stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -1, D) a +0 shield a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (18, 26, D) 9 large rocks a stone giant corpse (18, 27, D) a +0 dire flail (18, 28, D) a large rock (still there?) a +4 battleaxe of freezing (still there?) (18, 29, D) a large rock (19, 0, D) a +2 bardiche of chopping (19, 1, D) a sack of spiders (19, 16, D) a +2 chain mail of poison resistance (19, 17, D) an uncursed staff of cold (19, 27, D) 2 large rocks a +0 dire flail a +0 dire flail a +0 dire flail a cyclops corpse (19, 28, D) a +1 battleaxe of freezing an uncursed amulet of magic regeneration 6 large rocks (19, 29, D) a large rock (20, 0, D) a +2 glaive of holy wrath (20, 1, D) a +0 hunting sling of freezing (20, 17, D) an uncursed amulet of harm (20, 28, D) a +0 great sword of flaming the amulet of the Cockatrice {Harm *Drain rPois rC+} [amulet of harm] It increases damage dealt and taken. It protects you from cold. It protects you from poison. It causes draining when unequipped. a +0 battleaxe of freezing a +3 ring of evasion 4 potions of heal wounds 2 large rocks a frost giant corpse (20, 29, D) a cyclops corpse (21, 0, D) a +1 falchion of electrocution (21, 16, D) a +2 plate armour of fire resistance (21, 17, D) a +0 leather armour of fire resistance (21, 27, D) a +0 dire flail (still there?) a large rock (still there?) (21, 28, D) 4 large rocks (21, 29, D) a cyclops corpse (22, 0, D) an uncursed staff of death (22, 1, D) a +0 leather armour of poison resistance (22, 16, D) a phantom mirror (22, 17, D) a phial of floods (22, 27, D) 4 large rocks a cyclops corpse (22, 28, D) 2 large rocks (unseen) (22, 29, D) a titan corpse (22, 34, D) an uncursed staff of air (23, 0, D) a +3 chain mail of poison resistance (23, 1, D) a fan of gales (23, 17, D) a crystal ball of energy (23, 18, D) the +12 falchion "Z" {protect, rElec rF+ Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. (23, 28, D) 6 large rocks (23, 29, D) 4 large rocks (24, -1, D) an orb spider corpse (24, 0, D) a fan of gales (24, 1, D) the +6 hunting sling "Uragg" {speed, rElec rF+ Int+6 Dex+4} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. (24, 16, D) a +2 great mace of draining (24, 17, D) an uncursed ring of protection from magic (24, 18, D) a lamp of fire (24, 29, D) a large rock (24, 40, D) a +0 dagger (unseen) (24, 41, D) a +0 dagger a +0 dagger a +0 giant club (24, 42, D) a warg corpse (24, 43, D) a bolt (25, 1, D) an uncursed staff of cold (25, 7, D) the +2 mace of Dithmenos's Supremacy {speed, MR++ Int-2} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It affects your resistance to hostile enchantments. (25, 16, D) a +6 morningstar of venom (25, 17, D) a +5 dagger of draining (25, 34, D) an uncursed staff of air (26, 0, D) a lamp of fire (26, 1, D) the ring of Horamilu {Str+4 Int-3 SInv Stlth-} [ring of attention] It affects your strength (+4). It affects your intelligence (-3). It lets you see invisible. It makes you less stealthy. (26, 16, D) a +4 shortbow (26, 17, D) a +2 mace of protection (26, 34, D) an uncursed staff of power (27, 0, D) a +5 trident of venom (27, 1, D) a +1 long sword of holy wrath (27, 16, D) the Tome of the Serpent Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Portal Projectile Hexes/Translocation 3 e - Passage of Golubria Translocation 4 (27, 17, D) a book of the Sky (28, 0, D) an uncursed ring of see invisible (28, 1, D) a fan of gales (28, 16, D) a +2 amulet of reflection (29, 0, D) the Collected Works on Mutagenic Sinister Rites Spells Type Level a - Corpse Rot Necromancy 2 b - Ice Form Ice/Transmutation 4 c - Animate Dead Necromancy 4 d - Dragon Form Transmutation 7 (29, 1, D) the +9 arbalest "Hicivoxt" {penet, +Fly rF+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. It lets you fly. (29, 17, D) a +2 war axe of electrocution (30, 3, D) an orb spider corpse (34, 28, D) a +7 vampiric spear (35, 0, D) an uncursed staff of conjuration (35, 15, D) +2 acid dragon scales (35, 28, D) the cursed +1 shortbow of Premature Burial {freeze, Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It has a curse placed upon it. (35, 29, D) an uncursed staff of earth (36, 0, D) a fan of gales (36, 1, D) a +2 hand axe of venom (36, 19, D) a +0 arbalest (unseen) (36, 20, D) a +0 chain mail (unseen) (36, 21, D) a +0 plate armour (36, 28, D) a +3 scale mail of fire resistance (36, 29, D) a +2 robe of positive energy (37, 0, D) a +1 pair of boots of running (37, 6, D) a +0 scimitar (unseen) (37, 14, D) an uncursed staff of energy (37, 15, D) a +0 dire flail (37, 19, D) a +0 chain mail (unseen) (37, 20, D) a +0 long sword a +0 great mace a +0 war axe a +2 war axe a +0 war axe a +0 dire flail (37, 21, D) a +0 broad axe (unseen) (37, 28, D) a +0 spear (37, 29, D) a book of Changes (38, 1, D) the cursed +1 trident "Boazuon" {venom, rC- Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It makes you vulnerable to cold. It has a curse placed upon it. (38, 6, D) a +0 robe (unseen) (38, 14, D) a +2 long sword (38, 15, D) a +3 plate armour of cold resistance (38, 19, D) a +0 plate armour (38, 20, D) the +7 halberd of Kaqe {antimagic, Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). a +0 plate armour a +0 shield a human corpse (skeletalised by now) (38, 21, D) a +1 great sword (still there?) 2 large rocks (still there?) (38, 28, D) a sack of spiders (38, 29, D) a lightning rod (4/4) (39, 0, D) a lightning rod (4/4) (39, 6, D) a +1 dagger of venom (unseen) (39, 7, D) the cursed +0 war axe "Liyjut" {chop, *Corrode rElec MP+9 Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your magic capacity (+9). It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. a +0 robe (39, 8, D) a +0 dagger (unseen) (39, 14, D) a +2 plate armour of cold resistance (39, 15, D) a +1 plate armour of magic resistance (39, 20, D) a +0 plate armour (unseen) (39, 22, D) a large rock (39, 28, D) an uncursed staff of death (39, 29, D) an uncursed ring of see invisible (39, 36, D) an arrow (39, 37, D) a +0 rapier of draining (still there?) a dryad corpse (skeletalised by now) (still there?) (40, 0, D) an uncursed staff of cold (40, 1, D) the Tome of Lethal Arcane Weapons Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - Fulminant Prism Conjuration/Hexes 4 d - Agony Necromancy 5 e - Death Channel Necromancy 6 (40, 14, D) Sarhanupn's Handbook of Cold and Earth Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Stone Arrow Conjuration/Earth 3 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Shatter Earth 9 (40, 15, D) a book of Air (40, 29, D) an uncursed ring of flight (40, 36, D) a +0 longbow (still there?) a +0 animal skin (still there?) (40, 38, D) a +0 hand axe (unseen) (41, 14, D) an uncursed ring of see invisible (41, 15, D) the +6 war axe "Othresadu" {chop, rElec rC+ rN+ Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. It protects you from negative energy. (41, 29, D) a +2 lajatang of speed (41, 36, D) a +0 spear (unseen) (41, 37, D) the +8 mace of Syosch {freeze, rF++ rN++ Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It greatly protects you from fire. It greatly