stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +3 club the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) an orb spider corpse (19, 1, D) an uncursed amulet of the acrobat (19, 16, D) a +2 chain mail of fire resistance (19, 17, D) the Catalogue of Poison and Lightness Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Airstrike Air 4 f - Silence Hexes/Air 5 (19, 33, D) a +2 falchion of holy wrath (still there?) a cursed ring of protection from fire (still there?) (20, 0, D) a phantom mirror (20, 1, D) a +3 ring of strength (20, 16, D) the ring "Tiloxt" {rPois rC++ Str-3 Int+2 Dex+2} [ring of intelligence] It affects your strength (-3). It affects your intelligence (+2). It affects your dexterity (+2). It greatly protects you from cold. It protects you from poison. (20, 17, D) a +3 morningstar of venom (20, 32, D) a +1 mace of protection (21, 0, D) a +2 rapier of draining (21, 1, D) a +2 robe of cold resistance (21, 5, D) a jumping spider corpse (21, 17, D) an uncursed amulet of guardian spirit (21, 33, D) an uncursed ring of magical power (22, 0, D) a +2 chain mail of magic resistance (22, 1, D) Geomag's Compendium of Greatest Risks and Utility Spells Type Level a - Dragon's Call Summoning 9 (22, 4, D) a tarantella corpse (22, 8, D) a redback corpse (22, 16, D) an uncursed staff of wizardry (22, 31, D) a lamp of fire (22, 32, D) a +4 vampiric halberd (22, 33, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (still there?) It affects your evasion (+4). It makes you more stealthy. a lamp of fire (still there?) (22, 34, D) the Reference Book on the Voyage and Poisoning Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Portal Projectile Hexes/Translocation 3 d - Venom Bolt Conjuration/Poison 5 e - Malign Gateway Summoning/Translocation 7 (23, 0, D) a +4 mace of crushing (23, 7, D) a +3 vampiric great sword (still there?) a redback corpse (still there?) (23, 16, D) the +7 dagger of Juecyuv {pierce, rElec Str-4 Dex+8 SInv} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+8). It insulates you from electricity. It lets you see invisible. (23, 17, D) the +1 halberd "Qel Lasu" {venom, rN+ MR+} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. (23, 18, D) a book of the Warp (23, 37, D) an uncursed staff of air (23, 39, D) an uncursed staff of wizardry (24, 0, D) a book of Flames (24, 4, D) a wolf spider corpse (24, 5, D) a wolf spider corpse (24, 8, D) a jumping spider corpse (24, 16, D) a crystal ball of energy (24, 17, D) an uncursed staff of earth (24, 18, D) an uncursed staff of earth (24, 20, D) a ghoul corpse (24, 22, D) a ghoul corpse (24, 24, D) a ghoul corpse (24, 33, D) an uncursed amulet of faith (still there?) a +5 war axe of draining (still there?) (24, 34, D) the amulet of Xom's Absentmindedness {Harm *Drain rN+ SInv Stlth+} (still there?) [amulet of harm] It increases damage dealt and taken. It protects you from negative energy. It lets you see invisible. It causes draining when unequipped. It makes you more stealthy. the +6 hand crossbow "stonage's Foe" {elec, rF- rC+ rN+ MR++} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (24, 36, D) a +4 hand axe of freezing (25, 0, D) the +3 flail of Focus {freeze, Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). (25, 4, D) an orb spider corpse (25, 16, D) a scroll of brand weapon (25, 17, D) a +8 giant club (25, 18, D) a +2 plate armour of poison resistance (25, 33, D) a book of Fire (still there?) a +3 dagger of protection (still there?) (25, 35, D) a +4 spear of piercing (26, 0, D) a +2 pair of gloves of dexterity (26, 2, D) a redback corpse (26, 16, D) a fan of gales (26, 17, D) a +4 giant club (26, 33, D) the +3 quarterstaff "Woqe" {drain, rPois MR+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. a +4 giant spiked club (still there?) (26, 34, D) a book of the Sky (26, 35, D) a +3 spear of venom (27, 0, D) a +2 robe of positive energy (27, 1, D) a crystal ball of energy (27, 16, D) a +1 dagger of venom (27, 17, D) a lamp of fire (27, 33, D) a +3 scale mail of positive energy (27, 34, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (28, 