stonage the Dungeon (0, 50, D) the +8 fustibalus "Ynirph" {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. (0, 52, D) a +1 mace of holy wrath (0, 53, D) a +0 robe (unseen) (1, 33, D) a cursed staff of poison (unseen) (1, 50, D) a +0 dagger (2, 14, D) a +0 hand axe of freezing (2, 15, D) a +3 long sword of slicing (2, 16, D) an uncursed staff of fire (2, 34, D) an uncursed amulet of guardian spirit (unseen) (2, 38, D) a +2 hand axe of flaming (unseen) (2, 50, D) a +0 robe an uncursed staff of power a +1 ring mail of cold resistance a +7 hand crossbow of flaming (2, 53, D) a +0 ring mail of cold resistance (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +4 ring mail of poison resistance (3, 15, D) a +4 falchion of slicing (3, 16, D) the +9 rapier "Dragon's Tongue" {venom, rF+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from fire. (3, 50, D) a phial of floods (3, 51, D) a +0 broad axe of venom (3, 53, D) an uncursed staff of poison (unseen) (3, 54, D) an uncursed staff of power (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +3 arbalest of flaming (4, 15, D) a crystal ball of energy (4, 16, D) a +3 hunting sling of velocity (4, 32, D) a +0 whip (unseen) (4, 34, D) a +0 scimitar (still there?) a +0 scimitar (still there?) (4, 51, D) a +0 rapier (unseen) (4, 52, D) a +2 scimitar of flaming a +3 scale mail of fire resistance a +2 great sword of electrocution a +0 executioner's axe of freezing a +2 ring mail of fire resistance an uncursed amulet of the acrobat a +0 spear of venom a +3 quarterstaff of chaos (5, 14, D) a box of beasts (5, 15, D) an uncursed amulet of faith (5, 16, D) the +2 great sword "Oshrunuwal" {freeze, Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). (5, 32, D) a +2 robe of magic resistance (unseen) (5, 33, D) a +0 short sword (unseen) (5, 34, D) a +4 battleaxe of electrocution (unseen) (5, 37, D) a +1 glaive of venom (unseen) (5, 50, D) a +2 rapier of holy wrath (6, 14, D) an uncursed ring of stealth (6, 15, D) a +1 short sword of flaming (6, 16, D) the cursed +0 pair of boots "Fulaluiror" {+Inv} It lets you turn invisible. It has a curse placed upon it. (6, 32, D) an uncursed staff of summoning (6, 38, D) a +0 dagger a +0 cloak an uncursed ring of see invisible (6, 39, D) a +0 long sword (6, 51, D) a +1 plate armour of positive energy the ring of Zagir {MR+ Dex+2 Stlth-} [ring of attention] It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you less stealthy. a +0 robe a +6 hunting sling (6, 52, D) the ring of Rarrelel {-Tele rElec rF+ Stlth+} [ring of stealth] It protects you from fire. It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. a +0 whip of electrocution a +0 robe a wand of paralysis (10) a sack of spiders (7, 6, D) a scroll of holy word (7, 14, D) an uncursed staff of summoning (7, 15, D) a +0 ring mail of cold resistance (unseen) (7, 31, D) a book of Cantrips (7, 34, D) the ring "Foimad" {Fire Int+2 Slay+3} [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. a +0 short sword a +0 long sword Rezin's Papyrus of Fiery Transmigration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Passwall Transmutation/Earth 2 c - Ice Form Ice/Transmutation 4 d - Ignition Fire 8 (7, 39, D) a +0 scimitar a cursed -1 dagger a +2 cloak a +3 war axe a +0 cloak (7, 50, D) a +1 rapier of protection (7, 52, D) a +0 flail the +5 robe "Ezear" {rF+} It protects you from fire. a +0 giant club 5 silver javelins a phantom mirror (7, 58, D) a +0 cloak (unseen) (8, 14, D) a book of the Dragon (8, 15, D) an uncursed ring of protection from magic (8, 16, D) a +0 battleaxe of venom (8, 33, D) a +0 long sword (unseen) (8, 39, D) a +2 cloak a +0 battleaxe a +0 long sword (8, 50, D) a +3 ring mail of poison resistance (8, 53, D) a +4 plate armour of positive energy a +5 war axe a +0 scale mail (9, 14, D) a +3 leather armour of cold resistance (9, 15, D) an uncursed ring of see invisible (9, 16, D) a +1 flail of holy wrath (9, 17, D) an uncursed staff of summoning (9, 32, D) a +0 short sword (9, 33, D) a cursed -1 long sword (unseen) (9, 34, D) a +1 mace of venom (unseen) (9, 41, D) a +1 cloak (unseen) (9, 43, D) a +0 scimitar (9, 50, D) an uncursed staff of conjuration (9, 51, D) a +0 robe a +2 robe of magic resistance a +2 scale mail of magic resistance a +3 quarterstaff of protection (9, 52, D) a wand of acid (6) (unseen) (9, 54, D) a +1 vampiric demon blade (unseen) (10, 1, D) a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a crystal ball of energy (10, 15, D) an uncursed amulet of harm (10, 32, D) a Grand Grimoire (10, 33, D) the +2 leather armour of Tender Moments {*Drain +Fly Dex+6} It affects your dexterity (+6). It lets you fly. It causes draining when unequipped. (10, 50, D) the +10 hand crossbow of Infinity {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). (10, 51, D) an uncursed ring of protection from cold 2 large rocks of returning a +0 robe a +4 long sword a +0 spear of piercing (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an uncursed staff of death (11, 15, D) an uncursed staff of summoning (11, 16, D) an uncursed staff of poison (11, 32, D) an uncursed staff of cold (11, 33, D) an uncursed staff of fire (unseen) (11, 38, D) a +0 dire flail (unseen) (12, 14, D) a +0 pair of gloves of dexterity (12, 15, D) an uncursed ring of positive energy (12, 16, D) a +2 hand crossbow of flaming (12, 32, D) a +0 whip (12, 50, D) a book of Transfigurations (12, 51, D) a +0 rapier the +12 great sword "With Two Names" {flame, Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). a +3 hunting sling of flaming a +0 quarterstaff (12, 52, D) a +0 short sword a +0 mace of draining a +1 hunting sling of velocity 19 sling bullets a +0 leather armour the +5 faerie dragon scales {rElec rCorr Str+4} It affects your strength (+4). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. a +0 quick blade of distortion a +3 scale mail of positive energy (13, 36, D) a +0 flail (unseen) (13, 50, D) a book of Geomancy (13, 51, D) a phial of floods (unseen) (14, 50, D) an uncursed staff of wizardry (14, 51, D) a +2 falchion of slicing (unseen) (14, 54, D) an uncursed amulet of faith an uncursed amulet of regeneration a +4 ring of evasion an uncursed ring of ice an uncursed ring of fire the ring "Ytugeawagh" {Ice Dex+2} [ring of ice] It enhances your ice magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight +5 gold dragon scales a +1 pair of boots of flying (15, 53, D) a +2 arbalest of flaming (15, 54, D) a +2 antimagic lajatang (18, 48, D) an uncursed ring of protection from magic (18, 49, D) the +5 great sword of Disgust {holy, rN+ Int-2 Dex+4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-2). It affects your dexterity (+4). It protects you from negative energy. It makes you more stealthy. (18, 50, D) a +2 plate armour of poison resistance (19, 0, D) +1 ice dragon scales (19, 1, D) a lightning rod (4/4) (19, 16, D) an uncursed staff of power (19, 17, D) a +0 mace (19, 19, D) the +12 scimitar "Lafin" {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. a cursed +0 ring mail (19, 32, D) a book of Burglary (19, 33, D) a +0 morningstar (19, 48, D) a Grand Grimoire (19, 49, D) a phial of floods (19, 50, D) a +2 troll leather armour (20, 0, D) a +2 robe of resistance (unseen) (20, 16, D) an uncursed staff of summoning (20, 17, D) a +0 spear of venom (20, 32, D) a cursed staff of power (20, 33, D) a +0 dire flail (unseen) (20, 34, D) a lamp of fire (still there?) a lamp of fire (still there?) (20, 35, D) a +0 flail (still there?) a +0 flail (still there?) (20, 48, D) a +5 ring of dexterity (20, 50, D) a +0 shortbow of flaming (21, 0, D) a +2 ring mail of cold resistance (21, 1, D) a +1 whip of distortion (21, 16, D) the cursed +1 chain mail "Umeijal" {Str+4} It affects your strength (+4). It has a curse placed upon it. (unseen) (21, 17, D) a sack of spiders (21, 18, D) a +1 demon blade of freezing (unseen) (21, 32, D) a +5 ring of intelligence (21, 48, D) the +4 crystal plate armour of Supple Strength {rElec rCorr Str+2 Dex-4} It affects your strength (+2). It affects your dexterity (-4). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (21, 49, D) a book of Misfortune (21, 50, D) an uncursed amulet of regeneration (22, 0, D) a cursed staff of cold (22, 1, D) a +6 ring of intelligence (22, 32, D) a book of Minor Magic (22, 33, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (22, 34, D) a box of beasts (22, 35, D) a cursed -1 war axe (unseen) (22, 36, D) the +6 rapier of Benokhos {protect, *Slow rPois rF+++ Str-5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-5). It renders you almost immune to fire. It protects you from poison. It may slow you when you take damage. a cursed -2 cloak a +3 battleaxe of venom (22, 53, D) a moth of wrath corpse (23, 0, D) a box of beasts (23, 1, D) an uncursed staff of earth (23, 16, D) a book of Air (23, 17, D) an uncursed staff of summoning a +0 scale mail a +2 troll leather armour (23, 32, D) the +5 great sword "Caithrio" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (23, 33, D) a +2 short sword of flaming (unseen) (23, 35, D) a +5 broad axe of draining an uncursed amulet of faith (23, 47, D) an uncursed staff of wizardry (23, 49, D) a cursed amulet of inaccuracy (23, 50, D) a crystal ball of energy (still there?) a crystal ball of energy (still there?) (23, 52, D) an uncursed staff of air (23, 53, D) a demonic crawler corpse (24, 0, D) a +0 pair of gloves of archery (24, 1, D) an uncursed staff of earth (24, 2, D) an uncursed staff of fire (24, 16, D) a +1 chain mail of fire resistance (unseen) (24, 32, D) a +0 long sword (24, 34, D) +0 storm dragon scales (unseen) (24, 47, D) a scroll of brand weapon (24, 48, D) a +7 rapier of venom a +2 scale mail of fire resistance a lamp of fire (24, 52, D) a demonic crawler corpse (24, 53, D) an emperor scorpion corpse (24, 54, D) a redback corpse (still there?) a wolf spider corpse (still there?) (24, 56, D) a jumping spider corpse (25, 16, D) a +1 whip of electrocution (25, 32, D) a +0 long sword (25, 33, D) a +1 vampiric war axe (unseen) (25, 35, D) a cursed -1 war axe (25, 36, D) a +0 mace (25, 37, D) +0 storm dragon scales (unseen) (25, 48, D) a +1 shortbow of velocity a fan of gales (25, 52, D) a +2 trident of freezing a tarantella corpse (25, 53, D) a ghost moth corpse (25, 54, D) a tarantella corpse a tarantella corpse a tarantella corpse a wolf spider corpse a jumping spider corpse (25, 55, D) a hornet corpse (26, -1, D) a crystal ball of energy (unseen) (26, 16, D) an uncursed ring of see invisible (26, 17, D) a +5 rapier of distortion (unseen) (26, 32, D) a +0 dire flail (26, 33, D) Yfumoat's Tome of Aerial Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Lightning Bolt Conjuration/Air 5 e - Tornado Air 9 (26, 34, D) an uncursed staff of power a phial of floods (26, 36, D) a +0 hand axe (26, 49, D) a +2 scale mail of positive energy (26, 51, D) an emperor scorpion corpse (27, 1, D) a book of Conjurations (still there?) the +5 hand crossbow of the Doomed Warrior {speed, MR+ Str+6} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+6). It affects your resistance to hostile enchantments. (27, 16, D) a fan of gales (27, 48, D) a fan of gales (27, 51, D) an uncursed ring of protection from magic (27, 55, D) a jumping spider corpse (unseen) (27, 56, D) a tarantella corpse (unseen) (28, -1, D) an uncursed ring of poison resistance (unseen) (28, 16, D) a lightning rod (4/4) (28, 17, D) Sif Muna's Volume of Unholy Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Bolt of Cold