stonage the Dungeon (0, 52, D) an uncursed staff of fire (1, 32, D) a +3 ring of strength (1, 33, D) an uncursed staff of air (1, 34, D) a fan of gales (1, 52, D) a phantom mirror (1, 53, D) a +4 spear of venom (unseen) (2, 15, D) a +0 spear of venom (2, 16, D) a lightning rod (4/4) (2, 18, D) a water moccasin corpse (skeletalised by now) (2, 32, D) Xukiom's Grimoire of the Doomed Oath Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sublimation of Blood Necromancy 2 c - Fulminant Prism Conjuration/Hexes 4 d - Cause Fear Hexes 4 e - Agony Necromancy 5 (2, 33, D) a +2 scimitar of slicing (2, 34, D) a +2 ring mail of fire resistance (2, 52, D) the ring "Tikhlo Cisa" {Dex+2 SInv Stlth+} [ring of dexterity] It affects your dexterity (+2). It lets you see invisible. It makes you more stealthy. (2, 53, D) a +0 arbalest (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a book of Minor Magic (3, 15, D) a phial of floods (3, 16, D) the ring of Xom's Whimsicality {rElec rC+ MP+9} [ring of magical power] It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). (3, 32, D) a +4 plate armour of fire resistance (3, 33, D) the ring of Liberalism {rC+ rN+ Int+4 Stlth-} [ring of attention] It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. It makes you less stealthy. (3, 34, D) a +2 hand axe of venom (3, 52, D) a book of Callings (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +0 naga barding of stealth (4, 16, D) the ring of Egomania {AC+2 Dex+3} [ring of protection] It affects your AC (+2). It affects your dexterity (+3). (4, 20, D) a crocodile corpse (4, 32, D) the +8 flail of Eternal War {crush, *Rage MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (4, 33, D) a +2 scale mail of poison resistance (4, 34, D) a +5 amulet of reflection (4, 35, D) a necrophage corpse (4, 52, D) a +0 spear (still there?) an uncursed staff of power (still there?) (4, 53, D) a +0 arbalest (unseen) (4, 54, D) a +4 spear of freezing (unseen) (5, 14, D) the +2 short sword "Kapseon" {pierce, *Drain rElec MR++} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. (5, 15, D) a +0 leather armour of cold resistance (5, 16, D) a +2 fustibalus of freezing (5, 21, D) a spiny frog corpse (5, 24, D) a crocodile corpse (5, 32, D) a scroll of brand weapon (5, 33, D) a book of the Tempests (5, 34, D) a +2 rapier of draining (5, 39, D) +0 shadow dragon scales (unseen) (5, 52, D) an uncursed staff of earth (still there?) a +0 shortbow (still there?) (5, 53, D) the +6 broad axe of the Blessed Realm {drain, Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). (unseen) (6, 14, D) a cursed -2 ring of intelligence (6, 15, D) a +0 longbow of velocity (6, 16, D) a +5 plate armour of ponderousness (6, 21, D) a rime drake corpse (6, 23, D) a death yak corpse an elephant corpse (6, 32, D) a +1 glaive of venom (6, 33, D) a book of Misfortune (6, 34, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (6, 39, D) a shadow dragon corpse (6, 52, D) a manual of Crossbows (6, 53, D) a +0 longbow (unseen) (6, 60, D) a large rock (unseen) (7, 14, D) an uncursed staff of summoning (7, 15, D) the Compendium of the Lucky Birds Spells Type Level a - Shock Conjuration/Air 1 b - Song of Slaying Charms 2 c - Regeneration Charms/Necromancy 3 (7, 16, D) a book of Maledictions (7, 22, D) a water moccasin corpse (7, 23, D) a hydra corpse (still there?) a spiny frog corpse (still there?) (7, 24, D) a yak corpse (7, 32, D) a +2 vampiric hand axe (7, 33, D) an uncursed staff of earth (7, 34, D) a +4 long sword of holy wrath (7, 38, D) a ghoul corpse (7, 39, D) a ghoul corpse (7, 52, D) a +5 falchion of holy wrath (still there?) a +2 chain mail of cold resistance (still there?) (7, 53, D) a +0 falchion of holy wrath (unseen) (7, 55, D) a +0 shortbow (unseen) (7, 