stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +2 pair of gloves of strength (59, 37, D) the +5 ring mail of Monotheism {*Contam rElec SInv} It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. (60, 36, D) a sack of spiders (60, 37, D) the ring "Gishro Vaezi" {+Fly rElec MP-9 Dex+4} [ring of flight] It affects your dexterity (+4). It insulates you from electricity. It affects your magic capacity (-9). It lets you fly. (61, 0, D) a phial of floods (61, 16, D) a fan of gales (61, 21, D) a +0 halberd of venom (61, 22, D) a +1 trident of protection (unseen) (61, 26, D) a +3 morningstar of venom (61, 36, D) a manual of Maces & Flails (61, 37, D) the +6 trident of the Hummingbird {pierce, *Drain Int+3 Dex-2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-2). It causes draining when unequipped. It makes you more stealthy. (62, 8, D) a +1 shortbow of freezing (62, 9, D) a +0 war axe of electrocution (62, 16, D) an uncursed staff of energy (62, 17, D) a +1 morningstar of protection (62, 21, D) an arrow a +4 vampiric broad axe (62, 26, D) a +3 scimitar of flaming (62, 27, D) a +2 shortbow of flaming a necrophage corpse (62, 36, D) a scroll of brand weapon (62, 37, D) a cursed staff of energy (63, 0, D) an uncursed staff of conjuration (63, 2, D) an iguana corpse (skeletalised by now) (63, 8, D) a +6 quarterstaff of crushing (63, 21, D) a +6 halberd of freezing a +5 scimitar of slicing (63, 26, D) a +0 hunting sling of flaming (63, 27, D) a box of beasts (63, 36, D) a +2 helmet of intelligence (63, 37, D) a book of Misfortune (64, 2, D) a wolf corpse (skeletalised by now) (64, 17, D) a +3 scale mail of fire resistance (64, 26, D) the +8 battleaxe of Expedience {chop, MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (64, 27, D) a +3 hand crossbow of velocity (67, 0, D) a +0 dagger (still there?) a +1 mace of protection (still there?) (68, 0, D) a +2 mace of venom a +0 leather armour an uncursed staff of wizardry (69, 0, D) a +0 club an orc corpse (skeletalised by now) (69, 36, D) a crystal ball of energy (70, 8, D) the cursed +0 ring mail of Sutoaqie {Str+3} It affects your strength (+3). It has a curse placed upon it. (70, 9, D) a +0 dagger (still there?) a +2 morningstar of draining (still there?) (70, 36, D) a +3 whip of holy wrath (70, 37, D) a +2 flail of protection (71, 8, D) a cursed staff of air (71, 9, D) a +2 dagger of protection a +0 robe (71, 16, D) a +0 rapier of venom (71, 17, D) an uncursed ring of flight (71, 31, D) a +0 short sword (71, 36, D) the cursed +1 broad axe of Ryijel {chop, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. It has a curse placed upon it. (72, 8, D) a +0 trident (still there?) a +5 shortbow of velocity (still there?) (72, 9, D) a +0 chain mail (still there?) the +1 buckler of Courage {rF++} (still there?) It greatly protects you from fire. (72, 17, D) a +4 quick blade (72, 26, D) an uncursed ring of poison resistance (72, 29, D) a +0 battleaxe a white draconian corpse (skeletalised by now) (72, 31, D) a +0 hand axe a cursed -2 short sword a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (72, 36, D) a +5 broad axe of flaming (73, 1, D) a +3 rapier of electrocution (73, 16, D) a box of beasts (73, 26, D) a phial of floods (73, 27, D) a sack of spiders (73, 32, D) a +0 club (unseen) (74, 3, D) a black bear corpse (skeletalised by now)