Conjuration/Ice 6 (28, 32, D) a crystal ball of energy (28, 33, D) a +2 pair of boots of stealth a +5 ring of evasion an uncursed staff of earth (28, 49, D) an uncursed amulet of harm (28, 51, D) an uncursed staff of conjuration (unseen) (29, 0, D) a book of Necromancy (unseen) (29, 1, D) a +1 ring mail of poison resistance (29, 16, D) a scroll of brand weapon (29, 17, D) a cursed -2 ring of evasion (29, 32, D) a +2 short sword of speed (29, 33, D) a +4 broad axe of chopping (29, 48, D) the +6 hand axe of the Chain {pain, +Blink +Fly Dex-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-2). It lets you fly. It lets you blink. (29, 49, D) a sack of spiders (29, 50, D) the Incunabulum of the Jolly Nights Spells Type Level a - Beastly Appendage Transmutation 1 b - Call Imp Summoning 2 c - Passwall Transmutation/Earth 2 d - Summon Mana Viper Hexes/Summoning 5 e - Blade Hands Transmutation 5 f - Alistair's Intoxication Transmutation/Poison 5 (30, 48, D) a +3 short sword of speed (30, 49, D) a +2 mace of protection (30, 50, D) a +2 vampiric war axe (31, 49, D) an uncursed staff of power (31, 50, D) the +7 shortbow "Nicaunnoaw" {speed, *Corrode rF+ rN+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from negative energy. It may corrode you when you take damage. (31, 52, D) a redback corpse (31, 55, D) an uncursed staff of energy (32, 48, D) a +6 hand axe of electrocution (32, 49, D) an uncursed staff of wizardry (32, 50, D) a +2 morningstar of crushing (33, 48, D) a +2 ring mail of fire resistance (33, 49, D) a +3 spear of venom (34, 15, D) a sack of spiders (34, 17, D) a +0 long sword (34, 48, D) a crystal ball of energy (34, 49, D) a +2 halberd of venom (35, 0, D) an uncursed amulet of the gourmand (35, 14, D) a +0 short sword the Guide on Enthralling Stones Spells Type Level a - Sandblast Earth 1 b - Lee's Rapid Deconstruction Earth 5 c - Invisibility Hexes 6 d - Discord Hexes 8 (35, 16, D) a +0 leather armour (unseen) (35, 19, D) a +0 dagger (unseen) (35, 29, D) a +0 dagger (36, 0, D) a +4 long sword of protection (36, 1, D) the ring "Luocrul" {rN+ Int+7 SInv} [ring of see invisible] It affects your intelligence (+7). It protects you from negative energy. It lets you see invisible. (36, 29, D) the Disquisition on Enthralling Poisoning Spells Type Level a - Slow Hexes 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Olgreb's Toxic Radiance Poison 4 f - Alistair's Intoxication Transmutation/Poison 5 (37, 0, D) an uncursed staff of power the +2 scale mail of Failure {rCorr Str+2 Dex-4 Stlth+} It affects your strength (+2). It affects your dexterity (-4). It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (37, 14, D) a phial of floods the +7 double sword "Ryqeom" {holy, +Blink rC+ Str-3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-3). It protects you from cold. It lets you blink. It makes you more stealthy. a +0 shortbow a book of Misfortune (37, 17, D) a scroll of brand weapon (unseen) (37, 29, D) a crystal ball of energy (38, 0, D) a +2 chain mail of fire resistance (38, 1, D) a Grand Grimoire (unseen) (38, 17, D) a +0 shortbow (unseen) (38, 22, D) a +0 dagger (38, 24, D) a +0 scale mail (38, 28, D) a +0 mace (38, 29, D) an uncursed staff of power (38, 36, D) a +0 war axe (38, 37, D) an uncursed staff of conjuration (still there?) an uncursed ring of resist corrosion (still there?) (39, 1, D) a book of Maledictions (39, 13, D) a +1 scimitar of holy wrath a +0 short sword a +0 leather armour 20 arrows a +4 vampiric lajatang a sack of spiders a +0 dagger a +0 long sword (39, 17, D) a +0 longbow (unseen) (39, 19, D) a +0 short sword (39, 20, D) 2 arrows (39, 21, D) 3 arrows (39, 22, D) 2 arrows (39, 28, D) a fan of gales (39, 29, D) the Tome of Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Throw Icicle Conjuration/Ice 4 (39, 35, D) a +2 halberd of protection