stonage the Dungeon (1, 32, D) a +0 mace (1, 34, D) the cursed +0 plate armour of the Great Game {*Corrode rC++ MR+ Stlth+} It greatly protects you from cold. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (1, 51, D) a book of Misfortune (1, 52, D) a +1 quarterstaff of crushing (2, 14, D) a +1 ring mail of fire resistance (2, 16, D) the amulet "Usoyli Diwocs" {Inacc rPois rC+ Int-4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (-4). It protects you from cold. It protects you from poison. (2, 33, D) a +0 hand axe of electrocution (2, 34, D) a +0 war axe (2, 50, D) a +2 short sword of venom (2, 51, D) a +0 hunting sling (2, 52, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of poison (3, 16, D) a +2 chain mail of fire resistance (3, 32, D) a Necronomicon (3, 33, D) a +0 halberd (3, 34, D) a box of beasts (3, 50, D) a book of Callings (3, 51, D) a +3 mace of protection (3, 52, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 lajatang of speed (4, 15, D) a book of Misfortune (4, 16, D) an uncursed staff of summoning (4, 20, D) a +0 great mace (unseen) (4, 21, D) a +0 broad axe (unseen) (4, 34, D) a +1 crystal plate armour (4, 50, D) a box of beasts (4, 51, D) an uncursed ring of protection from fire (4, 52, D) a +2 long sword of freezing (5, 14, D) +2 gold dragon scales (5, 15, D) an uncursed amulet of harm (5, 16, D) a Young Poisoner's Handbook (5, 19, D) a +0 great sword (unseen) (5, 32, D) a phial of floods (5, 33, D) a +4 giant spiked club (5, 34, D) a +0 mace (5, 50, D) an uncursed staff of energy (5, 51, D) a +2 flail of protection (5, 52, D) a +0 pair of gloves of archery (6, 15, D) a +3 leather armour of positive energy (6, 16, D) a lightning rod (4/4) (6, 18, D) a +0 long sword a +0 plate armour (6, 19, D) a +0 glaive (6, 21, D) a +0 dagger (still there?) a +0 robe (still there?) (6, 22, D) a +0 flail (6, 33, D) a +0 scimitar (6, 34, D) an uncursed staff of wizardry (6, 40, D) a +3 great sword of protection (unseen) (6, 50, D) Igymeej's Collected Works on the Creative Oath Spells Type Level a - Slow Hexes 2 b - Call Imp Summoning 2 c - Tukima's Dance Hexes 3 d - Portal Projectile Hexes/Translocation 3 e - Summon Hydra Summoning 7 (6, 51, D) a cursed amulet of inaccuracy (6, 52, D) a +10 plate armour of ponderousness (6, 54, D) a +2 whip of holy wrath (unseen) (7, 0, D) a +0 scale mail a +0 shield (7, 6, D) a scroll of holy word (7, 14, D) a phantom mirror (7, 15, D) a +0 shortbow of flaming (7, 16, D) a +0 spear of piercing (7, 18, D) a +0 dagger (unseen) (7, 19, D) a +0 dagger a +0 robe of cold resistance (7, 21, D) a +0 great sword (unseen) (7, 32, D) a +2 scale mail of positive energy (7, 33, D) a +4 hunting sling of freezing (7, 34, D) the +9 staff of Olgreb {rPois} It protects you from poison. (7, 39, D) a +0 trident (unseen) (7, 51, D) a fan of gales (7, 52, D) the +8 longbow "Bogeiger" {velocity, rElec} Any arrow fired from it inflicts extra damage. It insulates you from electricity. (8, 14, D) a book of the Warp (8, 15, D) a +7 giant spiked club (8, 16, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (8, 18, D) a cursed +2 morningstar of protection (unseen) (8, 32, D) a +0 dagger (8, 34, D) a phial of floods (8, 38, D) a +0 halberd (8, 39, D) a +0 halberd (still there?) a +3 morningstar of crushing (still there?) (8, 40, D) a +0 dire flail (unseen) (8, 41, D) a +3 mace of holy wrath (still there?) a +3 morningstar of crushing (still there?) (8, 51, D) a sack of spiders (8, 52, D) an uncursed staff of cold (9, 14, D) an uncursed amulet of guardian spirit (9, 15, D) a +0 dire flail (9, 16, D) the +4 hand axe "Utowahae" {drain, Dex+3} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). a manual of Polearms (still there?) (9, 33, D) a +1 plate armour of cold resistance (9, 34, D) a cursed staff of cold (9, 36, D) a +0 whip a +0 cloak a black draconian corpse (skeletalised by now) (9, 37, D) a +0 battleaxe (9, 39, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} (still there?) