stonage the Dungeon (0, 51, D) Uwivi's Collected Works on Dark Flight Spells Type Level a - Sublimation of Blood Necromancy 2 b - Poisonous Vapours Poison/Air 2 c - Airstrike Air 4 d - Deflect Missiles Charms/Air 6 (0, 52, D) an uncursed amulet of guardian spirit (1, 32, D) a +0 hand axe (1, 33, D) an uncursed staff of air (1, 34, D) a +2 chain mail of magic resistance (1, 51, D) a sack of spiders (1, 52, D) an uncursed staff of power (2, 14, D) the +8 flail of Resourcefulness {elec, +Fly rF- rC+ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It lets you fly. (2, 15, D) 4 scrolls of enchant weapon (2, 16, D) the Catalogue of Venomous Cold Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Summon Ice Beast Ice/Summoning 4 c - Venom Bolt Conjuration/Poison 5 d - Simulacrum Ice/Necromancy 6 (2, 32, D) a +2 plate armour of poison resistance (2, 33, D) a +2 hunting sling of freezing (2, 34, D) a +2 robe of resistance (2, 50, D) a cursed amulet of inaccuracy (2, 58, D) a javelin (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of fire (3, 16, D) a +2 quarterstaff of crushing (3, 33, D) an uncursed staff of cold (3, 34, D) an uncursed staff of cold (3, 36, D) a +0 antimagic morningstar (unseen) (3, 38, D) a +0 trident (unseen) (3, 50, D) the +10 giant spiked club "Plog" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a lightning rod (4/4) (4, 15, D) a cursed staff of summoning (4, 16, D) a +6 hunting sling (4, 32, D) a +4 scale mail of poison resistance (4, 34, D) an uncursed staff of energy (4, 35, D) a +0 trident (unseen) (4, 36, D) a +0 glaive (unseen) (4, 37, D) a +2 glaive of venom (4, 38, D) a +0 war axe (unseen) (4, 39, D) a +4 war axe (unseen) (4, 40, D) a +0 battleaxe (4, 51, D) a +1 longbow of freezing (4, 52, D) a +3 ring mail of positive energy (5, 14, D) an uncursed ring of protection from cold (5, 15, D) a +1 dagger of holy wrath (5, 16, D) a +3 short sword of venom (5, 32, D) an uncursed staff of conjuration (5, 33, D) a +5 giant spiked club (5, 36, D) a +0 halberd (5, 37, D) a +0 glaive (5, 38, D) a +0 flail a +0 short sword a +0 cloak a +0 long sword a +0 cloak a +0 shield a +0 hand axe a red draconian corpse a purple draconian corpse (5, 40, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (unseen) (5, 50, D) a +0 pair of boots of stealth (5, 52, D) an uncursed ring of protection from fire (6, 14, D) a fan of gales (6, 15, D) the cursed ring "Laow Kig" {*Slow +Fly Str-2 Dex+3} [ring of strength] It affects your strength (-2). It affects your dexterity (+3). It lets you fly. It may slow you when you take damage. It has a curse placed upon it. (6, 16, D) a +1 scimitar of holy wrath (6, 19, D) a +2 battleaxe of freezing (6, 20, D) a +2 battleaxe of freezing (unseen) (6, 32, D) a +1 scale mail of magic resistance (6, 33, D) an uncursed staff of death (6, 34, D) a +2 arbalest of flaming (6, 37, D) a +0 halberd (6, 38, D) a +3 war axe of venom (unseen) (6, 39, D) a +0 dire flail (unseen) (6, 40, D) a +0 battleaxe (6, 50, D) a book of Summonings (6, 51, D) the +5 scale mail "Omeqy" {SInv} It lets you see invisible. (6, 52, D) a phantom mirror (6, 54, D) a stone giant corpse (7, 6, D) a scroll of holy word (7, 14, D) an uncursed staff of air (7, 15, D) a +1 quarterstaff of protection (7, 16, D) a cursed -2 ring of slaying (7, 18, D) a +2 battleaxe of freezing (unseen) (7, 32, D) quicksilver dragon scales (7, 33, D) a sack of spiders (7, 34, D) a phantom mirror (7, 35, D) a +0 mace (unseen) (7, 36, D) a +0 battleaxe a purple draconian corpse (7, 37, D) a +0 halberd (7, 38, D) a +1 bardiche of chopping (7, 39, D) a +0 trident (unseen) (7, 40, D) a +0 trident (7, 41, D) a +0 halberd (unseen) (7, 50, D) a +0 cloak of invisibility (7, 52, D) an uncursed staff of fire (7, 54, D) 3 large rocks (7, 55, D) a +2 arbalest of freezing (still there?) a large rock (still there?) 