stonage the Dungeon (0, 50, D) a +1 spear of venom (0, 51, D) a book of the Dragon (0, 52, D) the +11 flail of Obaocan {speed, rF++ Str-4 Int+8 Dex-3} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your intelligence (+8). It affects your dexterity (-3). It greatly protects you from fire. (1, 34, D) the Almanac of the Voyage Spells Type Level a - Apportation Translocation 1 b - Lesser Beckoning Translocation 3 c - Teleport Other Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Disjunction Translocation 8 (1, 35, D) a +0 spear (unseen) (1, 51, D) a book of Changes (1, 52, D) a phantom mirror (2, 14, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (2, 15, D) a +1 leather armour of cold resistance (2, 16, D) a book of Frost (2, 32, D) the +7 quick blade "Disideel" {pierce, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (2, 33, D) the +7 falchion of Prudence {antimagic, +Fly rF++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from fire. It lets you fly. (2, 34, D) a +0 robe (still there?) a +3 scale mail of cold resistance (still there?) (2, 36, D) a +0 spear (unseen) (2, 50, D) an uncursed staff of power (2, 51, D) a manual of Long Blades a +0 mace (2, 52, D) a lamp of fire (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a phial of floods (3, 15, D) a book of Enchantments (3, 16, D) a crystal ball of energy (3, 32, D) a +5 long sword of distortion (3, 33, D) a +0 club (unseen) (3, 34, D) a +1 robe of magic resistance (3, 50, D) a +0 flail of protection (3, 55, D) a +0 rapier of speed (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a phial of floods (4, 15, D) the +2 arbalest "Afukai" {venom, Int+7 Dex+3} It poisons the ammo it fires. It affects your intelligence (+7). It affects your dexterity (+3). (unseen) (4, 32, D) a sack of spiders (4, 33, D) a +4 halberd of chopping (4, 36, D) the +8 trident "Vudawu" {elec, Str+3 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your dexterity (+3). (unseen) (4, 50, D) a +0 dire flail a +6 flail of protection (4, 51, D) a +0 trident a +3 plate armour of cold resistance (4, 52, D) the +8 whip "Snakebite" {curare, rPois} (still there?) It poisons the flesh of those it strikes. It protects you from poison. a +0 halberd (still there?) (4, 53, D) a +4 dire flail of crushing (5, 14, D) quicksilver dragon scales (5, 16, D) the +8 hunting sling "Weystede" {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. a +4 scale mail of poison resistance (5, 32, D) a +5 hand crossbow of freezing (5, 33, D) a +0 vampiric short sword (5, 50, D) a +0 halberd (5, 51, D) the +6 broad axe of Calamity {freeze, MP+9 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It affects your magic capacity (+9). a book of Battle a sack of spiders (5, 53, D) a +0 halberd (6, 16, D) an uncursed staff of cold (still there?) a lamp of fire (still there?) (6, 18, D) an uncursed staff of death (6, 19, D) (unseen) (6, 32, D) an uncursed staff of cold (6, 33, D) the +9 glaive "Quitazu" {chop, *Noise rElec rPois Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It may make noises in combat. (unseen) (6, 36, D) a +1 hunting sling of flaming (unseen) (6, 40, D) a +4 morningstar of holy wrath (unseen) (6, 50, D) a +2 robe of cold resistance (7, 0, D) a +0 shield a +0 scale mail (7, 6, D) a scroll of holy word (7, 14, D) a box of beasts (7, 15, D) an uncursed staff of wizardry (unseen) (7, 32, D) a +0 spear (7, 33, D) a sack of spiders the Collected Works on Ghastly Feathers Spells Type Level a - Corpse Rot Necromancy 2 b - Tornado Air 9 (7, 40, D) a +0 spear an uncursed amulet of the acrobat (7, 42, D) a +0 long sword (unseen) (7, 49, D) a lightning rod (4/4) (7, 51, D) a +3 scimitar of protection (7, 52, D) quicksilver dragon scales a +2 leather armour of fire resistance (7, 53, D) a +1 long sword of slicing (unseen) (7, 56, D) a +0 trident (unseen) (8, 14, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (8, 15, D) a crystal ball of energy (unseen) (8, 33, D) a +0 long sword (unseen) (8, 50, D) a +2 cloak of invisibility a +1 