stonage the Dungeon (0, 50, D) a +5 spear (0, 51, D) a +1 hunting sling of freezing (0, 52, D) a book of the Dragon (1, 33, D) a crystal ball of energy (1, 34, D) a +0 glaive (1, 50, D) a lamp of fire (1, 51, D) an uncursed staff of conjuration (1, 52, D) a +3 leather armour of magic resistance (2, 15, D) a +0 scimitar (2, 16, D) an uncursed staff of fire (2, 32, D) a +1 spear of distortion (2, 33, D) a +0 battleaxe (2, 34, D) a +7 giant spiked club (2, 50, D) an uncursed staff of air (2, 51, D) a fan of gales (2, 52, D) a +3 plate armour of poison resistance (2, 54, D) +0 ice dragon scales (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) an uncursed staff of summoning (3, 17, D) a +0 mace of protection (unseen) (3, 32, D) an uncursed staff of fire (3, 34, D) an uncursed staff of fire (3, 36, D) a +0 scimitar (unseen) (3, 50, D) a fan of gales (3, 51, D) a +3 leather armour of poison resistance (3, 52, D) an uncursed ring of poison resistance (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed staff of power (4, 15, D) a sack of spiders (4, 16, D) a +0 vampiric scimitar (still there?) a +0 dagger (still there?) (4, 17, D) a +0 short sword of holy wrath a +1 cloak (4, 18, D) a +0 flail of holy wrath (4, 32, D) a +0 battleaxe (4, 33, D) a +0 dire flail (4, 34, D) a +2 great mace of protection (4, 50, D) a lightning rod (4/4) (4, 51, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (4, 52, D) an uncursed staff of summoning (4, 54, D) a swamp dragon corpse (5, 14, D) a phial of floods (5, 15, D) a +1 hunting sling of flaming (5, 16, D) a +0 dire flail (still there?) a +0 trident (still there?) (5, 17, D) a +0 rapier a +0 cloak a +2 cloak a +0 rapier a cursed +0 cloak a black draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (5, 18, D) a +0 war axe (unseen) (5, 19, D) a +0 glaive (unseen) (5, 32, D) a sack of spiders (5, 33, D) Fealen's Catalogue of Creation and Poisoning Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Ice Beast Ice/Summoning 4 c - Olgreb's Toxic Radiance Poison 4 d - Summon Demon Summoning 5 (5, 34, D) an uncursed staff of fire (5, 36, D) a +7 demon trident of freezing (5, 37, D) a +4 long sword of electrocution (unseen) (5, 38, D) a +0 dire flail (unseen) (5, 50, D) a phial of floods (5, 51, D) an uncursed ring of poison resistance (5, 52, D) a fan of gales (5, 54, D) +0 steam dragon scales a steam dragon corpse (5, 55, D) a hydra corpse (6, 14, D) a book of Fire (6, 15, D) a phial of floods (6, 16, D) a manual of Slings (6, 17, D) a +0 short sword a +0 morningstar of crushing a +0 cloak (6, 19, D) a +0 hand axe a white draconian corpse (skeletalised by now) (6, 32, D) a +2 plate armour of cold resistance (6, 33, D) a +3 morningstar of pain (still there?) a +0 long sword (still there?) (6, 34, D) a +0 glaive (unseen) (6, 36, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (6, 37, D) a +0 cloak (unseen) (6, 38, D) a +0 scimitar a +0 long sword a +0 long sword a +0 dire flail (6, 39, D) the +7 great mace "Anguc" {crush, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (unseen) (6, 40, D) a +0 broad axe of electrocution (unseen) (6, 51, D) a book of Alchemy a swamp drake corpse (skeletalised by now) (6, 52, D) an uncursed staff of wizardry an ice dragon corpse a swamp drake corpse (skeletalised by now) (6, 53, D) a golden dragon corpse (7, 6, D) a scroll of holy word (7, 15, D) an uncursed staff of conjuration (7, 16, D) a +0 glaive (still there?) a +2 vampiric dagger (still there?) (7, 17, D) a +0 trident (7, 18, D) a +1 flail of holy wrath (7, 19, D) a +0 scimitar (still there?) a +0 dire flail (still there?) (7, 32, D) a lamp of fire (7, 33, D) a +2 rapier of holy wrath (still there?) a +0 whip (still there?) (7, 34, D) a book of Fire (7, 37, D) a +0 battleaxe a +2 war axe a +0 cloak a +0 large shield a +0 hand axe a white draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (7, 