stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 2, D) a +2 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) an uncursed ring of fire (19, 1, D) the cursed +1 halberd of Equilibrium {drain, rF+++ Str-4 Dex+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your dexterity (+3). It renders you almost immune to fire. It makes you more stealthy. It has a curse placed upon it. (19, 16, D) an uncursed ring of poison resistance (19, 17, D) a phial of floods (20, 0, D) a +4 giant spiked club (20, 1, D) a +0 mace of venom (20, 16, D) a crystal ball of energy (20, 17, D) a lamp of fire (21, 0, D) a Necronomicon (21, 1, D) a +2 rapier of speed (21, 16, D) a book of Fire (21, 17, D) Mof Biosm's Grimoire of Ashen Changing Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Leda's Liquefaction Hexes/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Statue Form Transmutation/Earth 6 (22, 0, D) a +5 rapier of speed (22, 17, D) the ring of Xom's Ringing Laughter {rN+ Stlth-} [ring of attention] It protects you from negative energy. It makes you less stealthy. (23, 0, D) a +1 ring mail of magic resistance (23, 16, D) a +2 chain mail of cold resistance (23, 17, D) the ring "Ihil" {+Fly rElec MR+ Str+4 Dex-4} (still there?) [ring of flight] It affects your strength (+4). It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. the +6 morningstar of Immorality {drain, rC+ Int+4 Stlth+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from cold. It makes you more stealthy. (23, 18, D) an uncursed staff of poison (23, 22, D) a glowing shapeshifter corpse (24, 0, D) a lamp of fire (24, 1, D) an uncursed ring of stealth an uncursed ring of stealth a +3 ring mail of poison resistance an uncursed ring of stealth a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a +6 ring of intelligence a +6 ring of intelligence a +3 large shield (24, 3, D) a raiju corpse (24, 16, D) a +3 scale mail of fire resistance (24, 17, D) an uncursed staff of cold (24, 18, D) the Incunabulum of Blistering Transformation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Beastly Appendage Transmutation 1 c - Passwall Transmutation/Earth 2 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Statue Form Transmutation/Earth 6 (24, 20, D) a glowing shapeshifter corpse (24, 22, D) a glowing shapeshifter corpse (25, 0, D) a +0 mace of protection (25, 1, D) an uncursed staff of poison (25, 16, D) a manual of Throwing (25, 17, D) a +2 dire flail of protection (25, 18, D) a +0 leather armour of fire resistance (26, 0, D) an uncursed staff of death (26, 3, D) an apocalypse crab corpse (26, 4, D) a +1 trident of freezing (unseen) (26, 16, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (26, 17, D) a +2 buckler of protection (27, 0, D) a box of beasts (27, 1, D) a +1 scimitar of flaming (still there?) an uncursed ring of poison resistance (still there?) (27, 16, D) a +2 scale mail of poison resistance (27, 17, D) a +4 whip of freezing (28, 1, D) a +0 dagger (28, 16, D) a lamp of fire (28, 17, D) an uncursed staff of summoning (29, 1, D) a +0 great sword of draining (29, 16, D) the cursed ring of the Devil's Team {rC+ MP+9 AC-3} [ring of protection] It affects your AC (-3). It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (29, 17, D) a book of Unlife (34, 28, D) the cursed +0 shortbow of Optimality {freeze, +Fly Int+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It lets you fly. It makes you more stealthy. It has a curse placed upon it. (35, 0, D) an uncursed staff of cold (35, 2, D) a +1 battleaxe of freezing (35, 14, D) an uncursed staff of earth (35, 15, D) a +1 dagger of draining (35, 28, D) a +3 war axe of freezing (36, 0, D) a +4 hand axe of distortion (36, 14, D) a fan of gales (36, 15, D) an uncursed staff of energy (36, 28, D) the Reference Book on Icy Feathers Spells Type Level a - Freeze Ice 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Simulacrum Ice/Necromancy 6 (36, 