59, D) 4 bolts 10 large rocks 4 silver javelins 12 javelins 27 arrows (7, 60, D) a javelin (7, 61, D) a large rock (8, 14, D) a +2 falchion of protection (8, 15, D) the +1 robe of Qefreu {*Slow rC- rN+++ Regen+} It makes you vulnerable to cold. It renders you almost immune to negative energy. It increases your rate of regeneration. It may slow you when you take damage. (8, 16, D) a cursed staff of earth (8, 32, D) a +0 shortbow of flaming (8, 33, D) a book of Maledictions (8, 34, D) a fan of gales (8, 38, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (8, 52, D) a +0 longbow (still there?) the cursed +0 robe of the Blacksmith {Int+2 Dex+3} (still there?) It affects your intelligence (+2). It affects your dexterity (+3). It has a curse placed upon it. (8, 53, D) a +0 longbow (unseen) (8, 60, D) a javelin (unseen) (8, 61, D) 2 silver javelins (9, 14, D) the cursed +3 mace of Profit {pain, *Corrode rC+ Int-5 Dex+6 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-5). It affects your dexterity (+6). It protects you from cold. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (9, 15, D) a sack of spiders (9, 16, D) an uncursed staff of fire (9, 20, D) a crocodile corpse (skeletalised by now) (9, 32, D) a +1 pair of gloves of strength (9, 33, D) a book of Conjurations (9, 34, D) a +1 robe of fire resistance (9, 52, D) a +0 broad axe of flaming (unseen) (9, 53, D) a +0 spear (unseen) (9, 54, D) a +0 shortbow (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +3 amulet of reflection (10, 15, D) a lamp of fire (10, 16, D) an uncursed amulet of guardian spirit (10, 20, D) a yak corpse (skeletalised by now) (10, 32, D) a scroll of brand weapon (10, 33, D) a cursed ring of attention (10, 34, D) a +1 fustibalus of flaming (10, 52, D) 6 large rocks (still there?) a book of Party Tricks (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) the +0 scale mail of the Loofah {rElec rF++ rN+ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from fire. It insulates you from electricity. It protects you from negative energy. (11, 15, D) a +0 pair of boots of stealth (11, 16, D) the +3 scale mail of Banorch {Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). (11, 32, D) a +4 mace of crushing (11, 33, D) an uncursed staff of wizardry (11, 34, D) a phantom mirror (11, 52, D) a lightning rod (4/4) (11, 53, D) a +0 longbow (unseen) (12, 14, D) an uncursed staff of death (12, 15, D) the +0 robe "Iruastrul" {rPois} It protects you from poison. (12, 16, D) an uncursed staff of earth (12, 18, D) a water moccasin corpse (skeletalised by now) (12, 32, D) a +1 trident of freezing (12, 33, D) a +2 quarterstaff of speed (12, 34, D) a +1 large shield of reflection (12, 52, D) the amulet of Orchaw {Faith rC+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. (12, 53, D) a +0 longbow (unseen) (12, 54, D) a +0 shortbow (unseen) (13, 32, D) a crystal ball of energy (13, 33, D) an uncursed staff of energy (13, 34, D) the +12 rapier "Zetyinam" {antimagic, Str-5 Dex+4 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-5). It affects your dexterity (+4). It lets you see invisible. (13, 52, D) the +8 scythe of Urgency {pain, rElec Str+7 Dex-2} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It affects your dexterity (-2). It insulates you from electricity. a book of Fire (still there?) (13, 53, D) a +5 spear of piercing (unseen) (14, 52, D) a book of Annihilations (14, 53, D) 2 large rocks (19, 0, D) a +2 scale mail of cold resistance (19, 1, D) a +2 ring mail of fire resistance (19, 16, D) a +2 antimagic trident (19, 17, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (19, 32, D) a +0 halberd of freezing (19, 33, D) a +2 flail of protection (20, 0, D) a +3 plate armour of cold resistance (20, 1, D) an uncursed