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 war axe (still there?) a scroll of acquirement (still there?) a +0 war axe (still there?) an uncursed amulet of magic regeneration (still there?) a +0 hand axe (still there?) a +0 glaive (still there?) a +0 whip (still there?) a +0 cloak (still there?) a +0 dire flail (still there?) (9, 41, D) a +0 mace of protection (still there?) a +1 dire flail of protection (still there?) (9, 42, D) a +0 hand axe (unseen) (9, 51, D) a +1 dagger of venom (9, 52, D) a book of Necromancy (9, 56, D) a +1 whip of holy wrath (unseen) (9, 58, D) a stone (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +4 long sword of holy wrath (10, 15, D) a lamp of fire (10, 16, D) the amulet "Bauwnikh" {Reflect rPois SH+5} [amulet of reflection] It shields you and reflects attacks. It protects you from poison. It affects your SH (+5). (10, 32, D) a book of Necromancy (10, 34, D) an uncursed staff of summoning (10, 39, D) a +0 flail a +0 short sword a +0 hand axe a +0 cloak an uncursed ring of protection from fire a +0 rapier a +0 cloak (10, 40, D) a +0 long sword (unseen) (10, 50, D) a book of Annihilations (10, 51, D) a fan of gales (10, 52, D) the amulet of the Serpent {Faith Str+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+4). (10, 56, D) a stone (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an uncursed ring of wizardry (11, 15, D) a book of Summonings (11, 16, D) a +1 long sword of holy wrath (11, 33, D) a +0 shortbow of flaming (11, 38, D) a +0 trident (unseen) (11, 39, D) a +1 trident of venom (11, 40, D) a +0 trident (unseen) (11, 41, D) a +0 halberd (unseen) (11, 50, D) the cursed +3 flail "Givoj" {crush, rF+ rC- rN+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (11, 51, D) a +4 hand axe of electrocution (11, 52, D) a fan of gales (12, 14, D) an uncursed staff of summoning (12, 15, D) an uncursed staff of earth (12, 16, D) an uncursed staff of death (12, 32, D) a +2 scale mail of magic resistance (12, 34, D) a book of Beasts (12, 50, D) an uncursed staff of cold (12, 51, D) a scroll of brand weapon (12, 52, D) a box of beasts (13, 32, D) the cursed +1 hand crossbow "Cacw" {speed, MR++} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It has a curse placed upon it. (13, 33, D) an uncursed staff of earth (13, 34, D) an uncursed staff of air (13, 50, D) the Guide on Hexes and Unholy Rites Spells Type Level a - Corona Hexes 1 b - Animate Skeleton Necromancy 1 c - Pain Necromancy 1 d - Tukima's Dance Hexes 3 e - Vampiric Draining Necromancy 3 f - Excruciating Wounds Charms/Necromancy 5 g - Death Channel Necromancy 6 (13, 51, D) a book of Burglary (13, 52, D) a +1 chain mail of cold resistance (14, 50, D) a +0 robe (14, 51, D) a book of Debilitation (14, 52, D) the cursed +2 hand axe "Roucemor" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It has a curse placed upon it. (19, 0, D) a box of beasts (19, 1, D) a +2 glaive of chopping (19, 16, D) a lightning rod (4/4) (19, 32, D) an uncursed ring of stealth (19, 33, D) a +1 plate armour of positive energy (20, 0, D) a crystal ball of energy (20, 1, D) a +2 scimitar of electrocution (20, 16, D) a +1 great sword of flaming (20, 33, D) a +0 pair of gloves of strength (21, 0, D) a book of Battle (21, 1, D) a book of Misfortune (21, 16, D) the +7 rapier of Tenacity {flame, -Tele rF+ rN+++ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from fire. It renders you almost immune to negative energy. It prevents most forms of teleportation. (21, 17, D) a +2 hand crossbow of freezing (21, 32, D) a +4 giant spiked club (21, 33, D) a lightning rod (4/4) (21, 38, D) a cursed +0 dagger (unseen) (21, 41, D) a +2 broad axe (unseen) (22, 0, D) Sif Muna's Handbook of Translocation Spells Type Level a - Apportation Translocation 1 b - Gell's Gravitas Translocation 3 c - Controlled Blink Translocation 8 d - Disjunction Translocation 8 (22, 1, D) a +1 scythe of freezing (22, 17, D) a +2 leather armour of magic resistance (22, 32, D) a sack of spiders (22, 33, D) the Grimoire of Unholy Secrets and Malediction Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Vampiric Draining Necromancy 3 e - Summon Mana Viper Hexes/Summoning 5 (22, 34, D) an uncursed staff of poison (22, 41, D) a +0 dire flail (unseen) (23, 0, D) an uncursed staff of wizardry (23, 1, D) a cursed ring of attention (23, 16, D) an uncursed staff of cold (23, 17, D) a lightning rod (4/4) (23, 18, D) the +1 helmet of Etaasim {MR+ Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (23, 32, D) a phial of floods (23, 33, D) an uncursed staff of earth (23, 40, D) a +0 mace (still there?) an uncursed staff of energy (still there?) (24, 0, D) a +4 vampiric whip (24, 1, D) an uncursed ring of magical power (24, 16, D) a +5 spear of piercing (24, 17, D) the +7 ice dragon scales of the Quahog {*Drain rPois rF- rC++ Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It causes draining when unequipped. (24, 18, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (24, 40, D) the +6 battleaxe of Gallantry {flame, rF+ MR+ Stlth+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 trident of freezing (still there?) (24, 41, D) a +0 mace a +1 arbalest of flaming a cursed +0 robe an uncursed staff of death a +0 robe (24, 42, D) a +0 long sword (25, 0, D) an uncursed amulet of faith (25, 1, D) a book of Beasts (25, 16, D) a Fen Folio (25, 17, D) a +2 dagger of speed (25, 18, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (25, 33, D) an uncursed ring of positive energy (25, 34, D) a +3 leather armour of cold resistance (25, 42, D) a +0 halberd (unseen) (26, 0, D) an uncursed staff of fire (26, 1, D) a +4 ring mail of poison resistance (26, 16, D) an uncursed staff of power (26, 17, D) a sack of spiders (26, 32, D) an uncursed ring of magical power (26, 33, D) a +4 mace (26, 34, D) a +0 mace (27, 0, D) a sack of spiders (27, 1, D) an uncursed amulet of the gourmand (27, 16, D) a sack of spiders (27, 32, D) a +0 robe (27, 33, D) a +0 quarterstaff of holy wrath (27, 34, D) a +0 dagger (28, 0, D) an uncursed staff of earth (28, 16, D) an uncursed staff of air (28, 17, D) an uncursed ring of magical power (28, 33, D) a crystal ball of energy (29, 0, D) an uncursed ring of wizardry (29, 1, D) the ring "Cak Wawe" {rPois rN+ MR- MP+9 SInv} [ring of magical power] It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. (29, 16, D) a +1 leather armour of fire resistance (29, 17, D) an uncursed staff of wizardry (29, 32, D) an uncursed ring of positive energy (34, 28, D) an uncursed staff of conjuration (35, 0, D) a +4 great sword of holy wrath (35, 14, D) a phial of floods (35, 15, D) a +2 robe (35, 28, D) a phantom mirror (35, 33, D) a +4 quick blade (unseen) (36, 0, D) the Compendium of Execration and Translocation Spells Type Level a - Corona Hexes 1 b - Apportation Translocation 