stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 28, D) the ring of Kaecw {rF+ AC+3} [ring of protection] It affects your AC (+3). It protects you from fire. (35, 0, D) a +3 hand crossbow of freezing (35, 14, D) a +2 short sword of draining (35, 15, D) a fan of gales (35, 28, D) an uncursed staff of cold (35, 29, D) a crystal ball of energy (36, 0, D) a +2 halberd of protection (36, 1, D) an uncursed staff of wizardry (36, 14, D) the +3 dire flail "Asooleob" {vamp, rC+ Int+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+7). It protects you from cold. (36, 15, D) an uncursed staff of death (36, 28, D) an uncursed staff of air (36, 29, D) a +5 dagger of venom (37, 0, D) a book of the Dragon (37, 1, D) the cursed +1 spear of Olum Bug {distort, -Tele rN++ Str+4 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It greatly protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (37, 15, D) an uncursed ring of positive energy (37, 28, D) the +7 rapier of the Brain {pierce, *Rage rPois rF+ Str+7 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (-2). It protects you from fire. It protects you from poison. It may make you go berserk in combat. (37, 29, D) a box of beasts (38, 0, D) the ring of Uqoc {rPois rF+} [ring of protection from fire] It protects you from fire. It protects you from poison. (38, 1, D) a +1 falchion of electrocution (38, 14, D) a +4 morningstar of protection (38, 15, D) a book of Maledictions (38, 16, D) an apis corpse (38, 28, D) a book of Alchemy (38, 29, D) a +0 dagger of protection (39, 0, D) a fan of gales (39, 1, D) an uncursed staff of power (39, 14, D) a phial of floods (39, 15, D) the +7 halberd of Youthful Indiscretion {chop, rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. (39, 17, D) 6 stones (39, 28, D) a +1 mace of protection (39, 29, D) a lightning rod (4/4) (40, 0, D) a +2 long sword of holy wrath (40, 1, D) a book of Changes (40, 15, D) a +0 fustibalus of flaming a +3 scimitar of flaming 16 stones a +0 robe a +0 buckler the +1 pair of boots of the Villain {rPois rC+ Regen+ Int+2} It affects your intelligence (+2). It protects you from cold. It protects you from poison. It increases your rate of regeneration. (40, 18, D) a stone (40, 28, D) the +9 staff of Olgreb {rPois} It protects you from poison. (40, 29, D) the +1 plate armour of Noxzot {rPois rC+} It protects you from cold. It protects you from poison. (41, 0, D) a scroll of fog (41, 1, D) a lightning rod (4/4) (41, 14, D) the +5 hand crossbow of Demonkind {penet, Str+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). (41, 15, D) the +2 leather armour of Wijufouq {rC+ SInv} It protects you from cold. It lets you see invisible. (41, 28, D) an uncursed staff of fire (41, 29, D) a book of Power (42, 0, D) a +0 scimitar of draining (42, 1, D) the Almanac of Earthen Hexes Spells Type Level a - Slow Hexes 2 b - Passwall Transmutation/Earth 2 c - Dazzling Spray Conjuration/Hexes 3 d - Portal Projectile Hexes/Translocation 3 (42, 14, D) an uncursed ring of flight (42, 15, D) a +0 fustibalus (still there?) the +6 dagger "Foawi" {venom, -Tele Str+7 Int+4} (still there?) It poisons the flesh of those it strikes. It affects your strength (+7). It affects your intelligence (+4). It prevents most forms of teleportation. (42, 28, D) a ration (42, 29, D) a +1 pair of gloves of strength (43, 14, D) the ring "Aclofarr" {rC+ rN+ Str+5 SInv} [ring of positive energy] It affects your strength (+5). It protects you from cold. It protects you from negative energy. It lets you see invisible. (43, 15, D) the +4 great sword of Balance {antimagic, rPois rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It protects you from poison. (43, 28, D) a lightning rod (4/4) (43, 29, D) an uncursed staff of summoning (44, 28, D) a +3 chain mail of poison resistance (49, 0, D) a +2 hand axe of chopping (49, 1, D) a phial of floods (49, 12, D) a book of Party Tricks (49, 24, D) a Grand Grimoire (49, 36, D) a +2 spear of venom (49, 37, D) a +2 chain mail of magic resistance (50, 0, D) a +1 shield of poison resistance (50, 1, D) a +1 lajatang of protection (50, 12, D) an uncursed staff of summoning (50, 13, D) a +0 rapier (50, 24, D) the cursed +1 bardiche of Welfare {elec, rC- MR++ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 37, D) a +1 crystal plate armour (51, 0, D) a +2 robe of cold resistance (51, 12, D) an uncursed staff of cold (51, 13, D) a phantom mirror (51, 24, D) a +2 ring mail of positive energy (51, 25, D) a box of beasts (51, 27, D) a +2 battleaxe of freezing (51, 36, D) an uncursed amulet of magic regeneration (51, 37, D) an uncursed staff of fire (52, 0, D) a +3 broad axe of freezing (52, 1, D) a scroll of holy word (52, 12, D) a +0 dagger (52, 13, D) a phial of floods (52, 19, D) an arrow (52, 24, D) a +2 buckler of poison resistance (52, 25, D) a book of Dreams (52, 26, D) +0 ice dragon scales (unseen) (52, 36, D) the Almanac of Virous Evil Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Agony Necromancy 5 e - Dispel Undead Necromancy 5 (52, 37, D) the cursed +0 ring mail of the Jabberwock {*Slow rC+ Str+3} It affects your strength (+3). It protects you from cold. It may slow you when you take damage. It has a curse placed upon it. (53, 0, D) a sack of spiders (53, 12, D) a +0 short sword (53, 16, D) a +0 shortbow (unseen) (53, 17, D) a +0 longbow (still there?) a +0 short sword of speed (still there?) (53, 18, D) a +0 scimitar (still there?) a +0 long sword (still there?) (53, 24, D) an uncursed ring of resist corrosion (53, 27, D) a +1 battleaxe of freezing (53, 36, D) a crystal ball of energy (53, 37, D) a +2 large shield of poison resistance (53, 40, D) a wind drake corpse (53, 41, D) a +1 rapier of draining (unseen) (54, 0, D) the cursed ring "Cugui" {rPois rN+ EV-3 Slay+2} [ring of evasion] It affects your evasion (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (54, 1, D) a lamp of fire (54, 13, D) a +0 rapier (54, 15, D) the +6 mace of Exquisite Torment {crush, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (54, 16, D) a +0 short sword a +0 buckler a +0 short sword a +0 leather armour an elf corpse an elf corpse (54, 17, D) a +0 rapier 9 arrows (54, 18, D) 3 arrows a +0 short sword an elf corpse (54, 24, D) a +1 spear of piercing (54, 25, D) a phial of floods (54, 36, D) a +1 dagger of freezing (54, 39, D) a +0 halberd of venom (unseen) (54, 40, D) a manticore corpse (54, 42, D) a +0 rapier (unseen) (55, 0, D) an uncursed staff of cold (55, 1, D) the Reference Book on Earthen Enchantment Spells Type Level a - Confusing Touch Hexes 1 b - Confuse Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Metabolic Englaciation Hexes/Ice 5 (55, 12, D) a phantom mirror (55, 13, D) Taxef's Disquisition on the Poisonous Snowflakes Spells Type Level a - Sting Conjuration/Poison 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Venom Bolt Conjuration/Poison 5 f - Bolt of Cold Conjuration/Ice 6 (55, 17, D) a +0 short sword (unseen) (55, 24, D) a cursed staff of wizardry (55, 39, D) a +0 trident of venom (unseen) (55, 40, D) a +0 rapier (unseen) (59, 36, D) an uncursed staff of air (60, 2, D) a +0 short sword (unseen) (60, 3, D) the +4 battleaxe "Tattletale" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (60, 36, D) an uncursed ring of stealth (60, 37, D) a +1 flail of holy wrath (60, 40, D) a manticore corpse (61, 0, D) a +0 hand axe (61, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 8, D) +0 ice dragon scales (61, 19, D) a +0 mace (unseen) (61, 20, D) the cursed +1 hunting sling "Seddouwio" {freeze, Fragile rN+ Str+3 Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+3). It protects you from negative energy. It will be destroyed