staff of fire (20, 3, D) a +0 broad axe (unseen) (20, 5, D) a +2 battleaxe of freezing (unseen) (20, 16, D) a +4 spear of pain (20, 17, D) a +1 centaur barding of fire resistance (20, 32, D) a phial of floods (21, 0, D) a sack of spiders (21, 1, D) a +0 dagger of holy wrath (21, 4, D) a +0 war axe (unseen) (21, 5, D) a +0 war axe (unseen) (21, 6, D) a +0 glaive (unseen) (21, 16, D) the +10 dire flail "Qeceys" {flame, rC+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from cold. (21, 17, D) a scroll of brand weapon (21, 32, D) a lightning rod (4/4) (21, 33, D) a +4 mace of draining (21, 34, D) a book of Changes (22, 1, D) a sack of spiders (22, 3, D) a +3 long sword of holy wrath (unseen) (22, 5, D) a +0 hand axe (22, 16, D) a +0 trident of venom (22, 17, D) a +2 vampiric hand axe (22, 32, D) the cursed +1 plate armour of the Untouchables {rC++ Regen+ Str+3 Stlth-} It affects your strength (+3). It greatly protects you from cold. It increases your rate of regeneration. It makes you less stealthy. It has a curse placed upon it. (22, 33, D) the cursed +0 chain mail "Tameeru" {-Tele MR+ Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (22, 34, D) a book of Maledictions (23, 0, D) an uncursed staff of air (23, 1, D) an uncursed staff of energy (23, 3, D) a +3 great sword of protection (23, 4, D) a +7 morningstar of holy wrath (23, 6, D) a +0 hand axe (23, 17, D) a +2 large shield of protection (23, 18, D) a book of Spatial Translocations (23, 32, D) the +9 trident "Hulk" {pain, +Blink rPois rC+ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from cold. It protects you from poison. It lets you blink. (23, 33, D) the cursed +0 storm dragon scales of Gozag's Hope {rElec rPois} It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (23, 34, D) a +3 mace of protection (24, 0, D) a +0 trident (24, 1, D) a fan of gales (24, 3, D) a +0 trident (24, 4, D) a +0 great sword a +0 cloak (24, 5, D) a +0 hand axe a +2 hand axe of venom (24, 6, D) a +0 hand axe (24, 16, D) a cursed amulet of inaccuracy (24, 18, D) a +2 battleaxe of freezing (24, 19, D) a +0 battleaxe of freezing (unseen) (24, 21, D) a +1 battleaxe of freezing (24, 22, D) a +3 great mace of protection (24, 32, D) a Necronomicon (24, 33, D) a box of beasts (24, 34, D) the +1 leather armour of the Sky {+Fly rC+ Str-5 Dex+3} It affects your strength (-5). It affects your dexterity (+3). It protects you from cold. It lets you fly. (25, 0, D) an uncursed staff of poison (25, 1, D) a phial of floods (25, 2, D) a +0 scimitar (25, 3, D) a +0 morningstar (25, 5, D) a +0 war axe (25, 16, D) a box of beasts (25, 17, D) a book of Unlife (25, 18, D) an uncursed staff of energy (25, 33, D) the +8 flail of Defence by Offence {venom, rPois rN+ MR++ MP-9} (still there?) It poisons the flesh of those it strikes. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). an uncursed staff of fire (still there?) (25, 34, D) a +4 lajatang of speed (25, 36, D) the +9 falchion "Zuclu" {slice, +Inv Str+3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It lets you turn invisible. (26, 0, D) a +0 glaive (26, 3, D) a +0 scimitar (unseen) (26, 16, D) a box of beasts (26, 17, D) a phantom mirror (26, 32, D) an uncursed staff of wizardry (26, 33, D) a +3 ring of evasion (26, 34, D) a book of Enchantments (27, 0, D) a book of Geomancy (27, 5, D) a +0 short sword (unseen) (27, 16, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (27, 33, D) a +6 hand crossbow (27, 34, D) a cursed -2 ring of dexterity (28, 1, D) a book of Fire (28, 4, D) the +11 rapier of the Manifold Wishes {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (28, 16, D) a +1 flail of holy wrath (28, 17, D) the +4 lajatang "Ihang" {antimagic, -Tele rF+ rC+ SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from