stonage the Dungeon (0, 37, D) a ghoul corpse (skeletalised by now) (0, 50, D) a +0 leather armour (0, 51, D) a +2 scimitar of holy wrath 17 poisoned javelins a +3 leather armour of cold resistance a +2 spear of freezing a merfolk corpse (skeletalised by now) (0, 52, D) the +1 pair of gloves of Defence {Int+4} It affects your intelligence (+4). a harpy corpse (skeletalised by now) (1, 14, D) a +0 hand crossbow of flaming (1, 32, D) a +0 pair of boots of running (1, 33, D) a +4 glaive of venom (1, 34, D) a +2 mace of protection (1, 50, D) a phial of floods (1, 51, D) a +2 spear of flaming (1, 52, D) a +0 trident a throwing net a lightning rod (4/4) a merfolk corpse (skeletalised by now) (2, 14, D) a +3 demon whip of venom (unseen) (2, 16, D) a +0 dagger (2, 18, D) a cursed +0 ring mail (unseen) (2, 32, D) a lightning rod (4/4) (2, 33, D) a +3 blowgun (2, 34, D) an uncursed ring of ice (2, 51, D) a phantom mirror (2, 52, D) a +0 trident (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +0 quarterstaff of pain (3, 15, D) a +2 dagger of distortion (unseen) (3, 18, D) a +0 long sword (unseen) (3, 32, D) a phial of floods (3, 33, D) a +3 trident of venom (3, 34, D) a +0 fustibalus of flaming (3, 50, D) an uncursed staff of wizardry (3, 51, D) a fan of gales (3, 52, D) a cursed -1 rapier a +0 robe a +0 robe a +1 trident of venom an uncursed staff of wizardry (3, 53, D) 7 tomahawks the +3 flail of Heclaf {antimagic, Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). 15 javelins a +0 leather armour a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (4, 14, D) the Compendium of Enchanting Protection Spells Type Level a - Regeneration Charms/Necromancy 3 b - Ozocubu's Armour Charms/Ice 3 c - Tukima's Dance Hexes 3 d - Metabolic Englaciation Hexes/Ice 5 e - Deflect Missiles Charms/Air 6 (4, 15, D) the Almanac of Lightness and Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Dazzling Spray Conjuration/Hexes 3 d - Deflect Missiles Charms/Air 6 e - Bolt of Cold Conjuration/Ice 6 (unseen) (4, 16, D) a +0 longbow (unseen) (4, 18, D) an uncursed amulet of rage (unseen) (4, 32, D) the +3 spear of Innocence {drain, Dex+8} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+8). (4, 33, D) a +2 long sword of slicing (4, 34, D) an uncursed staff of power (4, 39, D) a doom hound corpse (skeletalised by now) (4, 50, D) a +2 pair of gloves of strength (4, 51, D) a lightning rod (4/4) (4, 52, D) a lamp of fire (4, 53, D) a +0 spear of venom 16 javelins a +0 leather armour a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (4, 54, D) a +1 spear of venom a +1 vampiric scythe a +0 spear (4, 56, D) 9 javelins (4, 57, D) a harpy corpse (skeletalised by now) (4, 58, D) a +0 leather armour (5, 15, D) a +0 long sword (unseen) (5, 32, D) a +0 spear of piercing (5, 33, D) an uncursed staff of cold (5, 34, D) a book of the Sky (5, 35, D) a phial of floods (unseen) (5, 42, D) a +1 scythe of distortion (5, 51, D) a +0 spear a phial of floods a merfolk corpse (skeletalised by now) (5, 52, D) the Grimoire of Companions Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Malign Gateway Summoning/Translocation 7 c - Summon Hydra Summoning 7 (5, 53, D) 6 large rocks (5, 55, D) a +0 rapier of draining a +0 robe a +4 spear of venom 15 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (6, 14, D) a +5 shortbow of flaming (6, 16, D) a +0 long sword (still there?) a +4 blowgun (still there?) (6, 17, D) a +3 lajatang of protection (unseen) (6, 19, D) a +0 rapier (unseen) (6, 22, D) a +2 scimitar of holy wrath (6, 32, D) an uncursed amulet of the acrobat (6, 33, D) the cursed +3 longbow "Qitiy" {venom, *Drain +Blink Str+5} It poisons the ammo it fires. It affects your strength (+5). It lets you blink. It causes draining when unequipped. It has a curse placed upon it. (6, 41, D) a doom hound corpse (skeletalised by now) (6, 50, D) an uncursed staff of power (6, 52, D) a +0 spear a +3 hunting sling of flaming 9 javelins of penetration a +0 leather armour the +6 falchion of Fear {vamp, rPois