stonage the Dungeon (0, 51, D) a +0 robe (0, 52, D) a lightning rod (4/4) (1, 32, D) a +1 scale mail of cold resistance (1, 33, D) an uncursed staff of earth (1, 51, D) the Handbook of Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 2 d - Alistair's Intoxication Transmutation/Poison 5 (1, 52, D) an uncursed staff of earth (2, 14, D) a +0 mace of protection (2, 15, D) the +6 quarterstaff of Exquisite Torment {crush, rF+ Str+3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+4). It protects you from fire. (2, 16, D) a +1 pair of gloves of dexterity (2, 32, D) the +1 robe of Gehenna {MP+9 Dex+2 Slay+4} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It affects your magic capacity (+9). (2, 33, D) an uncursed staff of fire (2, 34, D) a +0 spear of piercing (2, 51, D) a +0 long sword (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a book of Party Tricks (3, 15, D) a book of Alchemy (3, 16, D) an uncursed staff of wizardry (3, 32, D) a +0 trident of freezing (3, 34, D) an uncursed staff of summoning (3, 36, D) a throwing net (3, 52, D) a lamp of fire (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed ring of fire (4, 15, D) a book of Geomancy (4, 16, D) a phantom mirror (4, 33, D) an uncursed staff of summoning (4, 34, D) a book of Burglary (4, 47, D) a javelin (4, 50, D) a book of Battle (4, 51, D) a +0 helmet of intelligence (4, 52, D) an uncursed staff of fire (5, -1, D) a +0 shield a +0 scale mail (5, 14, D) a +2 pair of boots of stealth (5, 15, D) a fan of gales (5, 16, D) an uncursed ring of flight (5, 32, D) an uncursed staff of power (5, 34, D) an uncursed staff of wizardry (5, 46, D) 2 silver javelins (5, 50, D) a +0 short sword (6, 14, D) the cursed +1 rapier of Doom {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It has a curse placed upon it. (6, 15, D) an uncursed staff of fire (6, 16, D) a cursed staff of earth (6, 20, D) a crocodile corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (6, 21, D) a hydra corpse (skeletalised by now) (6, 22, D) a hippogriff corpse (skeletalised by now) (6, 32, D) the cursed +0 cloak of Ocot {rC- rN+ Dex+5} It affects your dexterity (+5). It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (6, 34, D) a fan of gales (6, 43, D) a +1 trident of venom (unseen) (6, 47, D) a javelin (6, 50, D) an uncursed staff of summoning (6, 52, D) a +2 falchion of holy wrath (6, 65, D) a +0 plate armour (unseen) (7, 14, D) a +2 falchion of slicing (7, 16, D) the +5 hunting sling of Qazlal's Benevolence {venom, rC+ Str+3} It poisons the ammo it fires. It affects your strength (+3). It protects you from cold. (7, 20, D) a black mamba corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (7, 25, D) a blink frog corpse (skeletalised by now) (7, 32, D) a +0 trident (7, 34, D) a +0 spear (7, 42, D) a sea snake corpse (skeletalised by now) (7, 47, D) 2 javelins (still there?) a javelin (still there?) a silver javelin (still there?) (7, 50, D) a +1 leather armour of fire resistance (7, 64, D) a +2 glaive of chopping a +3 bardiche of flaming a +1 shortbow of freezing a cursed +0 plate armour the ring of Eforenad {rN+ EV+3} [ring of evasion] It affects your evasion (+3). It protects you from negative energy. 