stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 37, D) an uncursed staff of cold (60, 37, D) a box of beasts (61, 0, D) a +1 hand axe of distortion (61, 8, D) a +0 long sword (61, 16, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (61, 17, D) a cursed +0 trident (unseen) (61, 26, D) the +9 staff of Olgreb {rPois} It protects you from poison. (61, 37, D) a +0 chain mail of cold resistance (62, 1, D) a phial of floods (62, 8, D) a +0 long sword (62, 10, D) a +3 battleaxe of chopping (62, 12, D) a +0 scimitar a +0 leather armour a +0 buckler 2 arrows (62, 13, D) 2 arrows (62, 16, D) a +0 shortbow (still there?) a +1 large shield of positive energy (still there?) (62, 17, D) Kaug's Collected Works on Mutagenic Augmentations Spells Type Level a - Swiftness Charms/Air 2 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 2 d - Ice Form Ice/Transmutation 4 (62, 18, D) 3 large rocks (62, 26, D) a fan of gales (62, 27, D) a crystal ball of energy (62, 37, D) a +3 chain mail of magic resistance (63, 8, D) a fan of gales (63, 9, D) a +0 shortbow 13 arrows (63, 10, D) a +0 shortbow a +0 lajatang of speed 7 arrows (63, 17, D) a +0 chain mail of cold resistance (63, 18, D) a +0 trident (63, 27, D) a sack of spiders (63, 37, D) a +2 mace of draining (64, 17, D) a +0 trident 5 boomerangs an uncursed staff of wizardry (64, 26, D) an uncursed staff of wizardry (64, 27, D) a +3 executioner's axe of chopping (65, 17, D) a +0 trident (unseen) (65, 26, D) a lightning rod (4/4) (67, 0, D) a +1 whip of distortion (68, 0, D) a +7 long sword of protection (68, 4, D) a +5 mace a +0 robe (69, 36, D) a cursed staff of wizardry (70, 8, D) an uncursed staff of death (70, 9, D) a +4 scale mail of poison resistance (70, 36, D) a lamp of fire (70, 37, D) a +4 scale mail of positive energy (71, 16, D) a +2 leather armour of poison resistance (still there?) a +2 leather armour of poison resistance (still there?) (71, 17, D) a +0 spear (still there?) a cursed staff of conjuration (still there?) (71, 18, D) a +0 spear (unseen) (71, 26, D) a +2 arbalest of velocity (71, 27, D) a +3 hand crossbow of flaming (71, 36, D) a crystal ball of energy a jackal corpse (71, 37, D) a phial of floods (72, 8, D) an uncursed staff of energy (72, 16, D) a +0 short sword a +0 robe a lamp of fire (72, 17, D) a +1 antimagic spear 3 curare-tipped darts a +0 buckler the +6 lightning scales {run, rElec} It insulates you from electricity. (72, 23, D) a curare-tipped dart (72, 27, D) a +2 robe of magic resistance (72, 36, D) a +0 long sword of slicing (72, 38, D) a komodo dragon corpse (73, 1, D) the +5 scale mail of the Pink Corner {MR+} It affects your resistance to hostile enchantments. (73, 16, D) the cursed +1 whip "Caawewahe" {antimagic, +Inv rElec MR+ Dex-3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (73, 17, D) a +0 spear (still there?) a fan of gales (still there?) (73, 27, D) a cursed -3 ring of evasion (73, 37, D) a crystal ball of energy (73, 38, D) a hippogriff corpse (75, 1, D) a +1 shortbow of flaming