (25, 51, D) a +0 large shield (unseen) (25, 54, D) a +6 ring of dexterity (25, 55, D) a +0 robe (26, 1, D) a +3 rapier of draining (still there?) Uripp's Reference Book on Dark Secrets and the Mountains (still there?) Spells Type Level a - Sandblast Earth 1 b - Animate Skeleton Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Bolt of Draining Conjuration/Necromancy 5 e - Agony Necromancy 5 f - Iron Shot Conjuration/Earth 6 (26, 2, D) a +0 demon trident (26, 15, D) an uncursed staff of death (26, 16, D) an uncursed staff of air (26, 17, D) a book of Party Tricks (26, 32, D) a +3 amulet of reflection (26, 33, D) a +0 shortbow (still there?) a +0 long sword (still there?) (26, 34, D) a +0 long sword (still there?) a fan of gales (still there?) (26, 36, D) a +0 leather armour (unseen) (26, 50, D) a +1 cloak (still there?) a wand of flame (17) (still there?) (26, 55, D) a +2 whip of flaming the human corpse of Jessica (skeletalised by now) (26, 56, D) the +6 sword of Cerebov {flame} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. a +1 glaive of venom (27, 0, D) an uncursed ring of protection from cold (27, 1, D) a manual of Summonings (27, 2, D) a +3 vampiric spear (27, 16, D) a +0 dagger of speed (27, 17, D) a +6 scythe of venom (still there?) the Catalogue of Dusty Creation (still there?) Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Summon Demon Summoning 5 c - Shatter Earth 9 (27, 32, D) a +0 dagger (27, 34, D) a +0 long sword of flaming (still there?) a crystal ball of energy (still there?) (27, 48, D) a +2 morningstar of protection (27, 50, D) a +5 broad axe of freezing the titan corpse of Antaeus (skeletalised by now) (28, -1, D) a crystal ball of energy (28, 0, D) a +1 morningstar of holy wrath (28, 16, D) a +1 ring mail of cold resistance (unseen) (28, 17, D) a +2 mace of venom (28, 32, D) an uncursed staff of fire (28, 34, D) a +0 short sword (unseen) (28, 49, D) a fan of gales (unseen) (28, 50, D) a +0 fustibalus of freezing (still there?) a +0 fustibalus of freezing (still there?) (28, 51, D) a +0 robe (unseen) (28, 54, D) a potion of cancellation (unseen) (28, 57, D) a +0 chain mail (29, 1, D) the ring "Larumm" {rN+ Int+2} [ring of positive energy] It affects your intelligence (+2). It protects you from negative energy. (29, 15, D) a +2 long sword of pain (29, 31, D) a +0 dagger (29, 33, D) an uncursed staff of wizardry (29, 50, D) a book of the Sky (30, 37, D) a +0 rapier (unseen) (30, 48, D) the ring of Decia {rPois MP+9} [ring of magical power] It protects you from poison. It affects your magic capacity (+9). (unseen) (30, 51, D) a +0 plate armour (unseen) (31, 48, D) an uncursed staff of power (unseen) (31, 49, D) a box of beasts (unseen) (32, 48, D) a potion of degeneration (32, 53, D) a +2 scimitar of flaming (unseen) (33, 48, D) a crystal ball of energy (33, 49, D) the +0 ring mail of the Cockatrice {rElec rCorr Int-4} It affects your intelligence (-4). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (unseen) (34, 28, D) a +0 morningstar of venom (unseen) (34, 48, D) a +2 vampiric hand axe (34, 49, D) an uncursed staff of death (35, -1, D) the +3 robe "Baoruank" {rPois Int+6 Dex-3 Slay-3} It affects your intelligence (+6). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. (35, 14, D) the +6 spear of Qeozotec {drain, rPois rN+ Dex-3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. It lets you see invisible. (35, 15, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (35, 29, D) a +0 robe (35, 31, D) the +3 battleaxe "Ontongei" {freeze, rElec rPois MR++ Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (unseen) (36, 0, D) an uncursed staff of death (36, 1, D) a sack of spiders (36, 14, D) a crystal ball of energy (36, 15, D) a lightning rod (4/4) (36, 27, D) a book of Flames (36, 28, D) a +5 