0, D) the +5 battleaxe of Teifen {chop, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (28, 1, D) an uncursed staff of cold (28, 16, D) a book of the Tempests (28, 17, D) an uncursed staff of air (28, 32, D) a +0 ring mail of magic resistance (28, 33, D) a book of Air (28, 35, D) the +7 great mace "Ehoina" {antimagic, rPois Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It protects you from poison. (29, 0, D) the ring "Rousyps" {rN+ Str+4 Dex-2 Stlth+} [ring of stealth] It affects your strength (+4). It affects your dexterity (-2). It protects you from negative energy. It makes you more stealthy. (29, 1, D) a +2 vampiric war axe (29, 3, D) a tarantella corpse (29, 16, D) the ring of Ycodwiodd {*Drain AC+1 Str+5} [ring of protection] It affects your AC (+1). It affects your strength (+5). It causes draining when unequipped. (29, 17, D) an uncursed ring of see invisible (29, 32, D) a +6 trident of protection (34, 28, D) the ring of Osovaby {rC+ MR+ Dex+4} [ring of dexterity] It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. (35, 0, D) an uncursed ring of ice (35, 14, D) the +1 quarterstaff "Gidghalass" {venom, +Fly rN+ Stlth+} It poisons the flesh of those it strikes. It protects you from negative energy. It lets you fly. It makes you more stealthy. (35, 15, D) a cursed staff of power (35, 28, D) the +7 scimitar "Tuesi" {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (35, 29, D) an uncursed staff of cold (36, 0, D) a +0 leather armour of cold resistance (36, 1, D) a +3 shortbow (36, 14, D) a +1 buckler of protection (36, 15, D) a book of Alchemy (36, 17, D) a +0 scimitar of flaming (unseen) (36, 29, D) an uncursed staff of cold (still there?) an uncursed ring of wizardry (still there?) (37, 0, D) a sack of spiders (37, 1, D) a book of Misfortune (37, 14, D) the cursed +0 chain mail of Teasoepu {rF+} It protects you from fire. It has a curse placed upon it. (37, 15, D) an uncursed staff of power (37, 16, D) a +3 longbow of flaming (unseen) (37, 17, D) the human corpse of Prince Ribbit (37, 28, D) a +0 glaive of venom (38, 0, D) an uncursed staff of fire (38, 1, D) a +2 cloak of poison resistance (38, 14, D) a +5 dagger of electrocution (38, 15, D) an uncursed ring of protection from cold (38, 16, D) a +0 blowgun (unseen) (38, 19, D) a +0 robe (38, 28, D) an uncursed staff of air (38, 29, D) a manual of Slings (38, 35, D) a very ugly thing corpse (39, 0, D) a +1 falchion of flaming (39, 1, D) a +2 broad axe of electrocution (39, 14, D) an uncursed staff of power (39, 15, D) a phantom mirror (39, 16, D) a +2 short sword of flaming a +0 cloak the cyclops corpse of Polyphemus the human corpse of Maurice (39, 17, D) a +3 dagger of distortion a +2 robe of the Archmagi the human corpse of Psyche (39, 18, D) a large rock (39, 19, D) 2 large rocks (39, 20, D) a large rock (39, 22, D) 5 large rocks an arrow (39, 28, D) a fan of gales (39, 29, D) a +2 war axe of venom (39, 30, D) a glowing shapeshifter corpse (39, 31, D) an uncursed ring of fire (39, 34, D) a very ugly thing corpse (40, 0, D) the +6 shillelagh "Devastator" {shatter} (40, 1, D) the ring "Minyiluow" {Ice rElec Int+2 Dex+6} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (40, 14, D) a fan of gales (still there?) an uncursed ring of stealth (still there?) (40, 15, D) a +2 quarterstaff of chaos (still there?) a lightning rod (4/4) (still there?) (40, 17, D) a +0 falchion (unseen) (40, 19, D) a +0 demon trident (unseen) (40, 24, D) a curare-tipped needle (40, 28, D) a +2 scimitar of protection (40, 29, D) the +5 falchion "Muqapsue" {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). (40, 30, D) a glowing shapeshifter corpse (41, 0, D) an uncursed staff of death (41, 1, D) the cursed +3 dagger of the Boiling Point {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It has a curse placed upon it. (41, 15, D) a +3 short sword (still there?) a +0 scale mail of fire resistance (still there?) (41, 17, D) a +2 falchion of protection (unseen) (41, 28, D) Toips's Disquisition on Quantum Bewitchment Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Slow