stonage the Dungeon (0, 50, D) a +0 robe of magic resistance (0, 51, D) a +0 buckler of fire resistance (1, 32, D) an uncursed staff of air (1, 34, D) the +6 hand crossbow of Brawling {freeze, rN++ Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from negative energy. It makes you less stealthy. (1, 50, D) a +0 hunting sling of flaming (1, 51, D) an uncursed staff of air (1, 52, D) a phantom mirror (2, 14, D) a +2 leather armour of cold resistance (2, 15, D) a book of the Earth (2, 16, D) Sif Muna's Reference Book on Dislocated Execration Spells Type Level a - Apportation Translocation 1 b - Confuse Hexes 3 c - Lesser Beckoning Translocation 3 d - Metabolic Englaciation Hexes/Ice 5 (2, 32, D) an uncursed staff of cold (2, 33, D) a +3 leather armour of fire resistance (2, 34, D) a +4 ring mail of cold resistance (2, 50, D) a +4 mace of holy wrath (2, 51, D) a book of Frost (2, 52, D) a book of Flames (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +1 cloak of magic resistance (3, 15, D) the Catalogue of Malediction and Flight Spells Type Level a - Confusing Touch Hexes 1 b - Swiftness Charms/Air 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Poisonous Vapours Poison/Air 2 e - Static Discharge Conjuration/Air 3 f - Inner Flame Hexes/Fire 3 g - Invisibility Hexes 6 (3, 16, D) a crystal ball of energy (3, 32, D) the +1 ring mail of the World {Str+4} It affects your strength (+4). (3, 33, D) an uncursed staff of cold (3, 50, D) an uncursed ring of resist corrosion (3, 51, D) an uncursed staff of fire (3, 52, D) Sif Muna's Incunabulum of Changing Spells Type Level a - Passwall Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Hydra Form Transmutation 6 (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed ring of wizardry (4, 15, D) a +0 battleaxe of chopping (4, 16, D) the cursed +2 hand axe of Summertime {vamp, rElec rF+ Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (4, 32, D) a Grand Grimoire (4, 33, D) a phial of floods (4, 34, D) a +2 trident of protection (4, 50, D) a +0 shield of protection (4, 51, D) a +2 flail of protection (4, 52, D) a +2 morningstar of draining (5, 14, D) a book of Alchemy (5, 15, D) an uncursed staff of cold (5, 16, D) a phial of floods (5, 32, D) a +1 dagger of venom (5, 33, D) a sack of spiders (5, 34, D) the Catalogue of the Boosting Volcanoes Spells Type Level a - Inner Flame Hexes/Fire 3 b - Ring of Flames Charms/Fire 7 c - Ignition Fire 8 (5, 50, D) a +1 robe of positive energy (5, 51, D) a +1 rapier of freezing (5, 52, D) a lightning rod (4/4) (6, 14, D) a +1 shortbow of flaming (6, 15, D) a lightning rod (4/4) (6, 16, D) a +2 glaive of distortion (6, 20, D) (unseen) (6, 32, D) the Guide on Earthen Beguiling Spells Type Level a - Slow Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Cause Fear Hexes 4 d - Statue Form Transmutation/Earth 6 (6, 33, D) a book of Debilitation (6, 34, D) a lightning rod (4/4) (6, 50, D) the +8 long sword of Gozag's Wrath {antimagic, Int+4 Dex+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (+8). (6, 51, D) the +8 morningstar of Valiance {venom, *Corrode +Inv +Fly rN+} It poisons the flesh of those it strikes. It protects you from negative energy. It lets you turn invisible. It lets you fly. It may corrode you when you take damage. (6, 52, D) an uncursed staff of death (6, 58, D) (unseen) (7, 6, D) a scroll of holy word (7, 14, D) a +1 morningstar of protection (7, 16, D) a +3 ring of intelligence (7, 33, D) a +0 short sword of venom (7, 34, D) a +2 war axe of chopping (7, 50, D) the Compendium of the Oath and Illusion Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Tukima's Dance Hexes 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Shadow Creatures Summoning 6 (7, 51, D) a phantom mirror (7, 52, D) Vehumet's Grimoire of Conjuration and the Glacier Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Fulminant Prism Conjuration/Hexes 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 (8, 14, D) a book of Clouds (8, 15, D) a cursed staff of wizardry (8, 16, D) a book of Changes (8, 32, D) a +1 