stonage the Dungeon (0, 50, D) the cursed +2 hand axe "Atoacuro" {antimagic, rN+ Dex-2 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-2). It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (0, 51, D) an uncursed ring of positive energy (0, 52, D) the cursed +0 shortbow of Amorality {flame, Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It has a curse placed upon it. (1, 33, D) a phial of floods the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. the +6 broad axe of Light {flame, Str+6 Int+6 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It affects your intelligence (+6). It affects your dexterity (-4). (1, 50, D) a book of Flames (1, 51, D) the +9 war axe of Desertification {chop, Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). (1, 52, D) a +0 scimitar (still there?) a +0 flail of protection (still there?) (2, 14, D) the +3 spear of Division {freeze, rN++ Int+2 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It greatly protects you from negative energy. It makes you less stealthy. (2, 15, D) a box of beasts (2, 16, D) an uncursed staff of energy (2, 32, D) a +1 leather armour of fire resistance (2, 33, D) an uncursed amulet of rage (2, 52, D) a +2 ring mail of fire resistance (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) the Compendium of Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Inner Flame Hexes/Fire 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Darkness Hexes 6 f - Invisibility Hexes 6 (3, 17, D) an uncursed staff of conjuration (3, 32, D) an uncursed staff of poison a +1 scale mail of fire resistance (3, 50, D) a +3 quarterstaff of speed (3, 51, D) a +6 hand crossbow of velocity (still there?) a +6 hand crossbow of velocity (still there?) (3, 57, D) a +0 vampiric battleaxe (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed staff of conjuration (4, 15, D) a +4 ring of intelligence (4, 32, D) a +2 fustibalus of freezing Acomyet's Reference Book on Destructive Earth Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Draining Conjuration/Necromancy 5 (4, 50, D) an uncursed amulet of harm (still there?) a +1 morningstar of crushing (still there?) (4, 52, D) a +4 rapier of holy wrath (still there?) a lightning rod (4/4) (still there?) (5, 14, D) the +8 hunting sling "Taorupp" {speed, +Inv} Attacks with this weapon are significantly faster. It lets you turn invisible. (5, 15, D) the Volume of the Mountains and Conjuration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Passwall Transmutation/Earth 2 c - Sticky Flame Conjuration/Fire 4 d - Venom Bolt Conjuration/Poison 5 e - Lee's Rapid Deconstruction Earth 5 (5, 16, D) a +2 rapier of venom (5, 33, D) an uncursed staff of conjuration (unseen) (6, 14, D) a +3 rapier of venom (6, 15, D) a +1 scythe of protection (unseen) (6, 33, D) a +2 great sword of draining (6, 50, D) a +2 large shield of protection (6, 52, D) a +0 helmet of see invisible (6, 54, D) a +1 scythe of venom (unseen) (7, 14, D) a +2 ring mail of fire resistance (7, 15, D) a book of Frost (7, 16, D) a lamp of fire (7, 18, D) a +1 demon trident of venom (unseen) (7, 32, D) a cursed ring of attention (unseen) (7, 34, D) (unseen) (7, 50, D) a +3 hunting sling of velocity (7, 51, D) a +2 robe of resistance (still there?) 4 scrolls of enchant armour (still there?) (7, 52, D) a +1 great sword (still there?) the amulet "Ohoahy" {RegenMP Str+4} (still there?) [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). (8, 14, D) a +3 trident of piercing (8, 16, D) a +1 scythe of freezing (8, 18, D) a cursed +0 war axe (8, 32, D) Sif Muna's Reference Book on Fiery Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 (unseen) (8, 33, D) a +2 shortbow of freezing (8, 34, D) a phial of floods (8, 50, D) the cursed +0 shortbow of Niaq {venom, rPois rF+ rN+ Int-5} It poisons the ammo it fires. It affects your intelligence (-5). It protects you from fire. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (8, 51, D) a +0 long sword of freezing (8, 52, D) a +3 arbalest of freezing (9, 14, D) a book of Burglary (9, 15, D) a +1 pair of gloves of archery (9, 32, D) the +0 pair of gloves of Dogmatism {rPois rCorr Dex-4 Stlth-} It affects your dexterity (-4). It protects you from poison. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (9, 33, D) the +0 pair of boots of the Salamander {rElec Int+5} It affects your intelligence (+5). It insulates you from electricity. (9, 34, D) a sack of spiders (9, 36, D) a +0 robe (9, 38, D) a cursed staff of cold (unseen) (9, 50, D) a +1 morningstar of protection (9, 51, D) Sif Muna's Wizardry, Part Four Spells Type Level a - Iskenderun's Mystic Blast Conjuration 4 b - Cause Fear Hexes 4 c - Summon Ice Beast Ice/Summoning 4 d - Animate Dead Necromancy 4 e - Olgreb's Toxic Radiance Poison 4 f - Summon Lightning Spire Summoning/Air 4 (9, 52, D) an uncursed staff of power (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of poison (10, 15, D) a +3 hand crossbow of velocity (10, 16, D) an uncursed staff of cold (10, 32, D) a +1 rapier of protection (10, 33, D) a +1 scale mail of fire resistance (10, 34, D) a +4 fustibalus of flaming (unseen) (10, 50, D) a +0 war axe (10, 51, D) a book of Minor Magic (10, 52, D) the +8 morningstar "Uvihievu" {protect, *Rage rElec Dex+7} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+7). It insulates you from electricity. It may make you go berserk in combat. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a fan of gales (11, 15, D) a lightning rod (4/4) (11, 16, D) a +0 leather armour of cold resistance (11, 17, D) a cursed staff of summoning (11, 18, D) a +0 robe (11, 32, D) a +1 battleaxe of electrocution (11, 33, D) an uncursed staff of poison (11, 50, D) a lamp of fire (11, 52, D) a lightning rod (4/4) (12, 14, D) an uncursed staff of conjuration (12, 15, D) a +2 chain mail of poison resistance (12, 32, D) an uncursed staff of wizardry (12, 33, D) the +5 plate armour of the Thirteen Dreams {rPois} It protects you from poison. (12, 34, D) a +5 scimitar of electrocution (12, 49, D) the +8 trident "Pallil" {vamp, +Rage rC+ MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It affects your resistance to hostile enchantments. It lets you go berserk. (12, 50, D) a +0 halberd (unseen) (12, 55, D) an uncursed ring of stealth (13, 33, D) the +3 hand axe of Jerhiela {chaos, rPois MP+9 Str+5 Int-5} Each time it hits an enemy it has a different, random effect. It affects your strength (+5). It affects your intelligence (-5). It protects you from poison. It affects your magic capacity (+9). (13, 34, D) a +2 longbow of freezing (13, 49, D) a +1 leather armour of cold resistance (13, 51, D) a +4 short sword of freezing (13, 52, D) the cursed +2 lajatang of Idiuj {slice, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It has a curse placed upon it. the +6 arbalest "Damnation" {damnation} a +0 glaive (14, 50, D) a box of beasts (14, 51, D) a book of Summonings (14, 52, D) a book of Clouds (14, 53, D) a +0 halberd (18, 33, D) a book of Fire (18, 48, D) a +2 helmet of see invisible (18, 50, D) a +2 hand crossbow of flaming (19, 0, D) a +1 halberd of protection (19, 1, D) an uncursed ring of fire (19, 16, D) a sack of spiders (19, 17, D) a book of Battle (still there?) a +1 plate armour of poison resistance (still there?) (19, 48, D) a +2 robe (19, 49, D) a +0 falchion of holy wrath (19, 50, D) a +2 bardiche of protection (20, 0, D) a +1 long sword of flaming (20, 1, D) a +0 long sword of flaming (20, 16, D) a phantom mirror (20, 32, D) an uncursed staff of death (20, 33, D) a book of Air (20, 48, D) a +1 spear of flaming (20, 49, D) an uncursed amulet of faith (20, 50, D) a phantom mirror (21, 0, D) a book of Battle (21, 1, D) a scroll of brand