stonage the Dungeon (0, 17, D) a +1 glaive of venom (0, 50, D) a +7 hand crossbow of flaming (0, 51, D) a lamp of fire (0, 52, D) a phantom mirror (1, 32, D) the +1 ring mail of Viosch {rF+ Str+2 Slay+3} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. (1, 34, D) an uncursed ring of stealth (1, 50, D) a cursed staff of conjuration (1, 51, D) a box of beasts (1, 52, D) an uncursed ring of ice (2, 14, D) an uncursed ring of ice (2, 33, D) a +0 mace of protection a +2 mace of protection (2, 34, D) a +3 chain mail of fire resistance (2, 50, D) a +3 battleaxe of chopping (2, 51, D) a potion of might (2, 52, D) the cursed +0 pair of gloves of Geynieg {rF+} It protects you from fire. It has a curse placed upon it. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +7 short sword of Defiance {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. (3, 15, D) an uncursed staff of summoning (still there?) the +0 pair of gloves of the Pink Corner {Str+4} (still there?) It affects your strength (+4). (3, 16, D) a +3 whip of electrocution (3, 21, D) (unseen) (3, 32, D) an uncursed staff of conjuration a +4 scale mail of cold resistance (3, 33, D) the +9 long sword "Urac" {slice, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. the +9 battleaxe "Wuoseej" {vamp, +Fly rC+++ Str-5 Dex-2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-5). It affects your dexterity (-2). It renders you almost immune to cold. It lets you fly. (3, 50, D) an uncursed staff of conjuration (3, 51, D) Sif Muna's Tome of Evil Stones Spells Type Level a - Sandblast Earth 1 b - Sublimation of Blood Necromancy 2 c - Dispel Undead Necromancy 5 d - Iron Shot Conjuration/Earth 6 e - Simulacrum Ice/Necromancy 6 (unseen) (3, 52, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the cursed +0 chain mail of Dogma {rCorr Str+3} It affects your strength (+3). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (4, 15, D) a +2 ring mail of fire resistance (4, 16, D) a sack of spiders (4, 32, D) a box of beasts (4, 50, D) a +4 ring of protection (4, 51, D) the +6 dagger of Context {vamp, +Rage rPois MP-9 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It protects you from poison. It affects your magic capacity (-9). It lets you go berserk. (4, 52, D) a cursed amulet of inaccuracy (5, 14, D) a lightning rod (4/4) (5, 15, D) the +0 cloak of Polytheism {+Blink +Inv MR+ Int-5} It affects your intelligence (-5). It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. (5, 16, D) a sack of spiders (5, 32, D) a book of Debilitation (5, 33, D) a sack of spiders a +2 robe of positive energy (5, 34, D) an uncursed staff of air (5, 50, D) an uncursed ring of protection from fire (unseen) (5, 51, D) a Young Poisoner's Handbook (5, 52, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (6, 14, D) +0 fire dragon scales (6, 15, D) a +2 quarterstaff of crushing (still there?) +0 fire dragon scales (still there?) (6, 32, D) a Grand Grimoire (6, 33, D) a lamp of fire (6, 34, D) an uncursed staff of poison (6, 50, D) a phial of floods (6, 51, D) an uncursed ring of magical power (6, 52, D) the +6 shortbow of the Eggplant {flame, +Blink rN+ Dex-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-2). It protects you from negative energy. It lets you blink. (7, 15, D) a +2 vampiric scythe (7, 16, D) a book of Cantrips (7, 32, D) an uncursed staff of wizardry (7, 33, D) a +2 amulet of reflection (7, 34, D) a crystal ball of energy (7, 49, D) the ring of Daxt {+Inv rF- rC+ Stlth-} [ring of attention] It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. It makes you less stealthy. (7, 51, D) an uncursed staff of fire (7, 52, D) a +1 plate armour of cold resistance a +1 hunting sling of flaming (8, 14, D) a +1 rapier of flaming (8, 15, D) a +1 pair of gloves of strength (8, 16, D) a