38, D) a +0 scimitar (still there?) a +0 war axe (still there?) (7, 39, D) a +0 battleaxe a scroll of brand weapon a yellow draconian corpse (skeletalised by now) (7, 50, D) an uncursed staff of summoning (still there?) an uncursed staff of summoning (still there?) (7, 51, D) quicksilver dragon scales (still there?) quicksilver dragon scales (still there?) (7, 52, D) a +4 falchion of protection (7, 55, D) +0 shadow dragon scales (unseen) (7, 56, D) quicksilver dragon scales (unseen) (8, 15, D) a +0 whip (8, 16, D) a +0 dire flail (still there?) an uncursed staff of earth (still there?) (8, 17, D) a +0 glaive a +3 war axe (8, 20, D) a +0 halberd (8, 33, D) a +0 leather armour of cold resistance (8, 34, D) a +0 war axe (8, 36, D) a +0 trident (unseen) (8, 37, D) a +1 quarterstaff of speed a +4 scythe of freezing (8, 38, D) a +0 cloak (still there?) a cursed +0 cloak (still there?) (8, 39, D) a +2 vampiric halberd (8, 40, D) a +0 long sword (8, 41, D) a +0 short sword (unseen) (8, 50, D) an uncursed ring of see invisible (8, 51, D) a +2 helmet of see invisible (8, 52, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (8, 53, D) a swamp drake corpse (9, 15, D) a book of Ice (9, 16, D) a +4 war axe of chopping (9, 17, D) a +0 trident (unseen) (9, 18, D) a +1 glaive of venom (unseen) (9, 19, D) a +0 glaive (still there?) a +0 hand axe (still there?) (9, 33, D) the +6 whip of the Firefly {pain, Fragile Str+5 Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It affects your intelligence (+3). It will be destroyed if unequipped. (9, 34, D) a +0 battleaxe (still there?) a sack of spiders (still there?) (9, 35, D) a +0 glaive (9, 36, D) a +0 hand axe (9, 50, D) an uncursed ring of magical power (9, 51, D) a +1 ring of evasion (9, 52, D) an uncursed staff of power (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a +0 short sword (10, 16, D) a book of the Tempests (10, 20, D) a +0 short sword (unseen) (10, 32, D) an uncursed staff of cold (10, 33, D) a +0 trident (still there?) a +1 antimagic short sword (still there?) (10, 34, D) a book of Misfortune (10, 50, D) +0 acid dragon scales (still there?) +0 acid dragon scales (still there?) (10, 51, D) an uncursed ring of ice (10, 52, D) the cursed +1 double sword of Umupauqogee {pain, *Contam rElec rC+++ Dex-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-3). It renders you almost immune to cold. It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. (10, 54, D) +0 steam dragon scales (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 15, D) a box of beasts (11, 16, D) a book of Changes (11, 32, D) an uncursed staff of fire (11, 33, D) a +0 flail (11, 34, D) a fan of gales (11, 50, D) a +1 hand crossbow of freezing (11, 51, D) a manual of Slings (11, 52, D) an uncursed staff of power (12, 15, D) a +3 hand crossbow of flaming (12, 16, D) a sack of spiders (12, 32, D) a +0 short sword (12, 33, D) an uncursed staff of fire (12, 34, D) a +0 flail (12, 50, D) a box of beasts (12, 51, D) the Collected Works on Dark Transmutation Spells Type Level a - Passwall Transmutation/Earth 2 b - Regeneration Charms/Necromancy 3 c - Ignite Poison Fire/Transmutation/Poison 3 (12, 52, D) a Young Poisoner's Handbook (13, 33, D) the Guide on Cankerous Sinister Rites Spells Type Level a - Sting Conjuration/Poison 1 b - Animate Skeleton Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Vampiric Draining Necromancy 3 f - Excruciating Wounds Charms/Necromancy 5 (13, 34, D) a +2 chain mail of cold resistance (13, 35, D) a +0 hand axe (unseen) (13, 50, D) the +7 plate armour of Leapfrog {rPois Int+3} It affects your intelligence (+3). It protects you from poison. (13, 51, D) a +0 shortbow of freezing (13, 52, D) a lamp of fire (14, 50, D) the Collected Works on Gliding Snow Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Airstrike Air 4 c - Summon Ice Beast Ice/Summoning 4 d - Lightning Bolt Conjuration/Air 5 (14, 51, D) an uncursed staff of cold (14, 52, D) a +0 whip of flaming (17, 18, D) a +0 hand axe (unseen) (18, 48, D) an uncursed ring of wizardry (18, 49, D) a lamp of fire (18, 50, D) an uncursed staff of summoning (19, 0, D) a cursed amulet of inaccuracy (19, 1, D) a +0 dagger (still there?) a lightning rod (4/4) (still there?) (19, 17, D) a phial of floods (19, 32, D) a +2 long sword of protection (19, 33, D) a +2 scale mail of magic resistance (19, 48, D) a +2 hand axe of freezing (20, 0, D) the +11 mace of Demand {distort, *Drain +Rage rElec Str+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+3). It insulates you from electricity. It lets you go berserk. It causes draining when unequipped. (20, 1, D) a +0 short sword (still there?) the Disquisition on Bewitchment and Envenoming (still there?) Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Confuse Hexes 3 c - Cause Fear Hexes 4 d - Silence Hexes/Air 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (20, 16, D) a lamp of fire (20, 17, D) a +3 trident of protection (unseen) (20, 32, D) an uncursed staff of death (20, 33, D) an uncursed staff of poison (still there?) an uncursed staff of poison (still there?) (20, 48, D) a book of Conjurations (20, 49, D) an uncursed amulet of faith (20, 50, D) the cursed +0 cloak of Coronation {rPois rCorr Dex+5} It affects your dexterity (+5). It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (21, 0, D) a +0 long sword (21, 1, D) the +9 dagger of Uggedd {drain, rN++ Int-2 Stlth+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It greatly protects you from negative energy. It makes you more stealthy. a scroll of brand weapon (still there?) (21, 16, D) a lamp of fire (21, 17, D) a +0 war axe (still there?) a crystal ball of energy (still there?) (21, 32, D) an uncursed staff of earth (21, 33, D) a +5 war axe of chopping (21, 34, D) a +1 chain mail of cold resistance (21, 48, D) Leruur's Papyrus of Supportive Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Small Mammal Summoning 1 c - Summon Lightning Spire Summoning/Air 4 d - Shadow Creatures Summoning 6 e - Spellforged Servitor Conjuration/Summoning 7 (21, 49, D) an uncursed staff of summoning (21, 50, D) a box of beasts (22, 0, D) a fan of gales (22, 1, D) a +0 rapier (still there?) a +0 pair of boots of flying (still there?) (22, 3, D) a +2 long sword of slicing (22, 4, D) a +0 long sword (unseen) (22, 17, D) a +0 spear (22, 20, D) a +0 quarterstaff (unseen) (22, 32, D) the +1 chain mail of the Ward {rPois rN+ Stlth+} It protects you from poison. It protects you from negative energy. It makes you more stealthy. (22, 33, D) a +3 war axe of venom (22, 34, D) an uncursed staff of power (22, 48, D) an uncursed staff of fire (22, 49, D) a book of Summonings (23, 1, D) a +0 long sword (still there?) a +1 shortbow of freezing (still there?) (23, 2, D) a +0 dagger (unseen) (23, 3, D) a +0 longbow (unseen) (23, 4, D) an arrow (23, 6, D) an arrow (23, 17, D) the +8 rapier "Killer Klown's Death" {antimagic, Str+2 SInv} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It lets you see invisible. an uncursed staff of air (still there?) (23, 18, D) an uncursed staff of earth (23, 20, D) a +0 robe (23, 21, D) a +4 spear of venom (unseen) (23, 22, D) a +3 quarterstaff of speed (unseen) (23, 32, D) the +7 spear of Fetyqig {pierce, +Blink Str-5 Dex+10 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+10). It lets you blink. It makes you more stealthy. (23, 33, D) the +9 hunting sling of Megalomania {freeze, rC+ Dex+3 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. It makes you more stealthy. (23, 34, D) a fan of gales (23, 48, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (23, 49, D) a box of beasts (23, 50, D) a cursed ring of magical power (23, 65, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 robe of fire resistance (24, 0, D) the cursed +1 whip "Tormentor" {slash, rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. (24, 1, D) a +0 long sword a +0 scale mail the +9 staff of Wucad Mu {channel} (24, 4, D) a +1 antimagic hand axe (24, 8, D) an arrow (24, 17, D) a +0 hand axe a +0 animal skin an uncursed amulet of faith the +3 dagger "Koklap" {pierce, *Noise MR+ MP+9 Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may make noises in combat. It makes you more stealthy. (24, 18, D) a +0 antimagic war axe a +0 animal skin (24, 19, D) a cursed -3 spear a +0 buckler (24, 20, D) a +7 quick blade a +0 robe a +0 buckler a +0 robe (24, 21, D) a +3 lajatang of speed a +0 robe (24, 32, D) a +1 spear of venom (24, 33, D) a +5 fustibalus of flaming (24, 34, D) a book of Beasts (24, 48, D) the +3 longbow "Joquutes" {velocity, Int-3 Dex+4 SInv} Any arrow fired from it inflicts extra damage. It affects your intelligence (-3). It affects your dexterity (+4). It lets you see invisible. (25, 0, D) a book of the Earth (25, 1, D) a +0 scimitar (still there?) an uncursed ring of positive energy (still there?) (25, 3, D) a +0 short sword (unseen) (25, 16, D) a book of Changes (25, 17, D) a book of the Tempests (25, 18, D) a +0 robe (still there?) a book of the Warp (still there?) (25, 19, D) a +0 quarterstaff (unseen) (25, 32, D) an uncursed staff of wizardry (25, 33, D) a phantom mirror (25, 34, D) Sif Muna's Reference Book on Aid Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Ring of Flames Charms/Fire 7 (25, 36, D) a +0 hand axe of distortion (25, 48, D) a +3 ring of evasion (25, 49, D) a +1 cloak of poison resistance (25, 50, D) a +1 broad axe of chopping (25, 58, D) a +2 hand axe of chopping a +2 shortbow (26, 1, D) a +0 dagger (still there?) an uncursed amulet of guardian spirit (still there?) (26, 16, D) a lamp of fire (26, 17, D) a +0 spear (26, 19, D) a +0 flail (unseen) (26, 32, D) the +6 long sword of Responsibility {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (26, 34, D) a +2 quarterstaff of protection (26, 48, D) an uncursed staff of summoning (26, 49, D) a cursed -2 ring of protection (26, 50, D) a +4 ring mail of poison resistance (26, 58, D) a +3 whip of holy wrath a +0 robe an uncursed ring of protection from magic (27, 0, D) a +0 scimitar (still there?) a +0 short sword (still there?) (27, 1, D) a +5 long sword of protection (still there?) an uncursed staff of poison (still there?) (27, 16, D) a +2 scythe of pain (27, 17, D) a phantom mirror (27, 19, D) a +2 dagger of speed (unseen) (27, 20, D) a +0 robe (27, 32, D) a +5 morningstar of protection (27, 33, D) a manual of Short Blades (27, 34, D) the +3 buckler of Crawling {rElec rF+} It protects you from fire. It insulates you from electricity. (27, 48, D) +1 gold dragon scales (27, 49, D) a book of Callings (27, 50, D) an uncursed ring of wizardry (27, 61, D) an uncursed staff of energy (28, 0, D) an uncursed staff of air (still there?) a -1 dagger (still there?) (28, 1, D) an uncursed ring of ice (28, 16, D) an uncursed staff of cold (28, 17, D) a sack of spiders (28, 32, D) a scarf of cloud immunity (28, 48, D) a lightning rod (4/4) (28, 57, D) a hell hound corpse (29, 0, D) a +0 longbow (unseen) (29, 1, D) the +12 shortbow of the Shining Light {speed, rC+ rN+} Attacks with this weapon are significantly faster. It protects you from cold. It protects you from negative energy. (29, 2, D) a +0 scimitar (unseen) (29, 16, D) the Tome of Snow and Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Conjure Flame Conjuration/Fire 3 d - Ice Form Ice/Transmutation 4 e - Venom Bolt Conjuration/Poison 5 f - Bolt of Fire Conjuration/Fire 6 (29, 17, D) a book of the Tempests (29, 32, D) the +2 halberd of Roaplo Ihoo {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). (29, 33, D) a book of Cantrips (29, 48, D) a book of Beasts (29, 49, D) a +1 dire flail of protection (30, 48, D) Byexteits's Papyrus of the Blaze and Sinister Secrets Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Agony Necromancy 5 e - Dispel Undead Necromancy 5 (30, 50, D) the +10 mace of Might {crush, +Fly rPois rF- Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from poison. It lets you fly. (31, 48, D) a fan of gales (31, 49, D) a book of Enchantments (31, 50, D) a +5 hunting sling of freezing (32, 48, D) a +2 quarterstaff of protection (32, 49, D) a cursed -3 ring of strength (32, 50, D) a +2 quarterstaff of protection (33, 48, D) an uncursed ring of fire (33, 49, D) a +3 scimitar of holy wrath (33, 50, D) a +1 spear of freezing (34, 28, D) the +4 long sword of Bomusk {pain, MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. (34, 48, D) the ring "Xefi" {rCorr rElec rC+ Dex+2} [ring of resist corrosion] It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. (34, 49, D) the +9 falchion "Coil" {freeze, Fragile rC+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. It will be destroyed if unequipped. (34, 50, D) a book of Power (35, 0, D) a +3 chain mail of magic resistance (35, 14, D) a +0 rapier (35, 15, D) a +0 dagger (still there?) a +0 rapier of draining (still there?) (35, 16, D) a +2 falchion of protection (unseen) (35, 28, D) a box of beasts (35, 29, D) a +2 spear of piercing (36, 0, D) a +4 flail of crushing (36, 1, D) the +9 staff of Olgreb {rPois} It protects you from poison. (36, 14, D) a lightning rod (4/4) (36, 15, D) a +3 scale mail of poison resistance (36, 28, D) a phial of floods (36, 29, D) a fan of gales (37, 0, D) a +0 shortbow of velocity (37, 1, D) the +4 morningstar "Giantbane" {flame, -Tele rElec Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It insulates you from electricity. It prevents most forms of teleportation. (37, 14, D) a +1 shortbow of freezing (37, 28, D) a +0 hand crossbow of flaming (37, 29, D) the cursed +0 spear of the Special Hells {vamp, +Inv Str+4 Int-4 Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your intelligence (-4). It affects your dexterity (+2). It lets you turn invisible. It has a curse placed upon it. (38, 0, D) a +1 plate armour of fire resistance (38, 5, D) a +0 short sword a +2 shortbow of freezing (38, 14, D) a +0 leather armour (38, 15, D) a +7 blowgun (38, 16, D) a wand of polymorph (4) (unseen) (38, 18, D) a +4 scimitar of flaming (unseen) (38, 19, D) a +2 scimitar of flaming (38, 28, D) a +4 mace of protection (38, 29, D) the +5 scale mail of Tenacity {rN+ Str+2} It affects your strength (+2). It protects you from negative energy. (39, 1, D) a book of Death (39, 5, D) a cursed -3 long sword (39, 15, D) an uncursed staff of cold (39, 16, D) an uncursed staff of wizardry (unseen) (39, 17, D) a +1 longbow of flaming 17 arrows a +0 centaur barding of stealth (39, 18, D) a +2 lajatang of electrocution a +0 robe (39, 21, D) 2 arrows (39, 28, D) a fan of gales (39, 29, D) a +4 mace of crushing (39, 50, D) a cursed ring of attention (40, 0, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (40, 1, D) a +3 chain mail of magic resistance (40, 14, D) a book of Air (40, 15, D) a +1 ring mail of poison resistance (40, 16, D) a +4 flail of protection (unseen) (40, 17, D) a cursed +0 hand axe a +2 chain mail of fire resistance (40, 29, D) a +2 dagger of draining (40, 50, D) a +1 flail of draining (41, 0, D) an uncursed staff of earth (41, 1, D) a +3 battleaxe of flaming (41, 14, D) a phial of floods (41, 15, D) a +2 flail of venom (41, 16, D) a +2 dagger of venom a +0 robe (41, 17, D) a +1 great sword of electrocution a +0 scale mail (41, 28, D) a +1 hand axe of draining (41, 29, D) a +2 amulet of reflection an uncursed amulet of the acrobat a +5 ring of protection an uncursed amulet of harm a +5 ring of evasion an uncursed ring of resist corrosion