weapon (21, 16, D) a lightning rod (4/4) (21, 32, D) a +1 robe of positive energy (21, 33, D) a +1 ring mail of fire resistance (21, 48, D) an uncursed ring of poison resistance (unseen) (21, 49, D) the cursed +1 leather armour of the Zebra {rElec rF++ rC- Str-4} It affects your strength (-4). It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. (21, 50, D) a +3 halberd of venom (22, 0, D) a book of Conjurations (unseen) (22, 1, D) a +0 shortbow (still there?) a +3 flail of draining (still there?) (22, 4, D) the +4 bardiche of the Snake Pit {chop, +Blink rElec rF- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to fire. It insulates you from electricity. It lets you blink. (unseen) (22, 17, D) the +5 double sword of Ohila {freeze, rPois rF- rN+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (22, 32, D) a sack of spiders (22, 33, D) a box of beasts (22, 34, D) the +5 crystal plate armour "Eses" {Dex+4} It affects your dexterity (+4). (22, 48, D) a +2 troll leather armour (unseen) (22, 52, D) +0 shadow dragon scales (23, 1, D) a +2 long sword of flaming a +0 fustibalus 21 stones a +0 robe a +0 buckler (23, 4, D) a +3 sacred scourge of holy wrath a +0 robe (23, 5, D) an arrow (23, 16, D) a fan of gales (23, 17, D) a +2 pair of boots of running (still there?) a book of Changes (still there?) (23, 18, D) a +1 robe (23, 34, D) an uncursed staff of poison (still there?) a +2 quarterstaff of speed (still there?) (23, 48, D) an uncursed staff of earth (24, 0, D) a crystal ball of energy (24, 1, D) a +2 ring of slaying (24, 16, D) an uncursed staff of energy (24, 18, D) a scroll of fog (24, 21, D) a +1 scythe of venom (24, 32, D) the +0 pair of fencer's gloves {Riposte Dex+3} It affects your dexterity (+3). the +6 dagger of Sulergh {pierce, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (24, 33, D) a +3 hand crossbow of freezing (24, 34, D) a +4 scimitar of slicing the Papyrus of the Rocks Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Iron Shot Conjuration/Earth 6 e - Statue Form Transmutation/Earth 6 (24, 47, D) the +8 hand axe "Doan" {chop, +Inv MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you turn invisible. (24, 51, D) an uncursed staff of air (unseen) (24, 52, D) a +1 flail of holy wrath (25, 0, D) an uncursed staff of energy (25, 1, D) an uncursed ring of wizardry (25, 16, D) an uncursed staff of cold (25, 17, D) a sack of spiders (25, 18, D) a +2 trident of flaming (25, 23, D) a +0 short sword (25, 32, D) a +3 flail of holy wrath (25, 33, D) a +2 halberd of venom (unseen) (25, 50, D) the ring of Puzi {*Drain rElec EV+2 Str+2 Stlth+} (still there?) [ring of evasion] It affects your evasion (+2). It affects your strength (+2). It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. the cursed -1 buckler of Leapfrog {Str+4 Dex+3} (still there?) It affects your strength (+4). It affects your dexterity (+3). It has a curse placed upon it. (25, 52, D) a ghoul skeleton (25, 53, D) a +0 glaive (26, 0, D) a +1 longbow of velocity (unseen) (26, 1, D) Ranifupu's Tome of the Ensnaring Volcanoes Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Ignition Fire 8 (26, 16, D) a cursed staff of conjuration an uncursed staff of death (26, 17, D) a +1 antimagic whip (26, 32, D) an uncursed staff of wizardry (26, 33, D) Sif Muna's Reference Book on Ashen Aid Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Leda's Liquefaction Hexes/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (26, 37, D) the cursed +1 scythe of the Imperium {drain, rElec Int+6 Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It affects your dexterity (-2). It insulates you from electricity. It has a curse placed upon it. (26, 48, D) an uncursed staff of conjuration (26, 49, D) a +3 shortbow of velocity (still there?) a +3 shortbow of velocity (still there?) (26, 50, D) an uncursed staff of power (27, 