rC+ MR- SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. a merfolk corpse (skeletalised by now) (6, 55, D) a cursed -2 leather armour a +1 scale mail of fire resistance (6, 56, D) a +0 robe a harpy corpse (skeletalised by now) (6, 59, D) 2 silver javelins (7, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 robe (7, 14, D) a fan of gales (7, 15, D) a +3 antimagic flail a +0 long sword a phantom mirror (7, 17, D) a cursed -1 rapier (unseen) (7, 19, D) a +0 scimitar (7, 22, D) a +0 rapier a +0 rapier a +0 leather armour (7, 23, D) 3 arrows (7, 32, D) an uncursed staff of wizardry (7, 33, D) a +4 antimagic great sword (7, 41, D) a ghoul corpse (skeletalised by now) (7, 52, D) 16 poisoned javelins a cursed +0 trident a +2 leather armour of poison resistance a merfolk corpse (skeletalised by now) (7, 54, D) a +0 trident a +2 trident of flaming a +0 robe (7, 56, D) a +0 trident a +0 leather armour (7, 59, D) a javelin a silver javelin a tomahawk (8, 15, D) the cursed +0 falchion of Uskayaw's Castigation {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It has a curse placed upon it. (unseen) (8, 16, D) a +0 long sword (still there?) a +0 dagger (still there?) (8, 17, D) a +0 scale mail a +0 longbow 52 arrows a +0 leather armour an uncursed staff of earth a +0 rapier (8, 19, D) a +0 leather armour a +0 rapier (8, 21, D) a +1 halberd of freezing (8, 22, D) a +0 short sword (unseen) (8, 32, D) a book of Geomancy (8, 33, D) a +2 morningstar of freezing (8, 34, D) an uncursed staff of death (8, 35, D) +0 shadow dragon scales (unseen) (8, 39, D) a +6 scythe of protection (8, 50, D) a book of Misfortune (8, 51, D) a +2 vampiric rapier a +0 robe a box of beasts (8, 52, D) a throwing net an uncursed staff of wizardry (8, 53, D) a +0 trident a +2 spear of venom 16 javelins a +0 leather armour (8, 54, D) a +0 demon trident of flaming a +0 robe a +1 spear of venom 14 silver javelins a +3 leather armour of fire resistance a merfolk corpse (skeletalised by now) (8, 55, D) a +0 rapier a manticore corpse (skeletalised by now) (8, 58, D) 2 javelins of penetration (8, 59, D) a poisoned javelin (8, 60, D) a javelin (9, 14, D) a +0 rapier (unseen) (9, 17, D) a +0 dagger (9, 32, D) an uncursed staff of air (9, 33, D) a phantom mirror (9, 34, D) a phantom mirror (unseen) (9, 50, D) Ythruff's Disquisition on Displaced Envenoming Spells Type Level a - Apportation Translocation 1 b - Lesser Beckoning Translocation 3 c - Teleport Other Translocation 3 d - Venom Bolt Conjuration/Poison 5 e - Disjunction Translocation 8 (9, 51, D) a book of Changes (9, 52, D) a +1 rapier of freezing a +0 robe a merfolk corpse (skeletalised by now) (9, 53, D) a +0 rapier a merfolk corpse (skeletalised by now) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 leather armour (unseen) (10, 32, D) a fan of gales (10, 33, D) a +4 hand crossbow (10, 38, D) a shadow dragon corpse (skeletalised by now) (10, 50, D) an uncursed staff of power (10, 52, D) a manticore corpse (skeletalised by now) (10, 55, D) a merfolk corpse (skeletalised by now) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 13, D) a +0 fustibalus of freezing (11, 15, D) a +0 dagger (11, 16, D) a cursed -2 longbow (unseen) (11, 32, D) an uncursed staff of fire (11, 33, D) the ring "Petaeh" {MR+ Dex+6 Stlth+} [ring of dexterity] It affects your dexterity (+6). It affects your resistance to hostile enchantments. It makes you more stealthy. (11, 34, D) the ring "Gyrchakut" {Ice *Slow rPois Int+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It may slow you when you take damage. (11, 36, D) a ghoul corpse (skeletalised by now) (11, 50, D) an uncursed staff of air (11, 51, D) a crystal ball of energy (11, 52, D) a +0 robe (11, 53, D) a water nymph corpse (skeletalised by now) (11, 55, D) a +0 trident (unseen) (12, 14, D) the Disquisition on Execration Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Darkness Hexes 6 (12, 15, D) a book of Unlife (12, 18, D) a +0 short sword (unseen) (12, 32, D) the ring "Cer