stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 shield a +0 scale mail a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 2, D) a +0 short sword (35, 15, D) a phial of floods (35, 18, D) a purple draconian corpse (35, 19, D) a +0 long sword (unseen) (36, 15, D) the Collected Works on the Traveller and the Volcanoes Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Force Lance Conjuration/Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Bolt of Fire Conjuration/Fire 6 (36, 16, D) a +0 flail (unseen) (37, 0, D) a +0 leather armour (37, 4, D) a cursed -3 rapier (unseen) (37, 18, D) a +0 battleaxe (37, 22, D) a +3 scimitar of distortion (unseen) (38, 0, D) a book of the Dragon (38, 2, D) a +3 battleaxe of electrocution (38, 4, D) a +0 rapier (unseen) (38, 5, D) a +4 trident of flaming (38, 15, D) a manual of Ice Magic (38, 16, D) a cursed -1 glaive (38, 20, D) a +0 halberd (39, 0, D) a +0 long sword a +0 scale mail of positive energy a +0 shortbow a book of Alchemy an elf corpse (39, 1, D) 15 arrows a book of the Earth (39, 2, D) a +0 long sword a +0 ring mail an elf corpse (39, 6, D) a +2 war axe of electrocution (39, 9, D) an arrow (39, 16, D) a +0 trident (unseen) (39, 21, D) a +0 flail (unseen) (40, 0, D) a book of Burglary (still there?) an uncursed staff of air (still there?) (40, 2, D) a +0 long sword (unseen) (40, 4, D) a +0 long sword (unseen) (40, 15, D) a +0 hand axe (40, 16, D) a +2 falchion of venom (41, 0, D) a +0 plate armour of magic resistance (41, 1, D) a +0 short sword (still there?) a +6 giant spiked club (still there?) (41, 2, D) an elf corpse (41, 4, D) a +0 long sword a +0 leather armour a +1 large shield of reflection (41, 5, D) a +0 leather armour (41, 6, D) a cursed +0 short sword (unseen) (41, 15, D) a sack of spiders (41, 16, D) a black draconian corpse (41, 17, D) a +0 long sword (41, 19, D) a +3 morningstar of crushing (42, 15, D) a book of Clouds (43, 15, D) a +0 trident (43, 18, D) a +0 trident (49, 0, D) the -5 pair of gloves "Ututhaka" {*Corrode rElec Dex-4 Stlth+} It affects your dexterity (-4). It insulates you from electricity. It may corrode you when you take damage. It makes you more stealthy. (49, 1, D) a +0 robe (49, 37, D) a book of Frost (50, 0, D) an uncursed ring of see invisible (50, 12, D) a +0 falchion of electrocution (50, 13, D) a scroll of brand weapon (50, 25, D) a +0 robe (50, 36, D) a +0 vampiric spear (51, 0, D) a lightning rod (4/4) (51, 1, D) the +6 halberd "Pendulum" {vamp, +Fly rPois rF+++ rC-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It renders you almost immune to fire. It makes you vulnerable to cold. It protects you from poison. It lets you fly. (51, 5, D) a +0 short sword (unseen) (51, 7, D) a +4 morningstar (unseen) (51, 12, D) a +3 spear of venom (51, 13, D) a +5 ring of dexterity (51, 19, D) a +1 glaive of venom (unseen) (51, 24, D) a +1 battleaxe of flaming (51, 25, D) an uncursed staff of fire (51, 27, D) a +1 hunting sling of velocity (still there?) a +0 spear (still there?) (51, 28, D) a +0 spear (51, 29, D) a +0 leather armour (unseen) (52, 0, D) a +0 dagger of electrocution (52, 1, D) a +3 ring mail of cold resistance (52, 12, D) an uncursed staff of poison (52, 20, D) a +3 dire flail a +0 robe (52, 24, D) a book of Callings (52, 31, D) a +1 trident of piercing (unseen) (52, 37, D) an uncursed staff of wizardry (53, 0, D) a +0 robe (53, 1, D) a cursed amulet of inaccuracy (53, 7, D) a +2 hand axe (unseen) (53, 12, D) a +0 dagger (53, 18, D) a +2 spear of piercing (53, 19, D) a +3 scimitar of holy wrath a +0 robe a +0 dagger a +0 robe (53, 24, D) a lightning rod (4/4) (53, 27, D) 19 javelins (unseen) (53, 28, D) a +0 spear (unseen) (53, 31, D) a +0 trident (unseen) (53, 36, D) the +9 flail of Duinguif {flame, Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). (53, 37, D) a +3 hand axe of venom (54, 0, D) a +2 chain mail of poison