stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) an uncursed staff of wizardry (49, 37, D) an uncursed ring of poison resistance (50, 24, D) a sack of spiders (50, 25, D) an uncursed amulet of the gourmand (50, 36, D) a Fen Folio (50, 37, D) an uncursed staff of conjuration (51, 24, D) 4 potions of haste (51, 25, D) the +3 great mace of Xujet {antimagic, Str+4 Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your dexterity (+4). (51, 36, D) an uncursed staff of fire (51, 37, D) a +0 cloak of magic resistance (52, 24, D) the Grimoire of Harmful Air Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Dazzling Spray Conjuration/Hexes 3 c - Venom Bolt Conjuration/Poison 5 d - Lightning Bolt Conjuration/Air 5 (52, 25, D) a +2 robe of magic resistance (52, 36, D) an uncursed staff of air (52, 37, D) the +6 hunting sling "Zubaodue" {freeze, *Contam Str+3 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). It causes magical contamination when unequipped. (53, 24, D) a +0 dagger of draining (53, 25, D) an uncursed staff of wizardry (53, 36, D) an uncursed ring of fire (53, 37, D) a lamp of fire (54, 24, D) a Grand Grimoire (54, 25, D) the ring of the Median {-Tele rF+ rC+ Int+4 Slay+3} [ring of protection from fire] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from cold. It prevents most forms of teleportation. (54, 36, D) a ration (55, 24, D) a book of Debilitation (59, 37, D) an uncursed staff of summoning (59, 38, D) an uncursed staff of conjuration (61, 0, D) a +3 chain mail of fire resistance (61, 8, D) a +1 long sword of holy wrath (61, 36, D) a +0 hunting sling of flaming (61, 37, D) a +3 glaive of flaming (61, 41, D) a +0 hand axe of venom (62, 0, D) a +0 dagger of venom (62, 1, D) a box of beasts (62, 2, D) a +0 flail (62, 8, D) an uncursed staff of death (62, 16, D) a phial of floods (62, 17, D) a phantom mirror (62, 26, D) a +0 dagger (still there?) a fan of gales (still there?) (62, 27, D) a cursed +3 short sword a +0 robe (62, 37, D) a +4 ring mail of fire resistance (63, 0, D) a +3 fustibalus of flaming (63, 1, D) a +0 club (63, 16, D) a lightning rod (4/4) (63, 17, D) an uncursed staff of cold (63, 18, D) a +0 club (63, 26, D) a phial of floods (63, 27, D) an uncursed staff of conjuration (63, 28, D) a +4 great sword (unseen) (63, 36, D) a sack of spiders (64, 16, D) an uncursed staff of fire (64, 17, D) the +5 hand axe of Ru's Righteous Anger {drain, *Corrode +Inv Str-5 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It lets you see invisible. It lets you turn invisible. It may corrode you when you take damage. (64, 26, D) a +1 whip of flaming (64, 27, D) a cursed +0 long sword (still there?) a phial of floods (still there?) (65, 26, D) a +2 lajatang of speed (67, 0, D) a +2 glaive of venom (67, 3, D) a +0 shortbow (unseen) (68, 0, D) a +2 dagger of electrocution (68, 1, D) a +2 battleaxe of electrocution (68, 3, D) a +0 shortbow (unseen) (68, 5, D) 2 arrows (69, 0, D) a +3 plate armour of poison resistance (69, 36, D) a +1 scale mail of cold resistance (70, 8, D) a phantom mirror (70, 37, D) a +0 scythe (still there?) an uncursed ring of see invisible (still there?) (70, 38, D) a +2 flail of protection (unseen) (71, 8, D) a lamp of fire (71, 16, D) a +3 shortbow of velocity (71, 17, D) a +1 scale mail of magic resistance (71, 18, D) a +0 mace (unseen) (71, 26, D) the +0 pair of boots of the Guardian {*Corrode rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. It may corrode you when you take damage. (71, 27, D) a +0 scimitar an uncursed staff of poison (71, 29, D) a +0 war axe (71, 36, D) a +0 mace a +0 robe (71, 37, D) a +0 robe (still there?) the +3 leather armour "Qumeng" {rC+ Regen+ Slay+2 Stlth-} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It increases your rate of regeneration. It makes you less stealthy. (71, 40, D) a +0 rapier a +0 scale mail the elf corpse of Duvessa (skeletalised by now) (72, 8, D) a +1 war axe of venom (72, 9, D) a +0 mace a +0 robe an uncursed staff of power (72, 16, D) an uncursed staff of conjuration (72, 17, D) a +0 glaive (72, 26, D) a +0 trident of flaming (72, 27, D) a +1 flail of holy wrath a +2 hand axe of flaming (72, 29, D) a +0 long sword (72, 36, D) a +3 quarterstaff of chaos a +0 cloak a +1 vampiric dagger the gnoll corpse of Crazy Yiuf (skeletalised by now) (72, 37, D) a crystal ball of energy (72, 39, D) a +0 scimitar of flaming (unseen) (73, 1, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (73, 16, D) a +0 halberd (still there?) a +3 hand crossbow of flaming (still there?) (73, 17, D) a +0 morningstar (still there?) a +2 hand crossbow of freezing (still there?) (73, 26, D) a +0 hunting sling of velocity (73, 27, D) an uncursed staff of wizardry (73, 28, D) a +0 club a +0 dagger (73, 36, D) a +0 dagger (still there?) an uncursed ring of see invisible (still there?) (73, 39, D) a +0 giant spiked club (unseen) (75, 1, D) the +10 war axe of Bada {freeze, +Inv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. It makes you more stealthy.