stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) a book of Enchantments (59, 37, D) a manual of Bows (60, 36, D) a book of the Tempests (60, 37, D) a fan of gales (61, 0, D) an uncursed staff of death (61, 8, D) a +3 mace of venom (61, 16, D) a +3 flail of protection (61, 36, D) a +0 dagger of speed (61, 37, D) a +0 arbalest of flaming (62, 8, D) an uncursed staff of earth (62, 9, D) a +3 chain mail of magic resistance (62, 16, D) a +0 dagger of speed (62, 27, D) a fan of gales (62, 31, D) a +0 trident (62, 36, D) a +0 mace (62, 37, D) a +1 buckler of fire resistance (63, 0, D) an uncursed staff of poison (63, 8, D) an uncursed staff of conjuration (63, 16, D) the +8 great sword "Huoment" {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). (63, 17, D) a fan of gales (63, 26, D) a phial of floods (63, 27, D) a +1 mace of holy wrath (63, 29, D) a hippogriff corpse (skeletalised by now) (63, 30, D) a hippogriff corpse (skeletalised by now) (63, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 33, D) a throwing net (63, 36, D) a fan of gales (63, 37, D) an uncursed amulet of faith (64, 16, D) the cursed +0 glaive of Action {vamp, Fragile +Inv rElec Int+10} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+10). It insulates you from electricity. It lets you turn invisible. It will be destroyed if unequipped. It has a curse placed upon it. (64, 17, D) an uncursed staff of power (64, 29, D) a +0 trident (unseen) (64, 31, D) a +0 trident 7 boomerangs a merfolk corpse (skeletalised by now) (64, 38, D) the +5 lajatang "Leviticus" {venom, rF- Str+4 Dex+8} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+8). It makes you vulnerable to fire. (unseen) (65, 26, D) a lamp of fire (67, 0, D) the +4 rapier of Extermination {vamp, +Blink rPois MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (68, 0, D) a +0 scimitar of protection (69, 0, D) an uncursed staff of wizardry (69, 36, D) a +1 troll leather armour (70, 8, D) a +2 arbalest of freezing (70, 37, D) the cursed +1 falchion of Trog's Envy {freeze, rPois rN+ Int+3 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from poison. It protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. (71, 8, D) a fan of gales (71, 16, D) a +0 scimitar of holy wrath (71, 17, D) a +0 pair of gloves of dexterity (71, 26, D) a +0 long sword of holy wrath (71, 27, D) a +0 fustibalus of flaming (71, 28, D) a +0 mace (unseen) (71, 36, D) a +2 long sword of electrocution (72, 17, D) a crystal ball of energy (72, 27, D) a +5 longbow of freezing (72, 36, D) a +1 leather armour of positive energy (72, 37, D) the +4 arbalest of Zezo {freeze, Str+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It makes you more stealthy. a necrophage corpse (73, 1, D) a phial of floods (73, 16, D) an uncursed staff of air (73, 17, D) a crystal ball of energy (73, 27, D) a +0 falchion of draining (73, 36, D) a phial of floods (73, 37, D) a +3 ring mail of positive energy (75, 1, D) a +2 war axe of chopping