stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) an uncursed amulet of the gourmand (49, 24, D) a fan of gales (49, 36, D) the +4 robe of Classification {rElec rC+ Dex-2} It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. (49, 37, D) a +2 long sword of holy wrath (50, 12, D) a +2 long sword (50, 13, D) a +0 dire flail (50, 24, D) the +2 pair of gloves "Agamny" {rCorr Int+4} It affects your intelligence (+4). It provides partial protection from all sources of acid and corrosion. (50, 25, D) a +0 war axe of freezing (50, 36, D) the +5 great sword of Tishrusiqe {flame, rElec rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. It protects you from poison. (50, 37, D) a lightning rod (4/4) (50, 42, D) a dryad corpse (skeletalised by now) (51, 12, D) a manual of Bows (51, 13, D) a crystal ball of energy (51, 24, D) the cursed +3 arbalest "Xotowk" {venom, *Corrode rPois Str+4 Int+2} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (51, 25, D) a +0 shortbow of freezing (51, 36, D) a +1 vampiric trident (51, 37, D) a cursed -3 ring of protection (52, 12, D) a +1 chain mail of fire resistance (52, 15, D) a +0 great sword (unseen) (52, 17, D) a +0 long sword (unseen) (52, 18, D) a +0 great mace (unseen) (52, 19, D) a large rock (52, 24, D) a lamp of fire (52, 25, D) a lightning rod (4/4) (52, 37, D) the +10 morningstar "Grim Tooth" {flame, rPois rF+ MR+ Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (52, 39, D) a +0 hand axe (unseen) (52, 42, D) a +3 antimagic war axe a +0 animal skin a +0 robe a spriggan corpse (skeletalised by now) (53, 12, D) a phial of floods (53, 13, D) an uncursed staff of wizardry (53, 24, D) the +3 hand axe "Liuze Yfa" {elec, *Slow rPois rN++ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from poison. It greatly protects you from negative energy. It may slow you when you take damage. (53, 25, D) the cursed +1 robe of Okawaru's Hope {Str+5 Int-2 Stlth+} It affects your strength (+5). It affects your intelligence (-2). It makes you more stealthy. It has a curse placed upon it. (53, 36, D) a +3 rapier of electrocution (53, 37, D) a +1 vampiric war axe (53, 39, D) a +0 robe (54, 12, D) a book of Beasts (54, 13, D) a +2 buckler of protection (54, 25, D) the +6 hunting sling of the Traitor {speed, rF+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from fire. (54, 36, D) a +3 great sword of freezing (55, 12, D) the +7 chain mail "Tuutem" {+Fly} It lets you fly. (55, 13, D) a potion of might (59, 36, D) a +2 ring of slaying (59, 37, D) a crystal ball of energy (60, 37, D) a +0 cloak of poison resistance (61, 26, D) a +0 hand axe (61, 37, D) an uncursed staff of earth (61, 41, D) a +0 dagger a +0 robe (62, 0, D) a cursed amulet of guardian spirit (62, 8, D) an uncursed staff of energy (62, 10, D) a +0 rapier a +0 robe a +2 short sword of venom a +0 robe (62, 16, D) a +1 scale mail of cold resistance (62, 17, D) a +1 dagger of venom (62, 27, D) a +0 trident an uncursed staff of summoning (62, 28, D) a +0 glaive a +0 plate armour (62, 36, D) the cursed ring of Sloth {Str+7 Dex-3 Slay-6} [ring of dexterity] It affects your strength (+7). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It has a curse placed upon it. (62, 37, D) the +5 ring mail of the Soldier {MR++ Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. (62, 44, D) a +1 whip of freezing a +0 robe (63, 0, D) a +4 morningstar of protection (63, 8, D) a box of beasts (63, 17, D) a cursed staff of fire (63, 26, D) a +2 dagger of speed (63, 27, D) a +1 morningstar of protection (still there?) an uncursed staff of energy (still there?) (63, 28, D) a +2 great sword of protection a +0 leather armour (63, 36, D) a +1 fustibalus of freezing (63, 37, D) a crystal ball of energy (64, 17, D) a +0 great mace of protection (64, 26, D) a +0 dagger (64, 27, D) a +0 dagger a +0 robe a +5 spear of piercing (64, 28, D) a +0 dagger a +0 robe (67, 0, D) a +2 dagger of holy wrath (69, 0, D) an uncursed staff of summoning (70, 9, D) a phial of floods (70, 36, D) a box of beasts (70, 37, D) a +4 dagger of venom (71, 16, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (71, 26, D) a +3 ring of dexterity (71, 36, D) a +5 vampiric spear (71, 37, D) the +3 hunting sling "Mutyudit" {velocity, rC++ rN++ Stlth-} Any stone fired from it inflicts extra damage. It greatly protects you from cold. It greatly protects you from negative energy. It makes you less stealthy. (72, 8, D) the cursed +1 scimitar "Reiquyno" {antimagic, *Slow Str-3 Int+7 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-3). It affects your intelligence (+7). It lets you see invisible. It may slow you when you take damage. It has a curse placed upon it. (72, 9, D) a +0 quarterstaff of draining (72, 16, D) a +0 war axe a crystal ball of energy (72, 20, D) a +0 dagger (unseen) (72, 26, D) an uncursed staff of air (72, 27, D) a +0 scale mail of cold resistance (73, 1, D) the cursed +0 longbow of Cocytus {velocity, rElec rPois} Any arrow fired from it inflicts extra damage. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (73, 16, D) a +1 great mace of crushing (73, 20, D) a +0 war axe (73, 23, D) a +0 mace (73, 26, D) an uncursed ring of flight (73, 37, D) an uncursed staff of summoning (75, 2, D) a +0 short sword a +0 longbow 24 arrows a +0 leather armour