short sword of freezing (unseen) (36, 31, D) a +0 short sword (unseen) (37, 0, D) the +4 falchion "Dyut" {slice, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (37, 1, D) an uncursed staff of death (37, 3, D) +0 ice dragon scales (unseen) (37, 14, D) a phial of floods (37, 15, D) a +5 ring of dexterity (38, 0, D) a book of Debilitation (38, 1, D) a +1 chain mail of poison resistance (38, 3, D) a +1 battleaxe of freezing (unseen) (38, 14, D) the Papyrus of Circular Logic Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Call Imp Summoning 2 d - Ring of Flames Charms/Fire 7 e - Summon Hydra Summoning 7 (38, 15, D) a +0 battleaxe of electrocution (38, 28, D) a cursed amulet of inaccuracy (38, 30, D) a +3 ring of intelligence (unseen) (39, 0, D) an uncursed staff of wizardry (39, 1, D) a fan of gales (39, 5, D) +0 ice dragon scales (unseen) (39, 15, D) an uncursed ring of poison resistance a +2 morningstar of draining a +0 plate armour of fire resistance (39, 29, D) a +0 battleaxe a +2 battleaxe of freezing (39, 33, D) a cursed +5 hand axe (unseen) (39, 48, D) a +2 long sword of electrocution (39, 49, D) a lamp of fire (39, 50, D) the +5 great sword of Peace {drain, rN+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. a +1 spear of flaming (still there?) (40, 0, D) the +2 quarterstaff "Omeifes" {venom, rN+ Stlth+} It poisons the flesh of those it strikes. It protects you from negative energy. It makes you more stealthy. (40, 1, D) a +4 chain mail of fire resistance (40, 3, D) a +2 battleaxe of freezing (40, 20, D) +0 shadow dragon scales (40, 48, D) an uncursed staff of wizardry (still there?) a +1 plate armour of cold resistance (still there?) (40, 49, D) a phial of floods (still there?) a Grand Grimoire (still there?) (40, 51, D) a scroll of brand weapon (41, 0, D) an uncursed staff of earth (41, 1, D) a +1 longbow of flaming (41, 14, D) a +2 rapier of speed (unseen) (41, 29, D) an uncursed staff of cold (still there?) a manual of Long Blades (still there?) (41, 31, D) a +2 mace of protection a +2 robe of magic resistance (41, 37, D) a +0 great mace (unseen) (42, 0, D) a phantom mirror (42, 14, D) the +9 battleaxe "Dumpot" {chop, rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. (42, 15, D) a scroll of brand weapon (still there?) the +6 short sword of Integrity {pierce, rC- rN+ MR+ Dex+3} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (42, 28, D) a +2 mace of protection (42, 29, D) a book of Dreams (still there?) a book of Dreams (still there?) (43, 1, D) the Incunabulum of Helpful Displacement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Spectral Weapon Hexes/Charms 3 c - Passage of Golubria Translocation 4 (43, 14, D) the ring "Deawis" {rPois MR+ Dex+7} [ring of poison resistance] It affects your dexterity (+7). It protects you from poison. It affects your resistance to hostile enchantments. (43, 28, D) a crystal ball of energy (43, 29, D) a +0 robe (43, 31, D) a +2 chain mail of cold resistance (43, 32, D) a cursed +1 scimitar (43, 50, D) a fan of gales (still there?) a book of Fire (still there?) (44, 28, D) the ring of the Sturgeon {Fire rN+ Int+2 Slay+2} [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (44, 48, D) a phantom mirror (still there?) a phial of floods (still there?) (44, 49, D) the cursed +2 dagger of Deyvvip {freeze, MP+9 Str+7} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your magic capacity (+9). It has a curse placed upon it. the +7 hand axe of the Shining Light {elec, rN+} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. (44, 50, D) an uncursed staff of conjuration (still there?) the +6 demon trident "Saliu" {vamp, rPois Int+2 Stlth-} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It protects you from poison. It makes you less stealthy. (45, 16, D) an uncursed amulet