book of Changes (8, 20, D) the +4 glaive "Arbiter" {chop, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (unseen) (8, 32, D) an uncursed staff of poison (8, 33, D) a book of Geomancy (8, 34, D) an uncursed staff of cold (9, 15, D) a +3 antimagic scimitar (9, 16, D) a phantom mirror (9, 32, D) a +4 scale mail of cold resistance (9, 33, D) a sack of spiders (9, 34, D) the Handbook of Black Magic Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Borgnjor's Vile Clutch Necromancy/Earth 5 (9, 50, D) a book of Cantrips (unseen) (9, 52, D) a +2 leather armour of positive energy (still there?) a +2 leather armour of positive energy (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a +1 mace of protection (10, 16, D) a +1 hand crossbow of flaming (unseen) (10, 19, D) an uncursed staff of summoning (unseen) (10, 32, D) the +6 trident "Heiv" {chaos, MP+9} Each time it hits an enemy it has a different, random effect. It affects your magic capacity (+9). (10, 33, D) a +2 robe (10, 34, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (10, 50, D) a manual of Slings (10, 52, D) a fan of gales (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +5 giant club (11, 15, D) a book of Maledictions (11, 32, D) a +0 quarterstaff of crushing (11, 33, D) a +2 rapier of venom (11, 34, D) a +1 chain mail of fire resistance (11, 50, D) a book of the Warp (11, 51, D) a book of Spatial Translocations (unseen) (12, 14, D) the +0 quarterstaff of the Hawk {holy, +Rage rElec rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It insulates you from electricity. It lets you go berserk. (12, 15, D) a +4 ring mail of magic resistance (12, 32, D) the ring "Poantav" {+Fly MP+9 Str+2} [ring of flight] It affects your strength (+2). It affects your magic capacity (+9). It lets you fly. (12, 33, D) a cursed ring of attention (12, 34, D) a lightning rod (4/4) (12, 51, D) a phial of floods (unseen) (12, 53, D) the +7 trident of Muilaen {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. (13, 32, D) a lamp of fire (13, 33, D) a +1 quarterstaff of draining (13, 34, D) an uncursed staff of summoning (13, 49, D) a +2 pair of gloves of dexterity (13, 50, D) a book of Necromancy (13, 51, D) a +2 double sword of freezing (14, 50, D) an uncursed staff of conjuration (14, 51, D) a +3 trident of protection (14, 52, D) the +1 scale mail of Divine Compulsion {Dex+2} It affects your dexterity (+2). (18, -1, D) a lamp of fire (18, 32, D) a +0 glaive (18, 50, D) a +3 dagger of electrocution (18, 51, D) a yak corpse (skeletalised by now) (19, 1, D) a +0 mace (still there?) a +2 chain mail of cold resistance (still there?) (19, 16, D) a fan of gales (19, 32, D) a +3 leather armour of poison resistance (19, 48, D) Sif Muna's Guide on Displacement Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Lesser Beckoning Translocation 3 d - Teleport Other Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Passage of Golubria Translocation 4 (19, 50, D) the +3 longbow "Numo" {velocity, MP+9 Int+2} Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). It affects your magic capacity (+9). (20, 4, D) a +0 mace (20, 5, D) a +0 battleaxe (20, 16, D) a book of Misfortune (20, 17, D) a +3 scimitar of flaming (20, 32, D) a fan of gales (20, 33, D) a +0 chain mail (unseen) (20, 48, D) a +1 hunting sling of flaming (unseen) (20, 49, D) Ynlas's Guide on the Rocks Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Petrify Transmutation/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Statue Form Transmutation/Earth 6 (20, 54, D) a spiny frog corpse (skeletalised by now) (20, 57, D) a spiny frog corpse (skeletalised by now) (21, 0, D) a +0 pair of boots of flying (21, 1, D) a phantom mirror (21, 3, D) a +0 rapier a +0 cloak (21, 16, D) a +0 chain mail of positive energy (21, 32, D) a