stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (18, 22, D) a +0 trident (19, 16, D) a lightning rod (4/4) (20, 0, D) the ring of Ishocsoo {MR+ Int+2} [ring of protection from magic] It affects your intelligence (+2). It affects your resistance to hostile enchantments. (20, 16, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (20, 22, D) a +0 shortbow of velocity (20, 33, D) a book of Debilitation (21, 33, D) Sax Koll's Tome of Damaging Execration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Static Discharge Conjuration/Air 3 c - Invisibility Hexes 6 d - Orb of Destruction Conjuration 7 (21, 34, D) a book of Beasts (22, 33, D) a +0 leather armour (22, 34, D) a sack of spiders (23, 25, D) a +0 battleaxe (unseen) (23, 33, D) a +4 trident of freezing (23, 34, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (24, 0, D) the ring of Uchinik {MP+9 Str+5} [ring of magical power] It affects your strength (+5). It affects your magic capacity (+9). (24, 18, D) the +5 quarterstaff "Hoimnimp" {crush, rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from negative energy. (24, 27, D) a +0 hand crossbow of freezing the +10 chain mail of Creativity {Str+4 Stlth+} It affects your strength (+4). It makes you more stealthy. (24, 33, D) a crystal ball of energy (24, 34, D) a +2 chain mail of magic resistance (25, 34, D) a +2 quick blade (25, 44, D) a javelin (26, 33, D) a +0 leather armour (26, 34, D) Ciridwie's Handbook of the Voyage and Companions Spells Type Level a - Blink Translocation 2 b - Passage of Golubria Translocation 4 c - Summon Mana Viper Hexes/Summoning 5 d - Dragon's Call Summoning 9 (26, 40, D) a +2 rapier of venom (still there?) a sea snake corpse (still there?) (26, 42, D) a javelin (27, 1, D) the +2 war axe "Tefeugen" {chop, rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It makes you more stealthy. (27, 33, D) a crystal ball of energy (27, 34, D) the +0 leather armour of Generosity {-Cast rC- rCorr Str+7} It affects your strength (+7). It makes you vulnerable to cold. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. (27, 41, D) a javelin (28, 1, D) the +13 plate armour of Fanaticism {Dex+7} It affects your dexterity (+7). (28, 16, D) an uncursed ring of flight (28, 33, D) a +0 spear (29, 16, D) a +2 arbalest of velocity (29, 17, D) an uncursed staff of summoning (29, 33, D) an uncursed ring of fire (33, 14, D) a curare-tipped dart (34, 15, D) an uncursed staff of air (unseen) (34, 28, D) an uncursed staff of power (35, 0, D) an uncursed ring of magical power (35, 14, D) 2 curare-tipped darts (35, 15, D) a +3 plate armour of magic resistance (35, 28, D) an uncursed staff of death (35, 29, D) a +2 robe of cold resistance (36, 0, D) the cursed +2 halberd of Causality {antimagic, rPois Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from poison. It has a curse placed upon it. (36, 1, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (36, 15, D) Viemuonu's Catalogue of Ashen Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Aura of Abjuration Summoning 5 e - Summon Demon Summoning 5 (36, 28, D) a +2 hunting sling of freezing (36, 29, D) an uncursed ring of protection from fire (37, 1, D) a +2 glaive of protection (37, 6, D) (unseen) (37, 14, D) a phial of floods (37, 15, D) a cursed staff of summoning (37, 18, D) a +1 dagger of draining (unseen) (37, 28, D) a book of Maledictions (37, 29, D) an uncursed staff of air (38, 0, D) a +0 bardiche of chopping (38, 1, D) an uncursed staff of earth (38, 14, D) a +0 robe (38, 15, D) an arrow (still there?) the +12 broad axe of Valiance {drain, MR+ Str+2 Int-5} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (-5). It affects your resistance to hostile enchantments. (38, 19, D) a sling bullet (unseen) (38, 28, D) a +2 flail of protection (38, 29, D) a +1 antimagic mace (39, 1, D) a +3 great sword of electrocution (39, 14, D) a +6 ring of intelligence a +6 ring of intelligence a +1 pair of boots of