stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) a book of Frost (49, 1, D) the Papyrus of Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Sticky Flame Conjuration/Fire 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Orb of Destruction Conjuration 7 (49, 12, D) an uncursed staff of energy (49, 14, D) a +0 war axe (unseen) (49, 26, D) a cursed +0 great mace (unseen) (49, 37, D) an uncursed staff of air (50, 0, D) a book of Clouds (50, 1, D) an uncursed ring of positive energy (50, 12, D) a +0 falchion of flaming (50, 13, D) a +3 battleaxe of venom a +0 plate armour (50, 24, D) a +0 dagger (unseen) (50, 25, D) an uncursed staff of air (50, 26, D) a +0 mace (50, 37, D) a +0 spear of flaming (51, 0, D) an uncursed staff of air (51, 1, D) an uncursed staff of summoning (51, 12, D) a +1 mace of crushing (51, 13, D) a +6 morningstar of holy wrath a +0 chain mail a +0 dire flail a human corpse (51, 14, D) a +0 battleaxe of venom (unseen) (51, 24, D) a +0 giant spiked club (unseen) (51, 25, D) a +0 dagger (unseen) (51, 36, D) an uncursed staff of cold (52, 0, D) a +4 plate armour of fire resistance (52, 1, D) a phial of floods (52, 6, D) a bolt an arrow (52, 8, D) a javelin (52, 14, D) a +0 vampiric battleaxe a +0 plate armour a human corpse (52, 24, D) a cursed -3 giant spiked club a +0 executioner's axe of chopping an ogre corpse (skeletalised by now) (52, 25, D) a cursed -2 dagger (unseen) (52, 26, D) a +0 halberd (unseen) (52, 30, D) 2 large rocks (52, 31, D) a large rock (52, 32, D) 2 large rocks (52, 36, D) the cursed +3 fustibalus of Dizxoar {speed, *Contam rF+ rN++} Attacks with this weapon are significantly faster. It protects you from fire. It greatly protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (52, 37, D) a +2 hand axe a +0 robe (53, 0, D) a sack of spiders (53, 1, D) a +0 whip of flaming (53, 8, D) a silver javelin (53, 12, D) a +0 great mace (unseen) (53, 13, D) a +0 great sword (still there?) a +0 arbalest (still there?) (53, 14, D) a +0 broad axe (unseen) (53, 19, D) a large rock (53, 25, D) a lightning rod (4/4) (53, 27, D) a +0 giant club an ogre corpse (skeletalised by now) (53, 36, D) an uncursed staff of cold (53, 37, D) an uncursed staff of air (54, 0, D) a +1 morningstar of holy wrath (54, 1, D) a phantom mirror (54, 13, D) a +0 arbalest (still there?) an uncursed staff of conjuration (still there?) (54, 14, D) a large rock (unseen) (54, 25, D) a +0 flail (still there?) a book of Frost (still there?) (54, 36, D) +0 ice dragon scales the +12 mace of the Harvest {antimagic, *Noise +Inv Int+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+9). It lets you turn invisible. It may make noises in combat. an ice dragon corpse (skeletalised by now) (55, 0, D) the +5 hand axe of Wax Sial {protect, rElec rPois} It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. It protects you from poison. (55, 1, D) a +1 robe (55, 12, D) a +1 ring mail of poison resistance (55, 14, D) a +3 great mace (unseen) (55, 24, D) a +2 chain mail of poison resistance (55, 27, D) a +0 dire flail (unseen) (59, 37, D) an uncursed staff of energy (59, 40, D) a cursed +0 hand axe (unseen) (60, 37, D) a +0 dire flail a +0 chain mail (61, 0, D) an uncursed ring of flight (61, 16, D) the +2 leather armour of Evveonin {Int+4} It affects your intelligence (+4). (61, 26, D) a +0 arbalest 4 bolts a Grand Grimoire (61, 37, D) a +0 dagger a +1 robe of the Archmagi (61, 43, D) a +0 halberd a +0 plate armour (62, 0, D) the +0 ring mail "Juonn" {Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). (62, 1, D) a +4 spear of venom (62, 17, D) an uncursed staff of death (62, 26, D) an uncursed staff of wizardry (62, 28, D) a +0 shortbow a +2 battleaxe of chopping 3 arrows (62, 36, D) a +0 giant spiked club (62, 37, D) a lightning rod (4/4) (62, 42, D) a +3 broad axe a +2 chain mail of cold resistance a +0 large shield (62, 44, D) a +0 battleaxe a +0 plate armour (63, 0, D) a +5 flail of holy wrath (63, 2, D) a +0 scimitar (unseen) (63, 4, D) a +0 long sword (63, 16, D) an uncursed staff of power (63, 17, D) a +2 scimitar of electrocution (63, 28, D) 6 large rocks (63, 29, D) the cursed +1 short sword of Bihouvokh {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It has a curse placed upon it. a +0 arbalest 19 bolts (63, 32, D) 2 bolts (63, 33, D) 6 arrows 8 bolts (63, 36, D) a +0 mace (64, 16, D) a +0 whip of venom (64, 17, D) a +0 glaive a +0 robe (64, 27, D) a +0 arbalest 20 bolts (64, 28, D) a +0 shortbow a +5 rapier of draining 18 arrows (65, 27, D) 4 large rocks (65, 28, D) a +0 arbalest 18 bolts (69, 36, D) the cursed +0 plate armour of Love and Death {MR- Int+6} It affects your intelligence (+6). It affects your resistance to hostile enchantments. It has a curse placed upon it. (69, 37, D) a +0 war axe (unseen) (70, 8, D) a +0 scimitar of venom (70, 9, D) a +1 arbalest of flaming (70, 28, D) a +0 arbalest (unseen) (70, 36, D) a +0 hand axe (still there?) a sack of spiders (still there?) (70, 37, D) a +0 dire flail (unseen) (71, 8, D) an uncursed staff of power (71, 17, D) a +4 rapier of protection (71, 18, D) a +0 club (unseen) (71, 27, D) a large rock a book of Minor Magic (71, 36, D) a crystal ball of energy (72, 8, D) the +6 ring mail of Gocuicat {rC+ rN++} It protects you from cold. It greatly protects you from negative energy. (72, 16, D) a +0 trident (72, 17, D) a +0 mace a +0 club the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (72, 27, D) a +2 shortbow of flaming 17 arrows (72, 29, D) the cursed +1 quarterstaff of Kuekyj {freeze, MR+ Int+7 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. a +0 arbalest 24 bolts a +0 shortbow 16 arrows (72, 33, D) a large rock a bolt 6 arrows (72, 36, D) the +8 glaive "Keecilugh" {flame, Int+7 Dex-5 Stlth+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It affects your dexterity (-5). It makes you more stealthy. a +0 battleaxe (still there?) (72, 37, D) a +2 spear of freezing (73, 16, D) an uncursed staff of wizardry (73, 17, D) a +0 hand axe (73, 18, D) a +0 long sword (unseen) (73, 26, D) a fan of gales (73, 28, D) a +0 shortbow a +3 short sword of venom 13 arrows (73, 36, D) an uncursed staff of power (73, 37, D) a +0 helmet of see invisible (75, 1, D) an uncursed staff of death