of harm (45, 52, D) a +1 hand crossbow of flaming (unseen) (46, 47, D) a phial of floods (46, 48, D) an uncursed ring of flight an uncursed staff of summoning (46, 49, D) a +3 blowgun a phial of floods (46, 53, D) a +5 flail of pain (47, 37, D) a +0 dire flail (47, 40, D) a +2 scythe of freezing (48, 48, D) a phial of floods (48, 49, D) a box of beasts (48, 52, D) the +7 dire flail of Fujuuh {flame, *Rage *Drain rPois Str+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+9). It protects you from poison. It may make you go berserk in combat. It causes draining when unequipped. (49, 12, D) an uncursed staff of power (49, 24, D) a +2 quarterstaff of protection (unseen) (49, 36, D) a +0 quarterstaff of crushing (49, 49, D) a +0 hand axe of electrocution (still there?) a +0 hand axe of electrocution (still there?) (49, 50, D) a book of Dreams a Young Poisoner's Handbook (50, -1, D) a +1 antimagic spear (50, 0, D) a fan of gales (still there?) an uncursed staff of cold (still there?) (50, 4, D) a +2 robe of cold resistance (unseen) (50, 12, D) an uncursed amulet of the acrobat (50, 13, D) 4 scrolls of enchant weapon (50, 24, D) a phantom mirror (50, 29, D) a +3 dagger (50, 36, D) a book of Air (still there?) a +3 long sword of protection (still there?) (50, 47, D) a cursed staff of cold (51, 0, D) a scroll of brand weapon (still there?) a +3 spear of piercing (still there?) (51, 12, D) a manual of Translocations (51, 13, D) a +1 plate armour of magic resistance (51, 24, D) a book of Debilitation (51, 26, D) a +1 dagger of protection (still there?) a book of Dreams (still there?) (51, 33, D) a +2 halberd of venom (unseen) (51, 36, D) a Fen Folio a +1 scythe of pain (51, 48, D) a +3 arbalest (still there?) a +1 mace of draining (still there?) (51, 50, D) a +2 chain mail of fire resistance (still there?) the ring of Xiobapn {rPois rF- rC+ Int+2} (still there?) [ring of intelligence] It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (52, 0, D) a +1 cloak of invisibility (52, 1, D) a fan of gales (52, 4, D) (unseen) (52, 12, D) a sack of spiders (52, 27, D) an uncursed ring of see invisible a +0 robe the +4 battleaxe "Lita" {freeze, rElec rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. a +0 plate armour (52, 48, D) a sack of spiders (53, 1, D) a +1 quarterstaff of crushing (53, 2, D) (unseen) (53, 13, D) the Grimoire of Heat and Stones Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Throw Flame Conjuration/Fire 2 d - Stone Arrow Conjuration/Earth 3 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Ignition Fire 8 an uncursed staff of power (53, 24, D) a lightning rod (4/4) (53, 35, D) a +2 morningstar of holy wrath (53, 38, D) a +3 scale mail of fire resistance a cursed staff of death (53, 48, D) a phial of floods (54, 0, D) an uncursed staff of wizardry (54, 1, D) a phial of floods (54, 24, D) the Papyrus of the Glacier Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Bolt of Cold Conjuration/Ice 6 (54, 36, D) the ring of Qacierch {*Contam MP+9 Dex+4 SInv} [ring of magical power] It affects your dexterity (+4). It affects your magic capacity (+9). It lets you see invisible. It causes magical contamination when unequipped. (54, 49, D) a +1 scimitar of slicing (unseen) (54, 50, D) the +10 falchion of the Eternal Void {pain, Int+5 Dex-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your dexterity (-4). (54, 51, D) a sack of spiders (55, 0, D) an uncursed staff of cold (55, 1, D) a +8 vampiric falchion (55, 11, D) a manual of Unarmed Combat (unseen) (55, 15, D) a +3 quarterstaff of speed (55, 24, D) a +0 flail of protection (55, 27, D) an uncursed ring of protection from cold (55, 47, D) a lightning rod (4/4) (57, 12, D) Ysedalov's Catalogue of Burning Weightlessness Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freezing