1 c - Silence Hexes/Air 5 d - Summon Mana Viper Hexes/Summoning 5 e - Malign Gateway Summoning/Translocation 7 (36, 1, D) an uncursed staff of summoning (36, 14, D) a cursed ring of attention (36, 15, D) an uncursed staff of summoning (36, 28, D) the Grimoire of Excruciating Unholy Secrets Spells Type Level a - Sting Conjuration/Poison 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Death Channel Necromancy 6 (36, 29, D) a +3 mace of holy wrath (36, 32, D) a +0 robe a scroll of brand weapon a +0 quarterstaff a +0 robe (36, 33, D) a curare-tipped dart (36, 34, D) a curare-tipped dart (37, 0, D) a +3 dagger of draining (37, 1, D) a book of Changes (37, 14, D) the +1 chain mail of Unambiguity {+Fly rElec} It insulates you from electricity. It lets you fly. (37, 15, D) a book of Dreams (37, 18, D) a +3 sacred scourge of holy wrath (unseen) (37, 28, D) a +2 dagger of venom (37, 29, D) an uncursed staff of death a +0 robe (37, 30, D) a +0 flail a cursed +0 animal skin (37, 31, D) a +0 spear (unseen) (37, 33, D) an uncursed staff of cold (still there?) a +0 robe (still there?) (37, 35, D) a curare-tipped dart (38, 1, D) an uncursed staff of fire (38, 6, D) (unseen) (38, 14, D) a +2 helmet of intelligence (38, 15, D) a +6 antimagic great mace (38, 28, D) the +8 great sword "Arphomp" {slice, rF+ rC+ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It protects you from fire. It protects you from cold. (38, 29, D) a +1 dire flail of protection (39, 0, D) a +0 morningstar of protection (39, 1, D) a +3 leather armour of cold resistance (39, 14, D) a lightning rod (4/4) (39, 15, D) a +1 ring mail of cold resistance (39, 17, D) a +5 long sword of holy wrath (unseen) (39, 28, D) the +0 great sword of Eternal Vigilance {slice, *Contam Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It causes magical contamination when unequipped. (39, 29, D) a +0 spear (39, 31, D) a +2 rapier of holy wrath (unseen) (40, 0, D) the Compendium of the Twisted Entourage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Lesser Beckoning Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Controlled Blink Translocation 8 (40, 1, D) a +1 crystal plate armour (40, 6, D) (unseen) (40, 15, D) a +2 rapier of draining (40, 17, D) a cursed -3 longbow a +4 long sword of flaming 18 arrows a +0 robe of fire resistance (40, 18, D) a +2 falchion of flaming (unseen) (40, 29, D) a sack of spiders (40, 33, D) a +0 hand axe (unseen) (41, 0, D) a lamp of fire (41, 1, D) a book of Summonings (41, 14, D) a box of beasts (41, 15, D) a +0 ring mail of cold resistance (41, 28, D) a +1 leather armour of cold resistance (41, 29, D) a lamp of fire (42, 0, D) a +4 fustibalus of freezing (42, 1, D) an uncursed staff of conjuration (42, 14, D) Igeavvar's Compendium of Air and Clay Spells Type Level a - Static Discharge Conjuration/Air 3 b - Airstrike Air 4 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Borgnjor's Vile Clutch Necromancy/Earth 5 (42, 15, D) a Fen Folio (42, 28, D) a +3 morningstar of protection (42, 29, D) the +0 mace "Arit" {crush, -Tele rPois rF++ rN+} It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (43, 14, D) the +7 rapier "Fiena" {protect, Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). (43, 15, D) a book of Power (43, 28, D) a book of Air (44, 28, D) a +1 chain mail of magic resistance (48, 40, D) a +0 demon trident (49, 0, D) a lamp of fire (49, 1, D) a sack of spiders (49, 12, D) a +0 mace (49, 15, D) a +7 falchion of protection (unseen) (49, 17, D) a +0 battleaxe (49, 24, D) Sif Muna's Tome of Enchantment and Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Confuse