stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +0 buckler a +0 robe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a +1 falchion of distortion (49, 37, D) a +1 dagger of protection (50, 36, D) a phantom mirror (50, 37, D) a +1 halberd of flaming (51, 36, D) a box of beasts (51, 37, D) a phial of floods (52, 36, D) a lightning rod (4/4) (52, 37, D) an uncursed amulet of the gourmand (53, 36, D) a +3 war axe of flaming (53, 37, D) a fan of gales (54, 36, D) an uncursed ring of see invisible (59, 36, D) a +2 ring of protection (59, 37, D) a +0 hand axe (60, 37, D) a book of the Dragon (60, 41, D) a +0 glaive (60, 43, D) a +0 long sword (60, 44, D) an uncursed staff of cold (61, 0, D) an uncursed ring of see invisible (61, 8, D) a phantom mirror (61, 11, D) a +0 long sword (unseen) (61, 16, D) an uncursed staff of wizardry (61, 26, D) the +8 shortbow of the Imperium {velocity, Str+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). (61, 36, D) a +2 dagger of freezing (61, 37, D) a crystal ball of energy (61, 43, D) a +0 robe (62, 0, D) an uncursed ring of protection from cold (62, 1, D) a +0 plate armour of poison resistance (62, 8, D) a +2 ring mail of cold resistance (62, 9, D) a book of Geomancy (62, 11, D) a +0 hand axe of electrocution (62, 16, D) a phantom mirror (62, 19, D) a +0 trident (unseen) (62, 20, D) a hippogriff corpse (62, 26, D) a +2 cloak of poison resistance (62, 27, D) an uncursed ring of poison resistance (62, 28, D) a necrophage corpse (62, 36, D) an uncursed staff of wizardry (62, 42, D) a +3 glaive of pain (62, 43, D) a +0 dagger (unseen) (63, 8, D) the -6 buckler "Jujisad" {Dex+7} It affects your dexterity (+7). (63, 11, D) a +3 vampiric scimitar (63, 16, D) a +0 trident (63, 18, D) a cursed -3 trident a +0 arbalest of freezing 8 boomerangs (63, 19, D) a +0 trident a merfolk corpse (63, 26, D) the cursed -7 pair of boots of Trial and Error {rC+ rN+ MR+} It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 27, D) a +2 ring mail of magic resistance (63, 29, D) a +2 hand axe a +0 robe (63, 36, D) the +6 scale mail of Bedevilment {rElec rPois Str+3 Dex-2} It affects your strength (+3). It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. (64, 17, D) an uncursed staff of cold (64, 18, D) a +1 falchion of holy wrath (64, 26, D) a book of Summonings (64, 27, D) a +1 whip of electrocution (65, 26, D) a +2 lajatang of pain (69, 0, D) a phial of floods (69, 4, D) a +0 arbalest (unseen) (69, 36, D) a +5 giant club (70, 8, D) a box of beasts (70, 9, D) a +1 morningstar of crushing (70, 36, D) the +6 scale mail of Kugacuso {rPois Str+4} It affects your strength (+4). It protects you from poison. (70, 37, D) a book of Transfigurations (70, 40, D) a tarantella corpse (still there?) a redback corpse (still there?) (71, 8, D) a +1 pair of gloves of strength (71, 16, D) a +6 shortbow of flaming (71, 19, D) a +0 trident (71, 26, D) a phial of floods (71, 27, D) a +2 hunting sling of freezing (71, 28, D) a komodo dragon corpse (71, 36, D) the +1 steam dragon scales of a bazaar {MR- Str+2 Int+6 Dex-3} It affects your strength (+2). It affects your intelligence (+6). It affects your dexterity (-3). It affects your resistance to hostile enchantments. (71, 37, D) a fan of gales (71, 40, D) a wolf spider corpse (72, 8, D) a lightning rod (4/4) (72, 9, D) the +3 chain mail of Follow the Leader {rF+ MR+ Dex+4} It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. (72, 16, D) the Almanac of the Traveller Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Portal Projectile Hexes/Translocation 3 c - Controlled Blink Translocation 8 (72, 17, D) a +0 dire flail (72, 19, D) a +0 mace (72, 21, D) the +6 scimitar of Destiny {slice, +Rage Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). It lets you go berserk. a +0 hand axe a draconian corpse (72, 27, D) an uncursed staff of energy (72, 28, D) an iguana corpse (72, 29, D) a bullfrog corpse (72, 36, D) the +6 broad axe of Annihilation {freeze, rN++ Int-2 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+6). It greatly protects you from negative energy. (72, 37, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (72, 41, D) a wolf spider corpse (73, 1, D) a +6 trident of protection (73, 16, D) a book of Callings (73, 17, D) the +7 plate armour "Nimioph" {*Corrode rElec Dex+4} It affects your dexterity (+4). It insulates you from electricity. It may corrode you when you take damage. (73, 21, D) a +0 falchion (unseen) (73, 26, D) an uncursed staff of energy (73, 27, D) a +4 mace of holy wrath (73, 28, D) a yak corpse (73, 36, D) the cursed +0 long sword "Moicw" {slice, rElec Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. It has a curse placed upon it. (73, 37, D) a +2 leather armour of positive energy (73, 43, D) a jumping spider corpse (75, 1, D) a phantom mirror