14 arrows (still there?) 3 bolts (still there?) (7, 56, D) 2 bolts 3 large rocks 7 arrows (7, 57, D) a large rock 2 bolts 3 arrows (7, 59, D) 2 bolts 2 large rocks 10 arrows 3 silver javelins (7, 60, D) an arrow (8, 14, D) a +5 quick blade (8, 15, D) the +5 shield "Nuajilie" {rF+ Regen+ Dex-2 Slay+3} It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It increases your rate of regeneration. (8, 16, D) an uncursed staff of energy (8, 17, D) +0 ice dragon scales (unseen) (8, 19, D) a +1 battleaxe of freezing a frost giant corpse (8, 32, D) a +1 ring mail of fire resistance (8, 33, D) a +0 mace (8, 34, D) a +0 long sword (8, 37, D) a +0 glaive (unseen) (8, 38, D) a +0 trident (unseen) (8, 39, D) a +0 long sword (8, 50, D) an uncursed staff of wizardry (8, 51, D) a fan of gales (8, 53, D) a +0 longbow (unseen) (8, 54, D) a +0 longbow a +0 leather armour a +0 longbow 75 arrows a +0 leather armour (8, 55, D) a +0 arbalest (unseen) (8, 56, D) a +1 lajatang of speed (unseen) (8, 57, D) a silver javelin (8, 58, D) a bolt a silver javelin 2 arrows (8, 59, D) a silver javelin (9, 15, D) a book of Burglary (9, 16, D) a book of Minor Magic a polar bear corpse (9, 32, D) an uncursed staff of poison (9, 50, D) a +3 quarterstaff of crushing (9, 51, D) a fan of gales (9, 56, D) 4 large rocks (unseen) (9, 57, D) a +1 spear of piercing (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the amulet "Wiesoes" {RegenMP +Inv Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It lets you turn invisible. It makes you more stealthy. (10, 15, D) a cursed ring of attention (10, 16, D) the +5 shortbow "Rezel" {freeze, rN+ MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 32, D) a book of Ice (10, 34, D) a +0 long sword (10, 51, D) a +3 spear of distortion (10, 52, D) a +2 halberd of freezing (10, 53, D) a +3 spear of piercing (unseen) (10, 54, D) a +0 arbalest a +0 longbow a +0 leather armour a +1 war axe of freezing a +0 leather armour a +0 longbow 65 arrows a +0 leather armour a +2 morningstar of protection 20 javelins a +0 leather armour 16 large rocks a +0 arbalest 18 bolts a yaktaur corpse an elf corpse a merfolk corpse (10, 55, D) a +0 arbalest (unseen) (10, 56, D) a +0 longbow (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) the cursed +0 helmet of the True Pharaoh {+Inv +Fly} It lets you turn invisible. It lets you fly. It has a curse placed upon it. (11, 15, D) a +2 chain mail of magic resistance (11, 16, D) a +4 ring of intelligence (11, 32, D) a +3 arbalest of flaming (11, 33, D) a +0 short sword (11, 34, D) a +3 plate armour of fire resistance (11, 50, D) a +1 shortbow of flaming (11, 52, D) a fan of gales (11, 53, D) a large rock (unseen) (11, 54, D) 4 large rocks (11, 55, D) 7 large rocks 21 arrows (11, 56, D) a +7 short sword of freezing (unseen) (11, 57, D) a +1 spear of flaming (unseen) (11, 60, D) a large rock (still there?) an arrow (still there?) (12, 14, D) the cursed +3 great sword of the Pill Bug {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It has a curse placed upon it. (12, 15, D) the amulet of Ashagry {Inacc rElec rF+ Str+3 Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. (12, 16, D) a lightning rod (4/4) (12, 32, D) a +1 scale mail of magic resistance (12, 33, D) a book of Enchantments (12, 34, D) an uncursed staff of poison (12, 50, D) an uncursed staff of air (12, 52, D) a book of Debilitation (12, 54, D) a cursed +0 arbalest (unseen) (12, 55, D) a +0 shortbow (still