4 potions of heal wounds the amulet of Miracles {Spirit rF+ rC- Str-2 Dex+7} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-2). It affects your dexterity (+7). It protects you from fire. It makes you vulnerable to cold. a +0 plate armour (7, 65, D) the +1 dagger of Luty {drain, *Drain MR++} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It causes draining when unequipped. (unseen) (7, 66, D) a +0 dagger (unseen) (8, 14, D) a lamp of fire (8, 15, D) an uncursed staff of power (8, 16, D) the cursed +1 quarterstaff of the Tomato {drain, *Rage *Drain MR+++ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (8, 20, D) a crocodile corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (8, 21, D) a water moccasin corpse (skeletalised by now) (8, 32, D) an uncursed staff of conjuration (8, 33, D) a +0 trident (8, 40, D) a large rock (8, 42, D) a harpy corpse (skeletalised by now) (8, 47, D) a silver javelin (8, 64, D) a +2 hand axe of chopping (unseen) (8, 65, D) a +0 short sword a +2 quarterstaff of protection a +0 great mace of draining a +4 antimagic battleaxe (9, 14, D) the cursed +0 plate armour of the Merchant {rPois rN+} It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (9, 15, D) a book of Summonings (9, 16, D) a fan of gales (9, 20, D) a water moccasin corpse (skeletalised by now) (9, 21, D) a hippogriff corpse (skeletalised by now) (9, 40, D) a +1 mace of venom (9, 41, D) a manticore corpse (skeletalised by now) (still there?) a snapping turtle corpse (skeletalised by now) (still there?) (9, 42, D) the +7 trident of Ashenzari's Esteem {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (unseen) (9, 43, D) a +4 great sword of protection (9, 50, D) a +4 chain mail of positive energy (9, 51, D) a ration (9, 64, D) the +3 battleaxe of Nono {freeze, Str+4 Int+2} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+2). a +2 scale mail of cold resistance (still there?) (9, 65, D) a +0 war axe (unseen) (9, 66, D) a cursed +5 dagger (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a book of Minor Magic (10, 15, D) the +6 falchion of the Eel {venom, rN++} It poisons the flesh of those it strikes. It greatly protects you from negative energy. (10, 16, D) a scroll of brand weapon (10, 32, D) a +0 robe (10, 33, D) a +1 spear of venom (10, 34, D) a +2 demon trident of draining (10, 38, D) a +0 trident (unseen) (10, 39, D) a +0 trident (unseen) (10, 40, D) a +0 rapier (unseen) (10, 41, D) a +0 leather armour a +2 rapier of venom a +1 hunting sling of freezing 10 javelins the +2 scale mail of Sumioqimah {rF+ rCorr Int+4} It affects your intelligence (+4). It protects you from fire. It provides partial protection from all sources of acid and corrosion. 4 large rocks a merfolk corpse (skeletalised by now) (10, 42, D) 5 javelins (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a manual of Maces & Flails (11, 15, D) a book of Necromancy (11, 16, D) a cursed +5 amulet of reflection (11, 33, D) a +2 trident of protection (11, 34, D) a book of the Tempests (11, 39, D) a +0 trident (unseen) (11, 40, D) a +0 battleaxe of venom (11, 50, D) a +0 dagger (11, 52, D) a manual of Stealth (12, 14, D) a +1 long sword of pain (12, 15, D) a crystal ball of energy (12, 16, D) an uncursed staff of summoning (12, 34, D) a +0 trident (12, 35, D) a silver javelin (12, 37, D) a +0 demon trident of venom (unseen) (12, 39, D) a +0 trident a +2 rapier of venom 6 boomerangs a merfolk corpse (skeletalised by now) (12, 42, D) a +1 rapier of speed (unseen) (12, 50, D) a +0 dagger of speed (13, 32, D) a +3 rapier of protection (13, 33, D) a book of Power (13, 47, D) 5 javelins (13, 50, D) an uncursed staff of wizardry (13, 52, D) a book of Unlife (15, 42, D) a javelin (15, 45, D) 3 javelins (17, 3, D) a sling bullet (17, 8, D) 3 silver javelins (18, 32, D) an arrow (18, 48, D) a +5 broad axe of flaming (18, 49, D) an uncursed staff of summoning (18, 50, D) an uncursed staff of power (19, 0, D) a +0 spear (19, 16, D) the +7 spear of Eternal War {holy, rF+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from fire. (19, 32, D) a book of Minor Magic (19, 33, D) a lightning rod (4/4) (19, 48, D) a +1 plate armour of cold resistance (20, 0, D) the ring "Rorchoy" {*Slow rPois Int+4 SInv} [ring of poison resistance] It affects your