protects you from negative energy. a +0 war axe (42, 14, D) an uncursed amulet of harm (42, 15, D) an uncursed staff of death (42, 28, D) a fan of gales (42, 29, D) a +0 rapier (42, 37, D) a +2 quick blade (unseen) (43, 14, D) a +0 mace of protection (43, 15, D) a +0 great sword (43, 28, D) a +1 vampiric spear (43, 29, D) the +1 leather armour of the Scribe {rF+ Str-3 Stlth+} It affects your strength (-3). It protects you from fire. It makes you more stealthy. (49, 0, D) quicksilver dragon scales (49, 1, D) an uncursed ring of stealth (49, 12, D) an uncursed staff of power (49, 14, D) a +0 trident (49, 24, D) a phantom mirror (49, 36, D) the +3 trident "Toppusun" {pierce, *Noise rElec rF+++ Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It renders you almost immune to fire. It insulates you from electricity. It may make noises in combat. (49, 37, D) an uncursed amulet of faith (50, 0, D) an uncursed staff of cold (50, 12, D) a +1 rapier of venom (50, 13, D) a sack of spiders (50, 24, D) a +2 dire flail of protection (50, 25, D) a +3 scale mail of magic resistance (50, 36, D) a cursed ring of attention (50, 37, D) an uncursed staff of power (51, 0, D) a sack of spiders (51, 1, D) a +1 scale mail of magic resistance (51, 12, D) an uncursed staff of earth (51, 13, D) a book of the Dragon (51, 16, D) a +2 broad axe of flaming a +0 plate armour (51, 25, D) an uncursed staff of power (51, 29, D) 2 large rocks (unseen) (51, 30, D) a +0 great mace (unseen) (51, 36, D) a cursed ring of attention (51, 37, D) a +2 plate armour of fire resistance (52, 0, D) a +2 ring of dexterity (52, 1, D) an uncursed staff of wizardry (52, 6, D) a +0 scimitar of flaming (52, 7, D) a hell hound corpse (skeletalised by now) (52, 12, D) a +2 scimitar of draining (52, 13, D) a +4 ring of intelligence (52, 24, D) a +3 leather armour of cold resistance (52, 25, D) an uncursed staff of death (52, 29, D) a +0 arbalest 26 bolts a cursed -2 battleaxe a +1 fustibalus of flaming a cursed +0 plate armour (52, 30, D) 2 large rocks (52, 31, D) the +5 morningstar of Pride {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (unseen) (52, 32, D) 3 large rocks (52, 36, D) a +3 antimagic quarterstaff (52, 37, D) the +5 flail of the Distant Future {crush, +Fly rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you fly. It makes you more stealthy. (53, 0, D) a +2 leather armour of poison resistance (53, 1, D) an uncursed staff of fire (53, 6, D) a +0 great sword of flaming (53, 12, D) a sack of spiders (53, 13, D) a +2 hunting sling of freezing (53, 24, D) the Almanac of Transmutation and Execration Spells Type Level a - Confusing Touch Hexes 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Discord Hexes 8 (53, 25, D) a +3 hunting sling of flaming (53, 29, D) a +3 great sword of draining (unseen) (53, 30, D) a +0 dire flail (unseen) (53, 31, D) 4 large rocks (53, 36, D) an uncursed staff of cold (53, 37, D) a +4 plate armour of cold resistance (54, 0, D) an uncursed staff of power (54, 6, D) a +1 great sword of flaming (unseen) (54, 7, D) a +1 scimitar of flaming (54, 13, D) a box of beasts (54, 25, D) a +0 dire flail (55, 0, D) an uncursed staff of conjuration (55, 1, D) +0 storm dragon scales (55, 12, D) a box of beasts (55, 13, D) the +8 hand axe of Immorality {venom, rPois rF+ rN+ SInv} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. It protects you from negative energy. It lets you see invisible. (55, 24, D) a +1 flail of venom (59, 36, D) the cursed +1 scale mail of Naep {+Blink +Inv rElec rC+ Dex-4} It affects your dexterity (-4). It protects you from cold. It insulates you from electricity. It lets you turn invisible. It lets you blink. It has a curse placed upon it. (59, 37, D) an uncursed staff of poison (60, 36, D) a lightning rod (4/4) (60, 37, D) a phial of floods (61, 0, D) a +4 chain mail of positive energy (61, 16, D) a book of Conjurations (61, 36, D) a book of Conjurations (61, 37, D) an uncursed staff of earth (62, 0, D) a +1 dagger of holy wrath (62, 1, D) a +2 flail of protection (62, 16, D) a +1 crystal plate armour (62, 17, D) a +2 robe of fire resistance (62, 21, D) (unseen) (62, 36, D) a +4 ring of dexterity (62, 37, D) an uncursed staff of power (63, 16, D) a +1 demon blade of draining (63, 17, D) a +4 mace of venom (63, 26, D) the cursed +3 halberd of Causality {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. It has a curse placed upon it. (63, 36, D) a lightning rod (4/4) (63, 37, D) a +2 halberd of protection (64, 16, D) a Grand Grimoire (64, 17, D) the +9 hunting sling of Conformity {velocity, rC+ MR+} Any stone fired from it inflicts extra damage. It protects you from cold. It affects your resistance to hostile enchantments. (68, 0, D) a lamp of fire (69, 0, D) an uncursed ring of protection from cold (69, 36, D) an uncursed staff of energy (70, 8, D) an uncursed staff of earth (70, 9, D) a sack of spiders (70, 36, D) a +0 long sword (70, 37, D) an uncursed staff of death (71, 8, D) a +0 pair of gloves of strength (71, 16, D) the +1 ring mail "Tunewet" {+Inv MP+9 SInv Stlth+} It affects your magic capacity (+9). It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (71, 17, D) a crystal ball of energy (71, 19, D) a +2 flail of protection (unseen) (71, 26, D) a lightning rod (4/4) (71, 27, D) the cursed +3 falchion "Fafutunyda" {venom, *Drain rElec rN+++} It poisons the flesh of those it strikes. It insulates you from electricity. It renders you almost immune to negative energy. It causes draining when unequipped. It has a curse placed upon it. (71, 36, D) a +0 hand crossbow of flaming (71, 37, D) an uncursed ring of wizardry (71, 42, D) a +0 halberd of protection (72, 8, D) an uncursed staff of wizardry (72, 9, D) a +1 flail of crushing (72, 20, D) a large rock a bolt (72, 21, D) 2 bolts 2 arrows (72, 22, D) a large rock an arrow a bolt (72, 23, D) an arrow (72, 26, D) an uncursed staff of poison (72, 27, D) a +3 morningstar of crushing (72, 36, D) the Handbook of Conjuration and the Voyage Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Static Discharge Conjuration/Air 3 c - Gell's Gravitas Translocation 3 d - Iron Shot Conjuration/Earth 6 e - Conjure Ball Lightning Conjuration/Air 6 (72, 37, D) a book of Summonings (72, 39, D) a +0 long sword (72, 40, D) a +1 war axe of chopping (72, 42, D) a +5 dire flail of crushing (73, 1, D) a +0 hand axe (73, 2, D) the +2 great mace "Buchigos" {crush, rElec Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). It insulates you from electricity. (73, 16, D) a +0 scale mail of fire resistance (73, 19, D) an uncursed staff of conjuration (unseen) (73, 26, D) an uncursed staff of power (73, 27, D) a +2 plate armour of poison resistance (73, 36, D) a +1 flail of holy wrath (73, 37, D) an uncursed staff of fire (73, 41, D) a +0 long sword (unseen) (74, 2, D) a +0 robe (74, 3, D) a +0 dagger (74, 39, D) a +0 long sword of flaming (unseen) (74, 40, D) a +0 short sword (unseen) (75, 1, D) the +6 plate armour "Uczacw" {rN+++ Str+4 Int-2} It affects your strength (+4). It affects your intelligence (-2). It renders you almost immune to negative energy.