stonage the Dungeon (0, 50, D) a book of Transfigurations (0, 51, D) an uncursed staff of fire (0, 52, D) a +5 broad axe of flaming (1, 14, D) a book of Misfortune (1, 15, D) a fan of gales (1, 50, D) a crystal ball of energy (1, 51, D) 3 large rocks (still there?) a manual of Stealth (still there?) (1, 52, D) a +0 battleaxe of freezing (still there?) the +9 scales of the Dragon King {rPois rF+ rC+ MR+} (still there?) It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (1, 53, D) 4 large rocks (1, 55, D) 4 large rocks (unseen) (2, 14, D) an uncursed staff of poison (2, 32, D) a +3 falchion of holy wrath (2, 33, D) a book of Power (2, 34, D) an uncursed staff of power (2, 50, D) a book of the Warp (2, 51, D) a +0 antimagic halberd (still there?) a +4 quarterstaff of protection (still there?) (2, 53, D) a +4 demon trident of venom (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +2 broad axe of chopping (unseen) (3, 17, D) a +2 robe of magic resistance (3, 32, D) the +7 bardiche of Accidental Termination {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (3, 33, D) an uncursed staff of fire (3, 34, D) a +2 hand axe of freezing (3, 50, D) an uncursed amulet of the acrobat (3, 51, D) the +8 dire flail of the Blessed Realm {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (3, 52, D) a +0 dire flail (still there?) a +0 battleaxe of freezing (still there?) (3, 54, D) (unseen) (3, 56, D) a +0 great sword of flaming (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 32, D) a book of Dreams (4, 33, D) a lamp of fire (4, 34, D) a book of Maledictions (4, 46, D) a +0 great sword (unseen) (4, 50, D) the cursed +1 plate armour of Negation {*Corrode rElec Str+9 Dex+6} It affects your strength (+9). It affects your dexterity (+6). It insulates you from electricity. It may corrode you when you take damage. It has a curse placed upon it. (4, 51, D) a lightning rod (4/4) (4, 53, D) 7 large rocks (4, 57, D) a +2 great sword of flaming (5, 14, D) a +1 leather armour of poison resistance (unseen) (5, 33, D) a book of Enchantments (5, 50, D) the +9 triple crossbow of Quysimp {elec, Str+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). (unseen) (6, 14, D) a book of Power (unseen) (6, 33, D) the Papyrus of the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Mana Viper Hexes/Summoning 5 d - Shadow Creatures Summoning 6 e - Summon Hydra Summoning 7 (6, 34, D) a +0 dagger (6, 35, D) a +3 scimitar of freezing (6, 40, D) a +0 trident (unseen) (6, 41, D) a +0 broad axe (unseen) (6, 42, D) a +0 battleaxe (6, 50, D) an uncursed staff of cold (6, 51, D) the +7 arbalest of War {penet, Fragile Str+4 Int+5} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It affects your intelligence (+5). It will be destroyed if unequipped. an uncursed staff of earth (still there?) (6, 52, D) a +2 battleaxe of freezing (still there?) a lamp of fire (still there?) (6, 54, D) a +2 great sword of flaming (7, 14, D) a +2 rapier of electrocution (7, 16, D) the cursed +2 scimitar of Painful Death {slice, rPois Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. It has a curse placed upon it. the cursed +1 leather armour "Nocor" {rPois rC+ MR-} It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (7, 32, D) an uncursed amulet of the gourmand (7, 33, D) a crystal ball of energy (7, 34, D) a lamp of fire (7, 36, D) a +2 shortbow of flaming (7, 38, D) an uncursed staff of power (unseen) (7, 41, D) a +3 great mace (unseen) (7, 42, D) a +0 dire flail a +0 chain mail (7, 50, D) the cursed +1 war axe "Ozaumes" {vamp, *Rage rElec rN+++ Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It insulates you from electricity. It renders you almost immune to negative energy. It may make you go berserk in combat. It has a curse placed upon it. (7, 51, D) 3 large rocks a +2 quarterstaff of crushing (7, 54, D) a +0 dire flail (unseen) (7, 55, D) a +0 great sword of flaming (unseen) (7, 58, D) 3 large rocks (7, 59, D) 2 large rocks (7, 