long sword of electrocution (8, 33, D) an uncursed staff of wizardry (8, 50, D) a book of Changes (8, 51, D) a +0 arbalest of freezing (8, 52, D) a phial of floods (9, 14, D) Sif Muna's Catalogue of the Entourage Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Shadow Creatures Summoning 6 c - Dragon's Call Summoning 9 (9, 15, D) a scroll of holy word (9, 16, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (9, 32, D) a +4 long sword of holy wrath (9, 33, D) an uncursed ring of positive energy (9, 34, D) an uncursed staff of fire (9, 50, D) a +4 ring of strength (9, 51, D) a +2 falchion of electrocution (9, 52, D) an uncursed staff of energy (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the +10 quarterstaff of Mayhem {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). (10, 15, D) an uncursed staff of summoning (10, 16, D) an uncursed staff of summoning (still there?) an uncursed staff of summoning (still there?) (10, 33, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (10, 50, D) an uncursed ring of see invisible (10, 51, D) a +1 rapier of freezing (10, 52, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) an uncursed staff of summoning (11, 15, D) a +2 ring mail of fire resistance (11, 16, D) a +1 short sword of speed (11, 32, D) a +4 plate armour of positive energy (11, 33, D) a +1 chain mail of positive energy (11, 34, D) a book of Callings (11, 51, D) Haxtoguh's Grimoire of Displacement and Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Blink Translocation 2 c - Portal Projectile Hexes/Translocation 3 d - Gell's Gravitas Translocation 3 e - Dispersal Translocation 6 (11, 52, D) an uncursed amulet of guardian spirit (12, 14, D) an uncursed ring of ice (12, 15, D) a cursed -6 ring of protection (12, 16, D) an uncursed staff of fire (12, 32, D) a +1 double sword of holy wrath (12, 33, D) a +3 hunting sling of flaming (12, 34, D) a +1 shield of reflection (12, 50, D) an uncursed ring of fire (12, 52, D) a book of the Sky (13, 32, D) an uncursed staff of poison (13, 33, D) an uncursed staff of fire (13, 34, D) a sack of spiders (13, 50, D) an uncursed ring of ice (13, 51, D) a book of Burglary (13, 52, D) the +6 arbalest "Damnation" {damnation} (14, 50, D) a +1 mace of protection (14, 51, D) a +3 hand crossbow (14, 52, D) a box of beasts (18, 49, D) a +2 hunting sling of velocity (18, 50, D) a +7 morningstar of protection (19, 0, D) a phantom mirror (19, 1, D) an uncursed staff of poison (19, 16, D) a manual of Polearms (19, 33, D) a +0 chain mail (19, 49, D) the +8 dagger of Dung {pain, *Rage rPois rN++ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (19, 50, D) an uncursed staff of fire (20, 0, D) a +0 dire flail of crushing (20, 1, D) the ring "Gukif" {rPois Str+2} [ring of poison resistance] It affects your strength (+2). It protects you from poison. (20, 16, D) a cursed -2 ring of evasion (20, 17, D) a sack of spiders (20, 32, D) the ring of Busk {+Fly rC+} [ring of flight] It protects you from cold. It lets you fly. (20, 33, D) a +0 war axe (still there?) a +4 scimitar of holy wrath (still there?) (20, 36, D) a +0 hand axe (unseen) (20, 48, D) a phantom mirror (20, 49, D) a +1 rapier of electrocution (still there?) an uncursed amulet of the acrobat (still there?) (20, 50, D) a crystal ball of energy (21, 0, D) a book of Unlife (21, 1, D) a +1 short sword of holy wrath (21, 16, D) a +3 great sword of holy wrath (21, 17, D) a sack of spiders (21, 32, D) a +0 centaur barding of fire resistance (21, 33, D) the Catalogue of Execration and Cold Spells Type Level a - Confusing Touch Hexes 1 b - Confuse Hexes 3 c - Leda's Liquefaction Hexes/Earth 4 d - Ozocubu's Refrigeration Ice 6 (21, 34, D) a +2 short sword of electrocution (21, 37, D) a +0 giant club (21, 50, D) a book of Callings (22, 0, D) an uncursed ring of protection from fire (22, 1, D) a +4 amulet of reflection (22, 16, D) an uncursed staff of wizardry (22, 17, D) a book of Conjurations (22, 32, D) an uncursed ring of ice (22, 33, D) a +0 trident (22, 34, D) a box of beasts (22, 36, D) a +2 long sword