stonage the Dungeon (2, 16, D) the cursed +2 eveningstar "Qyxe" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It has a curse placed upon it. (2, 17, D) a +0 chain mail (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) a lamp of fire (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 16, D) a +3 spear of piercing (5, 16, D) a book of Changes (6, 16, D) a book of Alchemy (7, 16, D) a +3 morningstar of crushing (8, 16, D) the Reference Book on Black Arts and the Rocks Spells Type Level a - Sandblast Earth 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Leda's Liquefaction Hexes/Earth 4 f - Simulacrum Ice/Necromancy 6 (9, 16, D) an uncursed ring of positive energy (9, 17, D) a +0 scimitar (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (10, 16, D) a +4 war axe of holy wrath (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 16, D) the Almanac of Summoning and the Mountains Spells Type Level a - Sandblast Earth 1 b - Call Imp Summoning 2 c - Summon Ice Beast Ice/Summoning 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Summon Mana Viper Hexes/Summoning 5 (12, 16, D) an uncursed staff of death (19, 0, D) a +2 short sword of protection (19, 1, D) a +4 ring mail of poison resistance (19, 16, D) the +6 long sword "Xovyuc" {venom, rF++ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It greatly protects you from fire. (19, 17, D) an uncursed staff of power (19, 32, D) a cursed staff of fire (19, 33, D) a +2 scale mail of magic resistance (20, 0, D) a book of Cantrips (20, 1, D) a +1 plate armour of poison resistance (20, 16, D) a book of Burglary (20, 17, D) a water nymph corpse (skeletalised by now) (20, 32, D) a book of Maledictions (20, 33, D) a phial of floods (21, 0, D) an uncursed amulet of rage (21, 1, D) a +2 dagger of holy wrath (still there?) a +3 hand axe of flaming (still there?) (21, 17, D) a +0 leather armour (21, 19, D) a +3 spear of piercing (unseen) (21, 20, D) an alligator snapping turtle corpse (skeletalised by now) (21, 32, D) a +0 flail of pain (21, 33, D) an uncursed ring of ice (21, 34, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (22, 0, D) an uncursed staff of fire (22, 16, D) a +0 trident (22, 17, D) a +6 falchion of draining a merfolk corpse (skeletalised by now) (22, 18, D) a +0 shortbow (unseen) (22, 20, D) a manticore corpse (skeletalised by now) (22, 24, D) a +4 rapier of venom a +0 robe a merfolk corpse (skeletalised by now) (22, 27, D) 2 javelins (22, 32, D) an uncursed staff of summoning (22, 33, D) the ring "Iliedgh" {Ice *Corrode rPois Str+6 Int-5} [ring of ice] It enhances your ice magic. It affects your strength (+6). It affects your intelligence (-5). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It may corrode you when you take damage. (22, 34, D) a +4 chain mail of fire resistance (23, 1, D) an uncursed ring of poison resistance (23, 17, D) an uncursed staff of power (23, 18, D) a crystal ball of energy (23, 20, D) a sea snake corpse (skeletalised by now) (23, 21, D) a +2 antimagic spear (unseen) (23, 28, D) a javelin (23, 32, D) a +2 spear of piercing (23, 33, D) a phial of floods (23, 34, D) a +2 flail of draining (24, 0, D) a +1 short sword of holy wrath (24, 1, D) a +1 chain mail of cold resistance (24, 2, D) a +3 scimitar (unseen) (24, 6, D) a +0 robe (24, 16, D) Sif Muna's Compendium of Enchanting Earth Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Slow Hexes 2 c - Confuse Hexes 3 d - Lee's Rapid Deconstruction Earth 5 e - Summon Mana Viper Hexes/Summoning 5 (24, 18, D) a +2 trident of pain (still there?) a +2 great mace of protection (still there?) (24, 20, D) the cursed +3 triple sword of Putrescence {protect, *Corrode rC+ Str+4 Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. It may corrode you when you take damage. It has a curse placed upon it. (unseen) (24, 21, D) a manticore corpse (skeletalised by now) (24, 22, D) a +4 trident of piercing (unseen) (24, 24, D) a large rock 4 silver javelins (24, 32, D) an uncursed staff of fire (24, 33, D) a book of Power (25, 1, D) a +2 rapier of freezing a +0 pair of gloves of dexterity (25, 3, D) a +0 glaive (25, 16, D) a +0 falchion of draining (25, 18, D) an uncursed staff of wizardry (25, 32, D) a +0 cloak of invisibility (25, 33, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (26, 0, D) a book of Power (26, 1, D) a +2 quarterstaff of crushing a +0 robe a phial of floods a human corpse (skeletalised by now) (26, 5, D) a +0 glaive (unseen) (26, 32, D) a phantom mirror (26, 33, D) the cursed +0 robe of Wollezxa {rF+++ rN++ Dex+2} It affects your dexterity (+2). It renders you almost immune to fire. It greatly protects you from negative energy. It has a curse placed upon it. (27, 0, D) a +0 dagger (27, 1, D) a +2 falchion of freezing (27, 16, D) a +0 flail of protection (27, 17, D) a lightning rod (4/4) (27, 18, D) a +0 flail of protection (still there?) a sea snake corpse (skeletalised by now) (still there?) (27, 19, D) a wind drake corpse (skeletalised by now) (27, 32, D) a box of beasts (27, 33, D) an uncursed staff of conjuration (27, 34, D) a +1 pair of boots of running (28, 0, D) a +1 mace of crushing (28, 1, D) a +3 chain mail of poison resistance (28, 2, D) a +0 robe (unseen) (28, 16, D) a +0 rapier (28, 17, D) the +10 quarterstaff "Ziom" {flame, rPois rF- Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from poison. (28, 18, D) 3 large rocks (28, 32, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (28, 33, D) a book of Party Tricks (29, 1, D) Vuluryw's Incunabulum of the Volcanoes and the Glacier Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Summon Ice Beast Ice/Summoning 4 e - Fireball Conjuration/Fire 5 f - Metabolic Englaciation Hexes/Ice 5 (29, 16, D) a +3 chain mail of poison resistance (29, 17, D) a +2 spear of venom (still there?) an uncursed staff of earth (still there?) (29, 32, D) a sack of spiders (30, 1, D) a +0 dire flail (34, 28, D) a book of Battle (35, 14, D) a +0 plate armour of cold resistance (35, 15, D) the ring of Lady Luck {rF+ rN+} [ring of positive energy] It protects you from fire. It protects you from negative energy. (35, 28, D) an uncursed staff of death (35, 29, D) an uncursed ring of flight (36, 0, D) the Tome of Darkness Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Simulacrum Ice/Necromancy 6 e - Death Channel Necromancy 6 (36, 1, D) a +0 halberd (unseen) (36, 14, D) a lightning rod (4/4) (36, 15, D) a lamp of fire (36, 28, D) a phantom mirror (37, 0, D) a +0 troll leather armour (still there?) a +0 troll leather armour (still there?) (37, 1, D) a +2 vampiric battleaxe (still there?) a phantom mirror (still there?) (37, 3, D) a cursed -2 dagger (unseen) (37, 14, D) the +7 spear of Infection {pierce, Str+4 Dex+6} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+6). (37, 15, D) a crystal ball of energy (37, 28, D) a +1 demon blade of electrocution (38, 0, D) a +0 dagger (still there?) a cursed staff of air (still there?) (38, 2, D) a +0 war axe (unseen) (38, 4, D) a cursed -2 scimitar (38, 14, D) an