stonage the Dungeon (1, 34, D) a +2 glaive of protection (2, 14, D) a sack of spiders (2, 15, D) a phial of floods (2, 16, D) +1 acid dragon scales (2, 32, D) an uncursed amulet of magic regeneration (2, 33, D) a +0 flail of protection (2, 34, D) a +1 dagger of draining (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +1 plate armour of magic resistance (3, 15, D) the +2 pair of boots of the Sixty-Six Gods {rPois} It protects you from poison. (3, 16, D) a +2 scale mail of cold resistance (3, 32, D) an uncursed staff of poison (3, 33, D) a box of beasts (3, 34, D) an uncursed staff of power (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed ring of poison resistance (4, 15, D) Muukauk's Grimoire of Mutagenic Enhancements Spells Type Level a - Song of Slaying Charms 2 b - Irradiate Conjuration/Transmutation 5 c - Blade Hands Transmutation 5 d - Hydra Form Transmutation 6 (4, 16, D) a book of Death (4, 32, D) a +0 robe (4, 33, D) a +2 ring of intelligence (4, 34, D) a +0 quarterstaff of protection (5, 14, D) an uncursed amulet of harm (5, 15, D) a +1 dagger of venom (5, 16, D) a book of Annihilations (5, 32, D) a cursed staff of air (5, 34, D) a +2 glaive of venom (6, 14, D) an uncursed amulet of regeneration (6, 15, D) an uncursed staff of death (6, 16, D) an uncursed ring of resist corrosion (6, 32, D) an uncursed staff of earth (6, 33, D) a lightning rod (4/4) (6, 34, D) a book of Unlife (7, 14, D) the +0 scale mail of Lucidity {*Drain rElec rPois} It insulates you from electricity. It protects you from poison. It causes draining when unequipped. (7, 15, D) a +2 ring of protection (7, 16, D) a box of beasts (7, 20, D) a cursed -3 war axe (7, 32, D) a +0 buckler of fire resistance (7, 33, D) the +7 long sword of the Abyss {vamp, rPois Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It protects you from poison. (7, 34, D) a cursed +3 ring of intelligence (7, 38, D) an arrow (8, 14, D) a cursed staff of wizardry (8, 15, D) a crystal ball of energy (8, 16, D) a lamp of fire (8, 21, D) a shard shrike corpse (skeletalised by now) (8, 33, D) the +4 dagger "Naacwet" {pierce, rF- Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It makes you vulnerable to fire. (8, 34, D) a +2 hat (8, 38, D) +0 pearl dragon scales (unseen) (9, 14, D) the +2 leather armour of Demnog {MR+++ Dex+2 Slay+2} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. (9, 15, D) a manual of Hexes (9, 16, D) the Papyrus of Supportive Feathers Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Lightning Bolt Conjuration/Air 5 (9, 32, D) a +2 vampiric great sword (9, 33, D) a lightning rod (4/4) (9, 34, D) an uncursed staff of air (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) Meybriul's Guide on the Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Spellforged Servitor Conjuration/Summoning 7 e - Summon Hydra Summoning 7 (10, 15, D) an uncursed staff of air (10, 16, D) a +2 spear of piercing (10, 32, D) a box of beasts (10, 33, D) a phantom mirror (10, 34, D) a +4 scimitar of electrocution (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a phial of floods (11, 15, D) an uncursed ring of flight (11, 16, D) an uncursed staff of power (11, 32, D) a fan of gales (11, 34, D) a +5 long sword of slicing (12, 14, D) an uncursed ring of protection from magic (12, 15, D) an uncursed staff of poison (12, 16, D) a +0 long sword of draining (12, 32, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (12, 33, D) a +0 dagger of flaming (12, 34, D) a ration (13, 33, D) a book of Fire (19, 0, D) a +1 pair of boots of stealth (19, 1, D) the amulet "Jayqycix" {Harm *Drain +Fly} [amulet of