intelligence (+4). It protects you from poison. It lets you see invisible. It may slow you when you take damage. (20, 1, D) a +1 glaive of chopping (20, 12, D) a javelin (20, 33, D) a +1 morningstar of protection (20, 50, D) the +1 pair of gloves "Put-Me-On" {MR+ Dex+5} It affects your dexterity (+5). It affects your resistance to hostile enchantments. (21, 0, D) the +9 spear "Xuxtu" {venom, +Fly Int-3 Dex+2} It poisons the flesh of those it strikes. It affects your intelligence (-3). It affects your dexterity (+2). It lets you fly. (21, 1, D) the Handbook of the Shore Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Throw Icicle Conjuration/Ice 4 c - Ozocubu's Refrigeration Ice 6 d - Ring of Flames Charms/Fire 7 (21, 7, D) a +0 fustibalus (unseen) (21, 8, D) a +0 shortbow (unseen) (21, 9, D) 5 silver javelins (unseen) (21, 13, D) 2 silver javelins (21, 32, D) a cursed ring of attention (21, 33, D) a +0 dagger (21, 34, D) an uncursed staff of conjuration (21, 40, D) a +0 long sword (unseen) (22, 6, D) a +1 trident of holy wrath (unseen) (22, 11, D) a javelin (22, 16, D) the +7 plate armour "Sonu Pua" {+Blink Dex+2 Stlth+} It affects your dexterity (+2). It lets you blink. It makes you more stealthy. (22, 17, D) the cursed ring of Carchap {rF+ rN+ EV-2 Str-5} [ring of evasion] It affects your evasion (-2). It affects your strength (-5). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (22, 32, D) a book of Battle (22, 34, D) a lamp of fire (22, 37, D) an arrow (23, 0, D) a +1 short sword of speed (23, 1, D) the +1 leather armour of Theory {rPois rN++ Int-5 Dex+2} It affects your intelligence (-5). It affects your dexterity (+2). It protects you from poison. It greatly protects you from negative energy. (23, 6, D) an arrow (23, 7, D) a +2 dire flail of holy wrath a +3 spear of pain 14 javelins a +0 leather armour a scroll of brand weapon (23, 8, D) a +0 vampiric morningstar 8 silver javelins a +0 leather armour a +4 rapier of venom a +0 robe (23, 18, D) Obuichum's Catalogue of Damage Dealing Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Frost Conjuration/Ice 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Iron Shot Conjuration/Earth 6 e - Bolt of Cold Conjuration/Ice 6 (23, 32, D) a book of Flames (23, 33, D) a +0 leather armour (23, 34, D) a +2 large shield of protection (23, 37, D) an arrow (23, 57, D) a +0 robe a wyvern corpse a spriggan corpse (23, 58, D) a +3 short sword of electrocution (unseen) (23, 59, D) a +0 spear (unseen) (23, 60, D) a +6 quick blade (unseen) (24, 0, D) a lamp of fire (24, 1, D) an arrow (unseen) (24, 6, D) a +1 spear of distortion 7 javelins a +0 leather armour (24, 8, D) a javelin (24, 9, D) a +3 war axe of flaming (unseen) (24, 32, D) an uncursed staff of poison (24, 34, D) a box of beasts (24, 38, D) a +0 short sword a -1 longbow a +0 leather armour a +0 longbow a +0 leather armour a +0 short sword a +0 short sword a cursed +0 leather armour a +0 longbow a +0 leather armour 99 arrows a +0 rapier a +0 leather armour (24, 39, D) a +0 long sword (still there?) a +0 rapier (still there?) a +1 vampiric short sword (still there?) a +4 flail of protection (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (24, 40, D) a +0 dagger (still there?) a +2 falchion of holy wrath (still there?) (24, 50, D) the Papyrus of Assistive Summoning Spells Type Level a - Swiftness Charms/Air 2 b - Recall Summoning/Translocation 3 c - Ring of Flames Charms/Fire 7 d - Spellforged Servitor Conjuration/Summoning 7 (24, 58, D) a +0 club a +0 hunting sling 28 sling bullets a +0 animal skin a +0 animal skin a +0 robe a +0 buckler a +0 robe a +7 quick blade a +0 robe a +0 buckler a +0 rapier a +0 animal skin a swamp drake corpse a swamp drake corpse a swamp drake corpse