stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, 2, D) a +0 shield a +0 scale mail (61, 0, D) a +4 ring of dexterity (61, 16, D) a book of the Sky (61, 26, D) a +2 short sword of draining (62, 0, D) the cursed +1 scale mail of Defiance {Regen+ Dex+4} It affects your dexterity (+4). It increases your rate of regeneration. It has a curse placed upon it. (62, 8, D) an uncursed staff of air (62, 16, D) an uncursed staff of energy (62, 17, D) a Fen Folio (62, 22, D) 4 large rocks (unseen) (62, 23, D) a +0 great mace (unseen) (62, 26, D) a Grand Grimoire (62, 27, D) a book of Summonings (62, 31, D) a necrophage corpse (63, 17, D) a +2 short sword of freezing (63, 22, D) a wolf spider corpse (63, 23, D) 7 bolts (63, 26, D) an uncursed staff of wizardry (63, 31, D) a necrophage corpse (64, 16, D) an uncursed staff of power (64, 17, D) a lamp of fire (64, 22, D) a +0 great mace (unseen) (64, 23, D) a +0 arbalest (unseen) (64, 26, D) the +6 battleaxe "Hunul" {antimagic, MR+ Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (64, 27, D) a +0 executioner's axe of chopping (68, 0, D) a cursed staff of cold (69, 0, D) a +0 lajatang of distortion (69, 36, D) a book of Air (70, 9, D) an uncursed staff of wizardry (70, 36, D) a +3 ring of intelligence (70, 37, D) a +4 ring of strength (71, 16, D) a +2 falchion of electrocution (71, 17, D) an uncursed staff of poison (71, 20, D) a water moccasin corpse (skeletalised by now) (71, 21, D) a water moccasin corpse (skeletalised by now) (71, 26, D) the +1 scale mail of Resonance {rC+} It protects you from cold. (71, 27, D) a +0 scimitar (71, 31, D) a +0 short sword (still there?) a +0 flail (still there?) (71, 36, D) a lightning rod (4/4) (72, 8, D) a +6 morningstar of protection (72, 9, D) a +2 chain mail of poison resistance (72, 17, D) a +2 rapier of venom (72, 20, D) a black mamba corpse (skeletalised by now) (72, 26, D) the +1 buckler of Ciulouw {*Drain rC+++ rN+ Int+3} It affects your intelligence (+3). It renders you almost immune to cold. It protects you from negative energy. It causes draining when unequipped. (72, 27, D) a book of Air (72, 31, D) a +0 battleaxe of electrocution a +0 trident (72, 36, D) the +2 dagger "Goblin's Doom" {venom, Fragile Str+3 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+3). It will be destroyed if unequipped. (72, 37, D) a +4 quarterstaff of pain (73, 17, D) a +2 hat of intelligence (73, 22, D) a ball python corpse (skeletalised by now) (73, 26, D) a +0 dagger (73, 27, D) a book of Callings (73, 31, D) a +3 scimitar of electrocution (unseen) (73, 36, D) a +1 battleaxe of electrocution (73, 37, D) a +1 short sword of electrocution (75, 1, D) a +1 dagger of venom