of flaming (unseen) (22, 37, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (22, 48, D) a manual of Air Magic (22, 49, D) a lamp of fire (22, 50, D) the +2 pair of gloves of Ru's Displeasure {rCorr} It provides partial protection from all sources of acid and corrosion. (23, 0, D) a +2 fustibalus of freezing (23, 1, D) the +3 hunting sling of Mapt {flame, *Corrode Fragile rElec rF+++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to fire. It insulates you from electricity. It may corrode you when you take damage. It will be destroyed if unequipped. (23, 16, D) an uncursed staff of energy (23, 17, D) a Fen Folio (23, 18, D) a sack of spiders (23, 32, D) a crystal ball of energy (23, 34, D) a +2 shortbow of flaming (23, 35, D) a +0 battleaxe a +0 chain mail (23, 37, D) a +1 great mace of protection a +2 hand crossbow of flaming a +2 plate armour of magic resistance a +0 giant club (23, 38, D) a +0 great sword a +0 plate armour a +0 giant club (23, 48, D) the +0 quarterstaff "Afelos" {protect, *Contam +Rage Int+4 Dex-4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It affects your dexterity (-4). It lets you go berserk. It causes magical contamination when unequipped. (23, 49, D) the +5 chain mail of Wu Jian's Reproof {rElec rPois MR-} It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (23, 50, D) a +3 great sword of holy wrath (24, 0, D) a lamp of fire (24, 1, D) a +1 glaive of venom (24, 16, D) a +1 scimitar of draining (24, 17, D) a box of beasts (24, 18, D) a +2 cloak of magic resistance (24, 32, D) the +2 ring mail of Democracy {rN+} It protects you from negative energy. (24, 33, D) a book of Spatial Translocations (24, 34, D) a +0 war axe a +0 arbalest 21 bolts a +0 chain mail a book of Clouds (24, 36, D) a +0 battleaxe a +0 plate armour a cursed +0 flail a +0 chain mail (24, 37, D) the +9 dagger of Hakeet {pierce, Str-4 Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+4). It affects your dexterity (+3). a +1 chain mail of fire resistance (24, 38, D) a +1 battleaxe a +0 chain mail a +0 great mace a +0 plate armour (24, 39, D) a tomahawk (24, 48, D) an uncursed staff of power (24, 50, D) an uncursed staff of death (24, 54, D) a +3 quarterstaff of protection (25, 0, D) a +3 trident of piercing (25, 1, D) the cursed +2 shortbow of Honour {freeze, rF+ Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. (25, 16, D) the +8 glaive "Ghoul's Curse" {chop, +Rage rC+ SInv Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you see invisible. It lets you go berserk. It makes you more stealthy. (25, 17, D) a +5 quick blade (25, 18, D) an uncursed staff of cold (25, 32, D) a +2 leather armour of cold resistance (25, 33, D) a lightning rod (4/4) (25, 34, D) a +0 giant spiked club (still there?) a +0 dire flail (still there?) (25, 35, D) a +0 dagger a +2 robe of the Archmagi (25, 36, D) a +2 great mace of protection a +0 chain mail a +0 long sword a +1 plate armour of poison resistance (25, 37, D) a +0 scimitar of holy wrath (unseen) (25, 38, D) a +1 dire flail of holy wrath a +0 chain mail (25, 48, D) an uncursed staff of conjuration (25, 49, D) a lightning rod (4/4) (25, 50, D) a crystal ball of energy (25, 52, D) an uncursed staff of poison (still there?) the ring "Qesaneq" {rF+ rC+++ rN+ Str-4 Dex-5} (still there?) [ring of positive energy] It affects your strength (-4). It affects your dexterity (-5). It protects you from fire. It renders you almost immune to cold. It protects you from negative energy. (26, 0, D) a +2 robe of magic resistance (26, 1, D) a cursed ring of resist corrosion (26, 16, D) a +1 war axe of freezing (26, 17, D) a phial of floods (26, 32, D) a +1 flail of protection (26, 34, D) a +0 giant club (still there?) a +3 flail of crushing (still there?) (26, 36, D) a +2 short sword of speed a +0 robe (26, 37, D) a +0 great mace a +0 plate armour (26, 38, D) a +0 hand axe (unseen) (26, 48, D) a scroll of holy word (26, 49, D) a +1 arbalest of flaming (26, 50, D) a +2 great mace of holy wrath (26, 51, D) an uncursed staff of summoning (27, 0, D) a +0 dagger of venom (27, 1, D) a +3 plate armour of cold resistance (27, 16, D) a +5 quick blade (27, 17, D) a lightning rod (4/4) (27, 32, D) a +0 battleaxe (27, 33, D) a +0 dagger (27, 34, D) a +4 hand axe of flaming (still there?) the Guide on Arcane Weapons (still there?) Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Throw Icicle Conjuration/Ice 4 e - Fulminant Prism Conjuration/Hexes 4 f - Lightning Bolt Conjuration/Air 5 (27, 50, D) a +3 mace of protection the +2 leather armour of Indomitability {rPois rF- rC+ rCorr Str+2} It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It provides partial protection from all sources of acid and corrosion. (27, 51, D) an uncursed ring of resist corrosion (27, 52, D) a +3 hunting sling of freezing (27, 57, D) a death scarab corpse (28, 0, D) the +4 battleaxe of Trog's Displeasure {elec, rC- MR+ Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (28, 1, D) the +2 robe "Giaps" {Int+5} It affects your intelligence (+5). (28, 16, D) a Necronomicon (28, 17, D) a book of Callings (28, 32, D) a +1 dagger of holy wrath (28, 33, D) a fan of gales (28, 36, D) a +0 giant spiked club (unseen) (28, 49, D) a phial of floods (28, 50, D) a +0 glaive of chopping (still there?) a +2 chain mail of poison resistance (still there?) (28, 52, D) a death scarab corpse (29, 0, D) a phantom mirror (29, 1, D) a +1 shortbow of freezing (29, 16, D) a +3 ring mail of cold resistance (29, 17, D) a +3 ring of intelligence (29, 48, D) a fan of gales (29, 50, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (30, 48, D) a +1 crystal plate armour (30, 49, D) an uncursed staff of summoning (30, 50, D) the cursed +1 leather armour "Umnis" {rPois Str+5 Slay-6} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from poison. It has a curse placed upon it. (31, 49, D) a +3 vampiric hand axe (31, 50, D) a book of the Tempests (32, 48, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (32, 49, D) the ring of Xom's Sleight of Hands {+Fly rF++ Int+3 Stlth-} [ring of attention] It affects your intelligence (+3). It greatly protects you from fire. It lets you fly. It makes you less stealthy. (32, 50, D) a book of Minor Magic (33, 6, D) 2 arrows (33, 7, D) a large rock (33, 48, D) a cursed staff of conjuration (33, 49, D) the Papyrus of Venomous Enhancements Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Regeneration Charms/Necromancy 3 d - Mephitic Cloud Conjuration/Poison/Air 3 (33, 50, D) an uncursed ring of magical power (34, 28, D) a +1 antimagic morningstar (34, 49, D) the Reference Book on Shifting Darkness Spells Type Level a - Corpse Rot Necromancy 2 b - Sticks to Snakes Transmutation 2 c - Ice Form Ice/Transmutation 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Simulacrum Ice/Necromancy 6 (34, 50, D) an uncursed staff of energy (35, 0, D) a +0 leather armour (35, 3, D) a large rock (unseen) (35, 4, D) a +0 longbow (unseen) (35, 15, D) a crystal ball of energy (35, 28, D) a +2 shortbow of freezing (35, 29, D) a manual of Short Blades (36, 0, D) the ring of Ymobbawn {rPois rC- Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. (36, 1, D) a +2 great mace of protection (36, 3, D) a +0 shortbow 10 arrows a +0 arbalest 6 bolts (36, 4, D) a large rock 16 arrows (36, 14, D) a +0 trident (36, 18, D) a +0 flail (unseen) (36, 28, D) a +2 trident of pain (36, 29, D) a +6 ring of strength (37, 0, D) a crystal ball of energy (37, 1, D) a +0 vampiric falchion a cursed -2 shortbow 27 arrows a +6 flail of draining (37, 2, D) 3 large rocks a +0 shortbow the +9 staff of Olgreb {rPois} It protects you from poison. 