a swamp dragon corpse a swamp drake corpse a spriggan corpse a dryad corpse a spriggan corpse (24, 59, D) a +0 quarterstaff a +0 broad axe a +0 quarterstaff a +0 quarterstaff a +1 war axe of draining the +6 falchion of the Dead {freeze, rPois MR- Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. a +2 antimagic broad axe a +0 rapier of speed a +2 flail of draining a +1 rapier of protection a +0 antimagic rapier (24, 60, D) a +0 robe (unseen) (25, 0, D) the Reference Book on Cloudy Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Poisonous Vapours Poison/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Conjure Ball Lightning Conjuration/Air 6 f - Bolt of Cold Conjuration/Ice 6 (25, 1, D) a +2 antimagic spear (25, 7, D) a +0 rapier of holy wrath (unseen) (25, 17, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (25, 18, D) the ring "Zabrerr" {Ice Dex+2 Slay+3} [ring of ice] It enhances your ice magic. It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. (25, 33, D) an uncursed staff of earth (25, 34, D) a +2 chain mail of cold resistance (25, 38, D) the cursed +2 battleaxe of Conformity {drain, rPois MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 long sword a +0 long sword a +0 buckler an arrow a +4 long sword of holy wrath an elf corpse (skeletalised by now) (25, 39, D) 5 arrows (25, 40, D) a +0 short sword (unseen) (25, 41, D) an arrow (25, 58, D) a cursed -1 quarterstaff (unseen) (25, 59, D) a +0 spear a +0 rapier a +0 animal skin a +0 robe a +0 robe a +0 buckler a spriggan corpse a hornet corpse a spriggan corpse a hydra corpse a hydra corpse a spriggan corpse (25, 60, D) the +5 flail of the Firefly {antimagic, rPois Int+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+6). It protects you from poison. (unseen) (26, 0, D) a +2 short sword of venom (26, 1, D) a +2 rapier of venom (26, 16, D) the +9 ice dragon scales of the Bagpipe {rF- rC++ rN++ MR+ Str+4 Stlth-} It affects your strength (+4). It makes you vulnerable to fire. It greatly protects you from cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (26, 32, D) a +0 rapier (26, 33, D) a +0 rapier of freezing (26, 34, D) Sif Muna's Incunabulum of the Mutagenic Snowflakes Spells Type Level a - Beastly Appendage Transmutation 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ice Form Ice/Transmutation 4 d - Summon Ice Beast Ice/Summoning 4 e - Bolt of Cold Conjuration/Ice 6 (26, 38, D) a +0 longbow (unseen) (26, 39, D) a +0 short sword (unseen) (26, 40, D) the cursed +3 flail "Inokkou" {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (26, 48, D) an uncursed staff of cold (26, 50, D) the Handbook of Transformation and Intoxication Spells Type Level a - Beastly Appendage Transmutation 1 b - Poisonous Vapours Poison/Air 2 c - Ice Form Ice/Transmutation 4 d - Irradiate Conjuration/Transmutation 5 e - Dragon Form Transmutation 7 (27, 0, D) an uncursed ring of protection from fire (27, 1, D) a book of Air (27, 32, D) a book of Death (27, 33, D) a +0 short sword (27, 34, D) 2 arrows (unseen) (27, 37, D) a +0 rapier (unseen) (27, 59, D) a wyvern corpse (27, 60, D) a +2 rapier of speed (unseen) (28, 0, D) a +0 spear (28, 1, D) a +0 trident (28, 19, D) the +7 battleaxe of Tenacity {freeze, rPois rF+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. It protects you from poison. (28, 32, D) an uncursed staff of wizardry (28, 33, D) a +2 hunting sling of freezing (29, 0, D) an uncursed staff of conjuration (29, 17, D) Onotros's Guide on Torrid Evil Secrets Spells Type Level a - Animate Dead Necromancy 4 b - Excruciating Wounds Charms/Necromancy 5 c - Bolt of Fire Conjuration/Fire 6 (29, 32, D) a crystal ball of energy (29, 33, D) a lamp of fire (29, 41, D) a cursed +0 long sword (unseen) (31, 33, D) an