cold. It lets you see invisible. It prevents most forms of teleportation. (28, 32, D) a book of the Dragon (28, 33, D) the cursed +0 plate armour of Noughts and Crosses {rC+} It protects you from cold. It has a curse placed upon it. (29, 0, D) a +0 war axe (29, 1, D) a book of Cantrips (29, 16, D) a +1 ring of protection (29, 17, D) an uncursed staff of earth (29, 32, D) a +1 broad axe of venom (29, 33, D) a book of the Earth (30, 4, D) a +0 whip (unseen) (34, 28, D) a +3 great sword of freezing (35, 0, D) an uncursed staff of summoning (35, 14, D) an uncursed amulet of guardian spirit (35, 15, D) a +5 great sword of pain (35, 28, D) a +1 war axe of draining (35, 29, D) a phial of floods (36, 0, D) a +1 short sword of venom (36, 1, D) a cursed staff of conjuration (36, 14, D) an uncursed staff of death (36, 15, D) an uncursed staff of earth (36, 29, D) a lamp of fire (37, 0, D) a +2 scale mail of cold resistance (37, 1, D) an uncursed ring of wizardry (37, 14, D) a +4 broad axe of flaming (37, 28, D) the ring of Bici {*Slow rElec rCorr Str+2} [ring of resist corrosion] It affects your strength (+2). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (37, 29, D) an uncursed staff of air (38, 0, D) the +3 leather armour of Past Mistakes {Int+4} It affects your intelligence (+4). (38, 1, D) a book of Death (38, 14, D) a +1 helmet of intelligence (38, 15, D) a book of the Sky (38, 18, D) a +0 great sword (unseen) (38, 28, D) the +1 ring mail of Apa Tequicou {*Slow Int+5 Slay+4} It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It may slow you when you take damage. (38, 29, D) a +2 morningstar of holy wrath (39, 0, D) a book of the Warp (39, 1, D) an uncursed ring of see invisible (39, 5, D) a +0 glaive a +0 robe (39, 6, D) a +0 short sword a +0 robe a +0 flail (39, 15, D) a +0 trident the Tome of Flames Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Ring of Flames Charms/Fire 7 (39, 19, D) a +0 trident (39, 28, D) an uncursed ring of protection from magic (39, 29, D) the +7 hunting sling "Yroteter" {venom, +Fly rN++ MR- SInv} It poisons the ammo it fires. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. (40, 0, D) a book of Maledictions (40, 1, D) a book of Summonings (40, 5, D) a +0 spear (unseen) (40, 6, D) the +9 quarterstaff of Moidoaj {crush, +Rage rF+ rN+ Stlth-} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It lets you go berserk. It makes you less stealthy. (unseen) (40, 14, D) a +2 trident of piercing (40, 15, D) the +11 plate armour of Philately {Dex+3} It affects your dexterity (+3). (40, 28, D) a lamp of fire (40, 29, D) an uncursed staff of cold (41, 0, D) an uncursed staff of cold (41, 1, D) a +0 war axe (41, 14, D) an uncursed staff of power (41, 15, D) the +2 leather armour "Xotoit" {rF+ MR+ Regen+} It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (41, 28, D) a +3 falchion of slicing (41, 29, D) Ezonuciw's Almanac of Mutagenic Hexes Spells Type Level a - Corona Hexes 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Tukima's Dance Hexes 3 f - Irradiate Conjuration/Transmutation 5 g - Alistair's Intoxication Transmutation/Poison 5 (42, 0, D) a book of Debilitation (42, 1, D) an uncursed staff of wizardry (42, 14, D) a +2 shortbow of velocity (42, 15, D) a +0 quarterstaff of holy wrath (42, 29, D) the ring of Hobe {-Tele rF+ Str+2 SInv} [ring of see invisible] It affects your strength (+2). It protects you from fire. It lets you see invisible. It prevents most forms of teleportation. an uncursed amulet of harm an uncursed amulet of regeneration a +3 ring of dexterity a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight an uncursed amulet of guardian spirit a +0 shield a +0 scale mail (43, 14, D) the Catalogue of the Frostbite and Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Spectral Weapon Hexes/Charms 3 c - Cause Fear Hexes 4 d - Bolt of Cold Conjuration/Ice 6 e - Invisibility Hexes 6 (43, 15, D) a +0 leather armour of cold resistance (43, 28, D) a +3 ring mail of poison resistance (43, 29, D) a +2 dire flail of holy wrath (44, 28, D) a +3 leather armour of poison resistance (49, 0, D) a +3 leather armour of cold resistance (49, 1, D) a +0 chain mail of fire resistance (49, 12, D) a book of Power (49, 14, D) a +0 giant club (unseen) (49, 24, D) Veumal's Guide on Confrontation and the Voyage Spells Type Level a - Apportation Translocation 1 b - Gell's Gravitas Translocation 3 c - Passage of Golubria Translocation 4 d - Fireball Conjuration/Fire 5 e - Conjure Ball Lightning Conjuration/Air 6 (49, 36, D) a +1 long sword of slicing (50, 0, D) a +2 hand axe of venom (50, 1, D) a +2 short sword of speed (50, 12, D) a lightning rod (4/4) (50, 13, D) the +2 shortbow of Cosuverph {velocity, +Fly rN+ MR+ Int-3 Dex+4} Any arrow fired from it inflicts extra damage. It affects your intelligence (-3). It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. (50, 17, D) 5 large rocks (50, 18, D) a cursed -2 giant club (unseen) (50, 26, D) a +0 robe (50, 27, D) a +0 rapier (unseen) (50, 37, D) an uncursed ring of flight (50, 39, D) a +0 troll leather armour (50, 41, D) 2 large rocks (unseen) (51, 0, D) a +2 flail of distortion (51, 1, D) an uncursed staff of cold (51, 12, D) a +0 crystal plate armour (51, 13, D) a phial of floods (51, 17, D) a +0 great sword of flaming (unseen) (51, 18, D) 5 large rocks (51, 24, D) a book of Ice (51, 25, D) Igibluf's Incunabulum of Self-Knowledge and Flames Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Spectral Weapon Hexes/Charms 3 c - Bolt of Fire Conjuration/Fire 6 d - Ignition Fire 8 (51, 27, D) a +0 robe (unseen) (51, 36, D) a phial of floods (51, 37, D) a lamp of fire (51, 39, D) a +0 giant spiked club (unseen) (51, 41, D) a +0 giant club a cursed -2 giant club (51, 42, D) a large rock (51, 43, D) a +4 great sword of flaming 2 large rocks (51, 44, D) a large rock (52, 0, D) a +2 glaive of venom (52, 12, D) the +5 fire dragon scales of the Unbroken {rF++ rC- rCorr Int+3 Stlth+} It affects your intelligence (+3). It greatly protects you from fire. It makes you vulnerable to cold. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (52, 18, D) a +0 giant spiked club (52, 24, D) a sack of spiders (52, 26, D) a +0 spear (52, 28, D) a +0 quarterstaff (unseen) (52, 36, D) an uncursed staff of air (52, 37, D) the +4 flail "Uptekuq" {freeze, Fragile rElec Dex+8 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. (52, 42, D) a +2 great sword of flaming (52, 43, D) 2 large rocks (53, 0, D) an uncursed staff of wizardry (53, 1, D) a book of Death (53, 12, D) a +1 shortbow of velocity (53, 13, D) a +2 leather armour of magic resistance (53, 18, D) a +0 troll leather armour (unseen) (53, 24, D) a box of beasts (53, 25, D) a book of Ice (53, 26, D) a +0 robe (unseen) (53, 36, D) a +2 hunting sling of flaming (53, 37, D) a lightning rod (4/4) (53, 41, D) 2 large rocks (unseen) (54, 0, D) a +0 spear of piercing (54, 1, D) a book of Battle (54, 12, D) a +0 hand crossbow of freezing (54, 13, D) a +4 morningstar of freezing (54, 24, D) a book of Party Tricks (54, 25, D) a lamp of fire (54, 26, D) a +0 quarterstaff (unseen) (54, 36, D) a phantom mirror (55, 1, D) an uncursed staff of poison (55, 12, D) a lightning rod (4/4) (55, 13, D) the +4 ring mail of the Duke {SInv} It lets you see invisible. (55, 24, D) an uncursed staff of power (56, 27, D) a +0 broad axe (unseen) (59, 36, D) a fan of gales (60, 36, D) the +7 ring mail "Poceeracw" {Dex+4} It affects your dexterity (+4). (61, 0, D) a +2 dagger of electrocution (61, 8, D) a