the +6 arbalest "Poelaw" {elec, rPois rF+ Str-4 Int+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-4). It affects your intelligence (+7). It protects you from fire. It protects you from poison. a +0 robe (39, 36, D) a +2 dagger of venom (unseen) (40, 0, D) an uncursed staff of power (40, 1, D) an uncursed amulet of harm (unseen) (40, 17, D) a +0 longbow a -3 dagger 5 arrows a +0 leather armour (40, 28, D) a phantom mirror (40, 29, D) a +1 dagger of speed (40, 48, D) a lamp of fire (40, 50, D) the Guide on Confrontation and Displacement Spells Type Level a - Iskenderun's Mystic Blast Conjuration 4 b - Passage of Golubria Translocation 4 c - Spellforged Servitor Conjuration/Summoning 7 (41, 0, D) a book of Beasts (41, 14, D) a lightning rod (4/4) (still there?) the cursed +0 spear "Qevyrchoy" {vamp, rN+ Int+3 Stlth+} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (41, 18, D) the cursed +2 morningstar of Spite {speed, *Noise rN+ Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from negative energy. It may make noises in combat. It has a curse placed upon it. (unseen) (41, 36, D) a +0 dagger (unseen) (41, 48, D) the Volume of Doomed Weightlessness Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Vampiric Draining Necromancy 3 c - Airstrike Air 4 d - Animate Dead Necromancy 4 e - Conjure Ball Lightning Conjuration/Air 6 (41, 49, D) the +6 flail of Huysow {holy, MR+ Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (41, 50, D) an uncursed staff of fire (41, 55, D) an uncursed amulet of regeneration (42, 0, D) the +7 hunting sling of Woe {freeze, rPois Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from poison. (42, 1, D) a +0 morningstar of holy wrath (42, 13, D) a +1 short sword of speed (42, 28, D) a phial of floods (42, 29, D) a phantom mirror (42, 48, D) the Catalogue of Icy Envenoming Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Throw Icicle Conjuration/Ice 4 e - Venom Bolt Conjuration/Poison 5 (42, 49, D) a +0 ring mail of cold resistance (42, 50, D) a lightning rod (4/4) (43, 19, D) a +0 halberd of venom (43, 29, D) a +0 robe (43, 48, D) a lightning rod (4/4) (43, 49, D) a +1 shortbow of velocity (43, 50, D) a book of Misfortune (43, 56, D) a +0 dagger (43, 58, D) a +0 dire flail (44, 28, D) a book of Debilitation (44, 48, D) a Necronomicon (44, 49, D) a phial of floods (44, 51, D) a book of Unlife (44, 59, D) a +0 robe (44, 60, D) a +0 chain mail (unseen) (45, 51, D) a phantom mirror (45, 65, D) a necrophage corpse (46, 48, D) a +1 spear of piercing (46, 50, D) a +0 dagger (46, 51, D) a book of Power (46, 60, D) a cursed +0 dire flail (unseen) (47, 48, D) a +0 dagger (47, 49, D) a +2 dire flail of draining (47, 50, D) an uncursed staff of power (47, 51, D) a +0 dagger (47, 55, D) an uncursed staff of wizardry (47, 58, D) a +0 short sword (still there?) a +2 great mace of holy wrath (still there?) (47, 60, D) a +2 dagger a +0 robe a human corpse (47, 64, D) a +3 mace (still there?) a +1 antimagic morningstar (still there?) (48, 48, D) a book of the Tempests (48, 49, D) a crystal ball of energy (48, 50, D) an uncursed staff of wizardry (48, 51, D) a crystal ball of energy (48, 58, D) a +0 glaive (unseen) (48, 60, D) an uncursed ring of positive energy a +0 chain mail a cursed +0 plate armour a +0 plate armour a +3 great sword of electrocution a +0 dagger a +0 robe a cursed +4 dagger a +0 halberd (48, 61, D) a +2 great sword the +7 great mace of Cyps {elec, Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). a +4 quarterstaff of crushing a +0 great sword a +0 chain mail a +0 robe a +0 long sword (48, 62, D) a cursed +0 falchion a +1 ring mail of cold resistance (48, 63, D) the ring "Ijug" {Str+4 Dex+4} [ring of strength] It affects your strength (+4). It affects your dexterity (+4). a +2 dagger of speed a +2 robe of positive energy a +0 