running (39, 15, D) a +3 plate armour of fire resistance (39, 19, D) a +0 hunting sling a +0 quarterstaff 24 sling bullets a +3 ring mail of magic resistance (39, 21, D) a +0 great sword (unseen) (39, 28, D) a book of Unlife (39, 29, D) a +1 ring of evasion (40, 0, D) a phial of floods (40, 1, D) a book of Debilitation (40, 15, D) an uncursed ring of see invisible (40, 18, D) a +0 scythe (unseen) (40, 20, D) a +2 hat of magic resistance a +0 lajatang quicksilver dragon scales (40, 21, D) a +3 flail of draining a +2 rapier of electrocution a sling bullet a +0 scimitar of flaming a curare-tipped dart (40, 28, D) an uncursed ring of flight (40, 29, D) the ring of Recklessness {rF+ MR+ Stlth+} [ring of protection from magic] It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (41, 0, D) a +4 mace of protection (41, 1, D) a +1 ring mail of poison resistance (41, 14, D) an uncursed amulet of regeneration (41, 15, D) a +2 scale mail of cold resistance (41, 19, D) a +0 glaive (unseen) (41, 21, D) a +0 dire flail of crushing a +0 leather armour an uncursed ring of ice a cursed +0 dagger a +0 robe a potion of brilliance (41, 22, D) 3 throwing nets (unseen) (41, 28, D) a +2 scale mail of positive energy (41, 29, D) the Tome of Harmful Shape Shifting Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Irradiate Conjuration/Transmutation 5 (42, 0, D) the +5 rapier of the Demagogue {drain, MR++ Str-2 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (42, 1, D) a +2 battleaxe of flaming (42, 14, D) an uncursed staff of conjuration (42, 15, D) Yreyham's Tome of Captivating Venom Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Venom Bolt Conjuration/Poison 5 c - Silence Hexes/Air 5 (42, 21, D) a +0 pair of gloves an uncursed amulet of faith a +1 longbow of flaming a +0 centaur barding 20 arrows (42, 28, D) the +6 scale mail of Ungyol {Int+5} It affects your intelligence (+5). (42, 29, D) a book of the Dragon (43, 14, D) a +0 robe (43, 15, D) a +0 short sword (43, 28, D) a sack of spiders (43, 29, D) an uncursed staff of conjuration (44, 28, D) a book of Necromancy (49, 0, D) a +1 falchion of flaming (49, 1, D) a +2 ring of protection (49, 12, D) a +0 long sword (49, 36, D) the Tome of Bewitching Dark Rituals Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Animate Dead Necromancy 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (49, 37, D) a +1 hunting sling of velocity (50, 0, D) an uncursed amulet of faith (50, 1, D) a book of Cantrips (50, 12, D) a sack of spiders (50, 13, D) the Reference Book on Snow and Stones Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Ozocubu's Refrigeration Ice 6 (50, 24, D) the Guide on Helpful Translocation Spells Type Level a - Apportation Translocation 1 b - Ozocubu's Armour Charms/Ice 3 c - Force Lance Conjuration/Translocation 4 d - Ring of Flames Charms/Fire 7 (50, 25, D) an uncursed staff of fire (50, 36, D) an uncursed staff of air (50, 37, D) the +12 long sword of Kyla {slice, *Drain +Inv rPois Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It protects you from poison. It lets you turn invisible. It causes draining when unequipped. (50, 42, D) a +0 trident (51, 0, D) a +4 plate armour of magic resistance (51, 12, D) a phantom mirror (51, 13, D) a +2 vampiric hand axe (51, 24, D) an uncursed staff of power (51, 25, D) a lightning rod (4/4) (51, 28, D) a +0 flail (unseen) (51, 36, D) a cursed staff of poison (51, 40, D) a +0 trident (52, 0, D) a +2 glaive of freezing (52, 1, D) an uncursed staff of wizardry (52, 12, D) a phantom mirror (52, 13, D) a +1 long sword of flaming (52, 19, D) a +2 short sword of draining (unseen) (52, 20, D) a +2 short sword of venom (unseen) (52, 21, D) a +2 falchion of electrocution (unseen) (52, 24, D) an uncursed staff of cold (52, 25, D) a +2 leather armour of cold resistance (52, 36, D) a +1 dire flail of protection (52, 37, D) an uncursed staff of power (53, 0, D) a book of Geomancy (53, 1, D) a sack