a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a +6 ring of strength a +3 large shield an uncursed ring of magical power a +0 shield a +0 scale mail (41, 50, D) 4 potions of haste (42, 0, D) a lamp of fire (42, 15, D) an uncursed staff of earth (42, 28, D) a book of Power (42, 50, D) the cursed +1 scale mail of the Valley {*Contam +Blink MR- Regen+ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. It lets you blink. It causes magical contamination when unequipped. It increases your rate of regeneration. It has a curse placed upon it. (43, 15, D) a +5 dire flail of protection a +2 robe of the Archmagi (43, 16, D) a +0 great mace (unseen) (43, 28, D) the +6 scale mail of the Moon Troll {Int+4} It affects your intelligence (+4). (43, 50, D) an uncursed staff of fire (44, 28, D) a +1 ring mail of poison resistance (44, 50, D) an uncursed amulet of guardian spirit (44, 51, D) a +2 crystal plate armour (45, 50, D) an uncursed staff of fire (45, 51, D) 4 potions of heal wounds (46, 50, D) a +4 scimitar of electrocution (46, 51, D) a +3 rapier of venom (47, 50, D) a lightning rod (4/4) (47, 51, D) a +4 chain mail of cold resistance (48, 50, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (48, 51, D) a +4 rapier of speed (49, 0, D) a crystal ball of energy (49, 1, D) a +3 arbalest of velocity (49, 12, D) a Fen Folio (49, 24, D) an uncursed staff of death (49, 37, D) a +0 cloak of magic resistance (49, 41, D) a +0 giant club (unseen) (49, 43, D) a +0 scimitar (unseen) (49, 50, D) a +0 hand axe of electrocution (50, 0, D) the +9 scythe "Giantslayer" {elec, *Rage rN+ Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from negative energy. It may make you go berserk in combat. (50, 1, D) a fan of gales (50, 13, D) a crystal ball of energy (50, 24, D) the +9 mace of Enusoupt {crush, Str-5 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+5). (50, 25, D) an uncursed ring of poison resistance (50, 37, D) a +0 broad axe of chopping (50, 40, D) a +4 morningstar of protection a +0 chain mail a +0 halberd a +4 blowgun a +0 chain mail (50, 41, D) a +0 giant club a +0 troll leather armour (50, 42, D) 2 tomahawks (50, 50, D) the +1 morningstar of Absolution {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (51, 1, D) the cursed +0 lajatang of Ebroy {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. (51, 13, D) a +2 plate armour of cold resistance (51, 24, D) the +9 shortbow of Untruth {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (51, 25, D) an uncursed staff of air (51, 29, D) a +1 scythe of venom (51, 36, D) an uncursed staff of energy (51, 37, D) a box of beasts (51, 40, D) a +0 glaive (unseen) (51, 41, D) a +0 bardiche (still there?) a +0 long sword (still there?) (51, 42, D) a cursed -1 giant club (unseen) (51, 43, D) a tomahawk (51, 50, D) an uncursed staff of wizardry (52, 3, D) a +0 trident (52, 12, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (52, 13, D) a box of beasts (52, 24, D) the Collected Works on Displaced Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Summon Hydra Summoning 7 (52, 25, D) the cursed ring "Fostruri" {MR+ EV-4} [ring of evasion] It affects your evasion (-4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (52, 29, D) a +3 scythe of freezing (52, 37, D) a +1 long sword of holy wrath (52, 50, D) a +0 hunting sling of freezing (53, 12, D) an uncursed staff of earth (53, 17, D) (unseen) (53, 24, D) a lamp of fire (53, 25, D) the +8 chain mail "Xilud" {Dex+5} It affects your dexterity (+5). (53, 29, D) a +0 flail a +0 robe (53, 30, D) a +2 plate armour of fire resistance (53, 36, D) a +2 hand crossbow of freezing (53, 37, D) a crystal ball of energy (53, 50, D) a book of Callings (54, 0, D) a +2 rapier of draining (54, 1, D) a +0 arbalest of velocity (54, 6, D) a +2 robe of magic resistance (54, 12, D) a book of Unlife (54, 13, D) the +1 ring