broad axe a cursed +0 chain mail a scroll of fog (49, 0, D) a +3 plate armour of poison resistance (unseen) (49, 1, D) a +3 leather armour of fire resistance (49, 14, D) a +0 spear (unseen) (49, 24, D) a +3 leather armour of poison resistance (49, 36, D) a +0 spear (49, 37, D) an uncursed ring of protection from fire (49, 39, D) a +0 great sword of holy wrath (unseen) (49, 49, D) an uncursed staff of summoning (49, 56, D) a +0 robe (unseen) (49, 60, D) an uncursed staff of death (still there?) a cursed +0 mace (still there?) (50, 0, D) an uncursed staff of power (50, 12, D) a +1 spear of piercing (50, 13, D) the +0 chain mail of the Beggar {rPois MP+9 Int+4 Dex-4} It affects your intelligence (+4). It affects your dexterity (-4). It protects you from poison. It affects your magic capacity (+9). (50, 15, D) a +4 trident of venom (unseen) (50, 24, D) the +4 plate armour "Rowiron" {rElec MR++ rCorr Dex-4} It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (50, 25, D) a +0 rapier (50, 27, D) a +0 vampiric demon trident (unseen) (50, 36, D) a crystal ball of energy (50, 37, D) 4 scrolls of enchant weapon (50, 50, D) a Necronomicon (50, 54, D) a human corpse (51, 0, D) a +2 rapier of venom (unseen) (51, 1, D) an uncursed staff of power (51, 12, D) the +1 spear "Dragon's Tongue" {pierce, +Inv rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you turn invisible. (51, 13, D) a book of the Warp (51, 16, D) a +2 rapier of draining a +0 robe (51, 20, D) a silver javelin (51, 24, D) a +0 arbalest of flaming (51, 36, D) a book of the Sky (51, 37, D) a +0 spear (unseen) (51, 38, D) a +0 trident (unseen) (51, 44, D) a silver javelin (51, 49, D) an uncursed staff of fire (51, 50, D) a box of beasts (51, 57, D) a +0 battleaxe (unseen) (52, -1, D) the Disquisition on Talismans Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Excruciating Wounds Charms/Necromancy 5 e - Ring of Flames Charms/Fire 7 (52, 12, D) an uncursed staff of air (52, 13, D) the cursed +3 hand axe "Ixidghy" {freeze, +Rage rF- Dex+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you vulnerable to fire. It lets you see invisible. It lets you go berserk. It has a curse placed upon it. (52, 14, D) a +0 robe of positive energy a +3 rapier of holy wrath a +0 rapier a +0 robe (52, 20, D) a silver javelin (52, 28, D) a +0 rapier (unseen) (52, 29, D) a +0 rapier of venom (unseen) (52, 31, D) a throwing net (52, 36, D) a +4 vampiric short sword (52, 37, D) a +0 spear (still there?) an uncursed staff of death (still there?) (52, 40, D) a +0 trident (52, 44, D) 3 javelins (52, 49, D) the Volume of the Voyage and Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Recall Summoning/Translocation 3 c - Lesser Beckoning Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Hydra Form Transmutation 6 (52, 50, D) the +2 pair of gloves of the Gusle {rC- Str-3 Dex+9 SInv} It affects your strength (-3). It affects your dexterity (+9). It makes you vulnerable to cold. It lets you see invisible. (52, 58, D) a +0 chain mail (52, 60, D) a +1 morningstar of draining (53, 14, D) a +4 spear of pain (unseen) (53, 16, D) a +1 spear of venom (unseen) (53, 25, D) a +3 rapier 6 boomerangs a +0 trident (53, 37, D) a book of Flames (53, 38, D) a +3 spear of freezing 12 silver javelins a +0 leather armour (53, 48, D) a +3 broad axe of electrocution (53, 49, D) a +2 ring mail of fire resistance (53, 50, D) a phial of floods (54, 0, D) the Compendium of Self-Knowledge Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Regeneration Charms/Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Ring of Flames Charms/Fire 7 (54, 1, D) a cursed -3 ring of dexterity (still there?) a cursed -3 ring of dexterity (still there?) (54, 12, D) the cursed +0 plate armour "Wasuef" {Dex+6} It affects your dexterity (+6). It has a curse placed upon it. (54, 13, D) an