Siamp" {Fire MR+ Dex+4 Stlth+} [ring of fire] It enhances your fire magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (12, 33, D) a fan of gales (12, 34, D) the +2 battleaxe of Zefeq {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). (12, 50, D) a book of Callings (12, 51, D) an uncursed staff of cold (12, 52, D) an uncursed staff of air (12, 55, D) a +2 rapier of draining a +0 robe (13, 32, D) a crystal ball of energy (13, 33, D) a book of Death (13, 34, D) an uncursed ring of magical power (13, 50, D) a book of Geomancy (13, 51, D) a book of the Sky (13, 52, D) the cursed +1 chain mail "Bylaom" {Str+5} It affects your strength (+5). It has a curse placed upon it. (14, 50, D) a lamp of fire (14, 51, D) a book of Battle (14, 52, D) an uncursed staff of power (19, 1, D) an uncursed ring of see invisible (19, 16, D) a lamp of fire (19, 17, D) a +0 triple sword of holy wrath (20, 2, D) a +2 leather armour of magic resistance (20, 16, D) the ring "Woad" {EV+2 Dex+3} (still there?) [ring of evasion] It affects your evasion (+2). It affects your dexterity (+3). a lightning rod (4/4) (still there?) (20, 34, D) a crystal ball of energy (20, 48, D) a +0 longbow (unseen) (20, 50, D) 17 bolts (still there?) a fan of gales (still there?) (20, 52, D) 2 large rocks (still there?) a +0 arbalest (still there?) (21, -1, D) a +3 morningstar of distortion (21, 0, D) a +2 arbalest (21, 16, D) the ring of Niustoim {MR+ Dex+4} [ring of protection from magic] It affects your dexterity (+4). It affects your resistance to hostile enchantments. (21, 18, D) an uncursed staff of earth (21, 33, D) a +0 morningstar of crushing (21, 34, D) the cursed +0 hand crossbow "Ocaski Sia" {flame, MP+9 Str+4 SInv} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. an uncursed staff of conjuration (still there?) (21, 48, D) 15 bolts (unseen) (21, 50, D) an uncursed staff of wizardry (unseen) (21, 51, D) 5 large rocks (unseen) (21, 52, D) 2 large rocks (unseen) (22, 0, D) a crystal ball of energy (unseen) (22, 16, D) a +1 scimitar of slicing (22, 17, D) a +2 dagger of flaming (22, 32, D) the +9 shortbow of Okawaru's Esteem {speed, rF++ rC-} Attacks with this weapon are significantly faster. It greatly protects you from fire. It makes you vulnerable to cold. (22, 33, D) a cursed staff of wizardry (22, 34, D) a cursed -2 short sword the cursed +0 buckler "Biar Fife" {Int+4 SInv} It affects your intelligence (+4). It lets you see invisible. It has a curse placed upon it. an uncursed staff of cold (22, 35, D) a +3 lajatang of pain a +0 plate armour (22, 52, D) an uncursed staff of poison (unseen) (23, 0, D) an uncursed ring of magical power (23, 2, D) a crystal ball of energy (23, 16, D) a +2 battleaxe of freezing (23, 17, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (23, 18, D) an uncursed staff of conjuration (23, 32, D) a +0 double sword of electrocution (23, 33, D) a +0 dagger (still there?) a sack of spiders (still there?) (23, 35, D) a +0 scimitar quicksilver dragon scales a +0 halberd a cursed amulet of faith (23, 47, D) a +2 vampiric broad axe (23, 48, D) a +0 arbalest (unseen) (23, 51, D) a +0 arbalest (unseen) (23, 52, D) 20 bolts (unseen) (24, 0, D) an uncursed staff of energy (24, 1, D) the Incunabulum of Malediction Spells Type Level a - Corona Hexes 1 b - Fulminant Prism Conjuration/Hexes 4 c - Silence Hexes/Air 5 (24, 16, D) an uncursed staff of cold (24, 17, D) a phial of floods (24, 18, D) the cursed +1 long sword "Kamakitz" {freeze, rElec rPois MR++ Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (24, 32, D) a crystal ball of energy (24, 33, D) a +0 dagger a +0 robe a book of Summonings (24, 34, D) a +1 flail of draining a book of the Earth (24, 37, D) a +0 robe (24, 39, D) a +0 war axe a +2 hand crossbow of flaming a +0 plate armour a potion of blood (24, 40, D) a +0 robe a cursed -2 ring of dexterity a potion of blood (24, 48, D) a +4 arbalest of freezing (24, 49, D) a +0 longbow (unseen) (24, 50, D) 4 large rocks (unseen) (24, 53, D) a +0 spear of piercing (25, 0, D) a book of Callings (25, 1, D) an uncursed staff of air (25, 16, D) an uncursed staff of wizardry (25, 17, D) a +0 dagger of holy wrath (25, 18, D) a +5 flail of holy wrath (25, 32, D) a +0 chain mail of positive energy (25, 33, D) a +2 morningstar of draining (unseen) (25, 37, D) a +0 chain mail (unseen) (25, 48, D) a +1 spear of piercing (unseen) (25, 51, D) a +0 longbow (unseen) (25, 56, D) a large rock (still there?) a silver javelin (still there?) (25, 58, D) a bolt (26, 0, D) a +1 quarterstaff of crushing (26, 1, D) a crystal ball of energy (26, 16, D) an uncursed staff of wizardry (26, 17, D) a +2 quarterstaff of speed (unseen) (26, 33, D) the +4 scale mail of Elitism {Stlth+} It makes you more stealthy. (26, 47, D) a crystal ball of energy (26, 51, D) a +0 leather armour (unseen) (26, 53, D) 2 large rocks (26, 56, D) a bolt 2 large rocks 4 arrows (26, 57, D) a large rock 3 bolts (26, 59, D) 2 arrows (27, 0, D) an uncursed staff of poison (27, 1, D) an uncursed staff of air (27, 16, D) a +2 buckler of fire resistance (27, 17, D) a crystal ball of energy (unseen) (27, 32, D) an uncursed staff of poison (27, 34, D) a +0 robe (unseen) (27, 48, D) an uncursed ring of stealth (unseen) (27, 50, D) a +3 longbow (still there?) a +0 mace of holy wrath (still there?) (27, 51, D) a large rock (unseen) (27, 55, D) 4 javelins (28, 0, D) an uncursed ring of wizardry (28, 1, D) a phantom mirror (28, 16, D) a +0 hand crossbow of velocity (28, 17, D) a +3 ring of protection (28, 32, D) the +10 hand axe of Causality {drain, MP+9} A truly terrible weapon, it drains the life of those it strikes. It affects your magic capacity (+9). (28, 33, D) a +0 great sword (28, 35, D) a cursed +0 robe (unseen) (28, 36, D) a +0 dagger (28, 47, D) 4 large rocks (28, 58, D) a large rock (29, 0, D) the +11 mace of Hepliaklqana's Whim {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (29, 1, D) a +1 quarterstaff of draining (29, 16, D) an uncursed staff of fire (29, 17, D) the +4 robe of Moral Flaws {rCorr} It provides partial protection from all sources of acid and corrosion. (29, 33, D) the Almanac of Curses Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Portal Projectile Hexes/Translocation 3 e - Summon Mana Viper Hexes/Summoning 5 f - Silence Hexes/Air 5 (29, 34, D) a +0 robe (unseen) (29, 49, D) 17 arrows (still there?) a +0 spear (still there?) (29, 50, D) 74 arrows 4 large rocks a +0 arbalest a +0 leather armour 49 bolts a +0 arbalest (30, 52, D) 23 arrows a +0 mace of draining a +0 shortbow the cursed +0 whip of Uskayaw {vamp, MP+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your magic capacity (+9). It has a curse placed upon it. an uncursed staff of conjuration a +0 arbalest 23 bolts a yaktaur corpse a centaur corpse a yaktaur corpse (31, 47, D) a +1 robe of cold resistance (31, 48, D) a +0 leather armour (unseen) (32, 50, D) a +2 vampiric hand axe a cursed -3 shortbow 12 arrows the cursed +0 plate armour of the Lily {rElec rF+ rCorr} It protects you from fire. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (32, 52, D) a +0 arbalest (unseen) (33, 49, D) 15 steel javelins a +0 arbalest 29 bolts a +1 robe of magic resistance a +2 ring mail of fire resistance a merfolk corpse (33, 50, D) 15 silver javelins (still there?) a manual of Axes (still there?) (33, 51, D) a +0 leather armour (unseen) (33, 52, D) a cursed +0 leather armour (unseen) (34, 28, D) the +4 scimitar "Hydraslayer" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (34, 49, D) a +1 spear of venom 16 javelins a +2 chain mail of magic resistance a +0 leather armour a +3 scale mail of fire resistance (35, 0, D) a +6 arbalest of flaming (35, 3, D) an uncursed ring of ice (35, 15, D) a +2 vampiric trident (35, 28, D) the +4 fustibalus "Loopy" {flame, Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (35, 29, D) a +5 arbalest (35, 51, D) a book of Transfigurations (36, 0, D) an uncursed ring of wizardry (36, 14, D) a scarf of resistance (36, 16, D) a +0 plate armour of fire resistance (36, 28, D) a book of Enchantments (36, 29, D) a +0 robe (37, 0, D) a lightning rod (4/4) (37, 1, D) the +6 battleaxe "Zughamon" {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). (37, 14, D) a +2 scale mail of cold resistance (unseen) (37, 15, D) the cursed +0 scale mail "Caloera" {+Fly rC++ Str+10 Int-3} It affects your strength (+10). It affects your intelligence (-3). It greatly protects you from cold. It lets you fly. It has a curse placed upon it. (37, 28, D) a +0 scale mail of cold resistance (37, 29, D) the Compendium of Bewitching Heat Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Sticky Flame Conjuration/Fire 4 d - Cause Fear Hexes 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (38, 0, D) Sif Muna's Tome of Transmutation and the Rocks Spells Type Level a - Passwall Transmutation/Earth 2 b - Spider Form Transmutation/Poison 3 c - Leda's Liquefaction Hexes/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Statue Form Transmutation/Earth 6 (38, 1, D) the +4 ring mail "Jesch" {Dex+6} It affects your dexterity (+6). (38, 15, D) a book of Maledictions (38, 17, D) a +1 rapier of speed (38, 28, D) the +5 long sword "Cuqudep" {flame, rPois rC+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from cold. It protects you from poison. (38, 29, D) a fan of gales (38, 49, D) Naidit's Papyrus of Air and Self-Knowledge Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Spectral Weapon Hexes/Charms 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Silence Hexes/Air 5 (38, 50, D) a +1 ring mail of magic resistance (39, 1, D) a +2 short sword of speed (39, 15, D) a book of Annihilations (39, 28, D) a +2 scythe of slicing (39, 29, D) a +2 spear of flaming (39, 49, D) a +2 triple sword of electrocution (39, 50, D) a lightning rod (4/4) (unseen) (40, 0, D) a +2 scale mail of poison resistance (40, 14, D) a phial of floods (40, 15, D) a +5 spear of piercing (40, 28, D) a +1 falchion of holy wrath (40, 48, D) a +4 scimitar of slicing (unseen) (40, 49, D) a +3 triple sword of slicing (40, 50, D) the +5 dagger "Haer" {flame, rN++ Str-3 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your intelligence (+4). It greatly protects you from negative energy. (unseen) (40, 51, D) a shapeshifter corpse (41, 0, D) an uncursed staff of death (41, 1, D) an uncursed staff of wizardry (41, 14, D) a book of Flames (41, 15, D) a cursed ring of attention (41, 28, D) a +0 battleaxe of freezing (41, 29, D) a phantom mirror (41, 48, D) a manual of Dodging (unseen) (41, 50, D) a fan of gales (42, 0, D) the Tome of Beyond Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Throw Icicle Conjuration/Ice 4 (42, 1, D) a phial of floods (42, 14, D) a cursed staff of earth (42, 15, D) an uncursed staff of air (still there?) Witchcraft Continued (still there?) Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Tukima's Dance Hexes 3 c - Vampiric Draining Necromancy 3 d - Recall Summoning/Translocation 3 e - Spider Form Transmutation/Poison 3 (42, 28, D) the +8 hand crossbow of Calculation {venom, rElec Str+8 Int+3 Dex-5} It poisons the ammo it fires. It affects your strength (+8). It affects your intelligence (+3). It affects your dexterity (-5). It insulates you from electricity. (42, 29, D) a +6 short sword of draining (42, 48, D) an uncursed staff of power (unseen) (42, 49, D) a ration (unseen) (43, 15, D) a +1 longbow of flaming (43, 28, D) a fan of gales (43, 29, D) a scroll of brand weapon (43, 48, D) a +2 scale mail of poison resistance (43, 51, D) a box of beasts (unseen) (43, 56, D) a glowing shapeshifter corpse (44, 28, D) an uncursed ring of positive energy (44, 48, D) an uncursed ring of see invisible (unseen) (45, 48, D) a +4 short sword of distortion (unseen) (45, 50, D) the ring "Qikleh" {-Tele Str+5 Stlth+} [ring of stealth] It affects your strength (+5). It prevents most forms of teleportation. It makes you more stealthy. (unseen) (45, 51, D) a glowing shapeshifter corpse (45, 52, D) a glowing shapeshifter corpse (45, 54, D) a glowing shapeshifter