resistance (54, 1, D) a +2 long sword of draining (54, 20, D) a +2 great mace (unseen) (54, 21, D) a cursed +1 hand axe (unseen) (54, 24, D) a +0 trident (54, 25, D) an uncursed ring of wizardry (54, 36, D) an uncursed ring of fire (55, 0, D) an uncursed staff of cold (55, 1, D) the +4 hunting sling of Gyki Taufu {flame, +Fly rC+ Int+3 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from cold. It lets you see invisible. It lets you fly. (55, 12, D) a +0 short sword (55, 13, D) a book of Changes (55, 24, D) an uncursed staff of death (59, 37, D) a book of Enchantments (60, 36, D) an uncursed staff of air (60, 37, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (60, 38, D) the +11 dagger of Greatest Utility {flame, MR++ Dex+3 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. (61, 0, D) a +0 dagger (61, 3, D) a +0 club (unseen) (61, 8, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (61, 26, D) an uncursed staff of summoning (61, 36, D) a +3 chain mail of fire resistance (62, 0, D) a +0 flail (62, 1, D) a +0 short sword of freezing (62, 3, D) a +5 quarterstaff of protection a +0 scale mail a cursed +0 leather armour (62, 8, D) a sack of spiders (62, 16, D) a +2 ring mail of magic resistance (62, 17, D) the cursed +0 chain mail of Intercession {+Inv Str+3 Dex-5} It affects your strength (+3). It affects your dexterity (-5). It lets you turn invisible. It has a curse placed upon it. (62, 20, D) a +3 trident of protection (62, 21, D) a +0 long sword (unseen) (62, 26, D) a +1 buckler of protection (62, 27, D) an uncursed staff of earth (62, 36, D) an uncursed staff of summoning (unseen) (63, 0, D) an uncursed ring of ice (63, 4, D) a +2 broad axe of venom a +0 robe (63, 16, D) a lightning rod (4/4) (63, 17, D) a +2 plate armour of poison resistance (63, 20, D) a +0 long sword (unseen) (63, 21, D) a +6 mace of protection (63, 26, D) a +2 quarterstaff of holy wrath (63, 27, D) a +0 buckler of protection (63, 37, D) a sack of spiders (64, 16, D) a sack of spiders (64, 17, D) an uncursed staff of cold (64, 18, D) a +0 short sword (unseen) (64, 20, D) a +0 dagger a +0 leather armour (64, 27, D) a +3 falchion of holy wrath (68, 4, D) a +0 rapier a +0 robe (68, 36, D) a +0 war axe (69, 0, D) an uncursed staff of wizardry (69, 4, D) a +0 rapier (unseen) (69, 36, D) a +4 ring of evasion (still there?) a +0 dagger (still there?) (69, 38, D) the +3 halberd "Mihiurgh" {venom, +Inv rPois rF++ Dex-5} It poisons the flesh of those it strikes. It affects your dexterity (-5). It greatly protects you from fire. It protects you from poison. It lets you turn invisible. (unseen) (70, 9, D) an uncursed staff of energy (70, 11, D) an uncursed staff of wizardry (70, 36, D) a box of beasts (still there?) a +0 hand axe (still there?) (71, 8, D) a +6 mace of holy wrath (71, 16, D) a +2 glaive of freezing (71, 17, D) a lamp of fire (71, 26, D) an uncursed staff of cold (71, 27, D) the +3 plate armour "Adde" {rC- MP+9 Int+5 Dex+8} It affects your intelligence (+5). It affects your dexterity (+8). It makes you vulnerable to cold. It affects your magic capacity (+9). (71, 35, D) a +0 dagger (71, 39, D) a +0 chain mail (72, 8, D) an uncursed staff of death (72, 16, D) a +1 vampiric executioner's axe (72, 26, D) a cursed ring of attention (72, 27, D) an uncursed ring of flight (72, 36, D) an uncursed staff of death (72, 37, D) a +0 leather armour a Necronomicon a +0 dagger a +0 robe a book of Transfigurations (72, 39, D) a +1 dire flail of venom (73, 2, D) a +0 short sword (73, 16, D) an uncursed ring of see invisible (73, 17, D) a book of Debilitation (73, 26, D) an uncursed staff of fire (73, 27, D) a book of Ice (73, 36, D) a sack of spiders (73, 37, D) a +1 scythe of protection (still there?) a +0 scimitar (still there?) (74, 2, D) a +1 dagger of speed a +2 robe of cold resistance (74, 37, D) a +0 dagger (unseen) (75, 1, D) an uncursed ring of flight