60, D) 2 large rocks (8, 14, D) a +2 hand axe of chopping (8, 32, D) a cursed staff of conjuration (8, 34, D) an uncursed ring of fire (unseen) (8, 35, D) a +0 robe (8, 37, D) a cursed -3 dagger a +0 robe (8, 41, D) the +6 mace "Pupp" {elec, rC- rN+ Int+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+6). It makes you vulnerable to cold. It protects you from negative energy. a +0 plate armour (8, 42, D) a +0 long sword (8, 50, D) the cursed ring of Kukke {Dex-3 Slay+2} [ring of dexterity] It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (unseen) (8, 54, D) a large rock (8, 56, D) a large rock (8, 57, D) a large rock (9, 14, D) the +1 leather armour "Jedaom" {rC+ MR+ MP-9} It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (9, 15, D) a box of beasts (unseen) (9, 17, D) a +0 battleaxe of draining (still there?) the +0 robe "Nib Buob" {rF+ MR+ Dex+9} (still there?) It affects your dexterity (+9). It protects you from fire. It affects your resistance to hostile enchantments. (9, 37, D) a +0 hand axe (unseen) (9, 38, D) a +3 bardiche of holy wrath (unseen) (9, 39, D) an uncursed staff of conjuration a +0 robe the ring of Naemep {rElec SInv Stlth+} [ring of stealth] It insulates you from electricity. It lets you see invisible. It makes you more stealthy. (9, 50, D) a +2 falchion of electrocution (9, 51, D) 4 large rocks (still there?) a +0 double sword of slicing (still there?) (9, 52, D) a +4 scale mail of poison resistance (9, 53, D) a +0 arbalest of velocity 3 large rocks (9, 54, D) a large rock (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a +1 chain mail of magic resistance (unseen) (10, 16, D) the +8 quarterstaff of Valour {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). an uncursed staff of energy (10, 32, D) a lightning rod (4/4) (10, 40, D) a +0 short sword (unseen) (10, 44, D) an uncursed staff of poison (unseen) (10, 50, D) a book of Callings (10, 51, D) a +3 hand axe of electrocution (10, 52, D) 3 large rocks (10, 53, D) a large rock (10, 54, D) a +3 great sword of flaming (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a book of Necromancy (11, 32, D) a sack of spiders (11, 33, D) the cursed +0 helmet of Quyx {Str+2 Stlth+} It affects your strength (+2). It makes you more stealthy. It has a curse placed upon it. (11, 34, D) a +0 great sword (11, 50, D) a +0 dire flail (unseen) (11, 51, D) a crystal ball of energy (11, 52, D) the amulet of Uphaxzu {Inacc Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+3). (11, 53, D) a +0 great sword of flaming (12, 14, D) a sack of spiders (12, 15, D) the Tome of the Spatial Oath Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Recall Summoning/Translocation 3 e - Teleport Other Translocation 3 (12, 16, D) a book of Death (12, 33, D) a book of Misfortune (12, 34, D) a phantom mirror (12, 38, D) a +0 robe (12, 50, D) 3 large rocks (unseen) (12, 51, D) Sif Muna's Tome of Earthen Enchantment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Cause Fear Hexes 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Darkness Hexes 6 (12, 52, D) a +0 dire flail (still there?) a lightning rod (4/4) (still there?) (13, 32, D) an uncursed staff of summoning (13, 33, D) a +0 dagger (13, 34, D) a +2 scale mail of poison resistance (13, 50, D) Ucynutoe's Tome of Mutagenic Clay Spells Type Level a - Sandblast Earth 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Leda's Liquefaction Hexes/Earth 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Hydra Form Transmutation 6 (13, 51, D) 6 large rocks (still there?) a book of Transfigurations (still there?) (13, 52, D) 2 large rocks (still there?) a manual of Translocations (still there?) (13, 53, D) 3 large rocks (unseen) (14, 50, D) a +3 ring of protection (14, 51, D) a book of Geomancy (14, 52, D) a +2 mace of holy wrath (17, 32, D) the +9 staff of Wucad Mu {channel} (18, 48, D) a lamp of fire (19, 0, D) a lightning rod (4/4) (unseen) (19, 1, D) an uncursed staff of cold (19, 16, D) a cursed staff of air (19, 17, D) a +1 great sword of electrocution (19, 31, D) an uncursed staff of wizardry (19, 47, D) a +10 plate armour of ponderousness (19, 48, D) a +0 battleaxe (unseen) (19, 49, D) a +1 scimitar of protection (unseen) (19, 50, D) a +0 robe of fire resistance (19, 52, D) a book of Power (20, 0, D) a +2 triple sword of venom (20, 17, D) the +4 scale mail "Iwniplau" {Str+5} It affects your strength (+5). (20, 19, D) a +0 hand axe (unseen) (20, 32, D) an uncursed staff of wizardry (20, 49, D) a +0 war axe (still there?) a cursed amulet of inaccuracy (still there?) (20, 50, D) a +0 long sword (21, -1, D) an uncursed ring of magical power (21, 1, D) a +0 robe (21, 4, D) a +2 scale mail of fire resistance (21, 16, D) a lamp of fire (21, 17, D) a +0 robe (21, 33, D) an uncursed staff of earth (21, 34, D) the +1 scale mail "Wyzurynla" {rElec rN++ Regen+ Int-4} (still there?) It affects your intelligence (-4). It insulates you from electricity. It greatly protects you from negative energy. It increases your rate of regeneration. the +3 hunting sling "Jydwicvo" {speed, Str+3} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+3). (21, 48, D) an uncursed staff of death a +0 giant club a +6 giant spiked club (21, 51, D) a +3 falchion of electrocution (unseen) (21, 52, D) a cursed ring of attention (unseen) (22, 4, D) a cursed +1 flail of freezing (unseen) (22, 6, D) a cursed -3 hand axe (22, 16, D) a lamp of fire (22, 17, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (22, 32, D) a +2 vampiric battleaxe (22, 33, D) a +4 chain mail of fire resistance (22, 49, D) a +0 plate armour a cursed +0 arbalest a +0 war axe a +0 dagger a +0 robe a +0 dagger (23, 16, D) Sif Muna's Handbook of Captivating Summoning Spells Type Level a - Confusing Touch Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Forest Summoning/Translocation 5 e - Spellforged Servitor Conjuration/Summoning 7 (23, 18, D) a phial of floods (23, 19, D) a cursed -2 dagger (unseen) (23, 25, D) a +0 flail (unseen) (23, 26, D) a +0 dagger (unseen) (23, 28, D) a +4 long sword (unseen) (23, 32, D) a +0 chain mail of cold resistance (23, 33, D) an uncursed staff of death (23, 34, D) an uncursed staff of summoning (23, 47, D) 15 bolts (23, 49, D) a cursed +0 trident (still there?) a book of the Warp (still there?) (23, 50, D) a +2 hand axe of electrocution a +0 robe an uncursed staff of fire (23, 51, D) a cursed +0 dagger a +0 giant spiked club (23, 52, D) a +0 plate armour (unseen) (23, 53, D) a +0 dagger (unseen) (23, 54, D) a +0 glaive (unseen) (24, 0, D) a +2 leather armour of cold resistance an uncursed staff of energy (24, 1, D) the amulet "Fyde" {Acrobat rF++ Dex+4} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+4). It greatly protects you from fire. an uncursed staff of wizardry (24, 2, D) a manual of Staves a manual of Throwing a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight a +3 large shield a +3 ring of dexterity (24, 16, D) a cursed staff of energy (24, 17, D) a +3 spear (24, 20, D) a +0 dagger (unseen) (24, 22, D) a +4 dire flail of protection (24, 25, D) a +0 great sword a +0 chain mail a cursed +1 battleaxe a +0 robe (24, 32, D) a book of Callings (24, 33, D) a +0 shield of fire resistance (24, 34, D) a +0 great mace of holy wrath (still there?) an uncursed staff of energy (still there?) (24, 48, D) a Grand Grimoire (24, 52, D) 3 large rocks (24, 53, D) a +0 great sword of electrocution (unseen) (24, 54, D) a +2 great sword (unseen) (24, 56, D) a +0 chain mail (25, 0, D) an uncursed ring of see invisible (25, 16, D) a +0 war axe (25, 17, D) a +0 flail of holy wrath (25, 18, D) the Compendium of Transmigration and Cold Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Irradiate Conjuration/Transmutation 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Simulacrum Ice/Necromancy 6 (25, 25, D) a +3 flail of crushing (unseen) (25, 26, D) a +1 scimitar of slicing (unseen) (25, 