uncursed staff of energy (38, 15, D) an uncursed staff of air (38, 28, D) a box of beasts (38, 29, D) a +1 helmet of intelligence (38, 38, D) a +0 great sword of flaming (unseen) (39, 1, D) a cursed +0 dagger a +1 robe of fire resistance a cursed staff of air (39, 3, D) a +0 dagger a +2 robe (39, 4, D) a +0 giant spiked club (39, 14, D) a +4 demon blade of electrocution (39, 28, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (39, 29, D) a phial of floods (40, 0, D) a fan of gales (40, 1, D) a +4 hand crossbow (40, 2, D) a +0 trident (unseen) (40, 4, D) a +2 trident of protection (unseen) (40, 14, D) a book of the Warp (40, 15, D) a book of the Earth (40, 29, D) a box of beasts (41, 0, D) the +2 dagger of Peril {flame, Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). (41, 1, D) a +0 mace of protection (41, 2, D) a +0 mace (unseen) (41, 14, D) a book of Burglary (41, 15, D) a phial of floods (41, 28, D) a +0 cloak of magic resistance (42, 0, D) a sack of spiders (42, 1, D) a +3 war axe of distortion (42, 2, D) a +0 war axe (unseen) (42, 3, D) a +0 mace (unseen) (42, 14, D) an uncursed staff of wizardry (42, 15, D) an uncursed staff of air (42, 29, D) a +2 rapier of protection (43, 14, D) a +0 scimitar of flaming (43, 15, D) a +1 flail of protection (43, 28, D) the +5 buckler "Igikyonu" {rElec} It insulates you from electricity. (43, 29, D) the +8 scimitar of Fedhas's Delight {slice, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. (44, 28, D) a +1 great mace of protection (47, 17, D) a cursed +0 trident of venom a +0 robe (48, 17, D) a +1 scythe of flaming (48, 26, D) a +1 dire flail a +0 plate armour (49, 0, D) an uncursed staff of death (49, 1, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (49, 12, D) a box of beasts (49, 17, D) a +5 scythe of protection (49, 36, D) the +11 rapier of a Thousand Spirits {venom, rN++} It poisons the flesh of those it strikes. It greatly protects you from negative energy. (49, 40, D) a +0 troll leather armour (50, 0, D) a lightning rod (4/4) (50, 1, D) a Necronomicon (50, 12, D) a +0 pair of boots of stealth (50, 24, D) a +3 ring mail of positive energy (50, 25, D) a box of beasts (50, 26, D) a +0 short sword of flaming a +0 chain mail (50, 37, D) a phantom mirror (50, 38, D) a +0 short sword 5 boomerangs a +0 chain mail a +0 giant club (51, 0, D) an uncursed amulet of the gourmand (51, 1, D) a +1 leather armour of cold resistance (51, 13, D) an uncursed staff of summoning (51, 24, D) the cursed -5 cloak of Gykip {rPois Str-2 Stlth+} It affects your strength (-2). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (51, 25, D) a +2 broad axe of freezing (51, 26, D) a +1 spear of venom (unseen) (51, 30, D) a +4 demon trident of venom (unseen) (51, 36, D) a +0 plate armour (51, 38, D) a +0 battleaxe a +4 hunting sling of velocity a +0 plate armour (51, 39, D) a +0 trident a +4 ring mail of positive energy (51, 41, D) a +0 long sword of venom a +0 plate armour (51, 42, D) a +0 battleaxe a +0 chain mail a +0 great sword a +0 chain mail (52, 0, D) a phantom mirror (52, 1, D) a +0 cloak of invisibility (52, 13, D) an uncursed staff of air (52, 25, D) a +2 spear of distortion (52, 26, D) a +3 dagger of venom (unseen) (52, 29, D) a +0 rapier (unseen) (52, 30, D) a +0 rapier (unseen) (52, 31, D) a +3 battleaxe of chopping (unseen) (52, 32, D) 2 sling bullets (52, 36, D) a +0 short sword (52, 37, D) a +4 falchion of protection (53, 0, D) a +1 shield of poison resistance (53, 13, D) a +1 ring mail of cold