stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 rapier a +0 shield a +0 scale mail (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (36, 1, D) a +0 buckler of protection (37, 1, D) an uncursed staff of wizardry (38, 1, D) a box of beasts (39, 1, D) an uncursed ring of protection from fire (40, 1, D) a +2 scimitar of holy wrath (41, 1, D) the cursed +1 falchion "Conservator" {protect, rC+ Str+5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+5). It protects you from cold. It has a curse placed upon it. (41, 9, D) a +4 trident of venom (42, 1, D) an uncursed staff of death (47, 29, D) a large rock (49, 1, D) a +3 leather armour of poison resistance (49, 12, D) an uncursed ring of protection from cold (49, 24, D) a book of Spatial Translocations (49, 36, D) a +0 long sword (49, 37, D) a +3 plate armour of cold resistance (49, 41, D) a +2 flail of protection (unseen) (50, 0, D) an uncursed staff of death (50, 1, D) a +2 short sword of venom (50, 12, D) an uncursed staff of air (50, 13, D) an uncursed ring of positive energy (50, 24, D) a +0 plate armour (50, 28, D) a large rock (50, 36, D) a +2 long sword (50, 37, D) a +3 ring mail of cold resistance (50, 41, D) a +0 battleaxe a +0 plate armour a human corpse (50, 42, D) a bolt (51, 0, D) a +2 great mace of protection (51, 1, D) a book of Maledictions (51, 13, D) a book of Geomancy (51, 17, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (51, 24, D) the +3 scale mail of Layklorgh {rElec rF+ MR++ Stlth-} It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. (51, 28, D) a +0 arbalest (still there?) a +0 battleaxe (still there?) (51, 29, D) 2 large rocks (unseen) (51, 36, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (51, 37, D) an uncursed staff of power (51, 38, D) a +0 arbalest (still there?) a bolt (still there?) (51, 40, D) a +2 dire flail a +2 plate armour of fire resistance a human corpse (51, 41, D) the cursed +0 lajatang "Dykateo" {drain, +Blink Int+3 Dex+4} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+4). It lets you blink. It has a curse placed upon it. a bolt (still there?) (51, 42, D) a +0 great mace (unseen) (52, 0, D) the +2 flail "Codeom" {flame, +Rage Int+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It lets you see invisible. It lets you go berserk. (52, 1, D) an uncursed staff of power (52, 12, D) the +8 hand crossbow "Plog" {freeze, rF+ Int+3 Dex+4 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from fire. It makes you more stealthy. (52, 13, D) the Incunabulum of Boosts Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Regeneration Charms/Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Ring of Flames Charms/Fire 7 (52, 19, D) a +2 scimitar of holy wrath (unseen) (52, 24, D) a +0 bardiche (52, 27, D) the +2 glaive of Becank {freeze, rElec Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It makes you more stealthy. (unseen) (52, 28, D) a +0 great mace (unseen) (52, 37, D) 2 bolts (52, 39, D) a +0 arbalest an uncursed staff of air a +0 arbalest 24 bolts (52, 40, D) a +0 great sword (unseen) (52, 41, D) a cursed -2 halberd (unseen) (53, 0, D) a +1 shortbow of freezing (53, 1, D) the +4 shortbow of Watchfulness {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. (53, 12, D) a +4 rapier of holy wrath (53, 13, D) a lightning rod (4/4) (53, 19, D) a +0 short sword an elf corpse (53, 20, D) a +3 sacred scourge of holy wrath a +0 robe (53, 29, D) a +0 long sword (unseen) (53, 30, D) a +0 battleaxe (unseen) (53, 36, D) a sack of spiders (53, 37, D) a bolt (54, 0, D) a +3 leather armour of poison resistance (54, 1, D) a +3 trident of protection (54, 12, D) a phantom mirror (54, 24, D) an uncursed staff of power (54, 29, D) 2 large rocks (54, 36, D) a book of Dreams (55, 0, D) the +4 plate armour of Experimentation {rElec rPois Str+4 Int-4} It affects your strength (+4). It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. (55, 1, D) a sack of spiders (55, 12, D) a +0 shield of protection (55, 13, D) the +3 chain mail of the Dungeon {Int+4} It affects your intelligence (+4). (55, 21, D) a raiju corpse (55, 24, D) a +2 large