there?) an uncursed staff of air (still there?) (12, 56, D) a +1 arbalest of flaming (unseen) (13, 32, D) a +0 flail (13, 33, D) a +0 long sword (13, 34, D) a crystal ball of energy (13, 50, D) an uncursed ring of poison resistance (13, 51, D) the Volume of Helpful Attacks Spells Type Level a - Song of Slaying Charms 2 b - Throw Frost Conjuration/Ice 2 c - Force Lance Conjuration/Translocation 4 d - Fulminant Prism Conjuration/Hexes 4 e - Fireball Conjuration/Fire 5 (13, 52, D) a +0 ring mail of magic resistance (13, 55, D) a +1 great sword of pain (unseen) (14, 51, D) a +2 spear of pain (14, 52, D) the amulet of Jaowi {-Tele +Rage rN+ Dex+3} [amulet of rage] It affects your dexterity (+3). It protects you from negative energy. It lets you go berserk. It prevents most forms of teleportation. (15, 57, D) 4 javelins (15, 59, D) 11 javelins (19, 0, D) an uncursed ring of see invisible (19, 1, D) the +4 chain mail of Forking Paths {rElec rN+++ Int-5 Dex-4} It affects your intelligence (-5). It affects your dexterity (-4). It insulates you from electricity. It renders you almost immune to negative energy. (19, 16, D) a book of Flames (19, 17, D) a book of Unlife (19, 32, D) a book of Transfigurations (19, 40, D) an arrow (19, 49, D) a +3 ring of intelligence (19, 50, D) a +4 quick blade (20, 0, D) a +3 ring of slaying (20, 1, D) an uncursed staff of fire (20, 16, D) a +0 whip (20, 17, D) the +4 flail of the Hummingbird {drain, +Inv Int+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It lets you turn invisible. It makes you more stealthy. (20, 32, D) a book of the Tempests (20, 33, D) a fan of gales (20, 34, D) a +0 shortbow (unseen) (20, 40, D) a +3 spear of freezing an elf corpse (skeletalised by now) (20, 49, D) a manual of Polearms (20, 50, D) the Collected Works on Darkness Spells Type Level a - Pain Necromancy 1 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Agony Necromancy 5 (21, 0, D) a book of Debilitation (21, 1, D) the Volume of Distant Shores Spells Type Level a - Apportation Translocation 1 b - Teleport Other Translocation 3 c - Controlled Blink Translocation 8 d - Disjunction Translocation 8 (21, 17, D) an uncursed ring of magical power (21, 34, D) an uncursed staff of cold (21, 37, D) an arrow (21, 38, D) an arrow (21, 39, D) 2 arrows (21, 40, D) a +0 rapier (still there?) a +2 dagger of venom (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (21, 50, D) a +2 scale mail of poison resistance (22, 0, D) a lightning rod (4/4) (22, 1, D) a +2 arbalest of freezing (22, 16, D) an uncursed staff of death (22, 17, D) a +0 flail (22, 22, D) a +1 battleaxe of chopping (22, 33, D) an uncursed staff of summoning (22, 34, D) a lamp of fire (22, 40, D) a +0 short sword (unseen) (22, 49, D) an uncursed amulet of regeneration (22, 50, D) a +0 scale mail (23, 0, D) a +1 shortbow of freezing (23, 1, D) a +3 ring mail of magic resistance (23, 16, D) an uncursed staff of air (23, 17, D) a manual of Spellcasting (23, 18, D) a +1 battleaxe of electrocution (23, 23, D) a +2 scimitar of holy wrath (still there?) a +0 mace (still there?) (23, 24, D) a +0 whip (unseen) (23, 25, D) a cursed -1 glaive (unseen) (23, 32, D) a +0 dagger (23, 33, D) a +0 chain mail of positive energy (23, 34, D) the +4 robe of the Six Curses {Int+7} It affects your intelligence (+7). (23, 38, D) a +2 short sword of speed a +0 robe an orc corpse (23, 40, D) an arrow (23, 49, D) a +1 hand axe of flaming (23, 50, D) a +2 battleaxe of freezing (24, 1, D) a lightning rod (4/4) (24, 16, D) a +3 chain mail of cold resistance (24, 17, D) an uncursed staff of energy (24, 18, D) a +3 dagger of draining (24, 21, D) the +5 