hand crossbow of flaming (8, 52, D) a cursed -1 halberd a sack of spiders (8, 53, D) a +0 halberd (8, 55, D) an uncursed ring of flight (unseen) (9, 15, D) a +2 dagger of venom (9, 16, D) a +4 chain mail of poison resistance (9, 32, D) a +0 quarterstaff of protection (unseen) (9, 35, D) a +0 flail of protection a +0 robe (9, 37, D) a +0 robe (unseen) (9, 52, D) a +2 ring mail of cold resistance (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +3 scale mail of magic resistance (10, 15, D) a +1 glaive of freezing (unseen) (10, 16, D) a crystal ball of energy (10, 32, D) a fan of gales (10, 35, D) the cursed +1 quarterstaff of Propriety {protect, rC+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. It has a curse placed upon it. (unseen) (10, 50, D) a cursed staff of poison (10, 51, D) a book of the Tempests a crystal ball of energy (10, 52, D) a +4 lajatang of protection an uncursed ring of protection from cold (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) the +10 hand crossbow of Iblaogan {freeze, +Blink Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It lets you blink. (11, 15, D) an uncursed staff of fire (11, 16, D) a +2 leather armour of magic resistance (still there?) a +2 leather armour of magic resistance (still there?) (11, 32, D) an uncursed staff of death (11, 33, D) a phial of floods (11, 50, D) the +0 helmet "Tocioh" {Str-3 Int+4 Dex+4} It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+4). (11, 51, D) a +0 halberd (12, 14, D) a +2 shortbow of freezing (12, 15, D) a +2 leather armour of cold resistance (unseen) (12, 34, D) a +3 leather armour of fire resistance (still there?) an uncursed staff of poison (still there?) (12, 36, D) a +0 robe (12, 50, D) a fan of gales (12, 52, D) a +2 helmet of intelligence (12, 53, D) a +0 glaive (unseen) (12, 55, D) a +0 mace (unseen) (12, 57, D) a +0 battleaxe (13, 15, D) a +3 ring of dexterity (13, 32, D) a +0 spear (13, 33, D) a +0 whip of venom (13, 34, D) an uncursed ring of poison resistance (13, 35, D) a +0 halberd (13, 50, D) the +1 longbow "Fepneus" {freeze, Str-3 Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+5). (13, 51, D) a +0 dire flail (13, 52, D) a +1 flail of draining (still there?) Sif Muna's Collected Works on Transformation and the Birds (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Dragon Form Transmutation 7 d - Tornado Air 9 (13, 53, D) a +0 war axe (14, 50, D) an uncursed staff of fire (14, 51, D) a lightning rod (4/4) (14, 52, D) a +0 scimitar (still there?) a phial of floods (still there?) (17, 49, D) an uncursed staff of energy (18, 48, D) a +5 quarterstaff (18, 50, D) an uncursed staff of energy (unseen) (18, 51, D) a book of the Earth (19, 0, D) a book of Changes (19, 1, D) a fan of gales (19, 16, D) a book of Debilitation (19, 17, D) a +2 great sword of protection (19, 20, D) an uncursed amulet of rage (19, 32, D) a +0 vampiric hand axe (19, 33, D) a book of the Sky (19, 48, D) a +3 hunting sling of velocity (19, 49, D) a +4 great mace of protection (20, 0, D) a box of beasts (20, 1, D) a +1 robe of resistance (20, 17, D) a cursed -4 ring of dexterity (20, 32, D) a +0 executioner's axe of flaming (20, 33, D) the ring "Ryskoakk" {Ice +Inv MR++ MP+9 Dex+2} [ring of ice] It enhances your ice magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you turn invisible. (20, 48, D) a +2 scimitar of holy wrath (20, 49, D) the +6 falchion of Symmetry {venom, rPois Str+4 Int+2} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. (21, 0, D) an uncursed staff of fire (unseen) (21, 16, D) a +5 spear of venom (unseen) (21, 32, D) a book of the Tempests (21, 48, D) a book of the Dragon (21, 49, D) a book of the Warp (21, 51, D) a +2 war axe of flaming (22, 0, D) a book of Power (22, 17, D) a +0 chain mail (unseen) (22, 19, D) a +0 chain mail (22, 34, D) an uncursed staff of summoning (22, 35, D) an uncursed staff of fire (22, 48, D) the +2 leather armour "Hilu" {rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. (22, 50, D) a +1 halberd of flaming Achett's