Hexes 2 c - Summon Mana Viper Hexes/Summoning 5 d - Silence Hexes/Air 5 e - Dispersal Translocation 6 (41, 29, D) an uncursed staff of fire (42, 0, D) an uncursed staff of earth (42, 1, D) a +0 cloak of poison resistance (42, 28, D) a lamp of fire (42, 29, D) a +1 chain mail of fire resistance (42, 31, D) a glowing shapeshifter corpse (43, 15, D) a +0 rapier (still there?) a +0 mace (still there?) (43, 16, D) an uncursed staff of cold (43, 28, D) a scroll of fog (43, 29, D) an uncursed staff of energy (44, 28, D) a sack of spiders (44, 29, D) a glowing shapeshifter corpse (48, 1, D) the +6 trident of Kagesurph {flame, rPois MR+ Str+3 Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. (49, 0, D) an uncursed staff of power (49, 24, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (49, 36, D) +0 storm dragon scales (49, 37, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (50, -1, D) a book of Burglary (50, 1, D) a +2 rapier of speed (50, 12, D) a +0 dagger (still there?) a book of the Dragon (still there?) (50, 13, D) a +2 war axe of freezing (still there?) the Grimoire of Enchanting Transmutation (still there?) Spells Type Level a - Passwall Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Blade Hands Transmutation 5 e - Darkness Hexes 6 (50, 16, D) an elf corpse (skeletalised by now) (50, 24, D) an uncursed staff of death (50, 25, D) Sif Muna's Volume of Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Stone Arrow Conjuration/Earth 3 c - Fulminant Prism Conjuration/Hexes 4 d - Iron Shot Conjuration/Earth 6 (50, 26, D) a +0 spear (unseen) (50, 37, D) a sack of spiders (still there?) an uncursed staff of fire (still there?) (51, 13, D) a phial of floods (51, 14, D) a +0 longbow a +0 long sword 16 arrows a +0 chain mail (51, 15, D) a +1 rapier of speed a +0 chain mail a +5 dire flail of holy wrath a +0 dire flail of protection a +0 scale mail an elf corpse (skeletalised by now) (51, 19, D) a +0 leather armour (unseen) (51, 25, D) a box of beasts (51, 27, D) a +0 whip (unseen) (51, 28, D) a +0 whip (unseen) (51, 31, D) an anaconda corpse (skeletalised by now) (51, 36, D) a +0 shortbow of freezing (51, 37, D) a book of Beasts (52, 11, D) a +0 shield a +0 scale mail (52, 12, D) a phial of floods (52, 15, D) a +0 short sword (52, 21, D) an arrow (52, 24, D) the +10 falchion "Bingo" {drain, rElec rF+ Str+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It protects you from fire. It insulates you from electricity. (52, 25, D) a book of Maledictions (52, 27, D) a ball python corpse (skeletalised by now) (52, 28, D) an adder corpse (skeletalised by now) (52, 30, D) a black mamba corpse (skeletalised by now) (52, 36, D) the +1 scale mail of Mupejimn {rPois rC+ Slay-6 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from cold. It protects you from poison. It lets you see invisible. (52, 37, D) a crystal ball of energy (53, 0, D) the Volume of Captivating Poison (still there?) Spells Type Level a - Confusing Touch Hexes 1 b - Poisonous Vapours Poison/Air 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Tukima's Dance Hexes 3 a +0 chain mail of fire resistance (still there?) (53, 12, D) a +0 long sword (53, 13, D) a +0 rapier (53, 17, D) a cursed -2 rapier (unseen) (53, 24, D) a +2 vampiric rapier (53, 25, D) an uncursed ring of see invisible (53, 28, D) a +0 robe (unseen) (53, 36, D) a cursed amulet of inaccuracy (53, 37, D) an uncursed ring of wizardry (54, -1, D) a +3 ring mail of cold resistance (54, 1, D) a lamp of fire (54, 12, D) a +0 long sword (54, 13, D) a +0 glaive of chopping (still there?) a +0 long sword (still there?) (54, 20, D) a +0 long sword (unseen) (54, 24, D) a +2 leather armour of poison resistance (54, 30, D) a +0 robe (54, 36, D) a +3 plate armour of fire resistance (55, 13, D) a +0 scimitar (still there?) a crystal ball of energy (still there?) (55, 16, D) a +1 triple sword of pain (unseen) (55, 24, D) a +2 plate armour of poison resistance (56, -1, D) a cursed ring of attention (56, 2, D) an uncursed ring of resist corrosion (56, 