harm] It increases damage dealt and taken. It lets you fly. It causes draining when unequipped. (19, 16, D) a +2 plate armour of cold resistance (19, 17, D) a box of beasts (19, 32, D) a manual of Throwing (19, 33, D) a book of Necromancy (20, 0, D) a Grand Grimoire (20, 1, D) the cursed +1 scale mail "Faackuess" {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (20, 16, D) an uncursed ring of fire (20, 17, D) a crystal ball of energy (20, 32, D) a crystal ball of energy (20, 33, D) a phantom mirror (21, 0, D) a +1 leather armour of magic resistance (21, 9, D) a +0 antimagic demon whip (unseen) (21, 16, D) a +1 mace of protection (21, 17, D) the +10 plate armour "Curchyerr" {rN+ Regen+ Dex-5 SInv} It affects your dexterity (-5). It protects you from negative energy. It lets you see invisible. It increases your rate of regeneration. (21, 32, D) a book of Minor Magic (21, 33, D) a book of Burglary (21, 34, D) a +0 dagger (22, 0, D) the cursed +1 ring mail "Buymoepne" {rC+ Str+3} It affects your strength (+3). It protects you from cold. It has a curse placed upon it. (22, 1, D) an uncursed staff of air (22, 9, D) a +0 spear (unseen) (22, 10, D) a +2 war axe of flaming a +0 animal skin the amulet of the Past {RegenMP rN+ MP+9 Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. a +0 war axe a +0 animal skin a +0 war axe a +0 animal skin a +6 quick blade a +0 robe a +0 buckler (22, 11, D) a +2 lajatang of venom (unseen) (22, 16, D) a scroll of brand weapon (22, 17, D) the +4 halberd of Kupral {chop, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (22, 28, D) a death drake corpse (skeletalised by now) (22, 32, D) an uncursed staff of summoning (22, 33, D) a +1 short sword of draining (23, 0, D) a +4 chain mail of magic resistance (23, 1, D) a lamp of fire (23, 10, D) a +2 antimagic quarterstaff (unseen) (23, 11, D) (unseen) (23, 16, D) the +2 helmet "Vehe" {Regen+ rCorr Str-5 Dex+7} It affects your strength (-5). It affects your dexterity (+7). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (23, 27, D) a swamp drake corpse (skeletalised by now) (23, 28, D) a hydra corpse (skeletalised by now) (still there?) a swamp drake corpse (skeletalised by now) (still there?) (23, 39, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (24, 0, D) a +2 dagger of speed (24, 1, D) the ring "Zoofian" {Int+3 Stlth-} [ring of attention] It affects your intelligence (+3). It makes you less stealthy. (24, 17, D) a +0 shortbow of freezing (24, 28, D) +0 gold dragon scales (still there?) +0 gold dragon scales (still there?) a golden dragon corpse (skeletalised by now) (still there?) (24, 33, D) an uncursed staff of air (25, 1, D) an uncursed staff of conjuration (25, 17, D) a book of Misfortune (25, 29, D) an iron dragon corpse (skeletalised by now) a hydra corpse (skeletalised by now) (25, 40, D) a +0 short sword of venom a +1 trident of venom (25, 41, D) a cursed -2 long sword a +0 leather armour an uncursed ring of wizardry a +1 scimitar of holy wrath a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (25, 42, D) a +2 battleaxe of venom a +2 dire flail of protection (25, 43, D) a +0 longbow (still there?) an arrow (still there?) (26, 0, D) an uncursed staff of death (26, 1, D) a +4 morningstar of flaming (26, 17, D) a +1 mace of venom (26, 40, D) a +0 longbow (unseen) (26, 41, D) a +0 long sword (unseen) (26, 42, D) 6 arrows a +0 short sword a +0 short sword (26, 44, D) a +5 morningstar of holy wrath (unseen) (27, 0, D) a +0 robe (27, 1, D) a lamp of fire (27, 17, D) an uncursed ring of poison resistance (27, 32, D) the +5 hunting sling of Tutaut {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (27, 33, D) the Tome of Dark Poison Spells Type Level a - Animate Skeleton Necromancy 1 b - Spider Form Transmutation/Poison 3 c - Animate Dead Necromancy 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Death Channel Necromancy 6 (27, 41, D) a +0 longbow (unseen) (27, 43, D) a cursed -2 rapier (unseen) (28, 0, D) the +10 scimitar "Coseyrgh" {vamp, +Rage rC+ Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It lets you go berserk. It makes you less stealthy. (28, 1, D) an uncursed staff of summoning (28, 17, D) a +0 arbalest of freezing (29, 0, D) the +6 hand crossbow "Okitink" {flame, +Fly Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It lets you fly. (29, 1, D) the Grimoire of Spatial Stones Spells Type Level a - Sandblast Earth 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Recall Summoning/Translocation 3 e - Petrify Transmutation/Earth 4 f - Shatter Earth 9 (29, 16, D) an uncursed staff of poison (29, 17, D) a lamp of fire (34, 28, D) an uncursed staff of death (35, 0, D) a scroll of brand weapon (35, 14, D) a +4 scale mail of fire resistance (35, 15, D) a fan of gales (35, 28, D) an uncursed staff of wizardry (35, 29, D) a book of Ice (36, 0, D) a +2 ring mail of fire resistance (36, 1, D) the +6 quarterstaff "Ivi Ofag" {pain, *Drain +Inv rPois Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from poison. It lets you turn invisible. It causes draining when unequipped. (36, 14, D) the +7 dire flail "Zemnal" {flame, rN++ Str-5 Dex+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your dexterity (+4). It greatly protects you from negative energy. It lets you see invisible. (36, 15, D) a book of Changes (36, 28, D) a +0 fustibalus of velocity (36, 29, D) a +0 broad axe of venom (37, 0, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (37, 14, D) a box of beasts (37, 15, D) a book of Air (37, 23, D) a +2 scythe of protection (37, 28, D) a +3 ring mail of poison resistance (37, 29, D) a phial of floods (38, 1, D) the +10 ring mail of Tuf Dues {MR+} It affects your resistance to hostile enchantments. (38, 6, D) a +2 scythe of freezing (38, 14, D) a +0 robe (38, 15, D) a lightning rod (4/4) (38, 23, D) the +4 triple sword "Duvav" {drain, Str+7 Int+3} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It affects your intelligence (+3). a +1 scythe of slicing (still there?) (38, 28, D) a +2 scale mail of cold resistance (38, 29, D) a +1 shortbow of flaming (38, 33, D) a +0 flail (39, 0, D) a book of Ice (39, 1, D) the +5 leather armour "Cagh" {MR+} It affects your resistance to hostile enchantments. (39, 6, D) an uncursed staff of fire (39, 13, D) a +0 shield a +0 scale mail (39, 14, D) an uncursed ring of flight (39, 28, D) an uncursed staff of summoning (39, 29, D) an uncursed staff of fire (40, 0, D) the +3 long sword "Hayf" {flame, rElec Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It insulates you from electricity. (40, 1, D) an uncursed ring of resist corrosion (40, 22, D) a +0 trident (40, 23, D) a +2 scythe of slicing (40, 24, D) a +0 scimitar (unseen) (40, 28, D) a +2 chain mail of fire resistance (40, 29, D) an uncursed staff of conjuration (40, 34, D) a +0 flail (41, 0, D) a +1 spear of venom (41, 1, D) a +2 dire flail of protection (41, 14, D) a +2 falchion of holy wrath (41, 15, D) a +1 helmet of intelligence (41, 28, D) an uncursed staff of conjuration (41, 29, D) a +3 hand axe of flaming (42, 0, D) a lightning rod (4/4) (42, 14, D) the +6 dagger of the Valley {vamp, rPois Str+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+6). It protects you from poison. (42, 15, D) a +0 buckler of