29, D) an uncursed amulet of the acrobat (37, 0, D) an uncursed staff of energy (37, 4, D) a +1 battleaxe of freezing (37, 14, D) a lamp of fire (37, 15, D) a phial of floods (37, 28, D) a +0 trident of venom (37, 29, D) a fan of gales (38, 0, D) the Collected Works on the Rocks and the Compass Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Portal Projectile Hexes/Translocation 3 c - Statue Form Transmutation/Earth 6 d - Disjunction Translocation 8 (38, 14, D) the +9 battleaxe of Ointment {chop, Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). (38, 15, D) a +6 ring of intelligence (38, 28, D) a box of beasts (38, 29, D) a book of Alchemy (39, 14, D) a +7 vampiric long sword (39, 15, D) a +2 dire flail of crushing (39, 28, D) a cursed -2 ring of protection (39, 29, D) a +3 leather armour of fire resistance (40, 0, D) a +4 hand crossbow of flaming (40, 14, D) a lamp of fire (40, 15, D) an uncursed staff of conjuration (40, 28, D) +0 acid dragon scales a +3 ring mail of fire resistance an acid dragon corpse (40, 29, D) an uncursed staff of summoning (40, 30, D) a hydra corpse (41, 0, D) a +2 scale mail of positive energy (41, 14, D) an uncursed ring of see invisible (41, 15, D) an uncursed staff of air (41, 28, D) an uncursed ring of fire (41, 29, D) the +6 trident "Quorph" {pierce, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. (42, 0, D) a lightning rod (4/4) (42, 1, D) an uncursed staff of poison (42, 14, D) a phantom mirror (42, 15, D) a sack of spiders (42, 28, D) a sack of spiders (42, 29, D) a +0 quarterstaff of protection (43, 14, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (43, 15, D) a +0 spear of freezing (43, 28, D) an uncursed ring of poison resistance (43, 29, D) a fan of gales (43, 30, D) a rime drake corpse (44, 28, D) an uncursed staff of power (44, 30, D) a swamp drake corpse (49, 0, D) a cursed -3 ring of intelligence (49, 1, D) a box of beasts (49, 14, D) a +0 longbow (unseen) (49, 24, D) an uncursed staff of wizardry (49, 36, D) a +6 hunting sling of flaming (49, 37, D) a +3 plate armour of cold resistance (50, 0, D) an uncursed staff of wizardry (50, 1, D) an uncursed staff of death (50, 12, D) a +0 dagger of venom (50, 13, D) an uncursed staff of death (50, 14, D) a +0 scimitar (unseen) (50, 15, D) 2 arrows (50, 24, D) a +0 dagger (50, 25, D) an uncursed staff of wizardry (50, 28, D) the +4 dagger "Nifeutap" {pierce, rElec rC+ Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It protects you from cold. It insulates you from electricity. (unseen) (50, 37, D) an uncursed staff of poison (50, 39, D) a +4 eudemon blade of holy wrath (unseen) (51, 13, D) a +0 longbow 14 arrows a +0 leather armour a +0 falchion of holy wrath (51, 16, D) an arrow (51, 17, D) a +2 hand axe of freezing (51, 29, D) a +0 long sword (unseen) (51, 36, D) a sack of spiders (51, 37, D) a box of beasts (51, 40, D) a +1 whip of holy wrath a +0 robe (51, 41, D) a +1 sacred scourge of holy wrath (unseen) (52, 1, D) an uncursed staff of fire (52, 12, D) a +0 broad axe of freezing (52, 13, D) an uncursed ring of protection from fire (52, 16, D) a +0 short sword (unseen) (52, 17, D) a +0 rapier a +0 rapier a +0 leather armour (52, 18, D) 2 arrows (52, 19, D) an arrow (52, 24, D) a +2 rapier of holy wrath (52, 25, D) the +1 robe "Byxikk" {Int+3} It affects your intelligence (+3). (52, 26, D) a +2 vampiric dagger (unseen) (52, 30, D) a cursed -3 long sword a +0 chain mail (52, 40, D) a +3 scimitar of holy wrath (unseen) (53, 0, D) a phial of floods (53, 12, D) the +9 hand crossbow "Zisitzu" {flame, rC+ rN++ Str-3 Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your intelligence (+3). It protects you from cold. It greatly protects you from negative energy. (53, 13, D) an arrow a Young Poisoner's Handbook (53, 18, D) 2 arrows (still there?) an arrow (still there?) (53, 24, D) a +0 dagger (53, 25, D) an uncursed staff of fire (53, 30, D) a +1 antimagic hand axe (unseen) (53, 36, D) a +1 ring mail of poison resistance (54, 13, D) a +0 scimitar (54, 14, D) a +0 longbow (unseen) (54, 24, D) the +4 hand crossbow of Shrieking Terror {penet, rF- Str+3 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It makes you vulnerable to fire. It makes you more stealthy. (54, 36, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (55, 0, D) an uncursed staff of fire (55, 1, D) a +2 chain mail of cold resistance (55, 12, D) a box of beasts (58, 38, D) a +0 long sword (unseen) (59, 36, D) an uncursed staff of air (59, 37, D) a +3 scimitar of electrocution (60, 36, D) a +4 spear of flaming a +0 long sword (60, 39, D) a +0 rapier a +0 rapier a +1 leather armour of cold resistance (60, 41, D) a +2 scimitar of slicing (60, 42, D) an arrow (61, 0, D) a sack of spiders (61, 8, D) a +2 leather armour of poison resistance (61, 36, D) a phantom mirror (61, 37, D) a +3 leather armour of magic resistance (62, 0, D) a book of Summonings (62, 8, D) an uncursed staff of summoning (62, 9, D) a crystal ball of energy (62, 16, D) an uncursed staff of power (62, 17, D) an uncursed ring of flight (62, 27, D) a +0 rapier (62, 30, D) a +1 long sword of slicing (unseen) (62, 31, D) a +0 short sword (unseen) (62, 32, D) a +0 dagger (unseen) (62, 36, D) the cursed +0 trident of Impermanence {pain, Str+6 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your dexterity (+4). It has a curse placed upon it. (62, 37, D) a +0 rapier (still there?) an uncursed staff of fire (still there?) (62, 39, D) a +0 longbow (unseen) (63, 8, D) a +3 ring of intelligence (63, 16, D) the Tome of Supportive Moulding Spells Type Level a - Summon Butterflies Summoning 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Summon Demon Summoning 5 e - Hydra Form Transmutation 6 (63, 17, D) a book of Changes (63, 27, D) a sack of spiders (63, 30, D) a +0 quarterstaff a +0 robe (63, 37, D) a phantom mirror (63, 38, D) a +0 rapier (unseen) (64, 16, D) a fan of gales (64, 17, D) a crystal ball of energy (64, 26, D) an uncursed ring of protection from magic (64, 27, D) +0 shadow dragon scales (64, 30, D) a +0 spear (unseen) (65, 26, D) a +7 whip of draining (67, 0, D) a +4 great sword of holy wrath (67, 2, D) a +0 whip of electrocution a +0 leather armour (68, 2, D) a +0 leather armour (69, 2, D) a +0 dagger (unseen) (70, 8, D) an uncursed ring of wizardry (70, 9, D) an uncursed staff of air (70, 10, D) a +0 trident (unseen) (70, 37, D) the +1 robe "Foochet" {rN+} It protects you from negative energy. (71, 8, D) a lamp of fire (71, 9, D) a +0 trident (71, 10, D) a +0 trident (71, 13, D) a throwing net (71, 16, D) a +0 short sword (71, 17, D) a fan of gales (71, 18, D) a +0 dagger (71, 20, D) a +0 morningstar of protection (unseen) (71, 26, D) a fan of gales (71, 27, D) a phial of floods (71, 36, D) the +3 leather armour "Ymmiah" {Str+4} It affects your strength (+4). (71, 37, D) a sack of spiders (72, 8, D) a +0 trident (72, 9, D) a +5 spear of freezing 3 throwing nets (72, 10, D) a +0 trident (72, 16, D) a +2 robe of cold resistance (72, 17, D) a +0 long sword (72, 20, D) the +8 flail "Nizaucom" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (72, 27, D) the +1 leather armour "Hiatis" {Int+8} It affects your intelligence (+8). (72, 36, D) the cursed +0 ring mail of the Clam {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (73, 16, D) a +0 club (73, 17, D) the +1 robe of the Onion {rC+ rN+ Str+2 Stlth+} It affects your strength (+2). It protects you from cold. It protects you from negative energy. It makes you more stealthy. (73, 18, D) a +0 flail (73, 20, D) the cursed +1 morningstar of Moypluv {flame, +Blink MR+++ SInv Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. It makes you less stealthy. It has a curse placed upon it. (73, 26, D) an uncursed staff of conjuration (73, 27, D) an uncursed ring of fire (73, 37, D) a crystal ball of energy (75, 1, D) an uncursed staff of fire