27, D) a +3 long sword of freezing (unseen) (25, 32, D) a book of Beasts (unseen) (25, 48, D) the +6 scimitar "Lig Alakh" {pain, -Tele rPois rC+ Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It protects you from cold. It protects you from poison. It prevents most forms of teleportation. (25, 49, D) a +0 plate armour (still there?) a +1 troll leather armour (still there?) (25, 50, D) Xiczi's Handbook of Dislocation Spells Type Level a - Blink Translocation 2 b - Lesser Beckoning Translocation 3 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 (25, 51, D) a cursed +0 robe (unseen) (25, 52, D) a +4 giant club 4 large rocks (25, 53, D) a +0 halberd (unseen) (26, 0, D) a +2 helmet of intelligence (26, 1, D) a box of beasts (26, 16, D) a sack of spiders (26, 31, D) a +3 chain mail of poison resistance (unseen) (26, 33, D) an uncursed staff of wizardry (26, 48, D) a +0 short sword (26, 51, D) a +0 dagger (unseen) (26, 53, D) a +0 hand axe a +0 dagger a +0 robe (26, 54, D) a +0 plate armour (unseen) (27, 0, D) a +2 scimitar of freezing (27, 1, D) +0 acid dragon scales (27, 17, D) a sack of spiders (27, 34, D) the ring "Ylialal" {EV+4 Int+3 SInv} (still there?) [ring of evasion] It affects your evasion (+4). It affects your intelligence (+3). It lets you see invisible. a +0 long sword of electrocution (still there?) (27, 48, D) a +0 chain mail of cold resistance (27, 49, D) a +0 dagger (still there?) a +3 hand axe of chopping (still there?) (28, 0, D) the cursed +0 mace of Cessed {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. It has a curse placed upon it. (28, 1, D) a +1 rapier of venom (28, 16, D) a +0 short sword (28, 17, D) a +0 robe (28, 48, D) a +2 hand crossbow of freezing (28, 49, D) a +0 trident (28, 50, D) a +2 ring of intelligence (still there?) an uncursed staff of death (still there?) (28, 53, D) a +0 battleaxe (unseen) (28, 54, D) a +0 flail (unseen) (29, 0, D) the +7 spear "Bubb" {flame, rF+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It makes you more stealthy. (29, 1, D) an uncursed staff of conjuration (29, 16, D) the +3 swamp dragon scales of Levity {rElec rPois Regen+ Str-3 Int+2} It affects your strength (-3). It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. (29, 17, D) a book of the Warp (29, 32, D) the Disquisition on Lightness and the Rocks Spells Type Level a - Swiftness Charms/Air 2 b - Tornado Air 9 c - Shatter Earth 9 (unseen) (29, 48, D) the cursed +2 morningstar "Bogrit" {drain, rPois Dex+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (29, 54, D) a +0 plate armour (unseen) (30, 34, D) a box of beasts (unseen) (30, 48, D) a book of the Tempests (30, 49, D) a book of the Tempests (30, 50, D) an uncursed staff of wizardry (still there?) an uncursed staff of summoning (still there?) (31, 48, D) the +1 plate armour of Filth {MP+9 Str+8 Stlth-} It affects your strength (+8). It affects your magic capacity (+9). It makes you less stealthy. (31, 49, D) an uncursed staff of conjuration (31, 50, D) a +0 short sword (unseen) (31, 52, D) the +3 trident of the Vine {holy, rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. (unseen) (32, 49, D) a cursed staff of poison (32, 50, D) a +0 dagger (still there?) an uncursed staff of conjuration (still there?) (32, 51, D) a +0 plate armour (33, 48, D) a Necronomicon (33, 49, D) a +2 trident of freezing (33, 50, D) a fan of gales (33, 51, D) a +0 robe (33, 53, D) a +0 dagger (34, 48, D) the +7 dagger of Imminent Death {elec, rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. (34, 49, D) a +0 scimitar (34, 50, D) a phial of floods (35, 0, D) a book of Ice (35, 14, D) a +3 shortbow of freezing (35, 27, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (35, 29, D) a +2 robe of cold resistance (36, 0, D) an uncursed staff of power (36, 14, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). a +1 whip of electrocution (36, 15, D) a +1 mace of protection (36, 27, D) a +0 battleaxe of venom (36, 