Cloud Conjuration/Ice/Air 6 (57, 26, D) a +3 great sword (unseen) (58, 37, D) a +0 rapier (unseen) (59, 36, D) an uncursed staff of conjuration (59, 37, D) a +3 flail of crushing (still there?) a +0 short sword (still there?) (59, 47, D) a sack of spiders (59, 48, D) a +5 hunting sling of flaming (60, 15, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (60, 36, D) a +0 long sword a +0 longbow a +0 short sword 14 arrows a +0 leather armour (60, 37, D) a +4 hand axe of electrocution (still there?) an uncursed staff of cold (still there?) (60, 46, D) a +0 mace (60, 47, D) 4 large rocks (unseen) (60, 48, D) an uncursed ring of flight (still there?) a book of Transfigurations (still there?) (60, 50, D) a +0 hand axe of draining (61, 0, D) the +1 plate armour of Mowazeo {*Drain +Blink Str+4 Slay+6 SInv} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It lets you see invisible. It lets you blink. It causes draining when unequipped. (61, 8, D) a lightning rod (4/4) (61, 17, D) a +0 rapier (unseen) (61, 26, D) a +1 antimagic great sword (61, 36, D) an uncursed staff of cold (61, 37, D) an uncursed staff of summoning (61, 39, D) a +0 short sword a +0 short sword a +0 leather armour (61, 47, D) the +8 crystal plate armour "Coatz" {+Blink Str-3 Dex+6} It affects your strength (-3). It affects your dexterity (+6). It lets you blink. (62, 0, D) the +2 helmet of Ethics {*Drain rPois Dex+2} It affects your dexterity (+2). It protects you from poison. It causes draining when unequipped. (62, 8, D) a +1 vampiric hand axe (62, 9, D) an uncursed staff of air (62, 17, D) a +0 robe (62, 18, D) a +0 buckler a +0 spear a +0 spear (62, 26, D) an uncursed staff of death (62, 27, D) a scroll of brand weapon (62, 36, D) a box of beasts (62, 37, D) a +0 short sword a +0 ring mail a book of Flames (62, 38, D) a +5 trident of venom (62, 47, D) the +5 dagger "Esuwoucu" {pierce, *Drain rPois SInv} It inflicts extra damage upon your enemies. It protects you from poison. It lets you see invisible. It causes draining when unequipped. (unseen) (62, 49, D) a potion of might (63, 0, D) a book of the Dragon (63, 8, D) a lamp of fire (63, 15, D) the +3 fustibalus of the Desolation of Salt {freeze, -Tele rPois Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from poison. It prevents most forms of teleportation. (63, 26, D) an uncursed staff of air (63, 27, D) a +1 dagger of speed (still there?) a +1 dagger of speed (still there?) (63, 37, D) a +0 dagger (still there?) an uncursed staff of earth (still there?) (63, 38, D) a +3 vampiric short sword (63, 47, D) the cursed +1 leather armour of the Present {rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it. (63, 48, D) the +9 staff of Wucad Mu {channel} (63, 49, D) an uncursed ring of ice (63, 50, D) quicksilver dragon scales (still there?) quicksilver dragon scales (still there?) (63, 51, D) quicksilver dragon scales (64, 17, D) a book of Burglary (still there?) the ring of Ciwoz {rPois rN+} (still there?) [ring of positive energy] It protects you from poison. It protects you from negative energy. (64, 26, D) a book of the Warp (64, 47, D) the amulet of Suozos {Acrobat *Drain Dex+6 Stlth+} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+6). It causes draining when unequipped. It makes you more stealthy. (64, 48, D) a +2 short sword of flaming (64, 49, D) Pigealo's Grimoire of Lethal Translocation Spells Type Level a - Sublimation of Blood Necromancy 2 b - Teleport Other Translocation 3 c - Malign Gateway Summoning/Translocation 7 (64, 51, D) a +5 giant spiked club (65, 26, D) a +5 vampiric battleaxe (65, 48, D) 4 large rocks (still there?) a large rock (still there?) (65, 51, D) the amulet of Ruczyr {RegenMP rF+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from fire. (66, 46, D) a +1 scale