fan of gales (21, 34, D) a +0 chain mail (21, 35, D) a +0 war axe of freezing (unseen) (21, 48, D) a ration (22, -1, D) +2 swamp dragon scales (22, 0, D) a +0 rapier (22, 1, D) a +1 flail of crushing (22, 2, D) a +1 halberd of chopping (unseen) (22, 4, D) a +0 whip a +0 cloak (22, 16, D) a +2 plate armour of positive energy (22, 17, D) a +2 spear of venom (unseen) (22, 32, D) an uncursed staff of fire (22, 33, D) a +3 war axe of flaming (22, 36, D) a +1 great sword (unseen) (22, 50, D) a +2 robe (still there?) a +2 robe (still there?) (22, 52, D) a komodo dragon corpse (skeletalised by now) (unseen) (23, 1, D) a +0 trident an uncursed amulet of harm a +0 battleaxe a lamp of fire (23, 16, D) the Almanac of Damage Dealing Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Fulminant Prism Conjuration/Hexes 4 d - Lightning Bolt Conjuration/Air 5 e - Spellforged Servitor Conjuration/Summoning 7 (23, 20, D) the +4 morningstar of Cukh {chaos, Str+5 Stlth-} Each time it hits an enemy it has a different, random effect. It affects your strength (+5). It makes you less stealthy. (23, 32, D) a +0 chain mail (unseen) (23, 34, D) an uncursed staff of energy (still there?) an uncursed staff of energy (still there?) (23, 36, D) 3 large rocks (unseen) (23, 40, D) +0 shadow dragon scales (unseen) (23, 41, D) a cursed -1 long sword (unseen) (23, 47, D) a +2 falchion of electrocution (23, 48, D) a +1 vampiric lajatang (23, 49, D) an uncursed staff of fire (unseen) (23, 50, D) a book of Changes (still there?) a book of Changes (still there?) (23, 53, D) a yak corpse (skeletalised by now) (23, 55, D) a hydra corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (24, 0, D) a +0 battleaxe (24, 1, D) a +0 cloak (unseen) (24, 4, D) a +0 scimitar (unseen) (24, 5, D) a +0 halberd (24, 16, D) a +2 long sword of holy wrath (24, 17, D) a +2 mace of holy wrath (unseen) (24, 31, D) a +0 battleaxe (24, 34, D) a +0 battleaxe (unseen) (24, 35, D) a +0 great sword (unseen) (24, 37, D) a +0 battleaxe a +0 plate armour (24, 40, D) a +0 great mace a +0 plate armour an uncursed ring of resist corrosion a +0 battleaxe of electrocution a +0 plate armour (24, 41, D) a large rock (24, 48, D) a sack of spiders (24, 53, D) a dire elephant corpse (skeletalised by now) (unseen) (25, 0, D) the +5 hunting sling of the Blowfly {freeze, rF+ Int+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). It protects you from fire. (25, 16, D) a fan of gales (25, 32, D) a +1 dire flail of holy wrath (unseen) (25, 33, D) a +0 great sword a +0 plate armour of fire resistance a +0 chain mail a +0 plate armour (25, 35, D) a crystal ball of energy (unseen) (25, 48, D) a phial of floods (25, 49, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (25, 50, D) a fan of gales (25, 51, D) a book of Burglary (unseen) (25, 52, D) a hippogriff corpse (skeletalised by now) (26, 2, D) a +1 mace of crushing (unseen) (26, 4, D) a cursed -3 dagger (unseen) (26, 16, D) a +1 chain mail of poison resistance (unseen) (26, 19, D) a +3 flail of holy wrath (unseen) (26, 32, D) a +0 chain mail (26, 33, D) an uncursed ring of ice (26, 48, D) a +1 falchion of venom (26, 49, D) an uncursed staff of air (unseen) (26, 51, D) a crocodile corpse (skeletalised by now) (26, 52, D) a komodo dragon corpse (skeletalised by now) (27, -1, D) a +6 longbow of flaming (27, 3, D) a +0 dire flail of holy wrath (27, 16, D) a +3 morningstar of protection (27, 33, D) a +1 flail of protection (unseen) (27, 34, D) a sack of spiders (27, 38, D) a +0 chain mail (27, 48, D) an uncursed staff of poison (27, 49, D) a cursed amulet of inaccuracy (27, 50, D) an uncursed ring of flight (28, -1, D) a box of beasts (unseen) (28, 2, D) an uncursed staff of summoning (unseen) (28, 3, D) a +2 hand axe of chopping (unseen) (28, 16, D) a +4 war axe