stonage the Dungeon (0, 0, D) a stone (0, 4, D) a stone a +0 club a hobgoblin corpse (0, 5, D) 3 stones a kobold corpse (0, 6, D) 2 stones a kobold corpse (0, 10, D) a +0 dagger an orc corpse (0, 44, D) an uncursed staff of energy (0, 45, D) a +2 scimitar of flaming a +4 quarterstaff of speed the +2 halberd of Ateph {antimagic, *Contam +Rage rN+ Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It protects you from negative energy. It lets you go berserk. It causes magical contamination when unequipped. the +2 morningstar "Kayqipos" {antimagic, rC+ SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It lets you see invisible. the +3 war axe of the Desolation of Salt {vorpal, rElec rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It protects you from poison. the +2 rapier "Nefiaqi" {vorpal, rC+ Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It lets you see invisible. (0, 48, D) a +1 scale mail (0, 49, D) a +2 ring of evasion (0, 50, D) a +2 ring of evasion