of spiders (53, 13, D) a sack of spiders (53, 19, D) a +0 long sword (53, 21, D) a +0 broad axe (still there?) a +0 short sword (still there?) (53, 24, D) a +3 chain mail of fire resistance (53, 25, D) a +3 leather armour of fire resistance (53, 26, D) a +0 hand axe (unseen) (53, 37, D) a +2 scale mail of cold resistance (54, 1, D) a box of beasts (54, 13, D) a box of beasts (54, 20, D) a +3 hand axe of freezing (54, 24, D) a book of Beasts (54, 25, D) a book of Misfortune (54, 27, D) a +2 dagger of chaos (unseen) (55, 0, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a cursed amulet of regeneration 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 flail a +0 shield a +0 scale mail (55, 1, D) a +4 eveningstar of draining (55, 12, D) a book of Dreams (55, 13, D) a +2 robe of fire resistance (55, 24, D) an uncursed amulet of harm (59, 36, D) a book of Spatial Translocations (59, 37, D) a +0 halberd of protection (60, 2, D) a +0 war axe (unseen) (60, 37, D) a lamp of fire (60, 43, D) +0 ice dragon scales (unseen) (61, 3, D) a +0 war axe (61, 16, D) a +2 leather armour of cold resistance (61, 19, D) a +0 dagger (unseen) (61, 20, D) a +0 great mace (unseen) (61, 26, D) a +0 dire flail (61, 36, D) a +0 halberd of flaming (61, 37, D) a sack of spiders (62, 1, D) a +0 dagger (62, 2, D) a +0 battleaxe of chopping (62, 3, D) a +2 dagger of holy wrath (unseen) (62, 8, D) a crystal ball of energy (62, 9, D) a +0 halberd of venom (62, 11, D) (unseen) (62, 16, D) the +0 leather armour of the Journeyman {+Inv} It lets you turn invisible. (62, 17, D) the cursed +3 arbalest "Etirume" {elec, rPois rF+ rC+ Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It protects you from cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (62, 19, D) a +2 great mace (unseen) (62, 26, D) a +1 ring mail of fire resistance (62, 27, D) an uncursed staff of power (62, 32, D) a +1 vampiric great sword (62, 36, D) a +3 battleaxe of chopping (62, 37, D) a +0 shortbow of flaming (63, 0, D) an uncursed staff of cold (63, 8, D) the Volume of Flamy Transformation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Sticks to Snakes Transmutation 2 c - Statue Form Transmutation/Earth 6 (63, 16, D) a lamp of fire (63, 17, D) a +0 dagger (63, 18, D) a +0 great sword of holy wrath (unseen) (63, 19, D) a +1 halberd (unseen) (63, 26, D) a +2 leather armour of cold resistance (63, 27, D) an uncursed ring of flight (63, 30, D) a +1 great sword of draining (63, 36, D) a +2 plate armour of fire resistance (63, 37, D) a crystal ball of energy (64, 16, D) an uncursed amulet of rage (64, 20, D) a +0 long sword (unseen) (64, 26, D) the +2 leather armour of the Nightingale {*Corrode rC- rN+++ SInv} It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you see invisible. It may corrode you when you take damage. (64, 30, D) a +0 dire flail (unseen) (65, 26, D) a +2 helmet of intelligence (67, 0, D) a lightning rod (4/4) (68, 0, D) a book of Unlife (69, 0, D) an uncursed staff of death (69, 36, D) a lamp of fire (70, 8, D) a +0 dagger of venom (70, 36, D) a lightning rod (4/4) (70, 37, D) a +6 flail of venom (71, 8, D) an uncursed staff of summoning (71, 16, D) an uncursed ring of flight (71, 27, D) a +3 spear of freezing (71, 36, D) an uncursed ring of resist corrosion (72, 9, D) a +3 scimitar of flaming (72, 16, D) a +1 broad axe of venom (72, 17, D) a book of Frost (72, 26, D) a box of beasts (72, 27, D) an uncursed staff of death (72, 36, D) a +3 glaive of chopping (72, 37, D) a sack of spiders (73, 1, D) a +1 plate armour of fire resistance (73, 16, D) an uncursed staff of fire (73, 26, D) the cursed +1 quarterstaff "Buw Xaa" {freeze, *Corrode rF+ rC+ rN+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It renders you almost immune to negative energy. It may corrode you when you take damage. It has a curse placed upon it. (73, 27, D) a sack of spiders (73, 36, D) a +1 falchion of protection (75, 1, D) a Grand Grimoire