20, D) a +1 halberd of venom (27, 21, D) a +4 scythe of flaming (27, 32, D) a book of Callings (unseen) (27, 33, D) a book of Summonings (27, 49, D) the cursed +1 robe of Oticot {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (27, 50, D) an uncursed staff of fire (still there?) a scroll of brand weapon (still there?) (28, 1, D) a book of Minor Magic (still there?) a +2 long sword of venom (still there?) (28, 16, D) an uncursed ring of protection from fire (28, 17, D) a phial of floods (28, 32, D) +0 shadow dragon scales (28, 48, D) a cursed amulet of inaccuracy (28, 49, D) a phial of floods (29, 0, D) the Catalogue of the Oath Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Summon Mana Viper Hexes/Summoning 5 e - Discord Hexes 8 (unseen) (29, 1, D) a +0 morningstar of venom (29, 16, D) a cursed amulet of inaccuracy (29, 17, D) a +0 trident (29, 32, D) a lamp of fire (unseen) (29, 47, D) a lamp of fire (30, 47, D) a sack of spiders (unseen) (31, 48, D) an uncursed staff of earth (unseen) (31, 49, D) a phantom mirror (31, 51, D) a +3 leather armour of positive energy (unseen) (32, 48, D) the ring of Goish {+Fly rElec rC+} [ring of flight] It protects you from cold. It insulates you from electricity. It lets you fly. (unseen) (32, 50, D) the amulet "Nifo" {Spirit Str+7 Dex-3} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+7). It affects your dexterity (-3). a +1 falchion of flaming (still there?) (33, 48, D) a +2 scale mail of fire resistance (34, 28, D) a +1 mace of draining (34, 47, D) a phantom mirror (34, 49, D) an uncursed staff of poison (34, 50, D) a lightning rod (4/4) (35, 0, D) a +0 dagger (35, 1, D) a +3 rapier of electrocution (unseen) (35, 14, D) a phial of floods (35, 28, D) a sack of spiders (35, 30, D) a +0 hand axe (unseen) (35, 47, D) a +1 shortbow of velocity (36, 0, D) the cursed +0 buckler of the Elven Halls {Regen+ Str+7 Stlth+} It affects your strength (+7). It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (36, 1, D) a +0 dagger (still there?) a +3 spear (still there?) (36, 15, D) a +2 scale mail of cold resistance (36, 28, D) a +0 short sword (36, 29, D) a +0 ring mail of positive energy (36, 30, D) a +2 short sword of flaming (still there?) a book of Frost (still there?) (37, 0, D) a phial of floods (37, 1, D) a +1 hand crossbow of freezing (37, 3, D) a +2 battleaxe of chopping (unseen) (37, 14, D) the +6 hand axe "Siwnu" {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (37, 32, D) a +1 scythe of venom (38, 0, D) a +2 chain mail of poison resistance (38, 2, D) a +0 dagger (unseen) (38, 14, D) a book of Changes the +7 shortbow of Vebisud {velocity, MP+9} Any arrow fired from it inflicts extra damage. It affects your magic capacity (+9). (38, 16, D) a +1 pair of gloves of strength (38, 28, D) Sif Muna's Compendium of Black Magic and Weightlessness Spells Type Level a - Airstrike Air 4 b - Silence Hexes/Air 5 c - Agony Necromancy 5 d - Deflect Missiles Charms/Air 6 the Compendium of Flight and Transformation Spells Type Level a - Shock Conjuration/Air 1 b - Beastly Appendage Transmutation 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Tornado Air 9 (38, 29, D) a fan of gales (38, 48, D) an uncursed staff of earth (38, 49, D) an uncursed staff of wizardry (38, 50, D) a fan of gales (39, 0, D) a book of Minor Magic (39, 1, D) a +2 hunting sling of velocity (39, 3, D) a +0 flail an uncursed amulet of the acrobat (39, 16, D) an uncursed staff of cold (unseen) (39, 29, D) a +2 long sword (still there?) a +2 flail of holy wrath (still there?) (39, 48, D) an uncursed amulet of regeneration (39, 49, D) the -4 pair of gloves of Neg Poin {rC+++ rN+ Str-3} It affects your strength (-3). It renders you almost immune to cold. It protects you from negative energy. (39, 50, D) the ring of Alou {rC- MR+++ MP+9} [ring of magical