of venom (28, 17, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (28, 32, D) a +0 long sword (28, 33, D) a phantom mirror (28, 38, D) a +0 battleaxe (28, 48, D) an uncursed staff of poison (28, 49, D) a +1 broad axe of venom (28, 50, D) a book of Maledictions (28, 51, D) a crocodile corpse (skeletalised by now) (28, 55, D) a komodo dragon corpse (skeletalised by now) (29, 0, D) a +4 arbalest (29, 1, D) the cursed +1 robe "Dycecoc" {*Slow +Fly rPois MP+9} It protects you from poison. It affects your magic capacity (+9). It lets you fly. It may slow you when you take damage. It has a curse placed upon it. (29, 3, D) a +0 mace (29, 16, D) a +0 scale mail of cold resistance (29, 17, D) a book of Maledictions (29, 32, D) a +0 war axe (29, 33, D) a phantom mirror (29, 35, D) the +7 mace "Teary" {venom, +Fly} It poisons the flesh of those it strikes. It lets you fly. (unseen) (29, 48, D) an uncursed staff of energy (29, 49, D) a book of Power (29, 50, D) an uncursed staff of conjuration (29, 52, D) a water moccasin corpse (skeletalised by now) (30, 48, D) a phial of floods (30, 49, D) a +3 rapier of protection (unseen) (30, 50, D) a +0 leather armour of cold resistance the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. a water moccasin corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) (30, 52, D) a spiny frog corpse (skeletalised by now) (unseen) (30, 53, D) a crocodile corpse (skeletalised by now) (30, 54, D) a water moccasin corpse (skeletalised by now) (31, 48, D) a +0 fustibalus of flaming (unseen) (32, 48, D) an uncursed staff of earth (32, 51, D) a rime drake corpse (skeletalised by now) (33, 48, D) an uncursed staff of power (33, 49, D) a +3 rapier of holy wrath (unseen) (33, 50, D) a Fen Folio (34, 28, D) the ring of Oenomania {+Fly rF+} [ring of flight] It protects you from fire. It lets you fly. (34, 48, D) the +4 scale mail of the Equinox {rC++ Str-2 Int+4} It affects your strength (-2). It affects your intelligence (+4). It greatly protects you from cold. (34, 49, D) a +4 chain mail of positive energy (34, 50, D) a book of Conjurations (35, 0, D) a +2 robe of magic resistance (35, 2, D) a +0 short sword (unseen) (35, 14, D) a +2 short sword of speed (35, 15, D) the +2 halberd of Subterfuge {flame, Str-5 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your intelligence (+3). (35, 28, D) a +2 mace of draining (35, 30, D) a lamp of fire (unseen) (36, 0, D) a +0 hand axe (still there?) the +6 hand crossbow "Qoyqaho" {elec, Str+3 Int+2 Stlth+} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It affects your intelligence (+2). It makes you more stealthy. (36, 1, D) a Necronomicon (36, 2, D) a +0 hand axe (unseen) (36, 14, D) a +0 trident (36, 28, D) a +4 quick blade (36, 30, D) a +0 quarterstaff (unseen) (36, 32, D) a +2 falchion of freezing (unseen) (36, 33, D) a +0 buckler (37, 0, D) a fan of gales (37, 2, D) the +10 dagger of Faaliw {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (37, 5, D) a +0 mace (unseen) (37, 22, D) the +6 war axe of Fimbulwinter {drain, Str+2 Int-2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (-2). It lets you see invisible. (unseen) (37, 24, D) the +8 falchion "Imp's Demise" {freeze, +Fly rF- Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you vulnerable to fire. It lets you fly. (37, 28, D) a +0 robe (38, 1, D) a +0 mace (38, 3, D) a cursed -1 trident a +0 trident a +3 quick blade (38, 4, D) a +0 scimitar (38, 5, D) a +0 war axe a +1 spear of venom (38, 6, D) a +0 mace (38, 14, D) an uncursed staff of power (38, 15, D) an uncursed staff of wizardry (38, 22, D) a +0 giant club (38, 29, D) the +1 scale mail of the Slorg {Int+4 Dex+4 SInv} It affects your intelligence (+4). It affects your dexterity (+4). It lets you see invisible. a +0 quarterstaff a book of