29, D) an uncursed staff of earth (37, 0, D) a +1 dire flail of draining (37, 1, D) a +0 animal skin (37, 3, D) a +0 broad axe (unseen) (37, 14, D) an uncursed staff of death (37, 28, D) an uncursed ring of wizardry (38, 3, D) a +0 hand axe (unseen) (38, 5, D) a +0 quarterstaff (unseen) (38, 14, D) a lightning rod (4/4) (38, 15, D) a +1 scale mail of cold resistance (38, 28, D) an uncursed ring of magical power (still there?) a lamp of fire (still there?) (38, 29, D) a fan of gales (38, 49, D) a +1 long sword of holy wrath (unseen) (39, 0, D) a +4 scale mail of fire resistance (39, 1, D) the +6 short sword of the Pariah {pierce, -Tele +Fly rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you fly. It prevents most forms of teleportation. a +0 animal skin (39, 2, D) a +4 antimagic short sword (unseen) (39, 14, D) a Young Poisoner's Handbook (39, 15, D) a +1 flail of crushing (39, 28, D) the cursed +0 ring mail of Dramatic Exits {*Contam rElec MR+ Int+4} It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (39, 48, D) a +1 shield of reflection (40, 14, D) a cursed staff of power (40, 15, D) an uncursed staff of poison (40, 20, D) +0 shadow dragon scales (40, 28, D) +2 ice dragon scales (40, 29, D) a +2 ring mail of cold resistance (40, 48, D) an uncursed staff of energy (40, 49, D) an uncursed ring of stealth (40, 50, D) a crystal ball of energy (40, 51, D) a scroll of brand weapon (41, 0, D) a book of Dreams (41, 1, D) the cursed +0 longbow of the Equator {speed, Int+2} (still there?) Attacks with this weapon are significantly faster. It affects your intelligence (+2). It has a curse placed upon it. a book of Changes (still there?) (41, 15, D) a +2 dire flail of protection (41, 27, D) the +4 great sword of Cataclysm {holy, +Blink rPois Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It lets you blink. It makes you more stealthy. (41, 28, D) a phial of floods (41, 29, D) an uncursed staff of summoning (41, 48, D) a book of Frost (41, 49, D) a +3 flail of crushing (unseen) (41, 50, D) the +1 robe of the Iron City of Dis {MR- Str+2 SInv} It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (41, 51, D) an uncursed staff of wizardry (41, 52, D) +0 acid dragon scales (42, 0, D) an uncursed staff of energy (42, 1, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (42, 14, D) a book of Party Tricks (42, 15, D) a lightning rod (4/4) (42, 29, D) a book of Ice (42, 48, D) the Compendium of Evil Contamination Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Vampiric Draining Necromancy 3 c - Alistair's Intoxication Transmutation/Poison 5 (42, 52, D) an uncursed ring of wizardry (42, 55, D) +0 swamp dragon scales (43, 14, D) an uncursed staff of energy (43, 15, D) an uncursed staff of air (43, 27, D) a +0 triple sword of holy wrath (43, 48, D) a phantom mirror (43, 49, D) a Young Poisoner's Handbook (unseen) (44, 28, D) a +1 hand axe of venom (44, 30, D) a +5 shortbow of flaming (unseen) (44, 48, D) an uncursed staff of poison (44, 49, D) a +0 short sword of draining (44, 50, D) an uncursed staff of energy (45, 48, D) an uncursed amulet of magic regeneration (45, 50, D) a sack of spiders (45, 51, D) a +2 robe (46, 49, D) a +0 chain mail of poison resistance (46, 50, D) a book of Fire (46, 51, D) a +1 robe of positive energy (47, 48, D) a scarf of spirit shield (47, 49, D) a phantom mirror (47, 50, D) a cursed staff of death (47, 51, D) an uncursed staff of conjuration (48, 48, D) a +1 morningstar of holy wrath (48, 49, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (unseen) (48, 50, D) an uncursed staff of wizardry (48, 51, D) the cursed +1 robe of Serendipity {MR- rCorr Str+6 SInv} It affects your strength (+6). It affects your resistance to hostile enchantments. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (48, 52, D) an uncursed staff of fire (49, 0, D) a book of Battle (49, 12, D) the cursed +1 ring mail of the Villain {Str+4 Stlth-} It affects your strength (+4). It makes you less stealthy. It has a curse placed upon it. (49, 24, D) a book of Alchemy (49, 36, D) the Collected Works on the Nocuous Frostbite (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Simulacrum Ice/Necromancy 6 a +0 chain mail of cold resistance (still there?) (49, 49, D) a book of Death (49, 50, D) a cursed staff of cold (50, 0, D) a +0 hunting sling of velocity (50, 1, D) a lightning rod (4/4) (50, 5, D) a +0 scimitar of flaming a +0 shortbow 6 arrows a +0 robe (50, 12, D) a +0 club (50, 15, D) an uncursed staff of cold (unseen) (50, 24, D) a +4 longbow of flaming (50, 25, D) an uncursed staff of death (50, 48, D) a +1 great sword of freezing (51, 1, D) the Papyrus of Frigorific Stones Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Passwall Transmutation/Earth 2 c - Ozocubu's Armour Charms/Ice 3 d - Summon Ice Beast Ice/Summoning 4 e - Bolt of Cold Conjuration/Ice 6 (51, 12, D) a cursed amulet of inaccuracy (51, 13, D) a +0 scale mail a +0 dagger (51, 16, D) a +0 giant spiked club (51, 17, D) a +0 halberd (51, 25, D) a +2 plate armour of poison resistance (still there?) a book of Cantrips (still there?) (51, 35, D) a fan of gales (51, 37, D) a +2 plate armour of cold resistance (51, 48, D) the +1 robe of Dogma {rPois rN++ rCorr Dex-4} It affects your dexterity (-4). It protects you from poison. It greatly protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (51, 49, D) Rites and Rhymes, Part One Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Corona Hexes 1 d - Freeze Ice 1 e - Pain Necromancy 1 (51, 50, D) a +4 executioner's axe of flaming (unseen) (51, 52, D) the amulet "Uvicuack" {+Rage Int-5 Dex+4 Slay+4} [amulet of rage] It affects your intelligence (-5). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you go berserk. (unseen) (52, 0, D) a book of Alchemy (52, 1, D) the +6 ring mail of Kleptomania {+Inv rN+ Str+4 Int-2} It affects your strength (+4). It affects your intelligence (-2). It protects you from negative energy. It lets you turn invisible. (52, 7, D) 2 arrows (52, 13, D) a +0 plate armour (still there?) the Collected Works on Scorching Flight (still there?) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Deflect Missiles Charms/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 (52, 17, D) a +5 great sword of protection (unseen) (52, 24, D) a scroll of brand weapon (52, 36, D) a book of Alchemy (still there?) a book of Debilitation (still there?) (52, 37, D) a lamp of fire (52, 48, D) a fan of gales (unseen) (53, 0, D) a +0 mace of protection a +3 antimagic spear (53, 1, D) a +0 flail of flaming (still there?) the Grimoire of the Volcanoes and the Entourage (still there?) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Fire Conjuration/Fire 6 d - Spellforged Servitor Conjuration/Summoning 7 (53, 2, D) a +3 whip of holy wrath (unseen) (53, 6, D) +0 pearl dragon scales (unseen) (53, 7, D) 3 arrows a stone (53, 12, D) a fan of gales (53, 13, D) a +0 halberd (53, 17, D) a +1 long sword of slicing a +0 chain mail a +0 war axe a +2 lajatang of distortion (53, 24, D) a +3 arbalest of flaming an uncursed staff of power a +1 scale mail of cold resistance (53, 27, D) a +1 trident of holy wrath (unseen) (53, 36, D) a +0 quarterstaff of draining (53, 48, D) a phantom mirror (54, 0, D) the +2 short sword "Leviticus" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (54, 9, D) an arrow (54, 12, D) a crystal ball of energy (54, 13, D) the +1 robe "Baeh" {Str+6} It affects your strength (+6). (54, 24, D) an uncursed staff of death (54, 36, D) a book of Flames (54, 48, D) a phial of floods (54, 51, D) a +2 trident of protection (55, 0, D) a +2 ring mail of fire resistance (55, 1, D) a +0 fustibalus (55, 2, D) a +5 fustibalus of freezing (unseen) (55, 13, D) an uncursed staff of wizardry (55, 14, D) a +0 plate armour (unseen) (55, 51, D) an uncursed staff of summoning (56, 16, D) (unseen) (56, 24, D) a +4 plate armour of poison resistance (57, 19, D) a +0 chain