crystal ball of energy (61, 10, D) a +0 trident (unseen) (61, 16, D) a book of Clouds (61, 19, D) a +0 trident (61, 20, D) a cursed +0 trident (unseen) (61, 26, D) an uncursed staff of wizardry (61, 31, D) a +0 dagger (unseen) (61, 32, D) a +0 rapier (unseen) (61, 36, D) a +0 plate armour of poison resistance (61, 37, D) a crystal ball of energy (62, 0, D) a +0 dagger (62, 1, D) a +0 dagger (62, 3, D) a +3 battleaxe of electrocution (62, 8, D) a +0 trident (62, 10, D) a +0 trident (62, 13, D) a throwing net (62, 16, D) a +0 mace of draining (62, 17, D) a +2 scale mail of positive energy (62, 20, D) a +0 shortbow 19 arrows (62, 21, D) a +2 trident of piercing (62, 26, D) a +2 rapier of venom (62, 27, D) a lamp of fire (62, 36, D) an uncursed staff of death (62, 37, D) a book of Air (63, 0, D) the +5 ring mail of Prudence {*Contam rCorr Str+3} It affects your strength (+3). It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. (63, 3, D) a +2 falchion of slicing (still there?) a +2 rapier of freezing (still there?) (63, 10, D) a +0 trident (unseen) (63, 16, D) a +2 short sword of distortion (63, 17, D) a +1 large shield of protection (63, 20, D) a +2 great sword of holy wrath (63, 22, D) 3 arrows (63, 26, D) the +9 spear of Hacking and Slashing {venom, rN+ MR- Dex+9 SInv} It poisons the flesh of those it strikes. It affects your dexterity (+9). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (63, 27, D) a +3 chain mail of fire resistance (63, 32, D) a cursed +0 rapier (unseen) (63, 36, D) a phial of floods (63, 37, D) an uncursed staff of earth (64, 10, D) a +2 scimitar of electrocution (unseen) (64, 17, D) a +0 trident (64, 20, D) an uncursed staff of cold (unseen) (64, 21, D) a +0 shortbow (unseen) (64, 26, D) a lightning rod (4/4) (64, 27, D) a phial of floods (65, 26, D) a +3 battleaxe of venom (67, 0, D) a phantom mirror (69, 0, D) a phial of floods (69, 3, D) a +0 rapier (unseen) (69, 36, D) an uncursed amulet of the acrobat (70, 8, D) a phantom mirror (70, 9, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (70, 10, D) a +2 trident of distortion (unseen) (70, 31, D) a +1 long sword (unseen) (70, 36, D) a +2 leather armour of cold resistance (71, 8, D) a lightning rod (4/4) (71, 10, D) a +0 trident (71, 12, D) a throwing net (71, 16, D) an uncursed staff of wizardry (71, 17, D) a phial of floods (71, 26, D) a +0 battleaxe (71, 27, D) a lightning rod (4/4) (71, 31, D) the +5 dire flail of Moligytt {venom, -Tele +Rage Int+8} It poisons the flesh of those it strikes. It affects your intelligence (+8). It lets you go berserk. It prevents most forms of teleportation. a +0 plate armour 5 large rocks a cursed -3 whip a +0 robe (71, 32, D) a large rock an arrow (71, 37, D) an uncursed staff of power (72, 8, D) a book of Enchantments (72, 9, D) a +0 trident (still there?) a lamp of fire (still there?) (72, 10, D) a +0 trident (unseen) (72, 16, D) a crystal ball of energy (72, 17, D) an uncursed staff of earth (72, 26, D) a box of beasts (72, 27, D) the +1 acid dragon scales of the Original Sin {rPois MR++ rCorr Stlth-} It protects you from poison. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (72, 31, D) a +0 great mace (unseen) (72, 36, D) an uncursed staff of fire (72, 37, D) an uncursed staff of cold (73, 1, D) a +1 ring mail of magic resistance (73, 10, D) a +0 trident (unseen) (73, 16, D) a sack of spiders (73, 17, D) the +4 ring mail "Teyteb" {rPois rC+++ Str-4 Int-4} It affects your strength (-4). It affects your intelligence (-4). It renders you almost immune to cold. It protects you from poison. (73, 26, D) the +5 scale mail of Cenir {Int+4} It affects your intelligence (+4). (73, 29, D) a cursed -1 longbow 17 arrows (73, 36, D) a phial of floods (73, 37, D) a +0 troll leather armour