stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 0, D) an uncursed staff of death (35, 14, D) a sack of spiders (35, 15, D) a box of beasts (35, 29, D) the +1 pair of boots of Resourcefulness {+Inv Str+7 Dex+3} It affects your strength (+7). It affects your dexterity (+3). It lets you turn invisible. (36, 0, D) a box of beasts (36, 14, D) a +0 dagger (36, 15, D) a +3 whip of venom (36, 29, D) the ring of Qeassua {+Fly Str+3} [ring of flight] It affects your strength (+3). It lets you fly. (37, 1, D) the ring of Qikki {+Fly rF+} [ring of flight] It protects you from fire. It lets you fly. (37, 14, D) the +1 pair of gloves "Syhowo" {Int+3} It affects your intelligence (+3). (37, 15, D) a +1 pair of boots of running (37, 28, D) the +1 short sword of Effyab {flame, Str+2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+3). (37, 29, D) a book of Power (37, 30, D) a +0 halberd (38, 0, D) a crystal ball of energy (38, 1, D) a +2 long sword of slicing (38, 14, D) a +0 rapier of electrocution (38, 15, D) a +2 vampiric short sword (38, 16, D) a cursed +0 halberd (unseen) (38, 17, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (unseen) (38, 28, D) a +2 shortbow of velocity (38, 29, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (38, 31, D) a +0 halberd (unseen) (38, 32, D) a +1 cloak (unseen) (38, 33, D) a +2 quarterstaff of crushing (38, 34, D) a +0 trident (38, 37, D) a +0 trident (39, 0, D) a +2 hand axe of venom (39, 14, D) a +1 fustibalus of velocity (39, 15, D) a +2 leather armour of cold resistance (39, 17, D) a +0 hand axe (39, 28, D) a +0 short sword (39, 31, D) a +0 battleaxe (unseen) (39, 36, D) a +0 flail (unseen) (39, 37, D) the cursed +1 broad axe of Fixation {antimagic, *Drain rElec rC++ rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (unseen) (40, 1, D) the +9 falchion "Teah" {pain, rC+++ rN++ Int-5 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-5). It renders you almost immune to cold. It greatly protects you from negative energy. It lets you see invisible. (40, 14, D) the +3 plate armour of the Arcane {rC+ rN+ Regen+} It protects you from cold. It protects you from negative energy. It increases your rate of regeneration. (40, 18, D) a +0 scimitar (unseen) (40, 29, D) an uncursed staff of death (40, 33, D) a +0 halberd (40, 35, D) a +0 battleaxe (40, 38, D) a +1 hand axe of freezing (40, 39, D) a +0 battleaxe (unseen) (41, 0, D) a +0 shortbow of freezing (41, 1, D) a +4 dagger of venom (41, 14, D) a cursed staff of fire (41, 15, D) a +6 dagger of venom (41, 16, D) a +0 dagger of venom a +0 robe a human corpse (41, 28, D) a +0 long sword (41, 29, D) a +2 arbalest of flaming (42, 0, D) a cursed ring of resist corrosion (42, 1, D) a phial of floods (42, 28, D) an uncursed staff of energy (42, 29, D) the amulet "Reiwnou" {+Rage rPois rN+ Str+4} [amulet of rage] It affects your strength (+4). It protects you from poison. It protects you from negative energy. It lets you go berserk. (42, 33, D) a +0 glaive (42, 34, D) a +0 hand axe (43, 14, D) a +0 dagger (43, 28, D) an uncursed staff of fire (43, 29, D) a +4 hunting sling of freezing (43, 31, D) a +0 dire flail (44, 28, D) a +1 hunting sling of flaming (49, 0, D) a fan of gales (49, 1, D) a +1 flail of draining (49, 24, D) an uncursed staff of air (49, 36, D) a cursed ring of attention (49, 37, D) a +2 bardiche of flaming (50, 0, D) a +4 hand axe of freezing (50, 13, D) the +7 plate armour "Suraus" {SInv} It lets you see invisible. (50, 25, D) the +1 flail "Opedab" {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). (50, 36, D) the +4 ring mail "Poevol" {+Fly rF+++ rC+ Dex-3} It affects your dexterity (-3). It renders you almost immune to fire. It protects you from cold. It lets you fly. (50, 37, D) a +2 quarterstaff of draining (51, 1, D) an uncursed staff of summoning (51, 7, D) the +6 dagger "Ofihoji" {venom, rElec Str+3 