uncursed staff of conjuration (54, 24, D) a +3 trident of flaming (54, 25, D) the Reference Book on Torrid Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Sticky Flame Conjuration/Fire 4 d - Petrify Transmutation/Earth 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (54, 26, D) 5 large rocks (unseen) (54, 27, D) a +0 trident (unseen) (54, 28, D) a +3 quarterstaff of speed a +0 robe (54, 36, D) a sack of spiders (54, 44, D) a javelin (54, 48, D) a +2 ring of protection (55, 0, D) a +2 robe of magic resistance (55, 1, D) a fan of gales (55, 12, D) a lightning rod (4/4) (55, 13, D) a +0 robe (55, 16, D) a +2 demon trident of venom (unseen) (55, 24, D) a +2 plate armour of poison resistance (55, 28, D) the +7 battleaxe of the Eel {flame, Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). (unseen) (56, 15, D) a +2 ring mail of poison resistance (59, 37, D) an uncursed staff of power (59, 50, D) a +0 hand axe (59, 51, D) a white draconian corpse (60, 36, D) a book of Beasts (60, 37, D) an uncursed staff of summoning (60, 40, D) a +0 whip (unseen) (60, 41, D) a +0 giant club (60, 50, D) a +0 cloak (unseen) (60, 51, D) a +0 flail (61, 0, D) a +1 shield of protection (61, 16, D) the +6 chain mail "Loer" {rElec rN+ Int+2 Slay+6} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It insulates you from electricity. It protects you from negative energy. (61, 19, D) a cursed +0 glaive (61, 26, D) a +1 plate armour of cold resistance (61, 27, D) an uncursed staff of fire (61, 37, D) a +0 short sword (61, 40, D) a +0 battleaxe 6 boomerangs a +0 chain mail a +0 flail a +0 plate armour a +0 dagger (61, 47, D) a +2 scimitar of electrocution (61, 48, D) a +2 pair of gloves of dexterity (unseen) (61, 49, D) a +0 long sword (unseen) (62, 0, D) the +7 chain mail "Xuroufis" {rC++ MR- rCorr Dex+4} It affects your dexterity (+4). It greatly protects you from cold. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (62, 8, D) an uncursed staff of cold (62, 9, D) the ring "Pafi" {rElec rC+ SInv} [ring of see invisible] It protects you from cold. It insulates you from electricity. It lets you see invisible. (62, 16, D) an uncursed staff of wizardry (62, 17, D) an uncursed ring of wizardry (62, 19, D) a +0 battleaxe (unseen) (62, 20, D) (unseen) (62, 26, D) a book of Changes (still there?) the +4 moon troll leather armour {Spirit, Regen++ MP+5} (still there?) It affects your magic capacity (+5). It increases your rate of regeneration. (62, 36, D) a +0 war axe (62, 37, D) a +0 dagger (62, 40, D) a +0 dagger (unseen) (62, 41, D) a +3 battleaxe (unseen) (62, 47, D) a +0 hand axe (62, 54, D) an uncursed amulet of rage (unseen) (63, 0, D) a +2 shortbow of flaming (63, 8, D) an uncursed ring of see invisible (63, 16, D) an uncursed ring of stealth (63, 17, D) a +0 hand crossbow of freezing (63, 26, D) the +9 falchion of the Swamp {holy, rElec rF- Dex+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+6). It makes you vulnerable to fire. It insulates you from electricity. (63, 36, D) a box of beasts (63, 37, D) a Young Poisoner's Handbook (63, 47, D) a +0 mace (63, 48, D) a +6 falchion of holy wrath (unseen) (63, 49, D) a +1 cloak of magic resistance (unseen) (64, 26, D) a fan of gales (64, 27, D) the cursed +1 robe of Yredelemnul's Regard {rC+} It protects you from cold. It has a curse placed upon it. (64, 48, D) a +2 halberd of protection (unseen) (64, 50, D) a +0 dire flail (unseen) (64, 55, D) a +0 cloak (65, 26, D) an uncursed staff of power (65, 47, D) a book of Air (65, 49, D) a +0 scimitar (unseen) (65, 55, D) a +0 morningstar (66, 47, D) a crystal ball of energy (66, 48, D) a +0 halberd a +5 triple sword of electrocution a cursed +0 trident a +0 dire flail (66, 49, D) a book of Frost a +0 short sword a cursed -3 war axe a +2 cloak a +0 long sword a +0 short sword a +6 hand crossbow of flaming