arrow (31, 48, D) a crystal ball of energy (31, 49, D) a Necronomicon (32, 48, D) an uncursed staff of earth (32, 49, D) a lightning rod (4/4) (33, 48, D) an uncursed staff of air (33, 49, D) a cursed staff of poison (34, 48, D) a box of beasts (34, 49, D) a book of Frost (34, 50, D) a book of Ice (35, 0, D) a lamp of fire (35, 14, D) the ring "Getauxe" {rC+ rN+ Str-5 Int+9 Dex+2} [ring of dexterity] It affects your strength (-5). It affects your intelligence (+9). It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. (35, 29, D) the ring of Enefial {rC+ Int+4 Dex+6} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+6). It protects you from cold. (36, 0, D) a +1 shield of cold resistance (36, 1, D) a +2 hand crossbow of freezing (36, 14, D) a +4 ring mail of fire resistance (36, 15, D) a book of Misfortune (36, 28, D) the +7 plate armour of a bailey {rF+ rC++ MR- Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. (37, 0, D) the Catalogue of Black Rites Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Simulacrum Ice/Necromancy 6 (37, 1, D) an uncursed ring of wizardry (37, 4, D) a +0 flail (unseen) (37, 5, D) a +1 great mace of holy wrath (unseen) (37, 14, D) a book of Power (37, 15, D) a +3 falchion of slicing (37, 29, D) Sif Muna's Papyrus of Contamination and Conjuration Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Bolt of Magma Conjuration/Fire/Earth 5 (38, 0, D) Xauk's Handbook of Changing Spells Type Level a - Passwall Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Ice Form Ice/Transmutation 4 d - Petrify Transmutation/Earth 4 e - Alistair's Intoxication Transmutation/Poison 5 (38, 1, D) a crystal ball of energy (38, 4, D) a +1 dagger of electrocution (still there?) a +0 war axe (still there?) (38, 14, D) a book of Fire (38, 15, D) a +1 shortbow of velocity (39, 1, D) the +2 leather armour of Zailolymn {+Fly Str-5 Int+6 Dex+4} It affects your strength (-5). It affects your intelligence (+6). It affects your dexterity (+4). It lets you fly. (39, 4, D) a +0 flail a +0 scimitar (39, 14, D) a book of Debilitation (39, 15, D) a +6 shortbow (39, 48, D) a manual of Stealth (39, 49, D) the +3 chain mail "Xyhygaut" {rN+} It protects you from negative energy. (39, 50, D) a +5 ring of strength (40, 0, D) a +0 war axe (40, 1, D) an uncursed staff of earth (40, 3, D) a +0 spear (40, 14, D) a +1 leather armour of cold resistance (40, 15, D) an uncursed staff of poison (40, 19, D) (unseen) (40, 48, D) a phantom mirror (40, 49, D) the Almanac of Unreason Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Summon Forest Summoning/Translocation 5 e - Aura of Abjuration Summoning 5 (40, 50, D) a lamp of fire (41, 0, D) a book of Enchantments (41, 1, D) the cursed -3 helmet of Day {+Fly Regen+ Str+3} It affects your strength (+3). It lets you fly. It increases your rate of regeneration. It has a curse placed upon it. (41, 14, D) a book of Unlife (41, 15, D) a +2 fustibalus of freezing (41, 48, D) a crystal ball of energy (41, 49, D) a book of Clouds (41, 50, D) an uncursed staff of air (42, 0, D) the +4 morningstar "Rew Din" {crush, Fragile rElec rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It insulates you from electricity. It will be destroyed if unequipped. (42, 1, D) a +2 flail of holy wrath (42, 14, D) a lamp of fire (42, 15, D) the Tome of Cankerous Creation Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Poisonous Vapours Poison/Air 2 d - Summon Forest Summoning/Translocation 5 e - Alistair's Intoxication Transmutation/Poison 5 f - Shadow Creatures Summoning 6 (42, 48, D) 4 scrolls of enchant armour (42, 49, D) a +1 plate armour of cold resistance (42, 50, D) an uncursed staff of poison (43, 14, D) a +0 hand axe of flaming (43, 15, D) a phantom mirror (43, 