28 arrows (37, 3, D) a +0 shortbow 17 arrows a +0 arbalest 16 bolts (37, 4, D) a +1 falchion of flaming a +0 shortbow 2 large rocks 8 arrows (37, 5, D) a large rock 2 arrows (37, 7, D) an arrow (37, 8, D) an arrow (37, 15, D) a book of Flames (37, 28, D) the +8 falchion "Ammoe" {slice, *Rage rPois Str+8 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your dexterity (+4). It protects you from poison. It may make you go berserk in combat. (37, 29, D) a +3 hand crossbow of velocity (38, 0, D) the +2 quarterstaff "Laghu" {crush, +Inv rPois rC+} (still there?) It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It lets you turn invisible. a book of Fire (still there?) (38, 1, D) a +4 mace of protection (38, 2, D) 2 large rocks (38, 4, D) an arrow (38, 6, D) a large rock a bolt 3 arrows (38, 7, D) a large rock (38, 8, D) a large rock (38, 14, D) a +0 dagger of venom (38, 15, D) a lightning rod (4/4) (38, 18, D) a +0 dire flail a +2 plate armour of fire resistance a +0 dire flail a +0 arbalest 19 bolts a cursed +0 chain mail (38, 19, D) a +0 giant spiked club a cursed -1 dagger a +0 robe (38, 20, D) a +0 flail a +0 plate armour a +6 mace of protection a +0 chain mail (38, 28, D) a book of Burglary (38, 29, D) a +1 longbow of freezing (38, 32, D) a cursed +2 halberd (unseen) (38, 33, D) a +1 scythe of flaming (38, 48, D) a book of Air (38, 49, D) an uncursed staff of death (38, 50, D) a +2 robe of positive energy (39, 4, D) an uncursed staff of earth (unseen) (39, 7, D) 2 arrows (39, 8, D) 2 large rocks (still there?) a large rock (still there?) 2 arrows (still there?) (39, 14, D) an uncursed staff of energy (39, 15, D) an uncursed ring of flight (39, 17, D) a +0 war axe a +0 plate armour (39, 18, D) the +3 morningstar of Gatsed {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). a +0 plate armour (39, 28, D) an uncursed ring of see invisible (39, 29, D) a book of Battle (39, 32, D) a +4 scythe of slicing (39, 48, D) a +1 spear of piercing (39, 49, D) an uncursed staff of power (39, 50, D) a +0 war axe of venom (40, 0, D) a book of Fire (40, 8, D) an arrow (40, 14, D) a +2 robe of positive energy (40, 15, D) an uncursed ring of ice (40, 18, D) a +0 short sword a +0 chain mail a +0 dagger a +2 robe a +0 giant club (40, 19, D) a cursed -2 morningstar (40, 20, D) a +0 dire flail a +0 chain mail (40, 28, D) a +3 long sword of holy wrath (40, 29, D) a +4 ring of protection (40, 34, D) a cursed +5 war axe a +0 robe (40, 48, D) an uncursed staff of cold (40, 49, D) an uncursed staff of conjuration (40, 50, D) a fan of gales (41, 14, D) a +3 short sword of draining (41, 15, D) a fan of gales (41, 28, D) a +0 war axe of freezing (41, 29, D) an uncursed staff of conjuration (41, 31, D) a +3 demon trident of pain (unseen) (41, 48, D) a book of Spatial Translocations (41, 49, D) an uncursed staff of fire (41, 50, D) an uncursed staff of air (42, 28, D) the cursed +1 spear of the Spider Nest {freeze, -Tele +Inv Str+7 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your dexterity (+4). It lets you turn invisible. It prevents most forms of teleportation. It has a curse placed upon it. (42, 29, D) a +3 mace of draining (42, 48, D) an uncursed staff of power (42, 49, D) a +2 robe of positive energy (42, 50, D) a +1 arbalest of flaming (43, 14, D) a +0 battleaxe (43, 15, D) an uncursed staff of earth (43, 29, D) a +2 scimitar of flaming (43, 50, D) a phantom mirror (44, 28, D) the Volume of Companions and Snow Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Throw Icicle Conjuration/Ice 4 d - Summon Mana Viper Hexes/Summoning 5 e - Metabolic Englaciation Hexes/Ice 5 (44, 48, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (44, 49, D) a +0 quarterstaff of protection (44, 50, D) an uncursed amulet of regeneration (44, 51, D) an uncursed ring of protection from fire (44, 55, D) a +0 scythe of protection (44, 57, D) a +0 flail (45, 49, D) a crystal ball of energy (45, 50, D) a +2 glaive of freezing (45, 51, D) a box of beasts (45, 56, D) a +0 mace (46, 49, D) a book of Necromancy (46, 50, D) a lightning rod (4/4) (46, 51, D) a phantom mirror (46, 54, D) a +0 war axe of flaming an uncursed amulet of the gourmand (47, 48, D) a +0 war axe (47, 49, D) the Incunabulum of the Volcanoes and Poisoning Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Poisonous Vapours Poison/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 (47, 50, D) an uncursed staff of wizardry (47, 51, D) the +6 hand axe of Premature Burial {chop, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (47, 53, D) a +0 