shield of fire resistance (58, 38, D) a chunk of flesh (59, 36, D) a +7 quarterstaff (59, 37, D) a phial of floods (60, 36, D) an uncursed staff of death (60, 37, D) a cursed staff of fire (60, 42, D) a jumping spider corpse (61, 0, D) a book of Fire (61, 8, D) a +0 rapier (61, 16, D) an uncursed staff of earth (61, 27, D) a +0 trident (unseen) (61, 29, D) a +2 morningstar of freezing (unseen) (61, 37, D) an uncursed ring of poison resistance (61, 41, D) a redback corpse (62, 1, D) the cursed +1 troll leather armour of Noughts and Crosses {-Cast rElec Regen+ Str+2} It affects your strength (+2). It insulates you from electricity. It prevents spellcasting. It increases your rate of regeneration. It has a curse placed upon it. (62, 8, D) a book of Changes (62, 9, D) the cursed +0 great sword "Dragonslayer" {vamp, Str+5 Dex+8} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+5). It affects your dexterity (+8). It has a curse placed upon it. (62, 11, D) a +2 hand axe of draining a +0 robe a spriggan corpse (skeletalised by now) (62, 12, D) a +0 short sword a cursed +0 robe (62, 16, D) a book of the Dragon (62, 18, D) a +0 long sword (62, 26, D) a book of Debilitation (62, 27, D) a +0 trident (62, 28, D) a cursed +0 trident 7 boomerangs a merfolk corpse (skeletalised by now) (62, 29, D) a +0 trident 3 throwing nets a +1 chain mail of magic resistance a merfolk corpse (skeletalised by now) (62, 33, D) an arrow (62, 36, D) a book of Misfortune (62, 37, D) a lightning rod (4/4) (62, 42, D) a jumping spider corpse an entropy weaver corpse (63, 17, D) a +0 long sword a +0 shortbow 16 arrows a +0 ring mail (63, 18, D) a +0 short sword a +0 ring mail (63, 19, D) an arrow (63, 27, D) a +0 trident (63, 29, D) a +0 shortbow (still there?) a +0 flail of holy wrath (still there?) (63, 30, D) an arrow (63, 31, D) a large rock (63, 36, D) the +8 shortbow of Fate {velocity, +Fly rElec} Any arrow fired from it inflicts extra damage. It insulates you from electricity. It lets you fly. (63, 37, D) an uncursed ring of magical power (63, 41, D) an orb spider corpse (64, 16, D) a +0 rapier (still there?) the ring of Wisish {Wiz rF+ Str-2 Dex+4} (still there?) [ring of wizardry] It improves your spell success rate. It affects your strength (-2). It affects your dexterity (+4). It protects you from fire. (64, 17, D) a +0 antimagic war axe (still there?) an uncursed ring of wizardry (still there?) (64, 18, D) a +0 dagger (unseen) (64, 26, D) a +0 trident (64, 27, D) a book of Necromancy (65, 26, D) a cursed -5 ring of evasion (69, 0, D) an uncursed staff of earth (69, 36, D) an uncursed staff of energy (69, 39, D) a +3 halberd (unseen) (70, 8, D) a +4 arbalest (70, 9, D) a +1 rapier of holy wrath (70, 30, D) a +0 falchion (unseen) (70, 31, D) a +0 halberd (70, 36, D) a book of Burglary (70, 37, D) a +3 scimitar of draining (70, 39, D) a +0 long sword (unseen) (70, 40, D) a necrophage corpse (skeletalised by now) (71, 8, D) a crystal ball of energy (71, 12, D) a black bear corpse (skeletalised by now) (71, 16, D) a +4 hand crossbow of freezing (71, 17, D) a +2 robe of positive energy (71, 26, D) a +0 hand axe (71, 27, D) a lamp of fire (71, 30, D) a +0 battleaxe of flaming (unseen) (71, 31, D) a +0 flail (71, 36, D) a box of beasts (71, 37, D) a +0 dire flail (71, 39, D) a +3 halberd of protection a +0 robe (71, 40, D) a necrophage corpse (skeletalised by now) (72, 8, D) an uncursed staff of air (72, 9, D) a +2 arbalest of flaming (72, 17, D) a +2 dire flail of holy wrath (72, 20, D) a yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 26, D) the +3 chain mail of Qaocesch {Dex+4} It affects your dexterity (+4). (72, 30, D) a +2 dire flail of venom (72, 36, D) a book of Cantrips (72, 37, D) a sack of spiders (73, 1, D) the +3 chain mail "Rerozeul" {*Drain MR+ Int+3 SInv} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. (73, 17, D) an uncursed staff of summoning (73, 20, D) a komodo dragon corpse (skeletalised by now) (73, 26, D) a +2 whip of electrocution (73, 27, D) a +0 hand axe (73, 30, D) a +0 war axe (73, 37, D) a +1 dagger of speed (75, 1, D) a Grand Grimoire