Collected Works on Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Guardian Golem Hexes/Summoning 3 d - Call Canine Familiar Summoning 3 e - Aura of Abjuration Summoning 5 (23, 0, D) a crystal ball of energy (23, 1, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (unseen) (23, 16, D) a book of Necromancy (unseen) (23, 19, D) a +0 battleaxe (unseen) (23, 21, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (23, 33, D) the +6 chain mail of Astegos {rCorr} It provides partial protection from all sources of acid and corrosion. (23, 34, D) a box of beasts (23, 35, D) a book of the Dragon (23, 49, D) a scroll of brand weapon a sack of spiders the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (23, 51, D) a manual of Polearms (24, 1, D) an uncursed ring of flight (24, 15, D) 3 large rocks (24, 17, D) an uncursed staff of power (24, 21, D) +0 shadow dragon scales a +0 chain mail (24, 22, D) a +2 great mace of crushing (24, 32, D) the ring of Oenomania {Wiz +Inv Str+7 Slay-3} [ring of wizardry] It improves your spell success rate. It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It lets you turn invisible. (24, 33, D) the +0 robe of Integrity {MR+ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. (24, 35, D) a cursed staff of conjuration (24, 49, D) a +2 ring of slaying a phial of floods (25, 0, D) a book of Enchantments (25, 17, D) a +0 chain mail (still there?) a +0 long sword (still there?) (25, 18, D) a +1 antimagic battleaxe a +0 chain mail a phial of floods (25, 19, D) a phial of floods a +3 great sword (25, 20, D) a +0 broad axe a +0 chain mail a +2 ring of evasion (25, 23, D) a +2 war axe (25, 32, D) a book of Spatial Translocations (25, 48, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (25, 53, D) a sack of spiders (26, 0, D) a +5 short sword of speed (26, 16, D) a +0 chain mail (unseen) (26, 18, D) a +1 war axe of freezing (unseen) (26, 19, D) 4 large rocks a +0 great sword (26, 20, D) 6 large rocks (26, 32, D) an uncursed ring of protection from cold (26, 33, D) the cursed +1 flail of Yxzujytt {drain, rPois Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. a Grand Grimoire (26, 47, D) a +3 scimitar of slicing (26, 49, D) a manual of Staves an uncursed ring of protection from magic an uncursed amulet of harm a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (26, 50, D) an uncursed staff of energy (27, 0, D) a book of Dreams a scarf of repulsion (27, 1, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (27, 2, D) (unseen) (27, 6, D) a +1 lajatang of speed (27, 15, D) a sack of spiders (27, 23, D) a +0 chain mail (27, 34, D) a book of the Sky (still there?) a book of the Sky (still there?) (27, 48, D) a book of Misfortune (28, 1, D) the cursed ring of Eternal Night {rElec rF+ EV-2 Int+2} [ring of evasion] It affects your evasion (-2). It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (28, 17, D) a +0 plate armour (still there?) the +3 demon trident of Eternal Night {flame, MR+ Str+4 Dex+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (28, 18, D) an uncursed staff of conjuration (unseen) (28, 33, D) a +5 spear of freezing (28, 48, D) the Papyrus of Earthen Companions Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Call Canine Familiar Summoning 3 d - Shadow Creatures Summoning 6 e - Summon Hydra Summoning 7 (28, 50, D) an uncursed staff of conjuration (unseen) (29, 0, D) a lightning rod (4/4) (29, 1, D) the Volume of the Snowflakes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ice Form Ice/Transmutation 4 (29, 16, D) a +1 great sword of slicing (29, 17, D) a +0 arbalest (still there?) an uncursed staff of power (still there?) (29, 31, D) an uncursed staff of power (29, 33, D) a +2 long sword of holy wrath (29, 36, D) an uncursed staff of fire (29, 37, D) an uncursed ring of poison resistance (29, 48, D) an uncursed amulet of rage (30, 48, D) a +0 war axe of chopping (30, 49, D) the ring "Jevuqoim" {*Slow +Fly Str+3 Int+3 Dex+10} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+10). It lets you fly. It