halberd (unseen) (47, 57, D) a shard shrike corpse (48, 48, D) a book of the Earth (48, 49, D) an uncursed staff of power (48, 50, D) an uncursed staff of conjuration (48, 51, D) an uncursed ring of see invisible (49, 0, D) Sif Muna's Compendium of Augmentations Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 (49, 1, D) a +2 dagger of venom (49, 12, D) a +2 morningstar of draining (49, 24, D) a +3 quarterstaff of draining (49, 36, D) Eddaing's Reference Book on the Shifting Frostbite Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Passwall Transmutation/Earth 2 e - Bolt of Cold Conjuration/Ice 6 f - Simulacrum Ice/Necromancy 6 (49, 37, D) a lightning rod (4/4) (49, 49, D) a potion of agility (49, 50, D) a manual of Maces & Flails (50, 0, D) a crystal ball of energy (50, 1, D) a sack of spiders (50, 12, D) a +0 lajatang of electrocution (50, 13, D) a phantom mirror (50, 25, D) a book of the Dragon (50, 36, D) the Papyrus of the Merchant Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Ozocubu's Armour Charms/Ice 3 d - Ice Form Ice/Transmutation 4 e - Aura of Abjuration Summoning 5 f - Summon Demon Summoning 5 (50, 37, D) a +0 flail of protection (50, 41, D) a cursed -2 short sword (50, 43, D) a +2 halberd of venom (unseen) (50, 48, D) the +7 battleaxe of the Special Demons {freeze, rElec rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. (50, 49, D) a +6 falchion of slicing (50, 50, D) a book of Cantrips (51, 5, D) (unseen) (51, 6, D) (unseen) (51, 12, D) Sif Muna's Introduction to Witchery Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Confusing Touch Hexes 1 d - Summon Small Mammal Summoning 1 e - Beastly Appendage Transmutation 1 (51, 13, D) a +2 battleaxe of flaming (51, 24, D) the Almanac of Ensnaring Calling Spells Type Level a - Corona Hexes 1 b - Summon Lightning Spire Summoning/Air 4 c - Aura of Abjuration Summoning 5 d - Dragon's Call Summoning 9 (51, 37, D) the +6 morningstar of Destiny {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). (51, 41, D) a +0 flail a +0 robe a +0 shield (51, 48, D) a +4 war axe of freezing (51, 49, D) the Grimoire of Arcane Weapons and Envenoming Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Poisonous Vapours Poison/Air 2 c - Fulminant Prism Conjuration/Hexes 4 d - Olgreb's Toxic Radiance Poison 4 e - Conjure Ball Lightning Conjuration/Air 6 (51, 50, D) a +1 helmet of see invisible (52, 0, D) the +5 spear of Instinct {holy, +Blink} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you blink. (52, 1, D) a +2 long sword of holy wrath (52, 4, D) a +5 bardiche of protection (52, 12, D) a +5 falchion of electrocution (52, 13, D) an uncursed amulet of the acrobat (52, 24, D) a book of Battle (52, 25, D) a +3 ring mail of cold resistance (52, 30, D) a +0 broad axe of freezing (52, 36, D) an uncursed ring of wizardry (52, 43, D) a +0 halberd (still there?) a +0 flail (still there?) (52, 48, D) Qaeprito's Collected Works on Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Fulminant Prism Conjuration/Hexes 4 (52, 49, D) a +1 battleaxe of flaming (52, 50, D) an uncursed ring of see invisible (53, 0, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (53, 1, D) a book of Ice (53, 12, D) the Reference Book on Fire and the Frostbite Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Fireball Conjuration/Fire 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Ring of Flames Charms/Fire 7 (53, 13, D) a cursed staff of power (53, 24, D) an uncursed ring of protection from fire (53, 25, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (53, 29, D) a cursed +3 halberd of freezing a +0 robe (53, 36, D) a book of Burglary (53, 37, D) the +8 ice dragon scales "Lafos" {*Corrode rPois rF- rC++ MR++ Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (53, 48, D) a phantom mirror (53, 49, D) a +2 falchion of venom (53, 50, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (54, 0, D) a +3 ring of protection (54, 13, D) a +2 vampiric lajatang (54, 24, D) a book of the Sky (54, 25, D) the +5 quick blade of Emuson {protect, rPois Int+2 Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It affects your dexterity (+2). It protects you from poison. (54, 30, D) a +2 hand axe of flaming (54, 36, D) a crystal ball of energy (54, 48, D) a book of Cantrips (54, 49, D) a +6 battleaxe of chopping (54, 50, D) an uncursed staff of wizardry (55, 0, D) an uncursed staff of earth (55, 13, D) an uncursed staff of air (55, 24, D) a +0 fustibalus of freezing (59, 36, D) the +3 buckler of Uskayaw's Anger {Int+5} It affects your intelligence (+5). (59, 37, D) a +0 dagger (59, 47, D) a +0 club (59, 48, D) the Papyrus of Cold and Malediction Spells Type Level a - Corona Hexes 1 b - Throw Frost Conjuration/Ice 2 c - Tukima's Dance Hexes 3 d - Silence Hexes/Air 5 e - Darkness Hexes 6 (60, 36, D) a +1 arbalest of flaming (60, 37, D) a +5 ring of intelligence (60, 47, D) a cursed -6 ring of evasion (60, 48, D) an uncursed staff of summoning (60, 49, D) an uncursed staff of poison (61, 16, D) the +2 robe "Xefuav" {Int+8} It affects your intelligence (+8). (61, 37, D) a lamp of fire (61, 40, D) an uncursed staff of death a +0 robe (61, 41, D) a +0 dagger a +0 robe an uncursed ring of poison resistance a +0 dagger a +0 robe a +0 scimitar (61, 48, D) a fan of gales (61, 49, D) the ring of Mistrust {rC+ MR+ Int+5 Dex-5 Stlth+} [ring of stealth] It affects your intelligence (+5). It affects your dexterity (-5). It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (62, 0, D) Ficle's Volume of Mutagenic Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Beastly Appendage Transmutation 1 c - Spider Form Transmutation/Poison 3 d - Summon Ice Beast Ice/Summoning 4 e - Irradiate Conjuration/Transmutation 5 f - Hydra Form Transmutation 6 (62, 1, D) a +3 mace of venom (62, 8, D) a +0 hand axe of flaming (62, 16, D) a +2 scale mail of poison resistance (62, 17, D) an uncursed staff of earth (62, 19, D) a +0 trident (62, 20, D) a +0 shortbow 17 arrows (62, 26, D) an uncursed staff of energy (62, 37, D) a box of beasts (62, 41, D) a +0 long sword a +0 robe an uncursed ring of poison resistance (62, 47, D) a +4 flail of venom (62, 49, D) a box of beasts (63, 0, D) a +2 rapier of venom (63, 8, D) a +4 hand axe of venom (63, 16, D) a box of beasts (63, 17, D) a book of Clouds (63, 18, D) a +0 trident (63, 19, D) a +0 trident 5 poisoned tomahawks (63, 20, D) an arrow (63, 21, D) an arrow (63, 26, D) a +2 quarterstaff of protection (63, 27, D) a book of Dreams (63, 36, D) a +0 cloak of invisibility (63, 37, D) an uncursed staff of death (63, 40, D) a +0 glaive (63, 47, D) an uncursed staff of conjuration (63, 48, D) an uncursed staff of power (63, 49, D) a +2 whip of flaming (63, 50, D) a +1 ring mail of cold resistance (63, 52, D) a +0 giant spiked club (63, 56, D) a +0 dagger (unseen) (63, 57, D) a +0 trident (unseen) (63, 58, D) a +0 hand axe (64, 16, D) a book of Ice (64, 17, D) a +1 chain mail of positive energy (64, 19, D) a +0 trident (64, 20, D) a +0 shortbow 25 arrows (64, 26, D) an uncursed staff of power (64, 27, D) an uncursed staff of wizardry (64, 47, D) a book of Maledictions (64, 49, D) a +0 dagger (64, 50, D) a phial of floods (64, 54, D) a +0 hand axe (64, 55, D) a +0 dire flail (unseen) (64, 57, D) a +2 great mace a +0 chain mail a +0 giant spiked club a +0 battleaxe a +0 chain mail the ring of Uskayaw's Supremacy {Ice rElec rPois Int+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. an ogre skeleton 2 chunks of flesh (64, 58, D) a +0 dire flail (still there?) a +0 eveningstar of protection (still there?) (65, 26, D) a phial of floods (65, 47, D) a +2 short sword of flaming (65, 48, D) a +0 chain mail (65, 49, D) a +1 plate armour of fire resistance (65, 50, D) a +0 plate armour (65, 52, D) a +3 hand axe of chopping (unseen) (65, 53, D) a +0 broad axe (unseen) (65, 54, D) a +4 war axe of chopping (unseen) (65, 55, D) a +0 giant club (65, 56, D) 4 large rocks (65, 57, D) a +2 great sword of slicing a +0 plate armour 6 large rocks 6 chunks of flesh a stone giant skeleton 4 chunks of flesh an orc skeleton (65, 58, D) a large rock a +0 giant spiked club an