power] It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (unseen) (40, 0, D) the Collected Works on Sinister Rituals and Confrontation Spells Type Level a - Bolt of Draining Conjuration/Necromancy 5 b - Venom Bolt Conjuration/Poison 5 c - Fireball Conjuration/Fire 5 d - Agony Necromancy 5 (40, 1, D) a phial of floods (40, 2, D) a +0 dagger (unseen) (40, 5, D) an uncursed staff of poison a +0 robe (40, 16, D) an uncursed ring of poison resistance (unseen) (40, 29, D) an uncursed staff of energy (40, 47, D) a fan of gales (40, 48, D) an uncursed staff of death (40, 50, D) a +1 scimitar of draining (unseen) (41, 0, D) a Young Poisoner's Handbook (41, 1, D) a +0 dagger (41, 3, D) a +2 quarterstaff of protection (unseen) (41, 15, D) the Incunabulum of Air and Intoxication (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Venom Bolt Conjuration/Poison 5 e - Tornado Air 9 the Incunabulum of Air and Intoxication (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Venom Bolt Conjuration/Poison 5 e - Tornado Air 9 (41, 27, D) a +4 spear of venom (41, 30, D) a +0 war axe (42, 0, D) a +0 dagger (42, 3, D) the ring of Jaul {MP+9 Int+4 Dex+4} [ring of magical power] It affects your intelligence (+4). It affects your dexterity (+4). It affects your magic capacity (+9). (42, 14, D) an uncursed staff of power (42, 15, D) an uncursed amulet of guardian spirit (42, 28, D) a +0 robe (unseen) (42, 29, D) a +2 helmet of intelligence (still there?) a +3 triple crossbow of freezing (still there?) (42, 47, D) a +1 shortbow of flaming (42, 48, D) the Catalogue of the Five Moons (still there?) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Venom Bolt Conjuration/Poison 5 the ring of Recklessness {rCorr Str+2} (still there?) [ring of resist corrosion] It affects your strength (+2). It provides partial protection from all sources of acid and corrosion. (43, 14, D) the +2 robe of Experimentation {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (43, 15, D) a +1 robe of resistance (43, 28, D) a +2 hand axe of venom (43, 29, D) a book of Enchantments (43, 47, D) a fan of gales (43, 48, D) a +3 leather armour of cold resistance (unseen) (44, 28, D) a book of Callings (44, 48, D) a +4 antimagic trident (46, 47, D) a book of Power (46, 48, D) the +4 quarterstaff of the Sea {pain, rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. a phantom mirror a box of beasts (46, 50, D) a phantom mirror a book of Summonings an uncursed staff of poison an uncursed staff of wizardry a +2 robe of magic resistance (46, 51, D) a book of the Earth a lightning rod (4/4) the Disquisition on Attacks and the Entourage Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Summon Butterflies Summoning 1 d - Searing Ray Conjuration 2 e - Bolt of Draining Conjuration/Necromancy 5 f - Bolt of Magma Conjuration/Fire/Earth 5 the +5 flail of Iwikoh {flame, rElec rN+ Str+7 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It affects your dexterity (-4). It insulates you from electricity. It protects you from negative energy. (48, 47, D) a +2 vampiric broad axe (48, 48, D) an uncursed ring of positive energy (49, 0, D) an uncursed staff of summoning (49, 1, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (49, 12, D) a ration (49, 36, D) a book of the Earth (49, 37, D) a crystal ball of energy (49, 48, D) the +2 leather armour of the Sun {Dex+2 Stlth+} It affects your dexterity (+2). It makes you more stealthy. (49, 49, D) a +0 quarterstaff of protection (unseen) (49, 51, D) Sophisticated Thaumaturgy Spells Type Level a - Bolt of Fire Conjuration/Fire 6 b - Conjure Ball Lightning Conjuration/Air 6 c - Darkness Hexes 6 d - Ozocubu's Refrigeration Ice 6 e - Statue Form Transmutation/Earth 6 f - Hydra Form Transmutation 6 (50, 0, D) a +2 war axe of electrocution (50, 1, D) a +3 ring mail of poison resistance (still there?) a +3 ring mail of poison resistance (still