may slow you when you take damage. (30, 50, D) an uncursed staff of death (31, 48, D) a book of Fire (31, 49, D) a book of Dreams (31, 50, D) a +4 dire flail of venom (32, 48, D) an uncursed staff of wizardry (32, 49, D) a box of beasts (32, 50, D) a box of beasts (33, 48, D) a +1 spear of venom (33, 49, D) an uncursed amulet of the acrobat (33, 50, D) the +5 long sword of Resourcefulness {holy, -Tele rF+++ rN+++ Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It renders you almost immune to fire. It renders you almost immune to negative energy. It prevents most forms of teleportation. (34, 14, D) a +1 scimitar of flaming (34, 28, D) an uncursed staff of air (34, 48, D) a phial of floods (34, 49, D) a fan of gales (34, 50, D) an uncursed ring of see invisible a +6 ring of strength an uncursed ring of flight an uncursed ring of protection from magic an uncursed ring of positive energy (35, 0, D) the cursed ring of Uzitaal {+Blink AC-6 Int+4 SInv} [ring of protection] It affects your AC (-6). It affects your intelligence (+4). It lets you see invisible. It lets you blink. It has a curse placed upon it. (35, 15, D) a phial of floods (35, 16, D) a phial of floods (35, 29, D) a sack of spiders (35, 30, D) a cursed +0 halberd (unseen) (36, 0, D) a +2 antimagic scimitar (36, 1, D) a cursed ring of attention (36, 14, D) an uncursed staff of conjuration (37, 0, D) the Guide on Orientation and Curses Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Spectral Weapon Hexes/Charms 3 c - Lesser Beckoning Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Malign Gateway Summoning/Translocation 7 (37, 1, D) a +1 hunting sling of flaming (37, 13, D) an uncursed staff of earth (37, 28, D) a crystal ball of energy (37, 29, D) a +2 morningstar of protection an uncursed staff of summoning (37, 30, D) a +0 demon whip of venom a +0 plate armour (38, 0, D) an uncursed ring of stealth (38, 1, D) a +1 flail of protection (38, 14, D) the +5 shortbow of Anutz {velocity, +Fly Int+4} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). It lets you fly. (38, 19, D) a +3 shortbow of freezing (38, 28, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (39, 0, D) a cursed staff of poison (39, 1, D) an uncursed staff of energy (39, 14, D) a +2 ring mail of cold resistance a +5 fustibalus of flaming (39, 28, D) a +5 great sword of flaming (unseen) (39, 48, D) a +2 long sword of slicing (39, 49, D) a +0 spear (39, 50, D) a phial of floods (40, 0, D) a +3 whip of venom (40, 1, D) a crystal ball of energy (40, 2, D) a +3 trident (unseen) (40, 14, D) a +1 morningstar of protection (40, 15, D) a +3 scimitar of protection an uncursed staff of earth (40, 28, D) a Fen Folio (40, 29, D) a +0 trident of freezing (still there?) a lightning rod (4/4) (still there?) (40, 30, D) a +0 cloak of magic resistance (40, 48, D) an uncursed amulet of magic regeneration (40, 49, D) the ring "Beysataffu" {*Drain rF+ rN+ Str+5} [ring of strength] It affects your strength (+5). It protects you from fire. It protects you from negative energy. It causes draining when unequipped. (40, 50, D) a wind drake corpse (skeletalised by now) (41, 0, D) a lightning rod (4/4) (41, 14, D) the +5 ring mail "Kutudis" {rN+} It protects you from negative energy. (41, 15, D) a phantom mirror (41, 28, D) a book of Death (41, 29, D) a +3 battleaxe of draining (41, 33, D) a +0 demon trident of flaming (unseen) (41, 48, D) a +1 flail of draining (41, 49, D) an uncursed staff of cold (41, 50, D) a +0 buckler (unseen) (42, 0, D) a phantom mirror (42, 1, D) a fan of gales (42, 14, D) a book of Spatial Translocations (42, 29, D) the cursed +0 robe of the Voivode {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (42, 49, D) an uncursed staff of wizardry (unseen) (42, 50, D) the +2 quarterstaff "Leviticus" {flame, *Slow rF+++ rC- rN+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. It may slow you when you take damage. (unseen) (42, 51, D) a +0 robe (unseen) (42, 52, D) a -3 spear (unseen) (42, 53, D) a +0 buckler (43, 14, D) a phial