stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 1, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +7 double sword of Basoxybo {slice, rElec Str+2 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (-4). It insulates you from electricity. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) the +10 mace "Muohazuh" {vamp, Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). (61, 8, D) a lamp of fire (61, 16, D) a box of beasts (62, 1, D) an uncursed staff of cold (62, 9, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (62, 10, D) a +0 leather armour (62, 11, D) a +1 flail of holy wrath (unseen) (62, 16, D) a book of the Warp (62, 17, D) a +2 leather armour of magic resistance (62, 18, D) a +0 longbow (unseen) (62, 19, D) a +0 arbalest (unseen) (62, 21, D) a bolt an arrow (62, 22, D) a bolt a large rock an arrow (62, 26, D) a +5 short sword of venom (62, 27, D) the cursed +2 scythe "Sotytu Emno" {drain, +Fly MR+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (63, 0, D) a box of beasts (63, 10, D) the +6 scimitar "Jojeah" {drain, Fragile +Blink rPois rF+++} A truly terrible weapon, it drains the life of those it strikes. It renders you almost immune to fire. It protects you from poison. It lets you blink. It will be destroyed if unequipped. (63, 18, D) 2 large rocks a cyclops corpse (63, 20, D) a large rock an arrow (63, 23, D) 2 large rocks (63, 26, D) the Collected Works on Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Irradiate Conjuration/Transmutation 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (63, 27, D) a fan of gales (63, 31, D) an uncursed staff of conjuration (64, 11, D) a +0 dagger (unseen) (64, 16, D) an uncursed staff of wizardry (64, 17, D) a +3 flail of venom (64, 18, D) a +4 mace of protection a +0 arbalest 28 bolts a large rock a yaktaur corpse (64, 19, D) a +0 arbalest 12 bolts a yaktaur corpse (64, 20, D) 5 large rocks (unseen) (64, 26, D) a scroll of brand weapon (64, 27, D) a +2 glaive of chopping (65, 26, D) a +2 broad axe of electrocution (67, 0, D) a +3 war axe of electrocution (67, 2, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (69, 0, D) a +4 dagger of venom (69, 9, D) a +2 halberd of flaming (unseen) (69, 10, D) an uncursed staff of wizardry (unseen) (70, 9, D) a +0 arbalest 11 bolts (70, 10, D) a bolt (70, 11, D) a bolt an arrow (71, 9, D) a +0 shortbow 16 arrows a centaur corpse (skeletalised by now) (71, 10, D) a +0 arbalest (unseen) (71, 12, D) an arrow 2 bolts (71, 13, D) an arrow a bolt (71, 16, D) a +0 mace (71, 17, D) an uncursed staff of cold (71, 20, D) a +0 dire flail (unseen) (71, 27, D) an uncursed ring of positive energy (72, 8, D) Waqaene's Papyrus of the Frostbite and Augmentations Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Excruciating Wounds Charms/Necromancy 5 c - Bolt of Cold Conjuration/Ice 6 d - Simulacrum Ice/Necromancy 6 (72, 9, D) an uncursed ring of positive energy (72, 16, D) a sack of spiders (72, 19, D) a +1 dire flail of crushing a +0 chain mail an orc corpse (72, 20, D) a +0 club an orc corpse (72, 27, D) a phial of floods (73, 1, D) an uncursed ring of wizardry (73, 17, D) the +10 morningstar of the Sun {speed, +Fly rF+} Attacks with this weapon are significantly faster. It protects you from fire. It lets you fly. (73, 18, D) a +0 trident (unseen) (73, 19, D) a cursed -1 hand axe (unseen) (75, 1, D) a box of beasts