there?) (50, 12, D) a fan of gales (unseen) (50, 13, D) an uncursed ring of protection from magic (50, 24, D) a book of Death (50, 25, D) a +1 vampiric scimitar (50, 36, D) a cursed staff of energy (50, 37, D) a phial of floods (50, 48, D) a book of Ice (51, 1, D) A Thorough Guide to Spellcraft Spells Type Level a - Shatter Earth 9 (51, 12, D) the +10 mace "Giqyek" {crush, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (51, 24, D) a book of Debilitation (51, 37, D) a book of the Sky (51, 48, D) a +0 chain mail of poison resistance (51, 49, D) a +1 war axe of electrocution (51, 50, D) a +2 ring mail of fire resistance (unseen) (52, 0, D) a lamp of fire (52, 1, D) a cursed amulet of inaccuracy (52, 3, D) (unseen) (52, 12, D) a book of Minor Magic (52, 13, D) the Incunabulum of the Volcanoes and Transformation Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Petrify Transmutation/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ignition Fire 8 (52, 15, D) a +0 halberd (52, 25, D) the +7 plate armour of Currojur {Dex+5 Slay+2} (still there?) It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). the +9 arbalest of Integrity {penet, *Drain rElec Int+4 Dex+2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+4). It affects your dexterity (+2). It insulates you from electricity. It causes draining when unequipped. (52, 26, D) the ring "Gouruize" {rElec rPois rC+ Int+3} [ring of poison resistance] It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It protects you from poison. (52, 36, D) a +0 pair of gloves of archery (52, 37, D) a +4 hand axe of distortion (52, 48, D) a cursed staff of cold (52, 49, D) the Tome of Burning Calling Spells Type Level a - Call Canine Familiar Summoning 3 b - Fireball Conjuration/Fire 5 c - Summon Forest Summoning/Translocation 5 d - Aura of Abjuration Summoning 5 (53, 1, D) an uncursed staff of death a +6 vampiric morningstar (53, 2, D) a book of Necromancy (53, 12, D) a +1 morningstar of draining (53, 13, D) a +3 ring of intelligence (53, 36, D) a crystal ball of energy (53, 37, D) the +6 chain mail "Viomunupn" {rElec Str+2} It affects your strength (+2). It insulates you from electricity. (53, 48, D) a book of Debilitation (53, 49, D) an uncursed staff of energy (53, 52, D) a scarf of resistance (54, 0, D) an uncursed ring of wizardry (54, 12, D) the +3 shortbow "Dotooshru" {velocity, *Slow rPois rC+} Any arrow fired from it inflicts extra damage. It protects you from cold. It protects you from poison. It may slow you when you take damage. (54, 13, D) Zuloidemei's Handbook of Supportive Fire Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Inner Flame Hexes/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Malign Gateway Summoning/Translocation 7 (54, 23, D) the ring "Mucikhli" {Wiz +Inv rC+} [ring of wizardry] It improves your spell success rate. It protects you from cold. It lets you turn invisible. (54, 24, D) the +7 mace of Wiahat {freeze, *Rage Str+2 Int+9 Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+9). It affects your dexterity (-3). It may make you go berserk in combat. (54, 25, D) an uncursed staff of summoning (54, 36, D) a sack of spiders (54, 48, D) a +2 chain mail of cold resistance (54, 49, D) a book of the Dragon (54, 50, D) a +2 giant club (55, 0, D) a cursed staff of cold (55, 13, D) an uncursed ring of protection from fire (55, 24, D) an uncursed staff of poison (58, 47, D) a book of Power (58, 48, D) an uncursed staff of wizardry (58, 49, D) the cursed +2 long sword "Leviticus" {freeze, rPois Str+8 Int-5 Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It affects your intelligence (-5). It affects your dexterity (-3). It protects you from poison. It has a curse placed upon it. (59, 26, D) 31 arrows (59, 36, D) a +2 hand axe of chopping (59, 37, D) a +1 triple sword of freezing (still there?) a +2 rapier of