resistance (53, 24, D) a +0 long sword (53, 25, D) a +2 hand crossbow of flaming (53, 26, D) a +0 hunting sling (unseen) (53, 29, D) a +0 whip of freezing (unseen) (53, 36, D) an uncursed staff of energy (53, 37, D) a +2 leather armour of fire resistance (54, 12, D) an uncursed staff of power (54, 26, D) a +3 dagger of venom (unseen) (54, 36, D) a phial of floods (55, 0, D) a sack of spiders (55, 1, D) a box of beasts (55, 12, D) a cursed ring of attention (55, 13, D) a +5 rapier of venom (55, 24, D) the +2 hand crossbow of Eternal Vigilance {penet, rC+ Int-3 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (-3). It protects you from cold. It lets you see invisible. (59, 36, D) an uncursed staff of air (59, 37, D) a fan of gales (60, 36, D) a lightning rod (4/4) (60, 37, D) a +5 shortbow of flaming (61, 1, D) a +0 troll leather armour (61, 16, D) an uncursed staff of poison (61, 26, D) the +3 falchion of Responsibility {pain, Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). (61, 38, D) a +0 trident (61, 40, D) a +3 dagger a +0 robe the ring "Wohuogo" {rPois AC+5 Str-4 Int+5 Slay+5} [ring of protection] It affects your AC (+5). It affects your strength (-4). It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. (62, 1, D) a +0 giant club an uncursed staff of summoning (62, 8, D) an uncursed staff of air (62, 9, D) a +0 longbow 24 arrows an uncursed staff of poison (62, 12, D) an arrow (62, 13, D) a +0 great sword a +0 chain mail 2 arrows (62, 16, D) a +2 leather armour of poison resistance (62, 17, D) a box of beasts (62, 27, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (63, 2, D) a +0 giant spiked club a +0 giant club (63, 16, D) the cursed +2 great sword "Jolax" {drain, rElec rN+ MR+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 26, D) a crystal ball of energy (63, 27, D) a +1 chain mail of cold resistance (63, 32, D) a +0 club (unseen) (63, 36, D) an uncursed staff of death (63, 37, D) a +2 hand axe of electrocution (64, 16, D) a +2 robe of fire resistance (64, 17, D) +0 swamp dragon scales (64, 31, D) a +0 trident (unseen) (65, 26, D) a +2 long sword of freezing (66, 33, D) a +0 short sword a cursed -3 morningstar a +0 scimitar a +0 battleaxe (67, 0, D) a cursed ring of attention (67, 1, D) a +0 trident 3 boomerangs (67, 32, D) a +0 flail (68, 0, D) a +2 hand axe of freezing (68, 3, D) a +0 trident (69, 0, D) a +0 trident a boomerang of dispersal a fan of gales (69, 36, D) a +1 robe of positive energy (70, 9, D) a +2 robe of positive energy (70, 36, D) the +11 hand axe of Houv {vamp, *Noise rElec rF+ Str+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+6). It protects you from fire. It insulates you from electricity. It may make noises in combat. (70, 37, D) a +0 long sword of holy wrath (71, 8, D) a +2 vampiric great sword (71, 16, D) a +2 robe of cold resistance (71, 17, D) a +0 long sword a cursed +0 chain mail an uncursed staff of death (71, 22, D) a +0 long sword a +0 leather armour (71, 27, D) a sack of spiders (71, 36, D) a +4 mace of protection (71, 37, D) the +2 robe of Love and Death {Int+6} It affects your intelligence (+6). (72, 8, D) an uncursed ring of flight (72, 16, D) a +1 scale mail of cold resistance (72, 17, D) a lamp of fire (72, 22, D) a +2 halberd of freezing a +2 halberd of venom (72, 26, D) a cursed amulet of inaccuracy (72, 37, D) a sack of spiders (73, 16, D) a +0 war axe of chopping (73, 17, D) a fan of gales (73, 26, D) a +5 longbow (73, 37, D) a +3 dagger of protection (75, 1, D) a lamp of fire