29, D) Yggu's Tome of Displacement and Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Apportation Translocation 1 c - Shroud of Golubria Charms/Translocation 2 d - Conjure Flame Conjuration/Fire 3 e - Fireball Conjuration/Fire 5 f - Disjunction Translocation 8 (43, 48, D) a +3 ring mail of cold resistance (43, 49, D) a +1 scimitar of holy wrath (43, 50, D) the ring of Zyukhudu {+Inv rPois MR- AC+4} [ring of protection] It affects your AC (+4). It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (44, 48, D) an uncursed staff of power (44, 49, D) a +6 great sword of electrocution (44, 50, D) an uncursed ring of wizardry (44, 51, D) the +4 robe of the Princeling {Str+3} It affects your strength (+3). (45, 48, D) the cursed ring "Etopn" {rN+ Int-3} [ring of intelligence] It affects your intelligence (-3). It protects you from negative energy. It has a curse placed upon it. (45, 49, D) a +3 antimagic glaive (45, 50, D) a lamp of fire (45, 51, D) a +2 plate armour of cold resistance (46, 48, D) a cursed +5 amulet of reflection (46, 49, D) a +0 pair of gloves of archery (46, 50, D) a +2 robe of magic resistance (46, 51, D) an uncursed amulet of the gourmand (46, 54, D) +0 steam dragon scales (unseen) (46, 55, D) quicksilver dragon scales an iron dragon corpse a quicksilver dragon corpse (46, 56, D) +0 ice dragon scales (still there?) +0 ice dragon scales (still there?) (47, 32, D) a +2 short sword of distortion (unseen) (47, 48, D) a phantom mirror (47, 49, D) a cursed -2 ring of strength (47, 50, D) a scroll of brand weapon (47, 51, D) a +6 ring of intelligence (47, 55, D) +0 acid dragon scales (unseen) (47, 57, D) +0 ice dragon scales (unseen) (48, 48, D) a lamp of fire (48, 49, D) the Disquisition on Gliding Ignition Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Conjure Flame Conjuration/Fire 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Deflect Missiles Charms/Air 6 (48, 50, D) the cursed +0 pair of boots "Maodghiplo" {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. It has a curse placed upon it. (48, 51, D) an uncursed staff of poison (48, 55, D) +0 shadow dragon scales (unseen) (48, 56, D) +0 steam dragon scales (unseen) (48, 57, D) +0 acid dragon scales (unseen) (49, 0, D) the +0 plate armour of Jihubeel {-Tele rElec MP+9 Stlth+} It insulates you from electricity. It affects your magic capacity (+9). It prevents most forms of teleportation. It makes you more stealthy. (49, 1, D) an uncursed staff of death (49, 12, D) a +2 hand axe of flaming (49, 24, D) a +0 dagger (49, 36, D) a +2 scale mail of fire resistance (49, 37, D) a +1 broad axe of flaming (49, 48, D) a +1 glaive of flaming (49, 49, D) a +1 flail of holy wrath (49, 50, D) the cursed +3 hand crossbow of Extermination {flame, rPois rC+ rN+ Int-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It protects you from cold. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (49, 54, D) +0 steam dragon scales (unseen) (50, 0, D) a phantom mirror (50, 1, D) an uncursed ring of see invisible (50, 13, D) a Young Poisoner's Handbook (50, 16, D) a +0 rapier of draining (50, 24, D) an uncursed staff of summoning (50, 25, D) an uncursed staff of poison (50, 27, D) a sling bullet (50, 28, D) a +0 scimitar of flaming (unseen) (50, 30, D) a +0 mace (unseen) (50, 36, D) a +5 scimitar of holy wrath (50, 37, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (50, 48, D) a +1 quarterstaff of draining (50, 49, D) a book of Power (50, 50, D) the ring "Beaxzin" {rC+ Str+3} [ring of strength] It affects your strength (+3). It protects you from cold. (51, 1, D) 2 arrows (still there?) an arrow (still there?) (51, 4, D) a +0 short sword (51, 13, D) a +4 trident (51, 25, D) the +5 spear "Soxzautry" {flame, +Blink rF+ Int-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It protects you from fire. It lets you blink. (51, 26, D) a sling bullet (51, 28, D) a +5 morningstar of holy wrath a +0 chain mail of fire resistance a +0 shield of reflection (51, 36, D) a sack of spiders (51, 37, D) the +2 glaive of Excruciating Pain {vamp, rPois Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It protects you from poison. (51, 40, D) a +0 mace (51, 48, D) a lamp of fire (51, 49, D) the ring of Diyf {+Fly Dex+5} [ring of flight] It affects your dexterity (+5). It lets you fly. (51, 50, D) a crystal ball of energy (52, 0, D) an uncursed staff of fire (52, 1, D) an uncursed staff of wizardry (52, 12, D) a cursed staff of death (52, 13, D) the +3 long sword "Birebe" {slice, +Rage Int+3 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+2). It lets you go berserk. (52, 17, D) the +6 whip "Dekhacsy" {slash, MR+ Str+2 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (unseen) (52, 24, D) a sack of spiders (52, 25, D) a phantom mirror (52, 27, D) a +0 trident of protection a +0 chain mail a +2 large shield (52, 28, D) a +2 rapier of freezing (unseen) (52, 29, D) an uncursed staff of summoning (unseen) (52, 36, D) a book of the Earth (52, 37, D) a cursed staff of energy (52, 48, D) the ring "Lunue" {+Fly Int+3} [ring of flight] It affects your intelligence (+3). It lets you fly. (52, 49, D) an uncursed staff of cold (52, 50, D) an uncursed amulet of regeneration (53, 0, D) a book of Transfigurations (53, 1, D) an arrow (still there?) an uncursed ring of protection from cold (still there?) (53, 5, D) a +2 glaive of chopping (53, 7, D) a +0 long sword (still there?) a +4 short sword of flaming (still there?) (53, 12, D) an uncursed staff of wizardry (53, 13, D) a fan of gales (53, 18, D) a cursed +0 falchion (unseen) (53, 25, D) a +5 dagger of speed (53, 37, D) a phial of floods (53, 48, D) an uncursed ring of fire (53, 49, D) a +5 short sword of venom (53, 50, D) an uncursed staff of earth (54, 1, D) an uncursed staff of wizardry (54, 4, D) an arrow (54, 5, D) a +0 shortbow (unseen) (54, 6, D) a +0 long sword a cursed +0 ring mail the ring "Qiykkuh" {+Inv rC+ EV+2} [ring of evasion] It affects your evasion (+2). It protects you from cold. It lets you turn invisible. (54, 8, D) a +0 short sword (unseen) (54, 9, D) a +0 rapier (unseen) (54, 12, D) a +3 short sword of speed (54, 13, D) an uncursed staff of conjuration (54, 24, D) a +5 scimitar of holy wrath (54, 25, D) a lamp of fire (54, 26, D) a curare-tipped dart (54, 36, D) a book of Battle (54, 48, D) a +0 flail of protection (54, 49, D) a +0 helmet of intelligence (55, 0, D) 4 potions of haste (55, 1, D) a +1 hunting sling of freezing (55, 5, D) a +1 rapier of speed (unseen) (55, 6, D) a +0 long sword (unseen) (55, 12, D) 4 potions of haste (55, 13, D) a sack of spiders (55, 24, D) a crystal ball of energy (56, 7, D) a +0 long sword (57, 26, D) a curare-tipped dart (59, 37, D) a book of Changes (60, 36, D) a phantom mirror (60, 37, D) a +3 leather armour of cold resistance (61, 0, D) the +5 war axe of Optimality {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (61, 16, D) a +3 long sword of holy wrath (61, 26, D) the cursed +1 spear "Xahexuuh" {flame, rElec rF- Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (61, 36, D) the Papyrus of Ignition and Orientation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Recall Summoning/Translocation 3 c - Passage of Golubria Translocation 4 d - Fireball Conjuration/Fire 5 e - Malign Gateway Summoning/Translocation 7 (61, 37, D) a book of Alchemy (62, 0, D) an uncursed ring of positive energy (62, 8, D) a book of Burglary (62, 9, D) an uncursed staff of poison (62, 17, D) the Compendium of