of floods (unseen) (43, 28, D) a cursed ring of attention (43, 48, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (43, 49, D) a +0 robe (unseen) (43, 51, D) a +0 club (still there?) a spriggan corpse (skeletalised by now) (still there?) (44, 28, D) a +2 scale mail of cold resistance (44, 48, D) a +0 buckler (unseen) (45, 51, D) a +0 ring mail of fire resistance (still there?) a +2 flail of holy wrath (still there?) (45, 53, D) a +1 antimagic war axe (unseen) (45, 58, D) a +1 broad axe of venom (46, 47, D) a +2 buckler of protection the Collected Works on Flamy Protection Spells Type Level a - Infusion Charms 1 b - Flame Tongue Conjuration/Fire 1 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Sticky Flame Conjuration/Fire 4 f - Deflect Missiles Charms/Air 6 (46, 49, D) an uncursed staff of air a +0 animal skin a +0 animal skin a +7 quick blade a +0 robe a +0 robe a +2 robe of the Archmagi a +0 buckler a +0 robe a +2 robe a spriggan corpse (skeletalised by now) a wind drake corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (46, 58, D) a spriggan corpse (skeletalised by now) (47, 48, D) a +0 robe (unseen) (47, 57, D) a yak corpse (skeletalised by now) (47, 61, D) a wolf corpse (skeletalised by now) (48, 47, D) a +2 dagger of venom (unseen) (49, -1, D) an uncursed ring of resist corrosion (49, 12, D) a +4 spear of freezing (49, 13, D) an uncursed ring of wizardry (49, 24, D) a phial of floods (49, 36, D) an uncursed staff of earth (49, 37, D) a book of Necromancy (49, 48, D) a +0 robe (unseen) (50, 0, D) a +0 dagger (unseen) (50, 1, D) 5 large rocks (still there?) an uncursed ring of poison resistance (still there?) (50, 2, D) a +0 whip (unseen) (50, 12, D) a +1 flail of distortion (unseen) (50, 24, D) an uncursed staff of death (50, 25, D) a book of the Tempests (50, 36, D) an uncursed ring of protection from magic (still there?) a cursed amulet of inaccuracy (still there?) (50, 37, D) an uncursed ring of protection from fire (50, 42, D) a +0 robe (50, 43, D) an uncursed staff of poison (unseen) (50, 44, D) a +0 robe (50, 48, D) a +0 robe (unseen) (51, 1, D) a +0 glaive (still there?) a +1 chain mail of poison resistance (still there?) (51, 3, D) a +0 dire flail (unseen) (51, 12, D) a +7 great sword of venom (unseen) (51, 25, D) a +3 halberd of distortion (51, 36, D) a +0 quarterstaff (51, 42, D) a cursed -1 spear a +0 hunting sling 17 stones (51, 43, D) the cursed +1 rapier "Coiwnul" {venom, rF- Str+7 Int-5} It poisons the flesh of those it strikes. It affects your strength (+7). It affects your intelligence (-5). It makes you vulnerable to fire. It has a curse placed upon it. a +0 robe (51, 47, D) a +3 dagger of venom (51, 50, D) a +0 broad axe (unseen) (51, 55, D) a +0 robe a +0 animal skin (52, 0, D) a book of the Dragon (52, 1, D) an uncursed staff of cold (52, 2, D) a +0 dire flail (unseen) (52, 12, D) an uncursed staff of summoning (52, 24, D) a book of Callings (52, 25, D) an uncursed staff of poison (52, 36, D) a +5 trident of flaming (52, 44, D) an uncursed staff of cold a +0 robe (52, 47, D) a +0 buckler (52, 49, D) a +2 robe of the Archmagi (unseen) (52, 55, D) a faun corpse (skeletalised by now) (53, 1, D) a +0 hand axe an uncursed staff of energy (53, 2, D) a +0 great mace a +4 scale mail of poison resistance (53, 3, D) a +0 hand axe a +0 chain mail (53, 24, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (53, 25, D) a +1 hunting sling of freezing (53, 48, D) the +6 spear of the Eternal Void {drain, +Inv rN+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from negative energy. It lets you turn invisible. (unseen) (53, 49, D) a +1 antimagic war axe (unseen) (54, 0, D) a +0 plate armour (54, 1, D) a +0 dagger of electrocution (still there?) a +3 leather armour of cold resistance (still there?) (54, 4, D) a +0 dire flail (54, 12, D) an uncursed staff of wizardry (54, 13, D) a +2 falchion of holy wrath (54, 24, D) a +0 trident of piercing (54, 25, D) a +2 ring mail of cold resistance (54, 36, D) a +2 helmet of see invisible (54, 