battleaxe of Tenacity {freeze, rElec rPois rN+ Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (24, 22, D) a +0 short sword a cursed +0 shield a naga corpse (skeletalised by now) (24, 23, D) a black mamba corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (24, 25, D) a +0 flail (unseen) (24, 32, D) the Reference Book on Cankerous Evil Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Dispel Undead Necromancy 5 e - Death Channel Necromancy 6 (24, 33, D) a +2 hand crossbow of velocity (24, 34, D) a sack of spiders (24, 39, D) a +0 long sword a +0 leather armour a cursed -3 longbow a +0 leather armour 25 arrows a +0 long sword a +0 chain mail an elf corpse (24, 40, D) a +2 flail of holy wrath (unseen) (24, 41, D) a +0 shortbow (still there?) a +0 short sword (still there?) (24, 49, D) the amulet "Moschef" {rC+ Regen+ Dex+2 SInv} [amulet of regeneration] It affects your dexterity (+2). It protects you from cold. It lets you see invisible. It increases your rate of regeneration. (24, 50, D) a +3 scale mail of poison resistance (25, 0, D) a manual of Hexes (25, 1, D) a book of Geomancy (25, 6, D) a +0 great sword of flaming (unseen) (25, 7, D) a hell hound corpse (skeletalised by now) (25, 16, D) a +0 flail (25, 17, D) a +0 dire flail (25, 18, D) a phantom mirror (25, 23, D) a +0 flail (25, 24, D) a guardian serpent corpse (skeletalised by now) (25, 25, D) a +2 long sword of venom (unseen) (25, 32, D) a +2 pair of gloves of strength (25, 33, D) a +1 long sword of protection (25, 34, D) a +2 robe of cold resistance (25, 39, D) a +0 longbow (unseen) (25, 40, D) 64 arrows (25, 41, D) a +0 rapier (unseen) (25, 49, D) a +5 glaive of venom (25, 50, D) the +8 bardiche of Qazlal's Whim {flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. (26, 0, D) a +1 crystal plate armour (26, 1, D) an uncursed ring of flight (26, 5, D) a +2 great sword of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) (26, 7, D) a hell hound corpse (skeletalised by now) (26, 16, D) a book of Air (26, 17, D) the +7 dagger of the Abyss {pierce, +Rage Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It lets you go berserk. (26, 32, D) a +0 dagger (26, 33, D) a +0 scimitar (26, 34, D) an uncursed staff of summoning (26, 39, D) a +0 longbow (unseen) (26, 40, D) a +0 longbow (unseen) (26, 41, D) a +0 longbow (still there?) an uncursed staff of conjuration (still there?) (26, 49, D) a +1 demon trident of flaming (26, 50, D) a +3 plate armour of poison resistance (27, 0, D) a +4 long sword of slicing (27, 1, D) a scroll of brand weapon (27, 5, D) a +0 great sword of flaming (unseen) (27, 6, D) a +1 scimitar of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) (27, 7, D) a +3 scimitar of flaming (unseen) (27, 16, D) a +0 glaive (27, 17, D) a +0 morningstar of holy wrath (27, 32, D) a +2 great sword of holy wrath (27, 33, D) a +2 rapier of venom (27, 34, D) a +1 war axe of chopping (27, 49, D) a phial of floods (27, 50, D) a book of Maledictions (28, 0, D) the cursed +1 plate armour of Devotion {*Contam +Inv rPois} It protects you from poison. It lets you turn invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (28, 1, D) the +2 scimitar of Wohite {antimagic, Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you more stealthy. (28, 16, D) a book of Fire (28, 17, D) a +0 shortbow of freezing (28, 32, D) a +2 scimitar of holy wrath (28, 33, D) a +3 long sword of electrocution (28, 49, D) a +3 battleaxe of freezing (28, 50, D) a +1 longbow of freezing (29, 0, D) an uncursed staff of cold (29, 1, D) a book of Power (29, 16, D) a +3 plate armour of poison resistance (29, 17, D) a book of Alchemy (29, 32, D) a phantom