stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) an uncursed staff of death (50, 37, D) a phantom mirror (51, 37, D) a +0 large shield of reflection (52, 37, D) a book of Necromancy (53, 37, D) a +2 hand axe of venom (59, 37, D) a +1 helmet of see invisible (60, 36, D) a +3 leather armour of poison resistance (60, 37, D) a +2 plate armour of cold resistance (61, 0, D) a book of Debilitation (61, 8, D) an uncursed staff of death (61, 16, D) an uncursed amulet of rage (61, 26, D) a +3 great sword of flaming (61, 37, D) an uncursed ring of protection from fire (61, 42, D) a cursed +0 long sword (61, 44, D) an arrow (62, 0, D) a +4 hand axe of freezing (62, 1, D) a crystal ball of energy (62, 9, D) a +0 shortbow of velocity (62, 12, D) a +2 mace a +0 robe (62, 16, D) an uncursed staff of cold (62, 17, D) a book of the Sky (unseen) (62, 22, D) a cursed +2 dire flail (unseen) (62, 26, D) a book of Alchemy (62, 30, D) a river rat corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (62, 36, D) the ring "Zaosuf" {rF+ rC+ Str+2 SInv} [ring of strength] It affects your strength (+2). It protects you from fire. It protects you from cold. It lets you see invisible. (62, 37, D) a crystal ball of energy (62, 40, D) a +0 longbow 38 arrows a +0 leather armour (62, 42, D) a +0 long sword (unseen) (63, 0, D) a crystal ball of energy (63, 8, D) a +0 spear of flaming (63, 16, D) an uncursed ring of resist corrosion (63, 17, D) a +2 battleaxe of venom (63, 21, D) a +0 battleaxe a +0 robe (63, 26, D) a +2 halberd of protection (63, 27, D) a +2 morningstar of protection (63, 36, D) the ring of Sif Muna's Esteem {rN+ Str+6} [ring of positive energy] It affects your strength (+6). It protects you from negative energy. (63, 37, D) a lightning rod (4/4) (63, 41, D) a +0 longbow (unseen) (64, 17, D) a +2 war axe of chopping (64, 26, D) a phial of floods (64, 27, D) the Compendium of Freezing Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Sticks to Snakes Transmutation 2 d - Summon Ice Beast Ice/Summoning 4 e - Petrify Transmutation/Earth 4 f - Dragon Form Transmutation 7 (64, 41, D) 2 arrows (64, 42, D) a shapeshifter corpse (64, 44, D) a +1 long sword of slicing (65, 26, D) an uncursed staff of conjuration (67, 0, D) a +2 vampiric short sword (69, 0, D) an uncursed staff of air (69, 36, D) an uncursed staff of wizardry (69, 40, D) a +0 short sword of protection (unseen) (70, 8, D) a book of Annihilations (70, 9, D) a +1 short sword of venom (70, 11, D) a +2 short sword of venom (70, 12, D) a +0 rapier of speed (unseen) (70, 37, D) Odaobodd's Volume of Entrancing Confrontation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Fulminant Prism Conjuration/Hexes 4 d - Bolt of Fire Conjuration/Fire 6 e - Darkness Hexes 6 (70, 39, D) a +0 shortbow (unseen) (70, 41, D) a +0 short sword (unseen) (71, 11, D) a +1 flail of crushing (71, 16, D) a +0 antimagic war axe (71, 17, D) the +9 dagger "Zeraffum" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (71, 26, D) a +5 ring of protection (71, 37, D) a lamp of fire (71, 39, D) a +2 vampiric trident (71, 40, D) a +0 dagger a +0 leather armour (71, 41, D) 4 arrows (71, 42, D) a +0 long sword an arrow an elf corpse (skeletalised by now) (72, 8, D) a book of Minor Magic (72, 9, D) an uncursed staff of death (72, 12, D) a +0 short sword (72, 16, D) the +8 great sword "Dufuh" {slice, -Tele rF+++ rN+ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It renders you almost immune to fire. It protects you from negative energy. It prevents most forms of teleportation. (72, 17, D) a book of the Sky (72, 27, D) a +0 pair of boots of running (72, 36, D) a phial of floods (72, 37, D) an uncursed staff of wizardry (72, 39, D) a +0 short sword (72, 40, D) a +0 short sword (unseen) (73, 16, D) a book of Misfortune (73, 17, D) a cursed staff of wizardry (73, 26, D) a +0 shield a +0 scale mail a +0 flail (73, 27, D) a +1 shortbow of flaming (73, 36, D) the Incunabulum of Mutagenic Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Passwall Transmutation/Earth 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Petrify Transmutation/Earth 4 (73, 37, D) a book of Battle (75, 1, D) a +2 dagger of speed a +0 robe a +0 buckler