stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +1 great sword of Hatred {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 32, D) a +5 giant spiked club (unseen) (59, 37, D) a +4 fustibalus (60, 37, D) a +0 robe of magic resistance (61, 0, D) the amulet "Ruduwn" {Inacc Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). (61, 8, D) a +1 plate armour of cold resistance (61, 12, D) an uncursed staff of earth a +0 robe (61, 25, D) an uncursed staff of poison (61, 26, D) an uncursed staff of power (61, 27, D) a +4 scimitar of flaming (unseen) (61, 28, D) a cursed +0 rapier (61, 37, D) a +2 quarterstaff of crushing (still there?) a manual of Translocations (still there?) (62, 0, D) a book of Alchemy (62, 1, D) a +2 flail of venom (62, 8, D) an uncursed staff of earth (62, 9, D) a +0 dagger (62, 10, D) a +0 morningstar a +0 ring mail (62, 13, D) a bolt (62, 16, D) a +4 spear of flaming a +0 robe a +0 club the human corpse of Jessica (skeletalised by now) (62, 17, D) an uncursed amulet of magic regeneration (62, 19, D) a +0 scythe a +0 robe (62, 28, D) a cursed -2 flail (63, 0, D) a scroll of brand weapon (63, 8, D) a book of Callings (63, 9, D) a +0 arbalest (unseen) (63, 10, D) a bolt (63, 16, D) a +2 trident of flaming (63, 17, D) a +2 vampiric dagger (still there?) a +0 short sword (still there?) (63, 18, D) the +9 glaive "Cinkatao" {venom, rN+ MR+ SInv} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (unseen) (63, 19, D) a +3 quarterstaff of chaos (unseen) (63, 22, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (63, 28, D) a cursed staff of wizardry (unseen) (63, 33, D) a throwing net (63, 37, D) the Guide on Snow and Moulding Spells Type Level a - Freeze Ice 1 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Throw Icicle Conjuration/Ice 4 e - Irradiate Conjuration/Transmutation 5 f - Alistair's Intoxication Transmutation/Poison 5 (64, 17, D) a phantom mirror (65, 26, D) a +2 robe of cold resistance (65, 27, D) the +1 ring mail of Trog's Approval {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). a +0 dagger 2 throwing nets a +1 glaive a +0 animal skin (65, 28, D) a +0 chain mail a +0 leather armour a phantom mirror (66, 4, D) a +0 long sword (67, 0, D) the +5 shortbow of Descent {freeze, rElec MR+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (67, 4, D) a +0 rapier a +1 ring mail of poison resistance (68, 0, D) an uncursed staff of summoning (69, 0, D) an uncursed staff of summoning (69, 36, D) a phantom mirror (69, 38, D) a cursed -3 short sword (unseen) (70, 8, D) an uncursed staff of power (70, 9, D) a +2 scale mail of cold resistance (70, 10, D) a +0 trident (unseen) (70, 37, D) the cursed +0 plate armour of Fortification {rElec} It insulates you from electricity. It has a curse placed upon it. (71, 8, D) a lamp of fire (71, 9, D) a +0 trident 8 tomahawks (71, 10, D) a +1 rapier of venom (71, 16, D) a +2 rapier of protection (71, 17, D) a crystal ball of energy (71, 26, D) Secret Knowledge, Part Five Spells Type Level a - Bolt of Draining Conjuration/Necromancy 5 b - Fireball Conjuration/Fire 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Agony Necromancy 5 e - Summon Demon Summoning 5 f - Blade Hands Transmutation 5 (71, 27, D) a +0 arbalest of flaming (71, 30, D) a +0 battleaxe a +0 plate armour a +0 dagger a +0 robe (71, 36, D) a book of Misfortune (71, 37, D) an uncursed staff of earth (still there?) a +0 dagger (still there?) (71, 38, D) a +0 falchion (unseen) (71, 39, D) a +0 trident an orc corpse (72, 8, D) a +0 trident (72, 10, D) a +0 trident (unseen) (72, 11, D) a +0 trident (72, 17, D) an uncursed staff of air (72, 26, D) the +6 plate armour of the Invisible Hand {+Fly rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. It lets you fly. (72, 27, D) a +2 mace of crushing (72, 29, D) a +0 trident (72, 30, D) a +0 flail a +0 hand axe a +0 plate armour (72, 36, D) an uncursed staff of wizardry (still there?) a +0 club (still there?) (72, 37, D) a +0 flail of venom (73, 1, D) a +0 falchion of slicing (73, 2, D) a +0 trident (73, 16, D) a +2 quarterstaff of protection (73, 17, D) a +1 rapier of draining (73, 26, D) an uncursed ring of protection from fire (73, 27, D) an uncursed staff of conjuration (73, 30, D) a +2 short sword of protection (73, 36, D) an uncursed amulet of the gourmand (73, 37, D) a +0 dagger (still there?) the ring of Shadows {Umbra +Inv Stlth+} (still there?) [ring of stealth] It lets you turn invisible. It makes you more stealthy. (74, 2, D) a +0 trident (75, 1, D) an uncursed staff of earth