protection (still there?) (59, 40, D) a +4 trident of venom (unseen) (59, 47, D) a phantom mirror (59, 48, D) a +0 buckler of positive energy (59, 49, D) the +5 battleaxe "Nyfeil" {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (60, 48, D) a +0 trident (unseen) (61, 0, D) the cursed +0 great mace "Ythoanox" {speed, rElec Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. (61, 8, D) a +1 rapier of protection (61, 16, D) a cursed ring of attention (61, 25, D) a +2 shortbow of freezing (61, 36, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (61, 37, D) a +0 trident (61, 40, D) a +0 trident (unseen) (61, 47, D) an uncursed staff of air (61, 48, D) a +0 demon whip (still there?) a +0 spear of venom (still there?) (61, 49, D) the ring of Cymm {Str+3 Stlth+} [ring of stealth] It affects your strength (+3). It makes you more stealthy. (61, 50, D) a +0 battleaxe of electrocution (62, 0, D) a +2 trident of protection (62, 1, D) a +1 short sword of protection (62, 8, D) an uncursed staff of air (62, 9, D) the +0 quarterstaff of Intimidation {crush, *Drain rElec MR+++} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. (62, 16, D) the +1 chain mail of Birdsong {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. (62, 17, D) a cursed staff of energy (62, 26, D) a box of beasts (still there?) the +7 ice dragon scales of Taovvood {rF- rC++ SInv} (still there?) It makes you vulnerable to fire. It greatly protects you from cold. It lets you see invisible. (62, 27, D) a +0 trident (still there?) an uncursed staff of death (still there?) (62, 36, D) a lightning rod (4/4) (62, 37, D) a +0 trident (still there?) a fan of gales (still there?) (62, 39, D) the +4 whip "Asmudwej" {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (62, 40, D) a +0 leather armour (unseen) (62, 47, D) a +3 dagger (62, 48, D) a +2 hand axe (unseen) (62, 49, D) a +4 quarterstaff of speed (still there?) a +2 rapier of electrocution (still there?) (63, 0, D) an uncursed ring of wizardry (63, 8, D) a box of beasts (63, 16, D) a book of Conjurations (63, 17, D) an uncursed amulet of the acrobat (63, 26, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (63, 27, D) 5 boomerangs a +0 shortbow 18 arrows +1 ice dragon scales (63, 28, D) a +0 trident (63, 29, D) a +0 trident (unseen) (63, 36, D) a +0 robe (63, 37, D) an uncursed staff of death (63, 40, D) a cursed -3 rapier (unseen) (63, 47, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (63, 50, D) a phantom mirror (still there?) a +1 battleaxe of electrocution (still there?) (64, 16, D) a fan of gales (64, 17, D) +0 acid dragon scales (still there?) +0 acid dragon scales (still there?) (64, 27, D) a +0 scimitar of freezing (still there?) a +0 trident (still there?) (64, 47, D) the ring "Nagu Ephuk" {Ice rElec} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (64, 48, D) a +1 battleaxe of distortion (64, 49, D) a book of Transfigurations (unseen) (64, 52, D) a +1 vampiric scythe (65, 26, D) an uncursed staff of death (65, 27, D) a +0 trident (unseen) (65, 47, D) the Reference Book on the Mountains Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Iron Shot Conjuration/Earth 6 (65, 48, D) an uncursed staff of cold (65, 49, D) a cursed ring of attention (65, 50, D) a +6 shortbow of velocity (66, 49, D) a +1 scythe of protection an uncursed staff of death the +9 whip of Weafe {drain, +Fly rElec Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It insulates you from electricity. It lets you fly. (66, 50, D) a book of Alchemy (66, 51, D) a book of Necromancy (67, 0, D) Sif Muna's Handbook of Flight Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Deflect Missiles Charms/Air 6 d - Tornado Air 9 (67, 47, D) the ring of the Pharaoh's Fist {+Fly MP+9 Dex+3} [ring of dexterity] It affects your dexterity (+3). It affects your magic capacity (+9). It lets you fly. (67, 