mail (58, 47, D) a book of the Dragon (58, 50, D) a scroll of brand weapon (59, 36, D) an uncursed staff of poison (59, 37, D) an uncursed staff of death (59, 38, D) a +0 flail (unseen) (59, 47, D) a book of Geomancy (59, 48, D) a +1 hand crossbow of flaming (60, 36, D) a +0 flail (60, 37, D) 2 large rocks (still there?) a +3 scale mail of fire resistance (still there?) (60, 38, D) a +4 trident (unseen) (60, 47, D) a book of Annihilations (unseen) (60, 49, D) a +0 robe (still there?) an uncursed staff of cold (still there?) (61, 0, D) a +2 shortbow of velocity (61, 8, D) a +2 antimagic quarterstaff (61, 16, D) a +0 spear (61, 26, D) a sack of spiders (61, 28, D) 6 large rocks (61, 29, D) a +0 arbalest (unseen) (61, 36, D) the cursed +1 flail "Widowermaker" {freeze, *Slow +Rage +Inv Int+6} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It lets you turn invisible. It lets you go berserk. It may slow you when you take damage. It has a curse placed upon it. a crystal ball of energy (still there?) (61, 37, D) a +0 troll leather armour (still there?) a +0 troll leather armour (still there?) (61, 38, D) a +0 halberd (unseen) (61, 39, D) a +0 glaive (unseen) (61, 41, D) a +0 war axe (unseen) (61, 43, D) a large rock (61, 44, D) a large rock (61, 47, D) a book of the Tempests (61, 48, D) a book of Conjurations (62, 1, D) a +2 great sword of electrocution (62, 8, D) the +0 quarterstaff of Sin {flame, rElec Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It insulates you from electricity. (62, 9, D) the cursed +1 falchion of Lies {slice, rC++ MR- Dex-4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It greatly protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (62, 17, D) a book of Power (62, 27, D) a lamp of fire (62, 29, D) a +0 shortbow (unseen) (62, 33, D) a large rock 3 arrows (62, 36, D) a +2 long sword of flaming (62, 37, D) an uncursed staff of energy (62, 39, D) a +0 giant spiked club (62, 47, D) the +9 war axe "Nuan Ruz" {freeze, rElec rPois Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It insulates you from electricity. It protects you from poison. (63, 0, D) a cursed amulet of inaccuracy (63, 8, D) a +1 great mace of draining (63, 16, D) a +0 spear (63, 17, D) a +0 spear (63, 21, D) the +5 lajatang of a volcano {slice, Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). the +8 dagger "Fewusipa" {speed, Fragile +Inv rPois Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It protects you from poison. It lets you turn invisible. It will be destroyed if unequipped. a +0 rapier a +0 robe (63, 26, D) a sack of spiders (63, 28, D) 4 large rocks (63, 29, D) a +0 longbow (unseen) (63, 32, D) a bolt 2 arrows (63, 33, D) 2 bolts a large rock 6 arrows (63, 36, D) a +0 shield a +0 war axe (63, 37, D) a +2 arbalest of velocity (63, 40, D) a +3 bardiche (unseen) (63, 47, D) a book of Beasts (63, 48, D) a +0 troll leather armour (unseen) (63, 49, D) a +1 double sword of slicing (unseen) (64, 16, D) an uncursed ring of wizardry (64, 17, D) a sack of spiders (64, 21, D) (unseen) (64, 22, D) a +0 falchion of flaming (unseen) (64, 26, D) a Grand Grimoire (64, 47, D) a lamp of fire (64, 48, D) the ring of the First Curses {rN++ Slay+3} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from negative energy. (64, 49, D) a +2 war axe of draining (64, 50, D) a +4 whip of electrocution (64, 51, D) a +0 ring mail (65, 27, D) a +3 plate armour of cold resistance (unseen) (65, 29, D) a +0 arbalest 14 bolts (65, 30, D) a +0 shortbow a +2 antimagic lajatang 21 arrows (65, 31, D) a bolt a +0 shortbow 24 arrows (65, 47, D) a fan of gales (65, 48, D) a +2 quarterstaff of protection (65, 49, D) a lamp of fire a box of beasts (65, 52, D) a +0 demon blade of electrocution (still there?) a +0 scale mail (still there?) (66, 47, D) an uncursed staff of summoning (66, 48, D) a Grand Grimoire (66, 50, D) a lamp of fire the +1 helmet of Ennui {rPois Dex+2 Stlth-} It affects your dexterity (+2). It