Hexes 3 e - Iskenderun's Mystic Blast Conjuration 4 f - Bolt of Fire Conjuration/Fire 6 (49, 36, D) a +3 ring mail of cold resistance (49, 37, D) the amulet "Waanuit" {Spirit *Slow rF+ Int+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+3). It protects you from fire. It may slow you when you take damage. (50, 0, D) a box of beasts (50, 1, D) a lightning rod (4/4) (50, 4, D) a +0 spear (unseen) (50, 12, D) a +0 robe of positive energy (50, 13, D) an uncursed staff of cold (50, 16, D) a +0 flail (50, 17, D) a +0 flail (50, 18, D) a +0 morningstar (still there?) a +2 morningstar of holy wrath (still there?) (50, 25, D) a sack of spiders (50, 28, D) a +0 quarterstaff a +0 animal skin an uncursed ring of flight (50, 29, D) a +2 antimagic lajatang a +0 robe (50, 30, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (unseen) (50, 36, D) a fan of gales (50, 37, D) an uncursed ring of protection from magic (51, 0, D) a lightning rod (4/4) (51, 1, D) the +9 plate armour "Xubb" {Regen+ Str-5 Int+2 Dex+7} It affects your strength (-5). It affects your intelligence (+2). It affects your dexterity (+7). It increases your rate of regeneration. (51, 5, D) a cursed +0 quarterstaff a +0 animal skin (51, 12, D) a +0 dagger (51, 13, D) a +0 leather armour of poison resistance (51, 16, D) an uncursed staff of earth (unseen) (51, 17, D) a +0 dire flail a +0 cloak (51, 27, D) a +0 spear (unseen) (51, 29, D) a +2 falchion of draining (unseen) (51, 36, D) an uncursed ring of resist corrosion (51, 37, D) the +1 leather armour "Vyirutan" {rPois rF- rN+++ Int-3} It affects your intelligence (-3). It makes you vulnerable to fire. It protects you from poison. It renders you almost immune to negative energy. (52, 1, D) the +7 battleaxe of the Original Sin {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (52, 3, D) a +0 vampiric hand axe a +0 animal skin (52, 4, D) a +0 spear (52, 5, D) a +0 hand axe (unseen) (52, 12, D) Sif Muna's Grimoire of Creative Translocation Spells Type Level a - Passage of Golubria Translocation 4 b - Aura of Abjuration Summoning 5 c - Summon Demon Summoning 5 d - Shadow Creatures Summoning 6 (52, 13, D) a box of beasts (52, 16, D) a +0 glaive (52, 17, D) a +0 long sword (still there?) a cursed +0 hand axe (still there?) (52, 18, D) a +0 flail (unseen) (52, 24, D) a +6 giant spiked club (52, 25, D) an uncursed staff of summoning (52, 29, D) a +0 quarterstaff (unseen) (52, 30, D) a +0 quarterstaff (unseen) (52, 36, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (52, 37, D) a lamp of fire (53, 1, D) the Handbook of Ashen Transmutation Spells Type Level a - Passwall Transmutation/Earth 2 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Statue Form Transmutation/Earth 6 (53, 6, D) a +4 rapier of draining (unseen) (53, 12, D) a sack of spiders (53, 13, D) the Collected Works on Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 5 (53, 16, D) a +0 glaive (unseen) (53, 24, D) a +1 scimitar of draining (53, 25, D) a +0 war axe (53, 36, D) an uncursed staff of cold (53, 37, D) a +4 short sword of speed (54, 0, D) an uncursed staff of cold (54, 1, D) the cursed -7 pair of gloves of Hepliaklqana's Whim {MR+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 4, D) a +0 spear (unseen) (54, 12, D) a fan of gales (54, 13, D) the amulet of Moral Flaws {Inacc +Blink} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It lets you blink. (54, 24, D) a +0 mace of crushing (54, 25, D) a box of beasts (54, 36, D) the Collected Works on Enchanting Enhancements Spells Type Level a - Corona Hexes 1 b - Shroud of Golubria