stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the +6 dagger "Deacluts" {protect, rC+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. (61, 1, D) a +0 trident a throwing net a +0 trident a merfolk corpse (skeletalised by now) (61, 2, D) a +0 trident 4 boomerangs a merfolk corpse (skeletalised by now) (61, 8, D) the Compendium of Poisonous Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Ice Form Ice/Transmutation 4 f - Statue Form Transmutation/Earth 6 (62, 0, D) +2 ice dragon scales (62, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 8, D) a +5 short sword of speed (62, 9, D) a sack of spiders (63, 8, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (64, 7, D) a death scarab corpse (67, 0, D) a +0 club (still there?) an uncursed ring of see invisible (still there?) (68, 0, D) a +2 dagger of venom (69, 0, D) a +0 dagger (still there?) a +0 vampiric falchion (still there?) (74, 3, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (75, 1, D) an uncursed staff of summoning