mirror (29, 50, D) a +2 ring mail of magic resistance (30, 45, D) an arrow (30, 49, D) a +3 ring mail of positive energy (30, 50, D) an uncursed staff of air (31, 49, D) a book of the Tempests (31, 50, D) a +3 vampiric lajatang (32, 49, D) a lightning rod (4/4) (32, 50, D) an uncursed amulet of faith (33, 50, D) the cursed +2 bardiche "Tivivac" {chop, *Noise rF+ rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. It may make noises in combat. It has a curse placed upon it. (34, 28, D) a +0 war axe (35, 0, D) a +2 vampiric trident (35, 15, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (35, 28, D) the +8 ring mail of Youthful Indiscretion {+Blink Int+4 Stlth+} It affects your intelligence (+4). It lets you blink. It makes you more stealthy. (35, 29, D) a phial of floods (36, 0, D) the +7 scimitar of Saacampo {drain, rN+ Str+4 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+2). It protects you from negative energy. (36, 1, D) the +12 long sword "Guycal" {slice, +Blink rPois Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. It lets you blink. (36, 14, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (36, 15, D) the +2 cloak of the Untouchables {rCorr} It provides partial protection from all sources of acid and corrosion. (36, 28, D) an uncursed staff of energy (36, 29, D) a +0 flail (36, 31, D) a +0 glaive (unseen) (37, 0, D) an uncursed staff of summoning (37, 1, D) a book of Air (37, 14, D) the ring "Bocie" {rElec MR++ rCorr Str-4} [ring of resist corrosion] It affects your strength (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (37, 15, D) a +2 battleaxe of electrocution (37, 17, D) a +0 trident (37, 18, D) a +0 trident (37, 28, D) a book of Annihilations (37, 29, D) a book of the Sky (37, 32, D) a +0 glaive (unseen) (38, 0, D) a book of Dreams (38, 1, D) an uncursed staff of poison (38, 14, D) an uncursed amulet of rage (38, 15, D) a +3 glaive of venom (38, 18, D) a +1 hand crossbow of flaming (38, 28, D) a +1 rapier of venom (38, 32, D) a +0 quarterstaff of protection (unseen) (38, 33, D) the +10 quarterstaff "Niukan" {elec, rElec Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It insulates you from electricity. (unseen) (38, 34, D) a +0 giant club (unseen) (39, 0, D) a +0 helmet of see invisible (39, 1, D) a +2 hand axe of flaming (39, 4, D) a +2 antimagic scythe (39, 14, D) a +3 scimitar of flaming (39, 15, D) the +6 falchion of the Saviour {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. (39, 17, D) a +3 bardiche of protection (39, 18, D) a +0 scimitar (39, 28, D) an uncursed staff of conjuration (39, 29, D) a +0 war axe (39, 32, D) a +0 troll leather armour (unseen) (39, 38, D) a warg corpse (skeletalised by now) (40, 0, D) an uncursed staff of poison (40, 3, D) a +2 demon trident of pain (40, 5, D) an uncursed staff of wizardry (40, 14, D) a manual of Earth Magic (40, 15, D) a +3 scale mail of magic resistance (40, 17, D) a +0 halberd (40, 28, D) a +0 long sword (40, 29, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (40, 32, D) a +0 dagger a +0 robe a +3 great sword of electrocution a +0 plate armour a +0 giant club an orc corpse (skeletalised by now) (40, 33, D) a +6 great mace of protection (unseen) (41, 0, D) a +3 ring of dexterity (41, 1, D) a lightning rod (4/4) (41, 2, D) a cursed +0 dagger (unseen) (41, 14, D) a +0 buckler of reflection (41, 15, D) a +2 short sword of protection (41, 28, D) a +0 trident (41, 29, D) a +0 pair of gloves of archery a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail (41, 31, D) a +3 war axe a +0 chain mail an orc corpse (skeletalised by now) (41, 32, D) a +0 long sword (unseen) (42, 0, D) the