Death (38, 32, D) a cursed -3 ring of protection (unseen) (38, 34, D) a +0 animal skin a +0 spear (38, 48, D) a manual of Axes (38, 49, D) an uncursed staff of conjuration (38, 50, D) the +1 leather armour "Cimaling" {rC+ Int+5} It affects your intelligence (+5). It protects you from cold. (39, 0, D) a +0 short sword (39, 3, D) a +0 halberd (still there?) a +0 dire flail (still there?) (39, 4, D) an uncursed ring of protection from magic (39, 5, D) a +0 glaive (unseen) (39, 14, D) a +3 demon trident of draining (39, 21, D) a +0 trident (39, 23, D) a +2 war axe of flaming (still there?) a +3 chain mail of fire resistance (still there?) (39, 28, D) a +0 antimagic rapier the +3 falchion "Zitie" {holy, +Blink rC- Str+4 Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (+3). It makes you vulnerable to cold. It lets you blink. a +0 animal skin an uncursed staff of poison (39, 48, D) an uncursed staff of cold (39, 49, D) a book of Flames (unseen) (39, 50, D) a +0 buckler (unseen) (39, 53, D) a +0 quarterstaff (unseen) (40, 1, D) a +1 chain mail of cold resistance (40, 14, D) a +1 cloak of poison resistance (40, 15, D) a +6 quick blade (40, 28, D) the amulet of Xom's Hatred {Faith Str+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+4). (40, 31, D) a +0 robe (unseen) (40, 48, D) the +2 robe of the Onion {rCorr SInv Stlth+} It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (40, 49, D) a cursed -3 ring of evasion (unseen) (40, 52, D) a +0 rapier (unseen) (41, 0, D) a +2 dagger of draining (41, 1, D) a +2 short sword of protection (41, 5, D) a +0 battleaxe (41, 14, D) a sack of spiders (41, 28, D) a book of the Dragon (unseen) (41, 33, D) a +4 demon whip of freezing (unseen) (41, 47, D) a +0 broad axe (41, 48, D) a +0 animal skin (unseen) (41, 53, D) a +0 antimagic war axe (42, 0, D) a +2 dagger of venom (unseen) (42, 14, D) the Incunabulum of Attacks and the Rocks Spells Type Level a - Sandblast Earth 1 b - Throw Flame Conjuration/Fire 2 c - Irradiate Conjuration/Transmutation 5 d - Venom Bolt Conjuration/Poison 5 e - Spellforged Servitor Conjuration/Summoning 7 (42, 15, D) a crystal ball of energy (42, 28, D) a lamp of fire (42, 29, D) a +2 whip of draining (42, 50, D) a +6 rapier of protection (still there?) a +2 demon trident of draining (still there?) (42, 52, D) a +1 rapier of distortion (unseen) (43, 28, D) a box of beasts (43, 29, D) an uncursed staff of energy (43, 47, D) a +1 scale mail of fire resistance (43, 48, D) a +0 hand axe (unseen) (44, 28, D) a +1 halberd of pain (44, 49, D) a +0 spear (44, 53, D) a +6 hand axe of venom (unseen) (44, 57, D) a +0 mace of protection (45, 48, D) a book of the Warp (45, 49, D) an uncursed staff of earth (unseen) (45, 50, D) a crystal ball of energy (unseen) (46, 48, D) the cursed +0 ring mail of Patterns {rElec} It insulates you from electricity. It has a curse placed upon it. (46, 49, D) a +0 quarterstaff (unseen) (46, 50, D) a +0 animal skin (unseen) (47, 48, D) a phial of floods a spriggan corpse (47, 49, D) a +5 flail of holy wrath a +0 robe a +0 animal skin a +0 flail a +0 buckler a spriggan corpse (47, 53, D) a +2 lajatang of venom (unseen) (47, 55, D) a +0 robe (unseen) (48, 48, D) a lightning rod (4/4) (48, 50, D) a +0 robe a +0 flail of holy wrath a +0 buckler a dryad corpse a spriggan corpse (48, 51, D) a spriggan corpse (unseen) (49, 0, D) an uncursed ring of poison resistance (49, 3, D) 4 large rocks (49, 12, D) an uncursed staff of power (49, 24, D) a crystal ball of energy (49, 36, D) an uncursed ring of flight (49, 37, D) a +2 shortbow of freezing (49, 48, D) a +1 shortbow of freezing a hornet corpse (49, 50, D) a +0 spear (unseen) (49, 53, D) a +0 buckler (unseen) (49, 54, D) a +0 robe (unseen) (50, 0, D) a sack of spiders (50, 1, D) a cursed ring of attention (50, 