stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a book of Cantrips (59, 37, D) a lightning rod (4/4) (60, 36, D) a +0 robe (60, 37, D) a crystal ball of energy (61, 0, D) a +4 scimitar of holy wrath (61, 11, D) a porcupine corpse (skeletalised by now) (still there?) an iguana corpse (skeletalised by now) (still there?) (61, 36, D) a +1 scale mail of poison resistance (61, 37, D) a +0 trident (61, 44, D) a javelin (62, 1, D) a +3 leather armour of fire resistance (62, 2, D) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) (62, 9, D) a +2 hand axe of chopping (62, 11, D) an iguana corpse (skeletalised by now) (62, 16, D) a +1 war axe of venom (62, 27, D) the +9 hunting sling of Hodeggo {velocity, Str+4 Dex+3} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (+3). (62, 31, D) a cursed +0 dagger (unseen) (62, 36, D) the +8 shortbow of Woe {velocity, *Slow +Blink Str+8 Dex+4} Any arrow fired from it inflicts extra damage. It affects your strength (+8). It affects your dexterity (+4). It lets you blink. It may slow you when you take damage. (62, 37, D) an uncursed staff of poison (62, 42, D) a +0 rapier of flaming (unseen) (62, 43, D) a harpy corpse (63, 0, D) an uncursed staff of death (63, 17, D) a +0 great sword of holy wrath (63, 31, D) a +0 short sword a +0 robe a black bear corpse (63, 36, D) a +0 leather armour (63, 37, D) a phial of floods (64, 26, D) the +2 rapier "Wishaost" {drain, rC+ rN+ Int-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It protects you from cold. It protects you from negative energy. (64, 27, D) a +0 dagger (64, 32, D) a +2 war axe of electrocution (unseen) (65, 26, D) a +0 broad axe of chopping (67, 0, D) a fan of gales (68, 0, D) a phial of floods (69, 0, D) a +0 vampiric dagger (70, 8, D) the +10 battleaxe "Meejaf" {flame, rElec Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It insulates you from electricity. (70, 36, D) an uncursed staff of energy (70, 37, D) a +0 hand crossbow of freezing (70, 41, D) a +1 mace of protection (71, 17, D) a +2 whip of draining (71, 20, D) a +0 falchion (unseen) (71, 36, D) a +0 hunting sling of freezing (71, 37, D) a sack of spiders (72, 9, D) an uncursed staff of poison (72, 16, D) the +2 long sword of Deformation {pain, +Rage rF+ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from fire. It lets you go berserk. (72, 17, D) a +2 vampiric hand axe (72, 27, D) a +1 cloak of magic resistance (72, 36, D) a lamp of fire (73, 16, D) the +6 ring mail "Noufyhadgh" {-Tele Str+3 Slay+2} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It prevents most forms of teleportation. (73, 20, D) a cursed +0 long sword (unseen) (73, 26, D) a box of beasts (73, 27, D) a +2 mace of protection (73, 36, D) the +7 quarterstaff of Eternal Vigilance {crush, rN+ Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from negative energy. It makes you more stealthy. (73, 37, D) a +2 helmet of intelligence (75, 1, D) a +1 whip of holy wrath