37, D) a fan of gales (54, 48, D) a book of Party Tricks (54, 49, D) a +0 war axe (still there?) a +0 animal skin (still there?) (55, 0, D) an uncursed staff of earth (55, 1, D) a +0 hand axe (still there?) a +7 spear of venom (still there?) (55, 4, D) a +0 dire flail (55, 12, D) a +4 spear of venom (55, 14, D) an uncursed ring of stealth (55, 24, D) a +0 scale mail of cold resistance (58, 47, D) a lamp of fire (59, 36, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (59, 37, D) a Necronomicon (59, 47, D) a book of the Sky (59, 49, D) a cursed staff of cold (60, 47, D) the +11 hand axe of the Pillar {chaos, Str+6} Each time it hits an enemy it has a different, random effect. It affects your strength (+6). (60, 48, D) a +6 arbalest of velocity (60, 49, D) the amulet "Heupoxu" {Acrobat +Blink rElec Int-2 Stlth+} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (-2). It insulates you from electricity. It lets you blink. It makes you more stealthy. (61, 0, D) the +0 pair of fencer's gloves {Riposte Dex+3} It affects your dexterity (+3). (61, 16, D) an uncursed staff of cold (61, 26, D) a +4 spear of venom (61, 36, D) a phial of floods (61, 47, D) a +1 hunting sling of freezing (61, 48, D) the +2 short sword "Tubreng" {freeze, *Drain +Blink Int+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It lets you blink. It causes draining when unequipped. (61, 49, D) a book of the Dragon (62, 0, D) a book of Maledictions (62, 1, D) a fan of gales (62, 8, D) a book of Fire (62, 9, D) a +1 spear of venom (62, 16, D) a box of beasts (62, 17, D) the +7 plate armour of Ylaema {rC++ rN+ Str+3 Dex-3} It affects your strength (+3). It affects your dexterity (-3). It greatly protects you from cold. It protects you from negative energy. (62, 26, D) a +0 scimitar of protection (62, 27, D) the +3 rapier of Triumph {protect, Dex+4 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It makes you more stealthy. (62, 42, D) an uncursed staff of conjuration (62, 47, D) a +2 scythe of venom (62, 48, D) a +3 broad axe of electrocution (63, 0, D) the Incunabulum of the Compass and Aid Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Force Lance Conjuration/Translocation 4 (63, 8, D) a phantom mirror (63, 16, D) a lightning rod (4/4) (63, 26, D) the cursed ring "Tuput" {rPois rC+ MP-9 EV-2 Int+3} [ring of evasion] It affects your evasion (-2). It affects your intelligence (+3). It protects you from cold. It protects you from poison. It affects your magic capacity (-9). It has a curse placed upon it. (63, 27, D) a +0 leather armour of poison resistance (63, 37, D) a +5 rapier of electrocution (63, 47, D) a +2 robe of magic resistance (63, 48, D) a sack of spiders (63, 49, D) a +5 mace of crushing (63, 50, D) a lightning rod (4/4) (64, 16, D) an uncursed staff of earth (64, 17, D) the +1 scale mail "Osinefa" {rElec MR+ Dex+2} It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (64, 26, D) an uncursed staff of wizardry (64, 27, D) an uncursed ring of magical power (64, 47, D) the +5 hand crossbow of Liass {flame, rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (64, 49, D) the +1 hat of the Cuttlefish {Str+2} It affects your strength (+2). (64, 50, D) the +11 plate armour "Casses" {Str+7 Dex-5} It affects your strength (+7). It affects your dexterity (-5). (64, 52, D) a +1 scythe of flaming (unseen) (64, 55, D) the +0 ring mail of the Black Moon {rElec rF+++ MR++ Stlth-} It renders you almost immune to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. (unseen) (65, 26, D) the Reference Book on Cloudy Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Throw Icicle Conjuration/Ice 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (65, 47, D) an uncursed amulet of faith (65, 48, D) an uncursed ring of ice (65, 49, D) a +2 rapier of distortion (65, 50, D) a +0 dire flail (65, 52, D) a +1 scythe of protection (65, 55, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (66, 48, D) a fan of gales (66, 49, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (66, 50, D) a cursed