2, D) a cursed -2 giant club a +0 giant club (50, 12, D) an uncursed staff of fire (50, 17, D) a +3 short sword of protection (unseen) (50, 24, D) a +5 short sword of protection (50, 25, D) a +2 vampiric war axe (50, 36, D) +0 gold dragon scales (50, 37, D) a +4 arbalest of freezing (50, 48, D) a +0 robe (50, 50, D) a +1 dagger of distortion (unseen) (50, 52, D) a +0 animal skin (unseen) (51, 0, D) a +2 arbalest of velocity (51, 1, D) a cursed -1 giant spiked club a phial of floods (51, 3, D) 5 large rocks (51, 4, D) a +0 giant club (unseen) (51, 12, D) a +0 robe (51, 13, D) a +0 dagger (51, 17, D) a +0 scimitar (51, 24, D) a +7 plate armour of ponderousness (51, 25, D) a crystal ball of energy (51, 29, D) (unseen) (51, 36, D) an uncursed staff of air (51, 37, D) a lamp of fire (51, 48, D) a phantom mirror (51, 49, D) a +1 flail of protection a box of beasts (51, 52, D) a +2 antimagic rapier (unseen) (52, 1, D) an uncursed staff of earth (still there?) a +2 pair of gloves of dexterity (still there?) (52, 4, D) a +0 giant spiked club a +0 dire flail (52, 8, D) a large rock (52, 12, D) a +2 ring mail of poison resistance (52, 14, D) the cursed +0 cloak "Lidit" {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (52, 24, D) a book of Misfortune (52, 25, D) a +0 great sword of slicing (52, 29, D) +0 steam dragon scales (52, 36, D) a +1 shortbow of flaming (52, 37, D) the +2 helmet of the Sparrow {rF++ MR++ rCorr} (still there?) It greatly protects you from fire. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. a box of beasts (still there?) (52, 38, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (52, 48, D) a box of beasts (52, 49, D) a box of beasts (unseen) (52, 51, D) a +0 robe (53, 0, D) an uncursed staff of wizardry (53, 2, D) 4 large rocks (53, 4, D) a +1 battleaxe of freezing (still there?) a +0 great sword of flaming (still there?) (53, 12, D) a +0 robe (53, 24, D) the Incunabulum of Evil Arts and the Compass Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Apportation Translocation 1 d - Teleport Other Translocation 3 e - Animate Dead Necromancy 4 f - Bolt of Draining Conjuration/Necromancy 5 g - Summon Forest Summoning/Translocation 5 (53, 25, D) an uncursed staff of conjuration (53, 29, D) (unseen) (53, 48, D) a +1 long sword of slicing (53, 49, D) a +2 robe of resistance (53, 50, D) a cursed ring of attention (still there?) a cursed ring of attention (still there?) (53, 51, D) a +0 animal skin a spriggan corpse (53, 54, D) a +0 robe (unseen) (54, 0, D) an uncursed staff of summoning (54, 1, D) a +2 flail of crushing (54, 2, D) a cursed +0 giant spiked club (unseen) (54, 12, D) a +2 hand crossbow of freezing (54, 14, D) a +0 dagger (unseen) (54, 24, D) a +3 morningstar of draining (54, 25, D) a +1 broad axe of draining (54, 36, D) a +0 scale mail of fire resistance (54, 48, D) a +0 quarterstaff (54, 49, D) a +0 long sword of holy wrath (55, 0, D) a crystal ball of energy (55, 1, D) Toajom Baix's Incunabulum of Hurtful Clay Spells Type Level a - Magic Dart Conjuration 1 b - Dazzling Spray Conjuration/Hexes 3 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Lee's Rapid Deconstruction Earth 5 (55, 12, D) the cursed +1 ring mail "Ceasuhou" {rF- rN+++ rCorr Str+4} It affects your strength (+4). It makes you vulnerable to fire. It renders you almost immune to negative energy. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (55, 13, D) a cursed -1 dagger (still there?) an uncursed amulet of rage (still there?) (55, 16, D) a +3 spear (unseen) (55, 17, D) a +2 mace of protection (unseen) (55, 24, D) an uncursed staff of power (58, 48, D) a crystal ball of energy (58, 49, D) a +0 mace (59, 37, D) an uncursed ring of positive energy (59, 49, D) a phial of floods (59, 53, D) an uncursed ring of protection from magic (59, 54, D) a +0 chain mail (unseen) (59, 55, D) a +1 war axe of flaming (unseen) (60, 37, D) a book of Conjurations (60, 38, D) +0 steam dragon scales (60, 47, D) a book of Enchantments (60, 48, D) a +2 leather armour of poison resistance (60, 49, D) a lightning rod (4/4) (60, 52, D) a +0 glaive (unseen) (61, 0, D) a +1 leather armour of fire resistance (61, 8, D) a book of the Dragon (61, 11, D) a +0 short sword (unseen) (61, 26, D) a phial of floods (61, 37, D) +0 steam dragon scales a +1 cloak of poison resistance (61, 47, D) a book of Cantrips (61, 48, D) an uncursed staff of summoning (61, 49, D) a +0 shield (62, 0, D) a +1 plate armour of cold resistance (62, 1, D) a +2 plate armour of fire resistance (62, 8, D) a +7 giant spiked club (62, 16, D) a cursed staff of poison (62, 21, D) a +0 mace (62, 26, D) the +7 battleaxe "Zeacw" {chop, *Noise Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It may make noises in combat. (62, 27, D) a sack of spiders (62, 36, D) the Handbook of the Glacier and Lightness Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ice Form Ice/Transmutation 4 d - Metabolic Englaciation Hexes/Ice 5 e - Freezing Cloud Conjuration/Ice/Air 6 (62, 37, D) a book of Debilitation (62, 47, D) an uncursed staff of cold (62, 48, D) a +3 trident (unseen) (62, 49, D) an uncursed staff of energy (62, 50, D) a +0 short sword (still there?) a +0 robe (still there?) (62, 51, D) a +0 broad axe of chopping (still there?) 4 large rocks (still there?) (62, 54, D) a +0 plate armour (unseen) (63, 0, D) a +4 rapier of venom (63, 1, D) +0 steam dragon scales (63, 2, D) +0 steam dragon scales (63, 8, D) the +6 chain mail of Disguise {Regen+ Int+2} It affects your intelligence (+2). It increases your rate of regeneration. (63, 11, D) a +0 rapier (unseen) (63, 12, D) a +0 short sword (unseen) (63, 16, D) a +3 plate armour of poison resistance (63, 17, D) the +5 ring mail "Hufyomma" {Str+7} It affects your strength (+7). (63, 26, D) a cursed ring of attention (63, 27, D) a +0 antimagic quarterstaff (63, 36, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (63, 37, D) an uncursed staff of cold (63, 46, D) a phantom mirror (63, 47, D) a +0 leather armour (unseen) (63, 48, D) a +0 giant club (unseen) (63, 56, D) a +0 dagger (63, 57, D) a +0 plate armour (unseen) (64, 17, D) the Compendium of the Excruciating Compass Spells Type Level a - Sting Conjuration/Poison 1 b - Gell's Gravitas Translocation 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Conjure Ball Lightning Conjuration/Air 6 (64, 27, D) a +1 quarterstaff of speed (64, 49, D) a +0 long sword a +0 plate armour of fire resistance a +0 large shield (64, 50, D) a +0 trident a +0 plate armour a cursed -3 glaive a phantom mirror (65, 26, D) a +3 long sword of holy wrath (65, 48, D) a +0 chain mail an orc corpse (65, 50, D) a +2 battleaxe (still there?) a +0 dagger (still there?) (65, 51, D) a +0 troll leather armour a +2 shortbow of velocity a +0 glaive a +0 leather armour an uncursed ring of fire a +0 giant club a troll corpse (65, 57, D) a large rock a +0 war axe a +0 chain mail an orc corpse (65, 58, D) a +0 flail a +0 leather armour (65, 64, D) a warg corpse (66, 49, D) The Second Course in Theurgy Spells Type Level a - Bolt of Draining Conjuration/Necromancy 5 b - Venom Bolt Conjuration/Poison 5 c - Lee's Rapid Deconstruction Earth 5 d - Agony Necromancy 5 e - Summon Forest Summoning/Translocation 5 f - Blade Hands Transmutation 5 (66, 50, D) a +5 falchion of electrocution (unseen) (66, 52, D) a +2 war axe of chopping the +7 chain mail of Xiucoryo {MR+} It affects your resistance to hostile enchantments. a +0 long sword a +1 short sword of freezing (66, 53, D) an uncursed staff of earth a +1 leather armour of magic resistance a +2 dire flail of crushing a