stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 rapier (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 3, D) a +0 scale mail a +0 shield (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 24, D) the cursed +0 leather armour "Loniar" {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (49, 36, D) a book of Changes (49, 37, D) a book of Summonings (50, 24, D) a +5 mace of holy wrath (50, 25, D) +2 pearl dragon scales (50, 27, D) a +4 long sword (still there?) 2 arrows (still there?) (50, 28, D) an arrow (unseen) (50, 36, D) an uncursed staff of death (50, 37, D) a phial of floods (50, 42, D) a +0 dagger (unseen) (51, 24, D) a +0 short sword (51, 25, D) a +3 leather armour of positive energy (51, 27, D) an arrow (51, 28, D) a +1 morningstar of crushing (unseen) (51, 29, D) 7 arrows (51, 32, D) an arrow (51, 37, D) a +0 whip of electrocution (51, 40, D) a +0 halberd (still there?) a +0 giant club (still there?) (51, 42, D) a +2 war axe of draining (unseen) (52, 24, D) a +0 short sword (52, 25, D) a sack of spiders (52, 27, D) an arrow (52, 30, D) a +0 long sword (unseen) (52, 36, D) a +2 antimagic long sword (52, 37, D) an uncursed ring of fire (52, 38, D) a +0 glaive (unseen) (52, 40, D) a +0 giant spiked club a +0 halberd a +0 scale mail a warg corpse (skeletalised by now) an orc corpse (skeletalised by now) (53, 24, D) a book of Flames (53, 25, D) a +0 rapier (53, 36, D) a +0 dire flail (53, 37, D) an uncursed staff of air (53, 40, D) a +1 lajatang of speed a +0 chain mail an orc corpse (skeletalised by now) (54, 24, D) a phantom mirror (54, 25, D) a lamp of fire (54, 28, D) an arrow (59, 36, D) an uncursed amulet of rage (59, 37, D) the +1 robe of Inwurphigh {Dex+5} It affects your dexterity (+5). (60, 37, D) an uncursed staff of summoning (60, 39, D) a +0 arbalest (unseen) (60, 40, D) a cursed -1 arbalest (unseen) (60, 44, D) 2 arrows (61, 0, D) a +9 quarterstaff (61, 3, D) a +0 falchion (unseen) (61, 8, D) the Reference Book on Noxious Translocation Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Force Lance Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 (61, 16, D) a book of Party Tricks (61, 26, D) the +10 demon blade "Quawk" {pain, Str+6 Int-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your intelligence (-4). (61, 36, D) a +2 hunting sling of flaming (61, 37, D) a +1 mace of crushing (61, 39, D) a +0 shortbow a +2 war axe of freezing a +0 shortbow 19 arrows a +3 spear of distortion 8 javelins a +0 leather armour (61, 40, D) 7 bolts 4 arrows (61, 41, D) a +0 shortbow (still there?) 2 arrows (still there?) (61, 42, D) a bolt a large rock an arrow (61, 43, D) a large rock 2 bolts an arrow (61, 44, D) a large rock 2 javelins 5 arrows 6 bolts (62, 0, D) an uncursed ring of ice (62, 1, D) a cursed -3 dagger a +0 robe of positive energy the cursed +0 spear of Immorality {pierce, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It has a curse placed upon it. a +0 dagger (62, 9, D) a crystal ball of energy (62, 16, D) a +6 giant club (62, 26, D) a +4 arbalest (62, 27, D) Bevaupsu's Catalogue of Scorching Snow Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Bolt of Magma Conjuration/Fire/Earth 5 (62, 36, D) a box of beasts (62, 37, D) a +0 leather armour of cold resistance (62, 39, D) a +0 shortbow (unseen) (62, 40, D) a +0 arbalest (unseen) (62, 41, D) a cursed -2 arbalest (still there?) a bolt (still there?) (63, 2, D) a +1 long sword of draining (unseen) (63, 16, D) a lightning rod (4/4) (63, 17, D) a +6 long sword of holy wrath (63, 26, D) a crystal ball of energy (63, 37, D) a +4 giant spiked club (64, 16, D) a sack of spiders (64, 17, D) a +0 quarterstaff of crushing (64, 26, D) an uncursed staff of air (64, 27, D) the +3 falchion "Zaenkul" {elec, rC+ rN++ Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It protects you from cold. It greatly protects you from negative energy. (65, 26, D) a lamp of fire (67, 0, D) a +0 battleaxe of freezing (68, 0, D) a book of Necromancy (69, 0, D) a box of beasts (69, 36, D) the cursed +1 shortbow "Imnyquep" {velocity, Str-3 Dex+4 SInv Stlth+} Any arrow fired from it inflicts extra damage. It affects your strength (-3). It affects your dexterity (+4). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (70, 8, D) the +4 chain mail of the King {rCorr Str+2 Slay+3} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It provides partial protection from all sources of acid and corrosion. (70, 9, D) a lightning rod (4/4) (70, 11, D) a +0 trident (70, 12, D) a +0 trident (70, 36, D) a book of Ice (70, 37, D) a book of Frost (70, 39, D) a +0 flail (unseen) (70, 40, D) a +0 mace (71, 10, D) a +0 trident 4 boomerangs (71, 16, D) a +2 dagger of freezing (71, 17, D) a sack of spiders (71, 26, D) +2 gold dragon scales (71, 27, D) a +2 plate armour of magic resistance (71, 36, D) the Almanac of Quantum Heat Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Fireball Conjuration/Fire 5 c - Dispersal Translocation 6 (71, 37, D) a +6 hand axe of chopping (71, 39, D) a +0 dagger (unseen) (72, 8, D) a lamp of fire (72, 9, D) a cursed ring of attention (72, 11, D) a +0 trident (72, 16, D) a cursed -3 ring of intelligence (72, 26, D) an uncursed ring of positive energy (72, 27, D) a book of Summonings (72, 36, D) a +1 vampiric battleaxe (72, 39, D) a +0 club (still there?) a +0 dagger (still there?) a +0 robe (still there?) (72, 41, D) an orc corpse (skeletalised by now) (73, 11, D) a +0 trident (unseen) (73, 17, D) a +2 leather armour of fire resistance (73, 26, D) a book of Battle (73, 27, D) a +1 short sword of draining (73, 36, D) a +1 leather armour of fire resistance (75, 1, D) a box of beasts