reflection (42, 28, D) a +2 dagger of protection (42, 29, D) a lightning rod (4/4) (43, 14, D) a crystal ball of energy (43, 15, D) a crystal ball of energy (43, 28, D) the Almanac of Shifting Unholy Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Excruciating Wounds Charms/Necromancy 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (43, 29, D) a +2 chain mail of magic resistance (44, 28, D) a book of the Sky (49, 0, D) a +2 hand axe of freezing (49, 12, D) a +2 vampiric halberd (49, 36, D) the +3 scale mail of Urokazil {rF+ rN+ rCorr Int-4} It affects your intelligence (-4). It protects you from fire. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (49, 37, D) a +0 broad axe of electrocution (49, 40, D) a +1 demon trident of electrocution (50, 0, D) the Handbook of Entrancing Unholy Rites Spells Type Level a - Corpse Rot Necromancy 2 b - Vampiric Draining Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Metabolic Englaciation Hexes/Ice 5 e - Dispel Undead Necromancy 5 (50, 1, D) a +0 dagger (50, 12, D) a +2 robe of positive energy (50, 13, D) a lightning rod (4/4) (50, 24, D) a +2 hunting sling of freezing (50, 36, D) an uncursed staff of poison (50, 37, D) a +5 ring of intelligence (50, 40, D) a +0 scythe of protection (51, 0, D) the Tome of the Boiling Point Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Shadow Creatures Summoning 6 e - Summon Hydra Summoning 7 (51, 1, D) a +1 crystal plate armour (51, 6, D) a +5 spear of freezing (unseen) (51, 9, D) a +5 hand axe of flaming (51, 13, D) a +3 hand axe of venom (51, 24, D) the +10 plate armour of the Pleiades {Regen+ Dex+6} It affects your dexterity (+6). It increases your rate of regeneration. (51, 36, D) the +4 broad axe "Tiriwn" {chop, rN+ Int+5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from negative energy. It makes you more stealthy. (51, 37, D) a +2 mace of draining (52, 0, D) a +4 chain mail of fire resistance (52, 1, D) the cursed +2 rapier "Zighoif" {pierce, Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). It has a curse placed upon it. (52, 7, D) a +0 dagger a +0 robe (52, 8, D) a +2 great sword a +0 plate armour the cursed +0 hunting sling "Qeirorun" {velocity, Str+4 Stlth+} Any stone fired from it inflicts extra damage. It affects your strength (+4). It makes you more stealthy. It has a curse placed upon it. an uncursed ring of see invisible (52, 12, D) a book of Misfortune (52, 13, D) an uncursed amulet of the gourmand (52, 24, D) a lightning rod (4/4) (52, 25, D) a book of Death (52, 36, D) a sack of spiders (52, 37, D) a +2 long sword of slicing (53, 1, D) a +2 buckler of poison resistance (53, 7, D) an uncursed staff of fire (unseen) (53, 12, D) the ring of Fanaticism {rElec AC+2 Dex+4} [ring of protection] It affects your AC (+2). It affects your dexterity (+4). It insulates you from electricity. (53, 13, D) an uncursed staff of fire (53, 24, D) a +0 pair of boots of flying (53, 25, D) the ring "Leeredu" {rN+ Str+2} [ring of positive energy] It affects your strength (+2). It protects you from negative energy. (53, 36, D) the ring of Zediab {rPois SInv} [ring of poison resistance] It protects you from poison. It lets you see invisible. (53, 37, D) an uncursed ring of fire (53, 40, D) a cursed +0 great sword (unseen) (54, 0, D) the Volume of Noxious Earth Spells Type Level a - Sandblast Earth 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 (54, 1, D) a +0 robe (54, 12, D) a +2 rapier of draining (54, 13, D) a +0 flail of protection (54, 24, D) a lamp of fire (54, 25, D) an uncursed staff of cold (54, 32, D) a +0 robe (unseen) (55, 0, D) a +2 plate armour of fire