cursed +0 robe an orc corpse (66, 55, D) a +0 giant spiked club (66, 57, D) the +6 plate armour of a ziggurat {Regen+} It increases your rate of regeneration. (66, 58, D) a +0 dagger a +0 robe (67, 1, D) a +0 arbalest (unseen) (67, 2, D) a +0 shortbow of velocity (unseen) (67, 47, D) a phial of floods (67, 49, D) a +1 vampiric halberd (still there?) a +0 chain mail (still there?) (68, 0, D) the +1 robe of Dim Light {Str+8 Dex-3} It affects your strength (+8). It affects your dexterity (-3). (68, 3, D) an arrow (68, 47, D) a +1 spear of piercing (68, 48, D) the Grimoire of Snow and Air Spells Type Level a - Shock Conjuration/Air 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Lightning Bolt Conjuration/Air 5 d - Bolt of Cold Conjuration/Ice 6 e - Ozocubu's Refrigeration Ice 6 (68, 49, D) a +0 giant club (unseen) (68, 50, D) a +0 long sword (unseen) (68, 52, D) 3 large rocks (unseen) (68, 54, D) a cursed -3 giant club (68, 57, D) a +0 battleaxe (unseen) (69, 2, D) a +0 shortbow 17 arrows (69, 36, D) a +3 demon trident of electrocution (69, 47, D) a +4 arbalest of freezing (unseen) (69, 49, D) a +0 chain mail (69, 51, D) 4 large rocks (unseen) (69, 54, D) 5 large rocks (69, 55, D) an orc corpse (69, 57, D) a +0 vampiric trident (unseen) (70, 8, D) a box of beasts (70, 9, D) the +3 scale mail of Daisies {rC- Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. (70, 36, D) a +0 eveningstar of draining (70, 47, D) a lamp of fire (70, 48, D) an uncursed staff of power (unseen) (70, 51, D) a +0 long sword (unseen) (70, 52, D) a +0 battleaxe (unseen) (70, 54, D) a +0 scimitar (unseen) (70, 55, D) a cursed -2 battleaxe (unseen) (71, 8, D) a +0 scale mail of fire resistance (71, 16, D) a +1 hunting sling of flaming (71, 17, D) the +5 battleaxe "Haos" {drain, rN++ MP+9 Str+2 Dex-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (-3). It greatly protects you from negative energy. It affects your magic capacity (+9). (71, 26, D) a +4 trident of venom (71, 27, D) an uncursed ring of resist corrosion (71, 37, D) a lightning rod (4/4) a lightning rod (4/4) a manual of Staves a manual of Necromancy a manual of Maces & Flails the ring of the Madman {+Inv rPois} [ring of poison resistance] It protects you from poison. It lets you turn invisible. an uncursed ring of flight (71, 47, D) a +0 dagger (71, 48, D) a phial of floods (71, 49, D) a fan of gales (71, 51, D) a +0 great mace (unseen) (71, 54, D) a +0 giant club (unseen) (72, 8, D) a box of beasts (72, 16, D) a +4 spear of venom (72, 17, D) a phantom mirror (72, 27, D) the cursed +3 hunting sling of Wyrd {velocity, rC+} Any stone fired from it inflicts extra damage. It protects you from cold. It has a curse placed upon it. (72, 36, D) a sack of spiders (72, 37, D) an uncursed staff of conjuration (72, 47, D) a +0 scimitar (72, 48, D) an uncursed staff of cold (72, 49, D) an uncursed staff of death (72, 52, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (unseen) (72, 54, D) 4 large rocks (73, 1, D) the +3 leather armour of the Storm King {rPois} It protects you from poison. (73, 16, D) a +3 quarterstaff of draining (73, 17, D) the +2 rapier "Nanneliq" {drain, -Tele +Rage rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you go berserk. It prevents most forms of teleportation. (73, 26, D) a +1 hand crossbow of freezing (73, 27, D) an uncursed staff of summoning (73, 37, D) an uncursed staff of death (73, 47, D) a sack of spiders (73, 48, D) a book of Death (73, 49, D) the +2 robe "Wimukh" {rC+ rN+ Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from cold. It protects you from negative energy. (73, 53, D) a +0 giant spiked club (73, 54, D) a +0 morningstar (unseen) (73, 55, D) a +0 scimitar (unseen) (74, 2, D) a +0 halberd (74, 3, D) a +0 dagger (74, 36, D) a +2 trident of piercing