mail of the Pink Corner {*Corrode Str+5 Dex+6} It affects your strength (+5). It affects your dexterity (+6). It may corrode you when you take damage. (54, 24, D) a +3 ring of dexterity a +2 ring of intelligence an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 ring of intelligence (54, 25, D) a book of Spatial Translocations (54, 36, D) a +2 hand axe of flaming (55, 1, D) an uncursed staff of death (55, 12, D) a +1 dagger of venom (55, 13, D) a +2 robe of magic resistance (59, 36, D) a lightning rod (4/4) (59, 44, D) a cursed +0 spear (unseen) (60, 36, D) a +2 flail of holy wrath (60, 37, D) a book of Misfortune (61, 9, D) a +0 trident 2 throwing nets (61, 12, D) a tomahawk (61, 16, D) a book of Minor Magic (61, 26, D) a book of Death (61, 36, D) +2 fire dragon scales (61, 37, D) a crystal ball of energy (61, 42, D) a +0 dagger (unseen) (62, 1, D) a +0 leather armour (62, 2, D) a +0 club a +0 scale mail a +0 falchion a +2 plate armour of cold resistance (62, 8, D) a +0 trident (62, 9, D) a +0 trident (62, 10, D) a +1 great sword of holy wrath (62, 16, D) a +3 ring mail of poison resistance (62, 17, D) a lamp of fire (62, 19, D) a +0 giant club (unseen) (62, 20, D) a +0 giant spiked club (unseen) (62, 26, D) a +8 blowgun (62, 27, D) a fan of gales (62, 31, D) a +0 long sword (unseen) (62, 42, D) a +0 dagger a +0 robe a +0 war axe a +0 plate armour (62, 43, D) the +9 morningstar of the Girdle {vamp, rElec Str+2 Int-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your intelligence (-3). It insulates you from electricity. a +0 robe (63, 0, D) an uncursed staff of summoning a +0 leather armour a +0 club (63, 2, D) a +0 whip (63, 9, D) a +0 trident (unseen) (63, 16, D) a Grand Grimoire (63, 17, D) a book of Flames (63, 20, D) a large rock (63, 26, D) the cursed +1 hand crossbow of Fimbulwinter {elec, rElec MP+9 Int-4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (-4). It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (63, 27, D) a +2 halberd of freezing (63, 30, D) a +0 short sword a +0 shortbow a +0 leather armour a +0 long sword a +0 longbow 32 arrows a +0 ring mail a +0 short sword (63, 31, D) an arrow (63, 32, D) a +0 dagger (64, 16, D) a +1 arbalest of velocity (64, 17, D) an uncursed staff of fire (64, 19, D) a +0 giant club (still there?) 2 large rocks (still there?) (64, 26, D) a +0 morningstar of protection (64, 27, D) an uncursed staff of cold (64, 30, D) a +5 battleaxe of electrocution (65, 19, D) 2 large rocks (unseen) (65, 26, D) an uncursed ring of resist corrosion (68, 4, D) a +0 war axe (69, 0, D) an uncursed staff of air (69, 4, D) a +0 flail (69, 39, D) a +0 trident (70, 36, D) an uncursed amulet of rage (70, 37, D) an uncursed staff of earth (70, 39, D) a +2 trident of venom (unseen) (70, 41, D) a +2 rapier of speed (71, 17, D) a +2 mace of protection (71, 26, D) an uncursed staff of earth (71, 30, D) a +0 mace (71, 36, D) a +0 trident (71, 37, D) a +0 trident (71, 39, D) a +0 trident (71, 40, D) a +1 scimitar of slicing 7 tomahawks (71, 42, D) a throwing net (71, 43, D) a silver tomahawk (72, 8, D) a phial of floods (72, 9, D) a +4 war axe of venom (72, 17, D) a +3 dagger of venom (72, 26, D) a +2 robe of magic resistance (72, 27, D) a book of Changes (72, 30, D) a +0 mace (72, 36, D) a +2 mace of protection (72, 37, D) the cursed +0 plate armour "Muntyor" {-Tele rPois rC++ Str+3} It affects your strength (+3). It greatly protects you from cold. It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (72, 39, D) a +0 trident (unseen) (72, 43, D) a silver tomahawk (73, 16, D) a phantom mirror (73, 27, D) a +0 great sword of electrocution (73, 36, D) a +2 spear of venom (73, 37, D) a +3 rapier of draining (74, 2, D) a +0 dagger a -1 shortbow 22 arrows a +0 leather armour (74, 3, D) a +0 rapier a +0 leather armour 2 arrows (74, 4, D) 2 arrows (75, 1, D) a phantom mirror