resistance (55, 12, D) a book of the Dragon (55, 13, D) a sack of spiders (55, 24, D) a +5 shortbow (55, 33, D) +0 storm dragon scales (unseen) (59, 36, D) the Tome of Unstable Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 (60, 36, D) a +2 lajatang of speed (60, 37, D) a book of Debilitation (60, 41, D) a cursed +0 hand axe (unseen) (61, 0, D) a book of Air (61, 3, D) a cursed +0 long sword (unseen) (61, 8, D) a sack of spiders (61, 16, D) a crystal ball of energy (61, 26, D) an uncursed staff of fire (61, 36, D) a +2 hand axe of chopping (61, 37, D) a +0 mace of holy wrath (62, 0, D) a +2 rapier of flaming (62, 3, D) a +3 morningstar (unseen) (62, 8, D) a book of Misfortune (62, 9, D) the Incunabulum of Vitriolic Transformation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Venom Bolt Conjuration/Poison 5 e - Blade Hands Transmutation 5 (62, 16, D) a +0 hand crossbow of flaming (62, 17, D) a +1 robe of cold resistance (62, 20, D) a +2 scimitar of flaming (62, 26, D) a scroll of fog (62, 27, D) a +3 plate armour of cold resistance (62, 36, D) a scroll of fog (62, 37, D) an uncursed amulet of rage (63, 8, D) a +2 arbalest of freezing (63, 16, D) a +2 hand crossbow of freezing (63, 17, D) an uncursed staff of earth (63, 20, D) a +3 scimitar of flaming (63, 26, D) an uncursed ring of poison resistance (63, 27, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (63, 36, D) an uncursed ring of protection from cold (63, 37, D) a +3 scimitar of holy wrath (64, 16, D) a crystal ball of energy (64, 17, D) a crystal ball of energy (64, 21, D) a +1 scimitar of flaming (64, 27, D) an uncursed ring of protection from magic (64, 30, D) a cursed +0 war axe (unseen) (65, 26, D) an uncursed ring of protection from magic (67, 0, D) the +8 chain mail "Qyomou" {rPois rC+} It protects you from cold. It protects you from poison. (68, 0, D) the +11 lajatang "Ejuc" {slice, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (69, 0, D) a fan of gales (69, 36, D) a +0 rapier of flaming (70, 8, D) a book of Battle (70, 9, D) a phial of floods (70, 29, D) a +2 shortbow of freezing (unseen) (70, 36, D) a +5 vampiric rapier (71, 16, D) a fan of gales (71, 17, D) an uncursed ring of wizardry (71, 20, D) a +0 flail (71, 27, D) a +0 shortbow (71, 28, D) the +9 halberd of Unreason {distort, *Corrode rC++ Int+8 Dex-2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+8). It affects your dexterity (-2). It greatly protects you from cold. It may corrode you when you take damage. a +0 shortbow 21 arrows (71, 30, D) an arrow (71, 31, D) 3 arrows (71, 32, D) an arrow (71, 36, D) a lamp of fire (72, 9, D) an uncursed staff of poison (72, 11, D) a cursed staff of earth (72, 16, D) the +8 quarterstaff of the Ass {freeze, rN+ Str+3 Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (-4). It protects you from negative energy. (72, 17, D) a phial of floods (72, 19, D) a +0 mace (72, 26, D) a sack of spiders (72, 29, D) a +0 shortbow (unseen) (72, 31, D) a +0 rapier of freezing (unseen) (72, 33, D) an arrow (72, 36, D) a fan of gales (73, 1, D) a box of beasts (73, 16, D) an uncursed staff of death (73, 17, D) a lamp of fire (73, 27, D) a +1 scale mail of cold resistance (73, 36, D) an uncursed ring of see invisible (73, 37, D) the Volume of Frigorific Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Summon Ice Beast Ice/Summoning 4 e - Bolt of Cold Conjuration/Ice 6 (74, 3, D) a +0 club (75, 1, D) the +10 trident of Ancient Evil {drain, rC++ MR+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It affects your resistance to hostile enchantments. a +1 short sword of draining (still there?)