cursed +1 great sword "Nachesef" {slice, MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (42, 1, D) a book of the Earth (42, 14, D) a lightning rod (4/4) (42, 15, D) the Incunabulum of Evil Stones Spells Type Level a - Sandblast Earth 1 b - Animate Skeleton Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Passwall Transmutation/Earth 2 e - Animate Dead Necromancy 4 f - Excruciating Wounds Charms/Necromancy 5 g - Agony Necromancy 5 (42, 28, D) a +1 helmet of intelligence (42, 29, D) the cursed +1 arbalest "Linev" {elec, rF+++ rC- MR++ Stlth-} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It renders you almost immune to fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. (42, 31, D) a +0 halberd (unseen) (43, 14, D) a +2 demon blade of freezing (43, 15, D) a scroll of holy word (43, 28, D) an uncursed staff of conjuration (43, 29, D) Sif Muna's Almanac of Heat and the Frostbite Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Inner Flame Hexes/Fire 3 c - Throw Icicle Conjuration/Ice 4 d - Metabolic Englaciation Hexes/Ice 5 (44, 28, D) a +2 robe of positive energy (49, 9, D) a +0 trident (49, 12, D) a +4 falchion of holy wrath (49, 24, D) a lightning rod (4/4) (49, 36, D) a +2 flail of draining (49, 37, D) a phial of floods (50, 1, D) a +3 spear of piercing (50, 12, D) the ring "Aheototu" {Wiz Str+3 Stlth-} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It makes you less stealthy. (50, 13, D) a +0 ring mail of fire resistance (50, 24, D) the +4 demon blade of Honour {pain, rC++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from cold. (50, 25, D) a book of Summonings (50, 36, D) an uncursed staff of poison (50, 37, D) an uncursed staff of wizardry (51, 0, D) a +2 large shield of fire resistance (51, 1, D) a book of Annihilations (51, 12, D) a +1 pair of boots of running (51, 17, D) a +1 scimitar of flaming (51, 36, D) a +1 shortbow of velocity (51, 37, D) a +4 hand crossbow of flaming (51, 42, D) a +2 whip of holy wrath a +0 robe (51, 43, D) a +2 whip of holy wrath a +0 robe (52, 0, D) a +2 hand axe of electrocution (52, 13, D) an uncursed ring of ice (52, 24, D) the +2 mace of the Magic Mushroom {vamp, rF+ MR+ Str-3 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (52, 36, D) a +1 scale mail of fire resistance (52, 37, D) the Grimoire of the Freezing Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freeze Ice 1 c - Throw Frost Conjuration/Ice 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Simulacrum Ice/Necromancy 6 f - Ring of Flames Charms/Fire 7 (53, 1, D) an uncursed staff of earth (53, 12, D) a book of Cantrips (53, 13, D) a +0 leather armour of poison resistance (53, 16, D) a +2 scimitar of flaming (53, 18, D) +0 fire dragon scales (unseen) (53, 24, D) a +0 trident of distortion (53, 25, D) a book of Party Tricks (53, 36, D) an uncursed amulet of the gourmand (53, 37, D) an uncursed amulet of the acrobat (54, 0, D) the Tome of Companions and Darkness Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Summon Mana Viper Hexes/Summoning 5 e - Agony Necromancy 5 (54, 1, D) a book of Spatial Translocations (54, 12, D) an uncursed staff of wizardry (54, 13, D) a +2 scimitar of holy wrath (54, 24, D) an uncursed ring of protection from cold (54, 25, D) a +3 scale mail of positive energy (54, 36, D) a phial of floods (55, 0, D) an uncursed staff of death (55, 1, D) a +3 trident of piercing (55, 12, D) a fan of gales (55, 13, D) a +3 spear of venom (59, 36, D) a +0 helmet of intelligence (59, 37, D) the +6 long sword "Woqis" {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). (60, 36, D) a +0 great sword of electrocution (60, 37, D) a +2 great sword