a +0 great mace a cursed staff of death a green draconian corpse a red draconian corpse a purple draconian corpse (66, 51, D) a +5 quarterstaff of speed a yellow draconian corpse (66, 53, D) a cursed -3 trident (66, 55, D) a +0 cloak a yellow draconian corpse (67, 0, D) a sack of spiders (67, 47, D) the +5 leather armour of the Trees {rElec MR+++ Dex-2} It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. (68, 0, D) a sack of spiders (68, 48, D) Ziciank's Catalogue of Fetching Aid Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 (unseen) (68, 49, D) a +0 morningstar (unseen) (69, 0, D) a +7 long sword of slicing (69, 36, D) a +2 dagger of holy wrath (69, 47, D) an uncursed staff of earth (69, 48, D) the +0 dagger of Tudotaef {pierce, *Rage rElec rF+++ MR-} It inflicts extra damage upon your enemies. It renders you almost immune to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (69, 49, D) a +0 rapier (unseen) (69, 51, D) a +4 vampiric halberd (unseen) (69, 52, D) a +0 cloak (unseen) (70, 8, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (70, 9, D) a box of beasts (70, 11, D) a +1 dagger of venom (unseen) (70, 36, D) the +6 scimitar "Uqoami" {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (70, 37, D) a +1 mace of holy wrath (70, 47, D) the Collected Works on the Displaced Glacier Spells Type Level a - Freeze Ice 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Ozocubu's Armour Charms/Ice 3 e - Recall Summoning/Translocation 3 f - Ice Form Ice/Transmutation 4 g - Metabolic Englaciation Hexes/Ice 5 (70, 48, D) Sif Muna's Almanac of Moulding and Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Static Discharge Conjuration/Air 3 d - Irradiate Conjuration/Transmutation 5 e - Iron Shot Conjuration/Earth 6 (70, 49, D) a +0 mace (unseen) (70, 50, D) a phantom mirror (unseen) (70, 51, D) a +0 long sword (still there?) a +0 long sword (still there?) (70, 52, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (unseen) (71, 8, D) an uncursed staff of conjuration (71, 11, D) an uncursed staff of wizardry a +0 dagger a +0 leather armour a +0 whip a +0 scale mail a +0 war axe (71, 16, D) the Guide on Bewitching Flight Spells Type Level a - Corona Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Silence Hexes/Air 5 e - Deflect Missiles Charms/Air 6 (71, 17, D) an uncursed staff of conjuration (71, 21, D) a +0 short sword (unseen) (71, 26, D) an uncursed ring of fire (71, 27, D) an uncursed staff of summoning (71, 31, D) a +0 rapier (unseen) (71, 36, D) a +2 hand axe of electrocution (71, 37, D) a sack of spiders (71, 47, D) a +0 long sword (71, 48, D) a fan of gales (71, 49, D) a +5 hand axe of venom (unseen) (71, 50, D) a +0 halberd (unseen) (71, 51, D) a +3 war axe of venom (unseen) (71, 52, D) a +0 mace (72, 8, D) a phial of floods (72, 16, D) a book of Frost (72, 17, D) a Necronomicon (72, 21, D) an arrow (72, 22, D) a +1 war axe of freezing a +3 long sword of distortion (72, 23, D) an arrow (72, 27, D) a +0 robe of fire resistance (72, 29, D) a +0 rapier (unseen) (72, 36, D) a book of Unlife (72, 37, D) a +1 lajatang of speed (72, 47, D) a +0 hand axe of chopping (72, 49, D) a +0 long sword (unseen) (72, 50, D) a +0 whip (unseen) (72, 51, D) a +0 long sword (unseen) (73, 2, D) a +0 scythe a +0 robe (73, 16, D) a book of Geomancy (73, 17, D) a +6 rapier of speed (73, 20, D) a +0 short sword (unseen) (73, 23, D) a +0 rapier (73, 26, D) the +10 mace of Mutilation {crush, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (73, 32, D) a +0 short sword (unseen) (73, 36, D) an uncursed ring of magical power (73, 37, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (73, 48, D) a +0 scimitar (73, 49, D) a +1 halberd of venom (unseen) (74, 2, D) a +0 robe (74, 48, D) an uncursed staff of fire (74, 49, D) a +2 arbalest of freezing (75, 1, D) a book of the Sky