if unequipped. It has a curse placed upon it. (61, 26, D) a +1 quarterstaff of pain (61, 36, D) a +0 buckler of cold resistance (61, 37, D) a book of Fire (61, 40, D) 4 large rocks (61, 41, D) a throwing net a +5 rapier of flaming a +0 robe (61, 42, D) a sea snake corpse (62, 0, D) a phantom mirror (62, 1, D) a +1 ring mail of fire resistance (62, 2, D) a +0 leather armour (unseen) (62, 8, D) a +5 longbow (62, 9, D) a sack of spiders (62, 19, D) a +0 flail of protection a +0 war axe a purple draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (62, 26, D) a +2 hand axe of venom (62, 27, D) an uncursed staff of cold (62, 31, D) a water moccasin corpse (skeletalised by now) (62, 36, D) the +1 scale mail of the Volcano {rCorr Dex+4} It affects your dexterity (+4). It provides partial protection from all sources of acid and corrosion. (62, 40, D) a +1 trident of flaming (unseen) (62, 41, D) a +0 rapier a +0 robe (63, 0, D) +1 pearl dragon scales (63, 8, D) a book of the Warp (63, 16, D) a crystal ball of energy (63, 19, D) a +0 whip (unseen) (63, 20, D) a +0 short sword (63, 21, D) a +0 mace (unseen) (63, 26, D) a cursed amulet of inaccuracy (63, 28, D) a +0 flail a +0 robe (63, 29, D) a water moccasin corpse (skeletalised by now) (63, 30, D) an adder corpse (skeletalised by now) (63, 40, D) a +0 trident a merfolk corpse (64, 16, D) a +0 trident (64, 27, D) a +1 long sword of draining (64, 29, D) a +0 whip (unseen) (64, 30, D) a water moccasin corpse (skeletalised by now) (64, 40, D) a +0 trident (unseen) (65, 26, D) a Fen Folio (65, 30, D) a ball python corpse (skeletalised by now) (67, 0, D) a book of Flames (67, 2, D) a +0 war axe (unseen) (68, 2, D) a +0 club (69, 0, D) Tiwink's Handbook of Dislocated Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Blink Translocation 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Controlled Blink Translocation 8 (69, 2, D) the +1 lajatang of the Battered Songs {slice, *Drain rElec rC++ SInv} It inflicts extra damage upon your enemies. It greatly protects you from cold. It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. (70, 8, D) an uncursed staff of wizardry (70, 9, D) the +7 falchion "Laraq" {flame, rPois Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from poison. (70, 31, D) a +0 scimitar (70, 36, D) a book of Spatial Translocations (70, 37, D) a fan of gales (70, 38, D) a +0 shortbow a +0 dagger 10 arrows a +0 leather armour an elf corpse (70, 39, D) a +3 morningstar of draining (unseen) (71, 8, D) the +1 ring mail of Articulation {rCorr} It provides partial protection from all sources of acid and corrosion. (71, 26, D) an uncursed staff of air (71, 27, D) a +2 chain mail of poison resistance (71, 29, D) a cursed -1 broad axe (71, 30, D) a +0 scimitar (unseen) (71, 31, D) a +0 war axe (71, 39, D) a +0 short sword a +0 shortbow 27 arrows a +0 leather armour (71, 40, D) a +1 rapier of venom a +0 longbow 17 arrows a +0 long sword a +0 ring mail (71, 41, D) 3 arrows (71, 42, D) an arrow (72, 8, D) a +0 antimagic halberd (72, 16, D) the +4 robe "Zewnotob" {-Tele rF- Str+9 Stlth+} It affects your strength (+9). It makes you vulnerable to fire. It prevents most forms of teleportation. It makes you more stealthy. (72, 21, D) a +0 battleaxe a black draconian corpse (skeletalised by now) (72, 26, D) a phantom mirror (72, 27, D) +2 ice dragon scales (72, 31, D) a +0 dagger a draconian corpse (skeletalised by now) (72, 32, D) a cursed -3 club (72, 36, D) a +0 rapier (72, 37, D) a book of Misfortune (72, 41, D) a +0 short sword (unseen) (73, 1, D) a book of Necromancy (73, 16, D) a sack of spiders (73, 17, D) a book of Air (73, 20, D) a +1 glaive of chopping (73, 21, D) a +0 club (unseen) (73, 36, D) a +0 short sword (73, 37, D) an uncursed staff of conjuration (73, 38, D) a +0 long sword (unseen) (73, 39, D) a +0 dagger (unseen)