of slicing (61, 0, D) a lightning rod (4/4) (61, 8, D) a Necronomicon (61, 10, D) a +0 dagger (unseen) (61, 20, D) a +0 halberd (unseen) (61, 26, D) a +1 dagger of venom (61, 36, D) the +10 rapier of stonage's Evisceration {flame, Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). (61, 37, D) a +3 mace of protection (62, 1, D) a +0 mace (62, 3, D) a cursed -1 flail a +4 dagger of electrocution (62, 8, D) a box of beasts (62, 9, D) a +0 short sword a +0 club (62, 10, D) a cursed -2 club a +1 dire flail of venom (62, 16, D) an uncursed staff of fire (62, 20, D) a +0 halberd a +0 robe (62, 26, D) the +5 short sword "Egedaegh" {flame, Fragile +Fly rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It lets you fly. It will be destroyed if unequipped. (62, 27, D) a book of Summonings (62, 36, D) a +2 ring mail of cold resistance (62, 37, D) an uncursed staff of cold (63, 3, D) a +0 trident the cursed +1 arbalest of the Ageless Dreams {elec, Str+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It has a curse placed upon it. (63, 8, D) a book of Geomancy (63, 16, D) a +0 long sword (63, 17, D) a crystal ball of energy (63, 20, D) a +6 quarterstaff of protection (unseen) (63, 21, D) the +7 demon whip "Xaun" {freeze, *Drain rC+ Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It protects you from cold. It causes draining when unequipped. a +0 plate armour a +0 shield a +0 dire flail a cursed -1 chain mail (63, 26, D) the Compendium of Mutagenic Malediction Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Portal Projectile Hexes/Translocation 3 d - Blade Hands Transmutation 5 e - Invisibility Hexes 6 (63, 27, D) a +6 broad axe of pain (63, 36, D) a phial of floods (63, 37, D) a box of beasts (64, 16, D) a cursed staff of energy (64, 17, D) a +0 morningstar (64, 19, D) a +1 scythe of flaming (64, 21, D) an uncursed staff of fire (unseen) (64, 26, D) a +2 chain mail of fire resistance (64, 29, D) an uncursed staff of earth (65, 22, D) a +0 trident (65, 26, D) a +0 dire flail of crushing (68, 0, D) a +2 hunting sling of flaming (69, 0, D) a box of beasts (70, 8, D) a +5 ring of dexterity (70, 9, D) a +2 plate armour of cold resistance (70, 37, D) a +0 ring mail of fire resistance (70, 41, D) a +0 shortbow (unseen) (71, 8, D) a +0 fustibalus of freezing (71, 17, D) an uncursed staff of poison (71, 26, D) Bioth's Collected Works on Unholy Execration Spells Type Level a - Darkness Hexes 6 b - Simulacrum Ice/Necromancy 6 c - Discord Hexes 8 (71, 27, D) a +1 chain mail of poison resistance (71, 37, D) a +2 antimagic trident (71, 41, D) 2 arrows (72, 8, D) a +6 mace of holy wrath (72, 9, D) the +8 falchion of Sasic {slice, Fragile +Rage Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you go berserk. It will be destroyed if unequipped. (72, 16, D) a +2 morningstar of protection (72, 17, D) a +0 short sword of freezing (72, 21, D) a +0 flail (72, 27, D) the +2 fustibalus of Yredelemnul's Hope {venom, rPois rF+ MP-9 Str+2} It poisons the ammo it fires. It affects your strength (+2). It protects you from fire. It protects you from poison. It affects your magic capacity (-9). (72, 36, D) a cursed -3 ring of strength (72, 39, D) a +0 trident (72, 40, D) a +5 quarterstaff of holy wrath (73, 1, D) a book of Necromancy (73, 16, D) the +0 leather armour "Feklyn" {+Inv Dex+5} It affects your dexterity (+5). It lets you turn invisible. (73, 21, D) a +0 dire flail (73, 26, D) an uncursed staff of power (73, 27, D) the +6 arbalest "Damnation" {damnation} (73, 36, D) a phantom mirror (73, 37, D) a +1 mace of protection (73, 39, D) a +0 trident (74, 2, D) a +0 scythe a +0 robe (75, 2, D) a +0 club (unseen)