Spatial Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Portal Projectile Hexes/Translocation 3 e - Shadow Creatures Summoning 6 f - Malign Gateway Summoning/Translocation 7 (62, 26, D) an uncursed ring of flight (62, 27, D) a +0 vampiric short sword (62, 30, D) a +1 vampiric short sword (unseen) (62, 31, D) a +1 battleaxe of electrocution (62, 36, D) a +3 ring of strength (62, 37, D) a +2 hand crossbow of freezing (63, 0, D) a +2 mace of venom (63, 8, D) the ring of Departure {+Fly rC+ AC+3 SInv} [ring of protection] It affects your AC (+3). It protects you from cold. It lets you see invisible. It lets you fly. (63, 16, D) an uncursed staff of death (63, 17, D) a phial of floods (63, 26, D) the +4 scimitar of Mourning {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. (63, 27, D) a lamp of fire (63, 29, D) a cursed -3 dagger a +2 glaive of venom a cursed -3 shortbow 12 arrows a +0 leather armour (63, 30, D) a +2 war axe of chopping (63, 36, D) an uncursed ring of protection from magic (63, 37, D) an uncursed ring of protection from cold (63, 61, D) a +0 great sword of flaming (still there?) the +10 quarterstaff "Killer Bee's Peril" {vamp, rN+ MR+ Dex-4 SInv} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (63, 62, D) a +0 scimitar of flaming (63, 63, D) +0 fire dragon scales (unseen) (63, 64, D) a +2 scimitar of flaming (unseen) (64, 16, D) a book of Necromancy (64, 17, D) a +0 great sword of holy wrath (64, 19, D) a +3 whip of electrocution (64, 27, D) a cursed amulet of inaccuracy (64, 30, D) a +0 dagger (unseen) (64, 61, D) a +0 great sword of flaming (unseen) (65, 26, D) an uncursed amulet of magic regeneration (65, 62, D) a +1 great sword of flaming (unseen) (66, 65, D) a +0 scimitar of flaming +2 swamp dragon scales a hell hound corpse (67, 1, D) 4 boomerangs (unseen) (67, 65, D) a hell hound corpse (67, 66, D) a +2 great sword of flaming (unseen) (68, 0, D) a Grand Grimoire (68, 1, D) a +0 trident a throwing net (68, 2, D) a +0 trident a +0 trident (68, 5, D) a throwing net (69, 0, D) an uncursed staff of air (69, 39, D) a +4 mace of protection (unseen) (69, 40, D) a +0 trident (69, 41, D) an arrow (70, 8, D) a +2 rapier of draining (70, 9, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (70, 36, D) a phantom mirror (70, 37, D) a book of Beasts (70, 38, D) a +0 trident (unseen) (70, 39, D) 3 large rocks (70, 40, D) 3 arrows (71, 8, D) a book of Party Tricks (71, 16, D) the +8 shortbow of Dim Light {freeze, rF+ rC+ Str+2 Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+3). It protects you from fire. It protects you from cold. (71, 26, D) a box of beasts (71, 27, D) an uncursed staff of conjuration (71, 30, D) a +0 trident (unseen) (71, 31, D) a +0 shortbow (still there?) an arrow (still there?) (71, 36, D) a +1 dagger of distortion (71, 37, D) a +3 ring mail of positive energy (71, 38, D) a +0 trident 8 boomerangs (71, 39, D) a +0 trident (71, 40, D) a +0 shortbow (unseen) (71, 41, D) a +0 shortbow (unseen) (71, 42, D) a throwing net 2 arrows (72, 8, D) an uncursed staff of earth (72, 9, D) a crystal ball of energy (72, 26, D) a +1 ring of protection (72, 27, D) an uncursed ring of positive energy (72, 30, D) a +0 trident (72, 32, D) 4 arrows (72, 36, D) a book of Necromancy (72, 37, D) a box of beasts (73, 1, D) a book of the Warp (73, 27, D) a +4 vampiric great sword (73, 30, D) a +0 shortbow (unseen) (73, 36, D) the +10 rapier of Fanni {antimagic, *Rage +Blink rElec Dex-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-2). It insulates you from electricity. It lets you blink. It may make you go berserk in combat. (73, 37, D) a +2 chain mail of poison resistance (74, 2, D) a +4 short sword of electrocution (75, 1, D) a +0 mace of draining (75, 2, D) a +1 halberd of protection