staff of wizardry (66, 65, D) a +1 morningstar of protection (67, 0, D) a +0 war axe of draining (67, 47, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (67, 48, D) the ring "Apasus" {+Fly rN+ MP-9 Int+2} [ring of flight] It affects your intelligence (+2). It protects you from negative energy. It affects your magic capacity (-9). It lets you fly. (67, 49, D) an uncursed staff of air (67, 50, D) a manual of Unarmed Combat (67, 53, D) a +1 scythe of flaming (67, 56, D) a +0 vampiric scythe (68, 0, D) a box of beasts (68, 47, D) a +1 falchion of draining (68, 48, D) a book of Summonings (68, 49, D) the Grimoire of Augmentations and Stones Spells Type Level a - Sandblast Earth 1 b - Regeneration Charms/Necromancy 3 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Ring of Flames Charms/Fire 7 (68, 50, D) an uncursed staff of wizardry (68, 51, D) a +3 ring of strength (68, 60, D) a +0 mace (68, 65, D) an uncursed staff of power (69, 0, D) a +4 war axe of chopping (69, 47, D) Sif Muna's Guide on Venom and Clay Spells Type Level a - Olgreb's Toxic Radiance Poison 4 b - Alistair's Intoxication Transmutation/Poison 5 c - Shatter Earth 9 (69, 48, D) a phantom mirror (69, 49, D) a +2 ring mail of magic resistance (69, 50, D) a +3 ring of dexterity (69, 57, D) a +1 scythe of protection a +2 scythe of distortion (69, 64, D) a hell hound corpse (70, 8, D) an uncursed ring of poison resistance (70, 9, D) a +0 great mace of holy wrath (70, 11, D) a +0 scimitar (unseen) (70, 37, D) a book of Alchemy (70, 41, D) a +0 short sword (unseen) (70, 47, D) a book of Flames (70, 48, D) the cursed ring "Biworim" {rElec Dex-3} [ring of dexterity] It affects your dexterity (-3). It insulates you from electricity. It has a curse placed upon it. (70, 49, D) a book of Flames (71, 8, D) the cursed +1 short sword of Gibuli {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It has a curse placed upon it. (71, 17, D) a +4 dagger of venom (71, 26, D) a cursed staff of cold (71, 27, D) a Necronomicon (71, 36, D) a +2 chain mail of cold resistance (71, 37, D) an uncursed staff of energy (71, 40, D) a +0 spear (71, 41, D) a cursed +0 short sword a +0 robe a +0 buckler (71, 43, D) a +2 dagger of venom (unseen) (71, 47, D) the cursed +3 mace of Pride {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It has a curse placed upon it. (71, 50, D) a scroll of acquirement (71, 51, D) the ring "Odghe" {MR+ Int+2} [ring of protection from magic] It affects your intelligence (+2). It affects your resistance to hostile enchantments. (unseen) (71, 53, D) the +7 broad axe of Integrity {vamp, rC- rN++ Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It makes you vulnerable to cold. It greatly protects you from negative energy. (72, 8, D) a +1 leather armour of cold resistance (72, 9, D) an uncursed amulet of guardian spirit (72, 11, D) a +0 scimitar (unseen) (72, 16, D) a +0 trident (72, 17, D) a +4 flail of protection (72, 19, D) a +3 vampiric great sword (unseen) (72, 20, D) a +0 trident a +8 hunting sling a throwing net (72, 23, D) 2 arrows (72, 26, D) an uncursed staff of air (72, 27, D) the +6 morningstar "Cuxingal" {holy, Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). (72, 36, D) a +0 dagger (72, 37, D) a +3 scale mail of positive energy (72, 40, D) a +0 spear (72, 43, D) a +0 rapier (unseen) (72, 47, D) a +3 long sword of holy wrath (72, 48, D) the Tome of Talismans Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 (73, 1, D) a +2 hand axe of draining (73, 17, D) a phantom mirror (73, 18, D) a +0 shortbow (unseen) (73, 26, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (73, 27, D) a lamp of fire (73, 36, D) the +6 chain mail "Parusm" {+Blink rC+ MR++ Str-5} It affects your strength (-5). It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. (73, 37, D) a crystal ball of energy (73, 48, D) a box of beasts (73, 49, D) a box of beasts (73, 54, D) a +0 scythe of venom (unseen) (74, 51, D) a cursed -2 ring of protection (74, 52, D) a +2 morningstar of venom (75, 1, D) a box of beasts