mail of cold resistance (66, 48, D) an uncursed amulet of harm Xozicad's Papyrus of Poisonous Evil Spells Type Level a - Corpse Rot Necromancy 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 5 a +0 dagger of venom (66, 49, D) the +6 hand axe of Famniamo {venom, Fragile rElec rN++ Int+4} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+4). It insulates you from electricity. It greatly protects you from negative energy. It will be destroyed if unequipped. a +0 helmet of intelligence (still there?) (66, 50, D) 4 large rocks (still there?) the cursed +0 great mace of Irritation {pain, Stlth+} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. It has a curse placed upon it. (66, 51, D) the amulet of Nuniucub {Faith +Fly rF++ Str-2 Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-2). It affects your dexterity (+4). It greatly protects you from fire. It lets you fly. (67, 0, D) the Volume of Changing and Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Passwall Transmutation/Earth 2 c - Sticks to Snakes Transmutation 2 d - Irradiate Conjuration/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (67, 49, D) a +2 ring mail of cold resistance (68, 40, D) a +0 dagger (68, 46, D) a book of Dreams (unseen) (68, 48, D) a +0 mace of protection a +0 morningstar a lamp of fire (68, 52, D) 4 large rocks (unseen) (69, 0, D) a +1 great mace of protection (69, 36, D) an uncursed staff of death (69, 37, D) a +3 scimitar of slicing (unseen) (69, 49, D) the +1 cloak "Deomongy" {Dex+3} (still there?) It affects your dexterity (+3). a +2 antimagic mace (still there?) (70, 8, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (70, 9, D) a +0 trident (still there?) 2 tomahawks (still there?) (70, 48, D) a phantom mirror (still there?) a book of the Warp (still there?) (71, 8, D) a tomahawk a Young Poisoner's Handbook (71, 10, D) a +0 trident a +2 shortbow of freezing 8 tomahawks (71, 11, D) a +0 trident 5 tomahawks (71, 13, D) a tomahawk (71, 16, D) a +2 blowgun (71, 17, D) a +2 hunting sling of flaming a Necronomicon (71, 18, D) a +3 mace of protection (unseen) (71, 26, D) a book of Summonings (71, 27, D) the +1 robe of Buchishru {rPois} It protects you from poison. (71, 28, D) a +0 club (unseen) (71, 29, D) a +0 dire flail (unseen) (71, 35, D) a +0 shield a +0 scale mail (71, 36, D) a +1 vampiric short sword an uncursed staff of air (71, 37, D) a +0 short sword a +0 long sword of protection (71, 39, D) a +0 glaive (72, 10, D) a +0 trident (unseen) (72, 11, D) a +0 trident (unseen) (72, 15, D) a +5 hand crossbow of flaming (72, 20, D) a cursed -2 spear (72, 27, D) a +0 great mace a cursed +0 scale mail a +2 leather armour of magic resistance (72, 29, D) a +0 dire flail a +0 ring mail (72, 37, D) a +0 glaive (still there?) a +4 ring of strength (still there?) (72, 47, D) a +3 leather armour of fire resistance (unseen) (72, 50, D) 3 large rocks (72, 52, D) quicksilver dragon scales (unseen) (73, 1, D) a fan of gales (73, 19, D) a +0 quarterstaff (unseen) (73, 26, D) a +5 blowgun (73, 27, D) an uncursed staff of air (still there?) an uncursed staff of summoning (still there?) (73, 30, D) a +2 great mace of holy wrath (unseen) (73, 36, D) a +2 hand crossbow of flaming (73, 37, D) a +0 mace (still there?) a box of beasts (still there?) (73, 50, D) a +1 chain mail of cold resistance (unseen) (74, 3, D) a +2 hand axe of chopping (74, 7, D) a tomahawk (74, 37, D) a +0 club (unseen) (74, 46, D) a +3 chain mail of magic resistance (74, 47, D) a +3 vampiric great sword (74, 49, D) the +5 morningstar "Qoimp" {crush, *Drain Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It causes draining when unequipped. (unseen) (75, 3, D) a +0 rapier (75, 47, D) an uncursed ring of magical power (75, 48, D) a phantom mirror (75, 49, D) a +1 longbow of freezing