48, D) a +2 quarterstaff of draining (still there?) an uncursed staff of power (still there?) (67, 50, D) the cursed ring "Orghom" {Str-3 Dex+4} (still there?) [ring of strength] It affects your strength (-3). It affects your dexterity (+4). It has a curse placed upon it. an uncursed staff of conjuration (still there?) (67, 51, D) an uncursed amulet of faith (unseen) (67, 53, D) a hell hog corpse (68, 47, D) a +0 chain mail of magic resistance (68, 57, D) a hell hound corpse (69, 36, D) the +8 falchion "Faluesir" {slice, *Corrode +Rage Int+8 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It affects your dexterity (+2). It lets you go berserk. It may corrode you when you take damage. (69, 47, D) the ring "Wierphiu" {+Fly rElec rPois rF- Stlth+} [ring of stealth] It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It lets you fly. It makes you more stealthy. (69, 50, D) a +3 scythe of venom (still there?) the +7 great mace "Undeadhunter" {disrupt, rN+} (still there?) It protects you from negative energy. (70, 8, D) a +2 scale mail of fire resistance (70, 9, D) a lightning rod (4/4) (70, 10, D) a +0 shortbow (unseen) (70, 11, D) a +0 shortbow (unseen) (70, 12, D) 4 bolts (70, 36, D) the cursed +1 hand crossbow of Guel {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It has a curse placed upon it. (70, 37, D) a +4 rapier of venom (70, 47, D) a cursed ring of attention (70, 48, D) a lightning rod (4/4) (still there?) a +2 ring mail of positive energy (still there?) (70, 50, D) a +0 trident (71, 10, D) a +6 broad axe of chopping (unseen) (71, 11, D) 2 bolts 4 arrows (71, 12, D) a bolt (71, 13, D) 2 arrows (71, 16, D) the Handbook of the Sailor Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Magic Dart Conjuration 1 d - Blink Translocation 2 e - Gell's Gravitas Translocation 3 f - Bolt of Magma Conjuration/Fire/Earth 5 g - Venom Bolt Conjuration/Poison 5 (71, 17, D) a +2 pair of gloves of dexterity (71, 20, D) the +6 hand axe of the Scorpion {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (71, 26, D) a +4 short sword of speed (71, 27, D) a +2 leather armour of positive energy (71, 36, D) an uncursed ring of magical power (71, 37, D) the Volume of the Voyage and the Rocks Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Teleport Other Translocation 3 c - Iron Shot Conjuration/Earth 6 d - Disjunction Translocation 8 (71, 38, D) a +0 trident (71, 47, D) an uncursed staff of cold (unseen) (71, 49, D) an uncursed staff of energy (72, 8, D) a phantom mirror (72, 13, D) 2 arrows (72, 16, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (72, 17, D) a lightning rod (4/4) (72, 26, D) a book of Ice (72, 27, D) the Catalogue of Scorching Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Bolt of Magma Conjuration/Fire/Earth 5 (72, 37, D) a book of Fire (72, 47, D) the +5 long sword "Lehekaiw" {antimagic, MR- Str+5 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (72, 49, D) a +2 hand axe of chopping (still there?) a +3 chain mail of fire resistance (still there?) (73, 3, D) a +0 buckler of reflection (73, 10, D) a +2 war axe of electrocution (unseen) (73, 13, D) an arrow (73, 16, D) the +0 pair of boots "Eruzo" {*Contam rElec rC+ Int+6} It affects your intelligence (+6). It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. (73, 26, D) a +2 dagger of venom (73, 36, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (73, 37, D) an uncursed staff of air (73, 47, D) the +2 plate armour of the Alphagorgon {rCorr Str+2} It affects your strength (+2). It provides partial protection from all sources of acid and corrosion. (unseen) (73, 49, D) an uncursed ring of stealth (74, 47, D) the +1 leather armour of Gestures {Dex+3} It affects your dexterity (+3). (74, 48, D) an uncursed staff of conjuration (74, 49, D) a fan of gales (unseen) (75, 1, D) a phial of floods (75, 13, D) 2 arrows