protects you from poison. It makes you less stealthy. (66, 52, D) a +4 falchion of freezing a +4 scale mail of fire resistance (67, 0, D) a +3 vampiric whip (67, 2, D) a +0 dagger (unseen) (67, 48, D) a +0 leather armour (unseen) (67, 52, D) a +1 demon whip of venom (67, 58, D) a torturous demonspawn corpse (68, 0, D) a cursed -2 ring of strength (68, 2, D) a +0 hand axe a +0 chain mail (68, 47, D) a +0 great sword of holy wrath (68, 48, D) a lightning rod (4/4) (unseen) (68, 49, D) a +2 leather armour of positive energy (unseen) (69, 0, D) a +1 trident of freezing (69, 36, D) the cursed +3 great sword of Honour {slice, +Inv Dex+3 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you turn invisible. It makes you less stealthy. It has a curse placed upon it. (69, 46, D) a fan of gales (70, 8, D) the +12 spear "Uhyoxum" {vamp, +Inv rPois rC+ Int+4 Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from cold. It protects you from poison. It lets you turn invisible. (70, 9, D) a +3 ring mail of fire resistance (70, 12, D) a +2 scimitar of flaming (unseen) (70, 36, D) an uncursed staff of wizardry (70, 37, D) an uncursed staff of fire (70, 46, D) an uncursed staff of fire (70, 50, D) a +2 long sword of holy wrath (unseen) (71, 8, D) a +1 chain mail of magic resistance (71, 11, D) a +1 scythe of protection a +0 robe (71, 12, D) a +0 club a +0 robe a +3 quarterstaff of chaos a +0 cloak of invisibility (71, 16, D) a box of beasts (71, 17, D) an uncursed staff of poison (71, 21, D) a +0 battleaxe a +0 chain mail (71, 26, D) a +0 flail (71, 27, D) a +0 longbow (still there?) an uncursed staff of fire (still there?) (71, 36, D) an uncursed staff of summoning (71, 37, D) a +0 spear a +0 buckler (71, 38, D) a +0 spear (71, 46, D) a +2 rapier of protection (71, 47, D) the Guide on Poisoning and Transformation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 (71, 48, D) a box of beasts (71, 49, D) a +4 short sword of venom (unseen) (72, 8, D) a +1 crystal plate armour (72, 9, D) a +0 dagger (72, 10, D) an uncursed staff of conjuration (unseen) (72, 16, D) the +6 scale mail of Dithmenos's Scorn {+Blink Int+4 Slay+2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you blink. (72, 17, D) a phantom mirror (72, 21, D) a +0 long sword (unseen) (72, 23, D) 2 bolts (72, 27, D) the cursed +1 short sword of Hubris {speed, +Rage} Attacks with this weapon are significantly faster. It lets you go berserk. It has a curse placed upon it. (72, 28, D) a +1 morningstar of holy wrath (72, 29, D) a +3 battleaxe a +0 chain mail (72, 30, D) a +0 ring mail (72, 31, D) a +0 shortbow 7 arrows (72, 32, D) 2 arrows (72, 33, D) 3 arrows (72, 36, D) a +4 vampiric dagger (still there?) a +0 spear (still there?) (72, 37, D) an uncursed staff of air (72, 47, D) a +3 dagger of protection (72, 48, D) a scroll of brand weapon (72, 49, D) the +1 flail of Doom {venom, *Drain rElec Dex-2 SInv} It poisons the flesh of those it strikes. It affects your dexterity (-2). It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. (72, 50, D) a +0 great sword (unseen) (73, 1, D) a +0 mace of protection (73, 16, D) a +1 shortbow of flaming (73, 17, D) a +1 hand axe of chopping (73, 21, D) a +0 dire flail (unseen) (73, 22, D) a +0 arbalest (unseen) (73, 26, D) a +1 long sword of holy wrath (73, 31, D) a +0 broad axe of flaming (unseen) (73, 36, D) the cursed +1 glaive of Acinuf {chop, -Tele +Inv rPois Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from poison. It lets you turn invisible. It prevents most forms of teleportation. It has a curse placed upon it. (73, 47, D) the +1 chain mail "Fiam" {+Blink rElec} It insulates you from electricity. It lets you blink. (73, 48, D) a +0 large shield of cold resistance (73, 49, D) an uncursed staff of death (74, 28, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (74, 37, D) a +5 great mace of protection (74, 48, D) a book of Geomancy (74, 49, D) a +4 war axe of distortion (75, 1, D) a box of beasts