Charms/Translocation 2 c - Cause Fear Hexes 4 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 (55, 0, D) a +2 mace of protection (55, 1, D) Fosihe Roxa's Catalogue of Execration Spells Type Level a - Cause Fear Hexes 4 b - Leda's Liquefaction Hexes/Earth 4 c - Silence Hexes/Air 5 (55, 12, D) a +6 shortbow of freezing (55, 13, D) an uncursed staff of conjuration (55, 24, D) a +0 robe (59, 36, D) a +3 glaive of flaming (59, 37, D) a +7 longbow (60, 10, D) a +0 short sword (unseen) (60, 36, D) an uncursed staff of conjuration (60, 37, D) a +1 plate armour of magic resistance (60, 41, D) a cursed +0 flail (unseen) (61, 0, D) the Collected Works on Sinister Rites and the Glacier Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Summon Ice Beast Ice/Summoning 4 d - Dispel Undead Necromancy 5 e - Ozocubu's Refrigeration Ice 6 (61, 8, D) a -2 dagger (61, 10, D) an uncursed staff of cold (unseen) (61, 16, D) a +0 rapier (61, 26, D) an uncursed staff of death (61, 36, D) a +2 glaive of venom (61, 37, D) a book of Callings (61, 41, D) a +0 trident (62, 0, D) a Necronomicon (62, 9, D) a sack of spiders (62, 11, D) a +3 scimitar of holy wrath (62, 16, D) a book of Burglary (62, 17, D) an uncursed staff of fire (62, 20, D) a +1 morningstar of crushing (unseen) (62, 26, D) an uncursed staff of air (62, 27, D) a lamp of fire (62, 36, D) a +0 helmet of see invisible (62, 37, D) a lightning rod (4/4) (63, 0, D) an uncursed staff of air (63, 8, D) a +0 dagger (63, 10, D) an uncursed staff of cold (unseen) (63, 16, D) an uncursed staff of death (63, 17, D) a +2 dagger of venom (63, 26, D) a crystal ball of energy (63, 27, D) a phial of floods (63, 36, D) a lamp of fire (63, 37, D) an uncursed staff of wizardry (64, 16, D) an uncursed staff of power (64, 17, D) a lightning rod (4/4) (64, 26, D) a phantom mirror (64, 27, D) a fan of gales (64, 40, D) a +0 trident (65, 26, D) a +2 war axe of flaming (67, 0, D) an uncursed amulet of magic regeneration (68, 0, D) a phial of floods (69, 36, D) a +6 dagger of venom (70, 8, D) an uncursed ring of flight (70, 9, D) a +0 flail of protection (70, 36, D) the +8 great mace "Orb Guardian's Regret" {freeze, -Tele rC+ Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It protects you from cold. It prevents most forms of teleportation. (70, 37, D) a +0 short sword (70, 39, D) a +0 short sword (unseen) (70, 40, D) a +3 short sword of draining (unseen) (70, 41, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (unseen) (71, 8, D) a +1 falchion of protection (71, 11, D) (unseen) (71, 16, D) a +1 short sword of holy wrath (71, 17, D) an uncursed staff of energy (71, 26, D) a phantom mirror (71, 27, D) a book of Dreams (71, 29, D) a +0 trident (unseen) (71, 36, D) a phantom mirror (71, 37, D) a +0 rapier a +0 robe a +0 quarterstaff (72, 8, D) a box of beasts (72, 9, D) a +3 quarterstaff of speed (72, 16, D) a +1 short sword of distortion (72, 17, D) an uncursed staff of air (72, 27, D) a +3 ring of intelligence (72, 31, D) an arrow (72, 32, D) a throwing net an arrow (72, 36, D) the +10 plate armour of Resilience {MP-9 Int+6} It affects your intelligence (+6). It affects your magic capacity (-9). (72, 37, D) an uncursed staff of conjuration (72, 39, D) a +0 spear (unseen) (73, 16, D) the Almanac of Feathery Cold Spells Type Level a - Static Discharge Conjuration/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Freezing Cloud Conjuration/Ice/Air 6 (73, 26, D) a phial of floods (73, 29, D) a +0 trident 8 silver boomerangs (73, 30, D) a cursed -3 shortbow (unseen) (73, 36, D) a +1 triple sword of freezing (75, 1, D) a Necronomicon