stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a book of Changes (49, 24, D) a +4 scimitar of slicing (49, 36, D) an uncursed staff of wizardry (49, 37, D) a +2 robe of resistance (49, 40, D) a +4 halberd (unseen) (50, 12, D) a +1 rapier of speed (50, 13, D) a +2 robe of magic resistance (50, 24, D) the cursed +0 morningstar "Xyghit" {crush, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (50, 36, D) a phantom mirror (50, 37, D) a cursed ring of attention (50, 42, D) a +2 dire flail (unseen) (51, 12, D) a book of Cantrips (51, 13, D) an uncursed staff of summoning (51, 24, D) an uncursed staff of fire (51, 25, D) an uncursed staff of fire (51, 36, D) a +2 longbow of flaming (51, 37, D) a +0 robe (51, 41, D) a ghoul corpse (52, 12, D) a +3 ring mail of fire resistance (52, 13, D) a phial of floods (52, 18, D) a redback corpse (52, 25, D) the Papyrus of Summoning and Arcane Weapons Spells Type Level a - Summon Small Mammal Summoning 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Draining Conjuration/Necromancy 5 d - Shadow Creatures Summoning 6 (52, 36, D) a book of Ice (52, 37, D) an uncursed staff of earth (52, 41, D) a +0 dagger (unseen) (52, 42, D) a +2 whip of distortion (unseen) (53, 12, D) an uncursed staff of earth (53, 13, D) a +2 war axe of freezing (53, 25, D) a +4 dagger of freezing (53, 29, D) a +1 scythe of venom (53, 37, D) an uncursed ring of flight (54, 12, D) a +3 ring mail of positive energy (54, 13, D) a +8 scimitar of holy wrath (54, 24, D) a +1 hand crossbow of freezing (54, 25, D) a phantom mirror (54, 36, D) an uncursed staff of death (55, 12, D) a +2 leather armour of cold resistance (55, 13, D) a phial of floods (55, 24, D) a +9 giant club (59, 36, D) the ring "Goepp" {rPois rC+ MP+9} [ring of protection from cold] It protects you from cold. It protects you from poison. It affects your magic capacity (+9). (59, 37, D) Ychies's Compendium of Shifting Dislocation Spells Type Level a - Beastly Appendage Transmutation 1 b - Shroud of Golubria Charms/Translocation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Recall Summoning/Translocation 3 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Dispersal Translocation 6 (60, 36, D) a book of Party Tricks (60, 37, D) a +2 ring mail of fire resistance (60, 43, D) a rime drake corpse (still there?) a spiny frog corpse (still there?) (60, 44, D) a spiny frog corpse (61, 0, D) a +2 plate armour of fire resistance (61, 2, D) a +0 trident (unseen) (61, 8, D) the cursed +2 hand crossbow "Aqouriof" {speed, rF+ rC+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from cold. It has a curse placed upon it. (61, 16, D) a book of Debilitation (61, 26, D) a +2 morningstar of protection (61, 36, D) a box of beasts (61, 37, D) a +2 halberd of flaming (61, 43, D) a porcupine corpse a komodo dragon corpse (62, 1, D) a +0 trident a +0 hand crossbow of velocity an uncursed staff of summoning (62, 8, D) a box of beasts (62, 9, D) the cursed +1 quarterstaff of Vaew Oro {protect, rPois rF+ rC+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It protects you from cold. It protects you from poison. It has a curse placed upon it. (62, 21, D) a +4 short sword of draining (62, 27, D) a +5 quarterstaff of draining (62, 36, D) a +2 robe (62, 37, D) a +10 plate armour of ponderousness (62, 44, D) a komodo dragon corpse (still there?) a black mamba corpse (still there?) (63, 0, D) a +0 trident (63, 2, D) a +4 long sword of holy wrath (unseen) (63, 3, D) a +0 trident (63, 8, D) a +0 chain mail of cold resistance (63, 16, D) the +5 short sword "Memail" {antimagic, Int+6 Dex-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+6). It affects your dexterity (-5). (63, 20, D) an uncursed staff of poison (63, 27, D) a +2 ring of strength (63, 36, D) the Reference Book on Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Venom Bolt Conjuration/Poison 5 (63, 37, D) an uncursed staff of earth (64, 16, D) a +1 robe of fire resistance (64, 17, D) a crystal ball of energy (64, 26, D) a +11 spear (64, 27, D) the +6 dagger of Ceacs {vamp, Dex+2 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It lets you see invisible. (65, 26, D) a fan of gales (67, 0, D) a +3 arbalest of flaming (68, 0, D) a +0 double sword of holy wrath (69, 0, D) an uncursed amulet of harm (69, 36, D) an uncursed ring of see invisible (70, 8, D) an uncursed staff of earth (70, 9, D) an uncursed staff of fire (70, 37, D) a +1 scale mail of cold resistance (71, 8, D) a book of the Dragon (71, 16, D) a +5 hunting sling of freezing (71, 17, D) a +3 ring of evasion (71, 26, D) a +2 scale mail of fire resistance (71, 36, D) an uncursed staff of death (71, 37, D) the +12 mace of a Thousand Ghosts {crush, Str-5 Dex+7} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+7). (72, 8, D) a +1 great sword of electrocution (72, 9, D) a book of Beasts (72, 16, D) a lightning rod (4/4) (72, 17, D) a +2 morningstar of draining (72, 22, D) a river rat corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (72, 26, D) a Necronomicon (72, 36, D) a +3 ring of dexterity (73, 1, D) an uncursed ring of fire (73, 26, D) an uncursed staff of power (73, 27, D) the +0 ring mail "Josodac" {rF+ rC- Dex+6} It affects your dexterity (+6). It protects you from fire. It makes you vulnerable to cold. (73, 29, D) the cursed +3 lajatang of Vatau {freeze, rN+ Str-5 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (+2). It protects you from negative energy. It has a curse placed upon it. (73, 36, D) a phial of floods (73, 37, D) an uncursed staff of power (74, 2, D) a cursed +4 dagger of freezing a +0 robe (75, 1, D) an uncursed staff of fire