11, D) Qauzixysi's Catalogue of Helpful Glamour Spells Type Level a - Cause Fear Hexes 4 b - Leda's Liquefaction Hexes/Earth 4 c - Summon Mana Viper Hexes/Summoning 5 d - Deflect Missiles Charms/Air 6 (59, 37, D) an uncursed staff of energy (60, 36, D) a +2 hand crossbow of velocity (60, 37, D) a book of Death (60, 41, D) a cursed +1 long sword (unseen) (61, 8, D) a book of Annihilations (61, 36, D) an uncursed ring of resist corrosion (61, 37, D) a book of the Warp (62, 1, D) a cursed -2 ring of strength (62, 3, D) an uncursed staff of fire a +0 dagger a +0 robe a +0 falchion a +0 chain mail (62, 8, D) an uncursed staff of poison (62, 9, D) an uncursed staff of conjuration (62, 16, D) a fan of gales (62, 17, D) a +2 leather armour of poison resistance (62, 26, D) a +2 trident of piercing (62, 27, D) an uncursed staff of summoning (62, 36, D) a crystal ball of energy (62, 37, D) a lamp of fire (62, 40, D) a +0 demon trident of electrocution (unseen) (63, 0, D) the +10 fustibalus of Terra Nullius {freeze, Str+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). (63, 3, D) a +0 dagger (unseen) (63, 8, D) a +0 dagger of draining (63, 17, D) a +3 ring mail of magic resistance (63, 26, D) a +0 short sword (still there?) the +4 ring mail "Kammo" {rElec Str+5 Int+3 Dex-2} (still there?) It affects your strength (+5). It affects your intelligence (+3). It affects your dexterity (-2). It insulates you from electricity. (63, 27, D) a +2 dagger of draining (63, 36, D) an uncursed staff of air (64, 16, D) a +1 large shield of protection (64, 17, D) a +2 ring mail of fire resistance (64, 26, D) a crystal ball of energy (64, 27, D) a book of Changes (64, 29, D) a +0 long sword (65, 26, D) a +1 flail of distortion (67, 0, D) a lamp of fire (68, 0, D) a +1 hand axe of freezing (69, 0, D) a +5 morningstar of holy wrath (70, 8, D) a +1 ring mail of magic resistance (70, 9, D) a +0 dagger (70, 36, D) a phial of floods (70, 37, D) a book of Callings (70, 39, D) a cursed +0 trident (unseen) (71, 8, D) the Compendium of the Enchanting Volcanoes Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Summon Mana Viper Hexes/Summoning 5 (71, 11, D) the cursed +3 falchion "Arcanum" {protect, rN+ Str+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It protects you from negative energy. It has a curse placed upon it. a +0 robe (71, 16, D) a +2 halberd of protection (71, 17, D) a phantom mirror (71, 26, D) a +1 leather armour of fire resistance (71, 27, D) a lamp of fire (71, 28, D) a +0 battleaxe (71, 36, D) a phial of floods (71, 37, D) a +0 shortbow (71, 39, D) a +0 trident of protection a merfolk corpse (skeletalised by now) (71, 40, D) a +0 shortbow (unseen) (71, 41, D) an uncursed staff of wizardry (unseen) (71, 42, D) a tomahawk (71, 43, D) a throwing net (still there?) a tomahawk (still there?) an arrow (still there?) (72, 8, D) the cursed +1 lajatang "Lacertilianslayer" {flame, rElec rC+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (72, 9, D) a book of Ice (72, 16, D) a box of beasts (72, 17, D) an uncursed staff of cold (72, 21, D) a +0 dagger a +0 shortbow a +0 leather armour 19 arrows (72, 22, D) a +1 dagger of venom a +0 longbow 12 arrows a +0 leather armour a +0 hand axe of chopping (72, 26, D) a book of Ice (72, 36, D) a +4 plate armour of fire resistance (72, 37, D) a lightning rod (4/4) (72, 38, D) a +0 trident (unseen) (72, 39, D) a +0 longbow of flaming 10 arrows (72, 40, D) a tomahawk 7 arrows (72, 41, D) 2 tomahawks 4 arrows (73, 1, D) a Young Poisoner's Handbook (73, 3, D) a +0 short sword a +0 ring mail (73, 16, D) a sack of spiders (73, 17, D) a +5 quick blade (73, 21, D) a +0 long sword (unseen) (73, 22, D) an arrow (73, 23, D) a +0 long sword (unseen) (73, 26, D) the +9 morningstar "Bidiakho" {crush, Int+7} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+7). a +0 hand axe (still there?) (73, 27, D) an uncursed staff of cold (73, 28, D) a +0 whip (73, 36, D) a +1 chain mail of fire resistance (73, 37, D) a cursed ring of attention (73, 39, D) a +0 shortbow (unseen) (75, 1, D) a +4 scale mail of cold resistance