corpse (46, 48, D) a +3 vampiric glaive (46, 49, D) a +1 mace of protection a +1 arbalest of freezing a glowing shapeshifter corpse (46, 51, D) the cursed +2 short sword "Elogutei" {drain, rPois MR- Str+6 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (46, 55, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (47, 48, D) an uncursed staff of power (47, 49, D) an uncursed amulet of guardian spirit (47, 50, D) a fan of gales (unseen) (48, 48, D) a +6 giant club (48, 49, D) a book of Minor Magic (48, 50, D) an uncursed staff of fire (unseen) (49, 0, D) a sack of spiders (49, 1, D) a scroll of brand weapon (49, 12, D) a book of Flames (49, 36, D) Totounlauc's Collected Works on Transmigration and Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Force Lance Conjuration/Translocation 4 c - Ice Form Ice/Transmutation 4 d - Petrify Transmutation/Earth 4 e - Alistair's Intoxication Transmutation/Poison 5 (49, 37, D) a +0 scale mail of fire resistance (49, 48, D) a +2 leather armour of poison resistance (49, 50, D) the ring "Forhoeb" {MR+ Str+2} [ring of protection from magic] It affects your strength (+2). It affects your resistance to hostile enchantments. (unseen) (50, 0, D) a +2 robe of cold resistance (50, 1, D) the Compendium of the Hippo Spells Type Level a - Sticks to Snakes Transmutation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Irradiate Conjuration/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (50, 12, D) a +0 trident of venom (50, 13, D) the ring "Yvetuz" {Fire *Drain rN+ Int+6} [ring of fire] It enhances your fire magic. It affects your intelligence (+6). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It causes draining when unequipped. (50, 24, D) a book of Necromancy (50, 36, D) a +3 long sword of holy wrath (still there?) Fyuzo's Disquisition on Excruciating Earth (still there?) Spells Type Level a - Magic Dart Conjuration 1 b - Static Discharge Conjuration/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Stone Arrow Conjuration/Earth 3 e - Sticky Flame Conjuration/Fire 4 f - Freezing Cloud Conjuration/Ice/Air 6 (50, 48, D) a +3 leather armour of magic resistance (50, 49, D) a book of the Dragon (unseen) (50, 50, D) the ring of Reimbursement {Str+2 Dex+3 Slay+3} [ring of slaying] It affects your strength (+2). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (50, 52, D) a +2 halberd of venom (unseen) (50, 53, D) a +0 flail of holy wrath (still there?) a glowing shapeshifter corpse (still there?) (51, 0, D) a +0 robe (unseen) (51, 12, D) a fan of gales (51, 13, D) an uncursed staff of wizardry (51, 24, D) a book of Battle (51, 25, D) an uncursed staff of earth (51, 36, D) an uncursed amulet of the gourmand (still there?) a book of Misfortune (still there?) (51, 40, D) a +0 trident (51, 48, D) a book of Maledictions (51, 50, D) a glowing shapeshifter corpse (52, 0, D) a +0 mace of protection (52, 4, D) +0 storm dragon scales (unseen) (52, 12, D) an uncursed staff of wizardry (52, 13, D) a +3 trident of protection (52, 15, D) (unseen) (52, 24, D) a fan of gales (52, 25, D) a Young Poisoner's Handbook (52, 29, D) a +0 robe (52, 36, D) Hixeelesah's Tome of Snow and Heat Spells Type Level a - Inner Flame Hexes/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Metabolic Englaciation Hexes/Ice 5 d - Simulacrum Ice/Necromancy 6 (52, 37, D) a +3 ring of intelligence (52, 48, D) a Grand Grimoire (52, 49, D) a +2 shortbow of velocity (52, 50, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (52, 51, D) a shapeshifter corpse (53, 0, D) a +6 great sword of slicing (53, 1, D) a book of Spatial Translocations (53, 4, D) a +0 robe (53, 12, D) the +1 pair of boots of the Morning {+Inv rC+ Dex+3 Stlth+} It affects your dexterity (+3). It protects you from cold. It lets you turn invisible. It makes you more stealthy. (53, 13, D) a +1 vampiric trident (53, 17, D) (unseen) (53, 25, D) the +2 ring mail of the Leaf {rPois rCorr} It protects you from poison. It provides partial protection from all sources of acid and