stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 37, D) a lightning rod (4/4) (50, 27, D) the cursed +1 hand axe "Dadusk" {vamp, rPois Str+4 Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (unseen) (50, 36, D) a +2 dagger of draining (50, 37, D) a +2 hunting sling of velocity (51, 25, D) a lightning rod (4/4) (51, 27, D) a manticore corpse (51, 37, D) a +2 dire flail of protection (52, 25, D) a potion of might (52, 27, D) a +0 trident (unseen) (52, 28, D) a +2 trident of venom (unseen) (52, 32, D) 2 silver javelins a throwing net (52, 36, D) an uncursed staff of summoning (52, 37, D) a +2 arbalest of flaming (52, 38, D) a +0 dagger (unseen) (53, 27, D) a +0 trident (unseen) (53, 28, D) a sea snake corpse (53, 36, D) an uncursed staff of poison (53, 37, D) a crystal ball of energy (59, 36, D) a +2 arbalest of freezing (59, 37, D) a +3 arbalest of flaming (60, 37, D) a +5 morningstar of crushing (61, 0, D) the +5 spear of Dullness {elec, rC++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from cold. (61, 16, D) the +3 short sword "Grim Tooth" {antimagic, MR++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (61, 26, D) an uncursed staff of power (61, 37, D) an uncursed ring of flight (61, 38, D) a +0 long sword a +0 robe (61, 43, D) a hell hog corpse (62, 0, D) the +3 triple crossbow of Prudence {velocity, -Tele rElec rPois Dex+2} Any bolt fired from it inflicts extra damage. It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (62, 8, D) a box of beasts (62, 9, D) a cursed -1 hand axe a +1 arbalest of velocity (62, 12, D) a +0 club a +0 flail (62, 16, D) +0 acid dragon scales (62, 17, D) a phial of floods (62, 26, D) a +3 great sword of electrocution (62, 36, D) an uncursed staff of wizardry (62, 37, D) a phial of floods (62, 38, D) a +0 morningstar a +0 robe (63, 8, D) a lamp of fire (63, 16, D) an uncursed ring of resist corrosion (63, 36, D) an uncursed staff of energy (63, 37, D) a +3 spear of freezing (64, 17, D) a +2 dagger of flaming (64, 26, D) a +1 rapier of speed (64, 27, D) the +0 pair of gloves of Supple Strength {rCorr MP+9} It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. (65, 26, D) the +11 chain mail "Seawnizi" {MR+++ Int+3 Stlth-} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. (67, 0, D) a +2 ring mail of fire resistance (68, 0, D) a +2 short sword of venom (69, 9, D) a +0 club (unseen) (69, 36, D) a fan of gales (69, 37, D) a +0 shortbow (unseen) (70, 8, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (70, 9, D) a +0 whip a cursed -2 ring of protection (70, 11, D) a +0 dagger (70, 36, D) a phial of floods (70, 37, D) a +3 plate armour of poison resistance (71, 8, D) a sack of spiders (71, 10, D) a +0 mace (71, 16, D) a lamp of fire (71, 17, D) a +0 trident (71, 26, D) a +0 trident of flaming (71, 27, D) a +0 trident a +2 pair of boots of flying (71, 28, D) a +0 trident (71, 36, D) a sack of spiders (71, 37, D) a +0 short sword (still there?) a +0 long sword (still there?) (71, 43, D) an arrow (72, 8, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (72, 16, D) a +4 vampiric long sword (72, 17, D) an uncursed staff of wizardry (72, 27, D) a phial of floods (72, 28, D) a +0 trident 4 boomerangs a +0 trident a throwing net (72, 30, D) a +0 trident (72, 36, D) a lamp of fire (72, 37, D) a +4 whip of flaming (still there?) a +0 short sword (still there?) (72, 39, D) a shapeshifter corpse (73, 1, D) a +0 cloak of poison resistance (73, 16, D) a +1 scale mail of magic resistance (73, 17, D) a +0 flail an uncursed staff of summoning (73, 29, D) a +1 trident of piercing (73, 36, D) a +1 scale mail of fire resistance (73, 37, D) a +3 chain mail of magic resistance