stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 33, D) a large rock a bolt (48, 7, D) an arrow (49, 1, D) the amulet "Cesuaka" {+Rage Int+3} [amulet of rage] It affects your intelligence (+3). It lets you go berserk. (49, 12, D) a +0 arbalest of flaming (49, 36, D) a lightning rod (4/4) (49, 37, D) an uncursed staff of power (49, 38, D) a +0 great sword of flaming (unseen) (50, 0, D) an uncursed staff of poison (50, 1, D) the cursed +0 robe of Gocatz {+Fly Int-4 Dex+8 Slay+2} It affects your intelligence (-4). It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. It has a curse placed upon it. (50, 12, D) a +0 trident (50, 25, D) a +2 cloak of invisibility (50, 37, D) a +3 scale mail of positive energy (50, 39, D) a +0 short sword (unseen) (51, 0, D) a +1 quarterstaff of protection (51, 1, D) the +7 hand axe "Ecoywost" {chop, *Corrode MR+ Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (51, 12, D) a fan of gales (51, 18, D) a +0 glaive (unseen) (51, 19, D) a +0 flail (51, 25, D) a sack of spiders (51, 26, D) a +1 war axe of chopping a +0 plate armour a human corpse (skeletalised by now) (51, 27, D) a large rock (unseen) (51, 30, D) a large rock (51, 37, D) a box of beasts (51, 38, D) a +0 robe (51, 40, D) a +1 troll leather armour {Snorg} (unseen) (52, 0, D) a +0 rapier (52, 1, D) a phantom mirror (52, 12, D) an uncursed staff of conjuration (52, 18, D) a +0 war axe of freezing a +2 halberd of venom a +0 long sword a +0 glaive a purple draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (52, 19, D) a cursed +0 long sword (52, 24, D) a +0 war axe (52, 25, D) a +2 plate armour of fire resistance (52, 26, D) a +0 arbalest (unseen) (52, 27, D) a stone giant corpse (skeletalised by now) (52, 28, D) a +2 war axe (unseen) (52, 29, D) a +0 war axe (unseen) (52, 31, D) 2 bolts (52, 37, D) a +3 leather armour of positive energy (52, 38, D) a +0 dagger a +0 cloak (53, 0, D) an uncursed staff of fire (53, 1, D) the +1 ice dragon scales of a volcano {rPois rF- rC++ SInv Stlth+} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It lets you see invisible. It makes you more stealthy. (53, 3, D) a +1 trident of piercing (unseen) (53, 12, D) a box of beasts (53, 18, D) a +4 long sword of slicing (53, 26, D) a +0 bardiche (unseen) (53, 29, D) a +0 halberd (unseen) (53, 36, D) the cursed +0 pearl dragon scales of Foolhardiness {rPois rN+ Dex+2 Stlth+} It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (54, 1, D) a +2 long sword of freezing (54, 12, D) a +0 long sword (54, 13, D) a phantom mirror (54, 25, D) a box of beasts (54, 26, D) 2 bolts 2 large rocks a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (55, 0, D) the +8 broad axe "Egg" {antimagic, rElec Int-2 Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-2). It affects your dexterity (+5). It insulates you from electricity. (55, 1, D) an uncursed ring of stealth (55, 12, D) a +1 hand axe of electrocution (55, 13, D) a +4 vampiric long sword (55, 25, D) a +0 arbalest 15 bolts (59, 36, D) a +3 hand crossbow of flaming (59, 39, D) a +0 rapier (unseen) (60, 37, D) a +5 mace of draining (60, 38, D) a +0 trident (unseen) (60, 40, D) a +2 spear of freezing (unseen) (60, 41, D) a +0 rapier of protection (unseen) (61, 0, D) an uncursed staff of earth (61, 2, D) a +0 short sword (unseen) (61, 36, D) a +1 arbalest of freezing (61, 37, D) an uncursed staff of earth (61, 44, D) a javelin (62, 0, D) a +4 hand axe of chopping (62, 26, D) a cursed -5 ring of slaying (62, 27, D) a +2 dagger of speed (63, 8, D) a +0 ring mail of cold resistance (63, 16, D) an uncursed staff of earth (63, 17, D) a +0 dagger a +0 robe a +2 short sword of draining (63, 36, D) a box of beasts (63, 37, D) a +5 flail of venom (63, 42, D) a +2 rapier of venom a +0 robe a scroll of brand weapon (64, 16, D) a +1 plate armour of cold resistance (64, 17, D) a +0 dagger a cursed +0 robe (64, 27, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (65, 26, D) a lamp of fire (68, 0, D) an uncursed staff of energy (69, 0, D) a +4 plate armour of cold resistance (69, 1, D) a +3 hand axe a cursed +0 robe (70, 27, D) a +4 flail (unseen) (70, 36, D) a sack of spiders (70, 37, D) a +3 leather armour of fire resistance (71, 10, D) a +0 dagger (unseen) (71, 11, D) a +0 shortbow (unseen) (71, 12, D) a +0 long sword (unseen) (71, 13, D) an arrow (71, 16, D) a +1 rapier of speed (71, 17, D) an uncursed staff of cold (71, 26, D) a sack of spiders (71, 27, D) a cursed +4 battleaxe of freezing a +0 robe (71, 37, D) a +2 mace of protection (72, 8, D) the +6 battleaxe "Doqinn" {drain, rF- rC+ MR- Int+3 Dex+9} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+9). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (72, 9, D) a +0 shortbow of flaming (72, 10, D) a +0 long sword (unseen) (72, 13, D) a +0 short sword (unseen) (72, 16, D) a +2 scale mail of poison resistance (72, 26, D) a manual of Armour (72, 27, D) an uncursed staff of air (72, 37, D) a +1 plate armour of cold resistance (73, 1, D) the +6 scale mail of Xoac {*Contam Dex+8 Slay-5 Stlth+} It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It causes magical contamination when unequipped. It makes you more stealthy. (73, 2, D) a +0 trident (73, 16, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (73, 17, D) a lightning rod (4/4) (73, 26, D) a +2 hand crossbow of flaming (73, 27, D) an uncursed staff of conjuration (73, 36, D) a sack of spiders (74, 2, D) a +0 trident (75, 1, D) a phial of floods