corrosion. (53, 36, D) a +4 plate armour of poison resistance (53, 37, D) a book of Spatial Translocations (still there?) the +2 scale mail of the Hippo {-Cast rCorr Str+7 Stlth+} (still there?) It affects your strength (+7). It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (53, 48, D) an uncursed staff of summoning (53, 49, D) a +0 hat of intelligence (53, 50, D) a +2 scimitar of holy wrath (54, 0, D) a +2 leather armour of fire resistance (54, 1, D) a +6 scimitar of slicing (54, 12, D) an uncursed staff of summoning (54, 13, D) a +2 robe of magic resistance (54, 24, D) the +9 dire flail of World's End {crush, +Fly rN+ Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from negative energy. It lets you fly. It makes you more stealthy. (54, 33, D) an uncursed staff of summoning (unseen) (54, 42, D) a +0 scimitar of flaming (54, 48, D) a book of Power (54, 49, D) a +0 leather armour of poison resistance (unseen) (54, 50, D) an uncursed staff of cold (55, 0, D) a lamp of fire (55, 12, D) a fan of gales (55, 13, D) the Volume of Summoning and Dislocation Spells Type Level a - Apportation Translocation 1 b - Summon Forest Summoning/Translocation 5 c - Spellforged Servitor Conjuration/Summoning 7 d - Summon Hydra Summoning 7 (55, 24, D) the +1 shortbow of Anxiety {velocity, Str+5} Any arrow fired from it inflicts extra damage. It affects your strength (+5). (56, 2, D) a manual of Polearms (56, 3, D) a +0 robe (56, 30, D) a +6 mace of protection (unseen) (57, 30, D) a +0 robe (57, 38, D) a +0 shield (59, 36, D) a manual of Slings (59, 37, D) a cursed +0 plate armour (still there?) a manual of Staves (still there?) (59, 51, D) an uncursed staff of wizardry (unseen) (60, 18, D) a +0 club (unseen) (60, 26, D) an uncursed staff of air (60, 36, D) a cursed -2 ring of slaying (60, 37, D) a +1 hand axe of draining (60, 40, D) a +0 broad axe (unseen) (60, 47, D) an uncursed staff of summoning (60, 48, D) 3 large rocks (unseen) (60, 51, D) 4 tomahawks (unseen) (60, 52, D) a +0 halberd (still there?) a +0 giant club (still there?) (60, 53, D) a +0 long sword (unseen) (61, 0, D) an uncursed ring of protection from cold (61, 8, D) the Compendium of the Assistive Arsonist Spells Type Level a - Infusion Charms 1 b - Conjure Flame Conjuration/Fire 3 c - Ignition Fire 8 (61, 11, D) a +0 rapier a +0 robe (61, 16, D) a +2 robe of resistance (61, 27, D) a +2 falchion of holy wrath (61, 36, D) 18 bolts (61, 37, D) a +0 arbalest 25 bolts a large rock (61, 38, D) a sack of spiders 4 large rocks (61, 47, D) a +0 club (61, 50, D) a phial of floods (unseen) (62, 0, D) a +2 morningstar of draining (62, 1, D) an uncursed staff of earth (62, 9, D) a +0 short sword (62, 11, D) a +0 hand axe of freezing (unseen) (62, 12, D) a +2 short sword of venom (unseen) (62, 16, D) a +1 quarterstaff of speed (62, 17, D) a +0 falchion (unseen) (62, 19, D) a +2 dagger of venom (unseen) (62, 20, D) a +0 club (unseen) (62, 26, D) a +0 falchion of holy wrath (62, 38, D) a +0 chain mail (62, 42, D) a +0 dire flail (unseen) (62, 48, D) a +0 plate armour (still there?) an uncursed staff of power (still there?) (62, 51, D) a +3 great sword (unseen) (62, 52, D) an orc corpse (63, 0, D) a +5 long sword of protection (63, 8, D) +1 swamp dragon scales (63, 16, D) a book of Transfigurations (63, 17, D) a fan of gales (63, 19, D) a +0 long sword a +7 hunting sling a +0 plate armour (63, 26, D) a cursed staff of cold (63, 27, D) an uncursed staff of earth (63, 36, D) a +0 arbalest (still there?) a box of beasts (still there?) (63, 39, D) a +3 battleaxe (63, 47, D) a manual of Long Blades (still there?) a book of Cantrips (still there?) (63, 48, D) a +5 long sword of draining (still there?) a +0 robe (still there?) (63, 50, D) a +1 long sword of holy wrath (still there?) a +1 long sword of holy wrath (still there?) (63, 51, D) a +0 glaive (unseen) (63, 52, D) a +0 giant club (64, 16, D) the ring "Kouth" {Wiz rF+ Dex+4 Stlth-} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). It protects you from fire. It makes