Dex-2} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (-2). It insulates you from electricity. (unseen) (51, 9, D) a sling bullet (51, 12, D) the cursed +1 quarterstaff of the Skies Above {drain, rPois rN+ MR+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (51, 13, D) a +4 spear of freezing (51, 24, D) the +3 flail of Bread {drain, +Fly rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you fly. (51, 40, D) a +2 battleaxe of freezing (unseen) (52, 4, D) a +0 hand axe (unseen) (52, 5, D) a +0 robe (52, 7, D) a +0 broad axe a +0 animal skin a +0 fustibalus a +0 club 15 sling bullets a +0 flail of protection a +0 animal skin (52, 8, D) an uncursed staff of cold (still there?) a sling bullet (still there?) (52, 12, D) a lightning rod (4/4) (52, 13, D) a crystal ball of energy (52, 24, D) a +2 troll leather armour (52, 25, D) a +0 battleaxe of venom (52, 37, D) the cursed +3 short sword "Idubbooc" {drain, Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It has a curse placed upon it. (53, 0, D) an uncursed amulet of rage (53, 1, D) a fan of gales (53, 7, D) a cursed -3 spear (unseen) (53, 9, D) a +0 fustibalus (unseen) (53, 12, D) a +3 leather armour of cold resistance (53, 13, D) an uncursed staff of energy (53, 24, D) a +0 glaive of flaming (53, 37, D) a lamp of fire (54, 0, D) a +0 antimagic hand axe (54, 1, D) the +10 shortbow of Synestri {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). (54, 13, D) the +2 battleaxe of Accidental Termination {drain, +Inv rN+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from negative energy. It lets you turn invisible. (54, 24, D) the +7 glaive of the Big Fish {chop, rElec rN+ MP-9 Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). (55, 0, D) a +1 rapier of draining (55, 1, D) a +2 long sword of slicing (55, 13, D) a +1 chain mail of cold resistance (57, 9, D) 4 sling bullets (59, 36, D) a +0 scale mail of cold resistance (59, 37, D) a +2 halberd of protection (60, 37, D) an uncursed staff of summoning (61, 0, D) an uncursed staff of wizardry (61, 8, D) a +0 robe of fire resistance (61, 16, D) an uncursed ring of see invisible (61, 26, D) a +1 dagger of venom (61, 36, D) an uncursed staff of power (61, 37, D) an uncursed staff of power (62, 0, D) the +6 demon whip "Xefiga" {pain, rF+ rC+ MR+ Dex-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-5). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (62, 1, D) an uncursed ring of flight (62, 8, D) a crystal ball of energy (62, 9, D) a +0 rapier a +0 robe a +0 buckler a phantom mirror (62, 10, D) a +0 short sword a +0 robe (62, 16, D) a phial of floods (62, 17, D) a +0 battleaxe of venom (62, 36, D) a +5 quarterstaff of protection (62, 37, D) an uncursed staff of cold (63, 0, D) an uncursed staff of wizardry (63, 8, D) a sack of spiders (63, 16, D) a +3 great sword of draining (63, 17, D) a sack of spiders (63, 26, D) a +2 triple crossbow of freezing (63, 36, D) a +0 flail of crushing (63, 37, D) a phantom mirror (64, 17, D) an uncursed staff of wizardry (67, 0, D) a +2 large shield of positive energy (69, 0, D) a lightning rod (4/4) (69, 36, D) an uncursed staff of wizardry (70, 8, D) a cursed staff of wizardry (70, 9, D) a phial of floods (70, 36, D) a +2 plate armour of magic resistance (70, 37, D) an uncursed staff of energy (71, 8, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (71, 17, D) a +4 short sword of electrocution (71, 26, D) 2 large rocks a +0 glaive of flaming (71, 27, D) a +0 giant spiked club (71, 37, D) a +2 robe of cold resistance (72, 9, D) a lamp of fire (72, 17, D) a +4 arbalest of velocity (72, 26, D) an uncursed staff of poison (72, 27, D) a large rock a +1 whip of flaming (72, 33, D) a large rock (72, 36, D) a +2 hand axe of electrocution (73, 16, D) the cursed +2 flail of Parts Unknown {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 17, D) a cursed -3 ring of protection (73, 37, D) an uncursed staff of death