ogre corpse (65, 59, D) a large rock (66, 48, D) a box of beasts (66, 49, D) an uncursed staff of wizardry (66, 50, D) a +1 ring mail of fire resistance (66, 51, D) a book of Minor Magic (66, 52, D) a +0 dire flail (unseen) (66, 53, D) a +0 war axe (unseen) (66, 54, D) a +6 executioner's axe of flaming (unseen) (66, 55, D) a +0 giant spiked club (unseen) (66, 56, D) a +0 dire flail a +0 arbalest 8 bolts a +2 chain mail of poison resistance 12 large rocks a +0 glaive a +3 plate armour of fire resistance 2 chunks of flesh an orc skeleton 3 chunks of flesh a stone giant skeleton 4 chunks of flesh an orc skeleton (66, 57, D) a +3 great sword a +0 chain mail a +1 great mace of draining a +3 chain mail of fire resistance a +0 dagger a +0 robe an orc skeleton (66, 58, D) a cursed -3 hand axe a +0 chain mail (67, 0, D) an uncursed ring of ice (67, 48, D) the Disquisition on Bewitching Heat Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Confuse Hexes 3 c - Darkness Hexes 6 d - Invisibility Hexes 6 (67, 49, D) a manual of Transmutations (67, 50, D) a +0 long sword (67, 51, D) a +0 troll leather armour (unseen) (67, 53, D) a +0 short sword (unseen) (67, 54, D) a +0 giant club (67, 55, D) a +1 war axe of electrocution 2 chunks of flesh an orc skeleton (67, 56, D) 3 large rocks 3 chunks of flesh a stone giant skeleton (67, 57, D) a +0 glaive (unseen) (68, 0, D) a phantom mirror (68, 50, D) a +0 chain mail (68, 52, D) a +0 giant spiked club (68, 53, D) a +0 troll leather armour (unseen) (68, 54, D) a +2 falchion of holy wrath (unseen) (68, 55, D) a +0 dagger (unseen) (68, 56, D) a +0 halberd a chunk of flesh an orc skeleton (68, 57, D) a cursed -2 giant spiked club 3 chunks of flesh an ogre skeleton (68, 58, D) a +0 scimitar a +0 plate armour (69, 0, D) a book of Spatial Translocations (69, 36, D) the +0 robe of the Doge {rPois} It protects you from poison. (69, 47, D) a +5 ring of intelligence (69, 49, D) an uncursed staff of earth (69, 54, D) a +0 scimitar a +0 plate armour (69, 55, D) a cursed +0 giant spiked club (69, 56, D) a +0 flail a +4 chain mail of fire resistance 3 chunks of flesh an orc skeleton (69, 58, D) a chunk of flesh a troll skeleton (70, 8, D) a +7 blowgun (70, 9, D) a sack of spiders (70, 36, D) a +0 plate armour of poison resistance (70, 37, D) an uncursed staff of power (70, 47, D) a +0 chain mail (70, 48, D) a +0 long sword (70, 49, D) the Grimoire of Cloudy Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Poisonous Vapours Poison/Air 2 d - Inner Flame Hexes/Fire 3 e - Silence Hexes/Air 5 f - Conjure Ball Lightning Conjuration/Air 6 (70, 54, D) a +2 spear of freezing (unseen) (71, 8, D) a +2 dagger of pain (71, 16, D) a lightning rod (4/4) (71, 17, D) a +2 vampiric falchion (71, 26, D) an uncursed staff of conjuration (71, 30, D) a cursed -2 shortbow an uncursed staff of death 23 arrows (71, 37, D) an uncursed staff of power (71, 39, D) a +0 halberd a +0 robe (71, 47, D) a +0 scale mail of fire resistance (71, 49, D) a lamp of fire (72, 8, D) a lightning rod (4/4) (72, 9, D) a +3 war axe of chopping (72, 16, D) an uncursed amulet of the gourmand (72, 17, D) a book of Conjurations (72, 28, D) a large rock (unseen) (72, 29, D) a large rock a +0 trident (72, 30, D) 3 arrows (72, 31, D) a tomahawk (72, 32, D) an arrow a tomahawk (72, 33, D) a large rock (72, 36, D) a +2 trident of flaming (72, 37, D) a +2 scale mail of cold resistance (72, 48, D) a box of beasts (72, 49, D) a +0 spear of venom (73, 1, D) an uncursed staff of wizardry (73, 16, D) a +4 longbow of flaming (73, 27, D) a phantom mirror (73, 28, D) a +0 trident (unseen) (73, 36, D) an uncursed staff of death (73, 37, D) a +2 hand axe of electrocution (73, 47, D) an uncursed ring of protection from magic (73, 48, D) a manual of Throwing (73, 49, D) a +0 mace (74, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail (74, 48, D) an uncursed staff of cold (74, 49, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (75, 1, D) an uncursed staff of death (75, 48, D) a lightning rod (4/4) (75, 49, D) an uncursed staff of power