you less stealthy. (64, 17, D) the ring "Hyemity" {Ice MR+ Str+4} [ring of ice] It enhances your ice magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (64, 18, D) a +0 robe a +0 dagger (64, 26, D) a book of Cantrips (64, 27, D) the -2 hat "Trusted Companion" {rPois rC- Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. (64, 46, D) a +0 dagger of protection (64, 50, D) a +0 chain mail (unseen) (64, 51, D) a +0 battleaxe (unseen) (64, 52, D) 2 large rocks (65, 26, D) 4 scrolls of enchant weapon (65, 50, D) a +1 quarterstaff of draining (still there?) a book of Debilitation (still there?) (65, 54, D) a +0 great sword (still there?) a +0 chain mail (still there?) (65, 57, D) a tomahawk (66, 47, D) a sack of spiders (66, 48, D) the +1 scale mail of Sin {+Fly rElec MR- Dex-2} It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (unseen) (66, 50, D) a +3 bardiche (still there?) a +0 trident (still there?) (66, 51, D) an uncursed amulet of magic regeneration (still there?) a book of Summonings (still there?) (66, 52, D) a large rock (unseen) (66, 53, D) a large rock a +0 plate armour (66, 54, D) a large rock (66, 55, D) a large rock (66, 56, D) a tomahawk a large rock a +0 plate armour a +0 battleaxe (67, 0, D) an uncursed staff of wizardry (67, 47, D) a +0 rapier of holy wrath (still there?) a +2 robe of fire resistance (still there?) (67, 49, D) a +0 chain mail (still there?) a +0 giant club (still there?) (67, 51, D) a +0 plate armour (unseen) (67, 52, D) a +0 dire flail (unseen) (68, 0, D) a +0 great sword of draining (68, 46, D) the Volume of Unholy Rituals and Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Corpse Rot Necromancy 2 c - Call Imp Summoning 2 d - Summon Hydra Summoning 7 (68, 50, D) a +0 dagger (still there?) a +0 great mace (still there?) (68, 52, D) a +1 vampiric war axe (unseen) (68, 53, D) a +0 long sword (unseen) (69, 0, D) a book of Callings (69, 19, D) a +0 demon trident of freezing (69, 36, D) an uncursed ring of flight (69, 49, D) an uncursed amulet of the gourmand (69, 50, D) a +3 great mace (unseen) (69, 51, D) a +0 long sword (still there?) a +2 great mace of draining (still there?) (70, 8, D) a +0 dagger (70, 9, D) a +2 leather armour of poison resistance (70, 27, D) a +5 falchion of draining (70, 36, D) a +1 plate armour of fire resistance (70, 37, D) a +3 vampiric great sword (70, 47, D) a +5 hand crossbow of freezing (70, 48, D) an uncursed staff of fire (unseen) (70, 50, D) a +0 plate armour (unseen) (70, 51, D) a +2 long sword of slicing (unseen) (71, 8, D) a +6 giant spiked club (71, 12, D) a +2 dagger of venom a +0 robe a cursed +0 dagger a +0 robe (71, 16, D) an uncursed staff of summoning (71, 17, D) an uncursed staff of fire (71, 36, D) a book of Enchantments (71, 37, D) a cursed ring of attention (71, 47, D) the Volume of Toxic Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Stone Arrow Conjuration/Earth 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Throw Icicle Conjuration/Ice 4 f - Spellforged Servitor Conjuration/Summoning 7 (71, 48, D) a +0 dagger (unseen) (71, 49, D) a +0 halberd (unseen) (71, 52, D) a +0 morningstar (unseen) (72, 9, D) a manual of Throwing (72, 16, D) a +2 short sword of protection (72, 17, D) a +1 mace of protection (still there?) a +0 plate armour of positive energy (still there?) (72, 26, D) the cursed ring "Ufecal" {EV-6 SInv} [ring of evasion] It affects your evasion (-6). It lets you see invisible. It has a curse placed upon it. (72, 36, D) an uncursed staff of death (72, 37, D) an uncursed ring of resist corrosion (72, 50, D) 2 large rocks (unseen) (72, 51, D) a +0 plate armour (unseen) (73, 1, D) an uncursed staff of earth (73, 26, D) a cursed ring of see invisible (73, 27, D) a book of Alchemy (still there?) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (73, 36, D) a scroll of brand weapon (73, 37, D) a lightning rod (4/4) (73, 48, D) a +6 giant club (73, 49, D) a lamp of fire (unseen) (73, 50, D) a +0 trident (unseen) (75, 1, D) a book of Debilitation